Quellcode-Bibliothek InterpolateLinear.h
Sprache: C
//////////////////////////////////////////////////////////////////////////////// /// /// Linear interpolation routine. /// /// Author : Copyright (c) Olli Parviainen /// Author e-mail : oparviai 'at' iki.fi /// SoundTouch WWW: http://www.surina.net/soundtouch /// //////////////////////////////////////////////////////////////////////////////// // // License : // // SoundTouch audio processing library // Copyright (c) Olli Parviainen // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // ////////////////////////////////////////////////////////////////////////////////
/// Linear transposer class that uses floating point arithmetic class InterpolateLinearFloat : public TransposerBase
{ protected: double fract;
virtualint transposeMono(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples); virtualint transposeStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples); virtualint transposeMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples);
public:
InterpolateLinearFloat();
virtualvoid resetRegisters();
int getLatency() const
{ return0;
}
};
}
#endif
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