/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
const {
createElement,
createFactory,
} = require(
"resource://devtools/client/shared/vendor/react.js");
const {
Provider,
} = require(
"resource://devtools/client/shared/vendor/react-redux.js");
const EventEmitter = require(
"resource://devtools/shared/event-emitter.js");
const App = createFactory(
require(
"resource://devtools/client/inspector/animation/components/App.js")
);
const CurrentTimeTimer = require(
"resource://devtools/client/inspector/animation/current-time-timer.js");
const animationsReducer = require(
"resource://devtools/client/inspector/animation/reducers/animations.js");
const {
updateAnimations,
updateDetailVisibility,
updateElementPickerEnabled,
updateHighlightedNode,
updatePlaybackRates,
updateSelectedAnimation,
updateSidebarSize,
} = require(
"resource://devtools/client/inspector/animation/actions/animations.js");
const {
hasAnimationIterationCountInfinite,
hasRunningAnimation,
} = require(
"resource://devtools/client/inspector/animation/utils/utils.js");
class AnimationInspector {
constructor(inspector, win) {
this.inspector = inspector;
this.win = win;
this.inspector.store.injectReducer(
"animations", animationsReducer);
this.addAnimationsCurrentTimeListener =
this.addAnimationsCurrentTimeListener.bind(
this);
this.getAnimatedPropertyMap =
this.getAnimatedPropertyMap.bind(
this);
this.getAnimationsCurrentTime =
this.getAnimationsCurrentTime.bind(
this);
this.getComputedStyle =
this.getComputedStyle.bind(
this);
this.getNodeFromActor =
this.getNodeFromActor.bind(
this);
this.removeAnimationsCurrentTimeListener =
this.removeAnimationsCurrentTimeListener.bind(
this);
this.rewindAnimationsCurrentTime =
this.rewindAnimationsCurrentTime.bind(
this);
this.selectAnimation =
this.selectAnimation.bind(
this);
this.setAnimationsCurrentTime =
this.setAnimationsCurrentTime.bind(
this);
this.setAnimationsPlaybackRate =
this.setAnimationsPlaybackRate.bind(
this);
this.setAnimationsPlayState =
this.setAnimationsPlayState.bind(
this);
this.setDetailVisibility =
this.setDetailVisibility.bind(
this);
this.setHighlightedNode =
this.setHighlightedNode.bind(
this);
this.setSelectedNode =
this.setSelectedNode.bind(
this);
this.simulateAnimation =
this.simulateAnimation.bind(
this);
this.simulateAnimationForKeyframesProgressBar =
this.simulateAnimationForKeyframesProgressBar.bind(
this);
this.toggleElementPicker =
this.toggleElementPicker.bind(
this);
this.update =
this.update.bind(
this);
this.onAnimationStateChanged =
this.onAnimationStateChanged.bind(
this);
this.onAnimationsCurrentTimeUpdated =
this.onAnimationsCurrentTimeUpdated.bind(
this);
this.onAnimationsMutation =
this.onAnimationsMutation.bind(
this);
this.onCurrentTimeTimerUpdated =
this.onCurrentTimeTimerUpdated.bind(
this);
this.onElementPickerStarted =
this.onElementPickerStarted.bind(
this);
this.onElementPickerStopped =
this.onElementPickerStopped.bind(
this);
this.onNavigate =
this.onNavigate.bind(
this);
this.onSidebarResized =
this.onSidebarResized.bind(
this);
this.onSidebarSelectionChanged =
this.onSidebarSelectionChanged.bind(
this);
this.onTargetAvailable =
this.onTargetAvailable.bind(
this);
EventEmitter.decorate(
this);
this.emitForTests =
this.emitForTests.bind(
this);
this.initComponents();
this.initListeners();
}
initComponents() {
const {
addAnimationsCurrentTimeListener,
emitForTests: emitEventForTest,
getAnimatedPropertyMap,
getAnimationsCurrentTime,
getComputedStyle,
getNodeFromActor,
isAnimationsRunning,
removeAnimationsCurrentTimeListener,
rewindAnimationsCurrentTime,
selectAnimation,
setAnimationsCurrentTime,
setAnimationsPlaybackRate,
setAnimationsPlayState,
setDetailVisibility,
setHighlightedNode,
setSelectedNode,
simulateAnimation,
simulateAnimationForKeyframesProgressBar,
toggleElementPicker,
} =
this;
const direction =
this.win.document.dir;
this.animationsCurrentTimeListeners = [];
this.isCurrentTimeSet =
false;
const provider = createElement(
Provider,
{
id:
"animationinspector",
key:
"animationinspector",
store:
this.inspector.store,
},
App({
addAnimationsCurrentTimeListener,
direction,
emitEventForTest,
getAnimatedPropertyMap,
getAnimationsCurrentTime,
getComputedStyle,
getNodeFromActor,
isAnimationsRunning,
removeAnimationsCurrentTimeListener,
rewindAnimationsCurrentTime,
selectAnimation,
setAnimationsCurrentTime,
