// Total max timeouts: 39.75 seconds // For years, this was 9.5 seconds, but for networks that experience moments of // high RTT (such as 40s on 2G networks), this doesn't work well. constint STUN_TOTAL_TIMEOUT = 39750; // milliseconds
// Manages a set of STUN requests, sending and resending until we receive a // response or determine that the request has timed out. class StunRequestManager {
public:
StunRequestManager(
TaskQueueBase* thread,
std::function<void(std::span<const uint8_t>, StunRequest*)> send_packet);
~StunRequestManager();
// Starts sending the given request (perhaps after a delay). void Send(std::unique_ptr<StunRequest> request,
TimeDelta delay = TimeDelta::Zero());
// If `msg_type` is kAllRequestsForTest, sends all pending requests right // away. Otherwise, sends those that have a matching type right away. Only for // testing. // TODO(tommi): Remove this method and update tests that use it to simulate // production code. void FlushForTest(int msg_type);
// Returns true if at least one request with `msg_type` is scheduled for // transmission. For testing only. // TODO(tommi): Remove this method and update tests that use it to simulate // production code. bool HasRequestForTest(int msg_type);
// Removes all stun requests that were added previously. void Clear();
// Determines whether the given message is a response to one of the // outstanding requests, and if so, processes it appropriately. bool CheckResponse(StunMessage* msg); bool CheckResponse(std::span<const uint8_t> payload);
// Called from a StunRequest when a timeout occurs. void OnRequestTimedOut(StunRequest* request);
// Represents an individual request to be sent. The STUN message can either be // constructed beforehand or built on demand. class StunRequest {
public:
StunRequest(const Environment& env, StunRequestManager& manager);
StunRequest(const Environment& env,
StunRequestManager& manager,
std::unique_ptr<StunMessage> message);
virtual ~StunRequest();
// The manager handling this request (if it has been scheduled for sending).
StunRequestManager* manager() { return &manager_; }
// Returns the transaction ID of this request. const std::string& id() const { return msg_->transaction_id(); }
// Returns the reduced transaction ID of this request.
uint32_t reduced_transaction_id() const { return msg_->reduced_transaction_id();
}
// Returns the STUN type of the request message. int type();
// Returns a const pointer to `msg_`. const StunMessage* msg() const;
// Time elapsed since last send.
TimeDelta Elapsed() const;
// Add method to explitly allow requests w/o password. // - STUN_BINDINGs from StunPort to a stun server // - The initial TURN_ALLOCATE_REQUEST void SetAuthenticationRequired(bool val) { authentication_required_ = val; } bool AuthenticationRequired() const { return authentication_required_; }
protected: friendclass StunRequestManager;
const Environment& env() { return env_; }
// Called by StunRequestManager. void Send(TimeDelta delay);
// Called from FlushForTest. // TODO(tommi): Remove when FlushForTest gets removed. void ResetTasksForTest();
StunMessage* mutable_msg() { return msg_.get(); }
// Called when the message receives a response or times out.
virtual void OnResponse(StunMessage* /* response */) {}
virtual void OnErrorResponse(StunMessage* /* response */) {}
virtual void OnTimeout() {} // Called when the message is sent.
virtual void OnSent(); // Returns the next delay for resends in milliseconds.
virtual int resend_delay();
private: void SendInternal(); // Calls `PostDelayedTask` to queue up a call to SendInternal after the // specified timeout. void SendDelayed(TimeDelta delay);
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