/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at <http://mozilla.org/MPL/2.0/>. */
/** * This reducer stores the list of all source actors as well their breakable lines. * * There is a one-one relationship with Source Actors from the server codebase, * as well as SOURCE Resources distributed by the ResourceCommand API. *
*/ function initialSourceActorsState() { return { // Map(Source Actor ID: string => SourceActor: object) // See create.js: `createSourceActor` for the shape of the source actor objects.
mutableSourceActors: new Map(),
// Map(Source Actor ID: string => Breakable lines: Array<Number>) // The array is the list of all lines where breakpoints can be set
mutableBreakableLines: new Map(),
// Set(Source Actor ID: string) // List of all IDs of source actor which have a valid related source map / original source. // The SourceActor object may have a sourceMapURL attribute set, // but this may be invalid. The source map URL or source map file content may be invalid. // In these scenarios we will remove the source actor from this set.
mutableSourceActorsWithSourceMap: new Set(),
// Map(Source Actor ID: string => string) // Store the exception message when processing the sourceMapURL field of the source actor.
mutableSourceMapErrors: new Map(),
// Map(Source Actor ID: string => string) // When a bundle has a functional sourcemap, reports the resolved source map URL.
mutableResolvedSourceMapURL: new Map(),
};
}
export defaultfunction update(state = initialSourceActorsState(), action) { switch (action.type) { case"INSERT_SOURCE_ACTORS": { for (const sourceActor of action.sourceActors) {
state.mutableSourceActors.set(sourceActor.id, sourceActor);
// If the sourceMapURL attribute is set, consider that it is valid. // But this may be revised later and removed from this Set. if (sourceActor.sourceMapURL) {
state.mutableSourceActorsWithSourceMap.add(sourceActor.id);
}
} return {
...state,
};
}
case"REMOVE_THREAD": { for (const sourceActor of state.mutableSourceActors.values()) { if (sourceActor.thread == action.threadActorID) {
state.mutableSourceActors.delete(sourceActor.id);
state.mutableBreakableLines.delete(sourceActor.id);
state.mutableSourceActorsWithSourceMap.delete(sourceActor.id);
}
} return {
...state,
};
}
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