/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <salbmp.hxx> #include <vcl/bitmap.hxx>
#include <boost/shared_ptr.hpp>
#include <skia/utils.hxx>
#include <SkImage.h>
class VCL_PLUGIN_PUBLIC SkiaSalBitmap final : public SalBitmap
{ public:
SkiaSalBitmap();
SkiaSalBitmap(const sk_sp<SkImage>& image); virtual ~SkiaSalBitmap() override;
#ifdefined MACOSX || defined IOS virtual CGImageRef CreateWithMask(const SalBitmap& rMask, int nX, int nY, int nWidth, int nHeight) const override; virtual CGImageRef CreateColorMask(int nX, int nY, int nWidth, int nHeight,
Color nMaskColor) const override; virtual CGImageRef CreateCroppedImage(int nX, int nY, int nWidth, int nHeight) const override; #endif
// True if GetSkShader() should be preferred to GetSkImage() (or the Alpha variants). bool PreferSkShader() const;
// Direct image means direct access to the stored SkImage, without checking // if its size is up to date. This should be used only in special cases with care. using DirectImage = SkiaHelper::DirectImage; // Returns the contents as SkImage (possibly GPU-backed). const sk_sp<SkImage>& GetSkImage(DirectImage direct = DirectImage::No) const;
sk_sp<SkShader> GetSkShader(const SkSamplingOptions& samplingOptions,
DirectImage direct = DirectImage::No) const; // Returns the contents as alpha SkImage (possibly GPU-backed) const sk_sp<SkImage>& GetAlphaSkImage(DirectImage direct = DirectImage::No) const;
sk_sp<SkShader> GetAlphaSkShader(const SkSamplingOptions& samplingOptions,
DirectImage direct = DirectImage::No) const;
// Key for caching/hashing.
OString GetImageKey(DirectImage direct = DirectImage::No) const;
OString GetAlphaImageKey(DirectImage direct = DirectImage::No) const;
// Returns true if it is known that this bitmap can be ignored if it's to be used // as an alpha bitmap. An optimization, not guaranteed to return true for all such cases. bool IsFullyOpaqueAsAlpha() const; // Alpha type best suitable for the content.
SkAlphaType alphaType() const;
// Tries to create direct GetAlphaSkImage() from direct GetSkImage(). void TryDirectConvertToAlphaNoScaling();
// Dump contents to a file for debugging. void dump(constchar* file) const;
private: // This should be called whenever the contents have (possibly) changed. // It may reset some cached data such as the checksum. void DataChanged(); // Reset the state to pixel data (resets cached images allocated in GetSkImage()/GetAlphaSkImage()). void ResetToBuffer(); // Sets the data only as SkImage (will be converted as needed). void ResetToSkImage(sk_sp<SkImage> image); // Resets all data (buffer and images). void ResetAllData(); // Call to ensure mBuffer has data (will convert from mImage if necessary). void EnsureBitmapData(); void EnsureBitmapData() const { returnconst_cast<SkiaSalBitmap*>(this)->EnsureBitmapData(); } // Like EnsureBitmapData(), but will also make any shared data unique. // Call before changing the data. void EnsureBitmapUniqueData(); // Allocate mBuffer (with uninitialized contents). void CreateBitmapData(); // Should be called whenever mPixelsSize or mBitCount is set/changed. bool ComputeScanlineSize(); // Resets information about pending scaling. To be called when mBuffer is resized or created. void ResetPendingScaling(); // Sets bitmap to be erased on demand. void EraseInternal(const Color& color); // Sets pixels to the erase color. void PerformErase(); // Try to find out if the content is completely black. Used for optimizations, // not guaranteed to always return true for such bitmaps. bool IsAllBlack() const; void ReleaseBuffer(BitmapBuffer* pBuffer, BitmapAccessMode nMode, bool dontChangeToErase);
SkBitmap GetAsSkBitmap() const; bool ConserveMemory() const; void verify() const #ifdef DBG_UTIL
; #else
{
} #endif
template <typename charT, typename traits> friend std::basic_ostream<charT, traits>& operator<<(std::basic_ostream<charT, traits>& stream, const SkiaSalBitmap* bitmap)
{ if (bitmap == nullptr) return stream << "(null)"; // p - has (non-trivial) palette // I/i - has SkImage (on GPU/CPU), // A/a - has alpha SkImage (on GPU/CPU) // E - has erase color // B - has pixel buffer // (wxh) - has pending scaling (after each item)
stream << static_cast<constvoid*>(bitmap) << " " << bitmap->GetSize() << "x"
<< bitmap->GetBitCount(); if (bitmap->GetBitCount() <= 8 && !bitmap->Palette().IsGreyPalette8Bit())
stream << "p";
stream << "/"; if (bitmap->mImage)
{
stream << (bitmap->mImage->isTextureBacked() ? "I" : "i"); if (SkiaHelper::imageSize(bitmap->mImage) != bitmap->mSize)
stream << "(" << SkiaHelper::imageSize(bitmap->mImage) << ")";
} if (bitmap->mAlphaImage)
{
stream << (bitmap->mAlphaImage->isTextureBacked() ? "A" : "a"); if (SkiaHelper::imageSize(bitmap->mAlphaImage) != bitmap->mSize)
stream << "(" << SkiaHelper::imageSize(bitmap->mAlphaImage) << ")";
} if (bitmap->mEraseColorSet)
stream << "E" << bitmap->mEraseColor; if (bitmap->mBuffer)
{
stream << "B"; if (bitmap->mSize != bitmap->mPixelsSize)
stream << "(" << bitmap->mPixelsSize << ")";
} return stream;
}
BitmapPalette mPalette; int mBitCount = 0; // bpp
Size mSize; // The contents of the bitmap may be stored in several different ways: // As mBuffer buffer, which normally stores pixels in the given format. // As SkImage, as cached GPU-backed data, but sometimes also a result of some operation. // There is no "master" storage that the other would be derived from. The usual // mode of operation is that mBuffer holds the data, mImage is created // on demand as GPU-backed cached data by calling GetSkImage(), and the cached mImage // is reset by ResetCachedImage(). But sometimes only mImage will be set and in that case // mBuffer must be filled from it on demand if necessary by EnsureBitmapData().
boost::shared_ptr<sal_uInt8[]> mBuffer; int mScanlineSize; // size of one row in mBuffer (based on mPixelsSize)
sk_sp<SkImage> mImage; // possibly GPU-backed bool mImageImmutable = false;
sk_sp<SkImage> mAlphaImage; // cached contents as alpha image, possibly GPU-backed // Actual scaling triggered by scale() is done on-demand. This is the size of the pixel // data in mBuffer, if it differs from mSize, then there is a scaling operation pending.
Size mPixelsSize;
BmpScaleFlag mScaleQuality = BmpScaleFlag::BestQuality; // quality for on-demand scaling // Erase() is delayed, just sets these two instead of filling the buffer. bool mEraseColorSet = false;
Color mEraseColor; int mReadAccessCount = 0; // number of read AcquireAccess() that have not been released #ifdef DBG_UTIL int mWriteAccessCount = 0; // number of write AcquireAccess() that have not been released #endif
};
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