setAnimationsPlaybackRate,
setAnimationsPlayState,
setDetailVisibility,
setHighlightedNode,
setSelectedNode,
simulateAnimation,
simulateAnimationForKeyframesProgressBar,
toggleElementPicker,
})
);
this.provider = provider;
}
async initListeners() {
await
this.inspector.commands.targetCommand.watchTargets({
types: [
this.inspector.commands.targetCommand.TYPES.FRAME],
onAvailable:
this.onTargetAvailable,
});
this.inspector.on(
"new-root",
this.onNavigate);
this.inspector.selection.on(
"new-node-front",
this.update);
this.inspector.sidebar.on(
"select",
this.onSidebarSelectionChanged);
this.inspector.toolbox.on(
"select",
this.onSidebarSelectionChanged);
this.inspector.toolbox.on(
"inspector-sidebar-resized",
this.onSidebarResized
);
this.inspector.toolbox.nodePicker.on(
"picker-started",
this.onElementPickerStarted
);
this.inspector.toolbox.nodePicker.on(
"picker-stopped",
this.onElementPickerStopped
);
}
destroy() {
this.setAnimationStateChangedListenerEnabled(
false);
this.inspector.off(
"new-root",
this.onNavigate);
this.inspector.selection.off(
"new-node-front",
this.update);
this.inspector.sidebar.off(
"select",
this.onSidebarSelectionChanged);
this.inspector.toolbox.off(
"inspector-sidebar-resized",
this.onSidebarResized
);
this.inspector.toolbox.nodePicker.off(
"picker-started",
this.onElementPickerStarted
);
this.inspector.toolbox.nodePicker.off(
"picker-stopped",
this.onElementPickerStopped
);
this.inspector.toolbox.off(
"select",
this.onSidebarSelectionChanged);
if (
this.animationsFront) {
this.animationsFront.off(
"mutations",
this.onAnimationsMutation);
}
if (
this.simulatedAnimation) {
this.simulatedAnimation.cancel();
this.simulatedAnimation =
null;
}
if (
this.simulatedElement) {
this.simulatedElement.remove();
this.simulatedElement =
null;
}
if (
this.simulatedAnimationForKeyframesProgressBar) {
this.simulatedAnimationForKeyframesProgressBar.cancel();
this.simulatedAnimationForKeyframesProgressBar =
null;
}
this.stopAnimationsCurrentTimeTimer();
this.inspector =
null;
this.win =
null;
}
get state() {
return this.inspector.store.getState().animations;
}
addAnimationsCurrentTimeListener(listener) {
this.animationsCurrentTimeListeners.push(listener);
}
/**
* This function calls AnimationsFront.setCurrentTimes with considering the createdTime.
*
* @param {Number} currentTime
*/
async doSetCurrentTimes(currentTime) {
const { animations, timeScale } =
this.state;
currentTime = currentTime + timeScale.minStartTime;
await
this.animationsFront.setCurrentTimes(animations, currentTime,
true, {
relativeToCreatedTime:
true,
});
}
/**
* Return a map of animated property from given animation actor.
*
* @param {Object} animation
* @return {Map} A map of animated property
* key: {String} Animated property name
* value: {Array} Array of keyframe object
* Also, the keyframe object is consisted as following.
* {
* value: {String} style,
* offset: {Number} offset of keyframe,
* easing: {String} easing from this keyframe to next keyframe,
* distance: {Number} use as y coordinate in graph,
* }
*/
getAnimatedPropertyMap(animation) {
const properties = animation.state.properties;
const animatedPropertyMap =
new Map();
for (
const { name, values } of properties) {
const keyframes = values.map(
({ value, offset, easing, distance = 0 }) => {
offset = parseFloat(offset.toFixed(3));
return { value, offset, easing, distance };
}
);
animatedPropertyMap.set(name, keyframes);
}
return animatedPropertyMap;
}
getAnimationsCurrentTime() {
return this.currentTime;
}
/**
* Return the computed style of the specified property after setting the given styles
* to the simulated element.
*
* @param {String} property
* CSS property name (e.g. text-align).
* @param {Object} styles
* Map of CSS property name and value.
* @return {String}
* Computed style of property.
*/
getComputedStyle(property, styles) {
this.simulatedElement.style.cssText =
"";
for (
const propertyName in styles) {
this.simulatedElement.style.setProperty(
propertyName,
styles[propertyName]
);
}
return this.win
.getComputedStyle(
this.simulatedElement)
.getPropertyValue(property);
}
getNodeFromActor(actorID) {
if (!
this.inspector) {
return Promise.reject(
"Animation inspector already destroyed");
}
return this.inspector.walker.getNodeFromActor(actorID, [
"node"]);
}
isPanelVisible() {
return (
this.inspector &&
this.inspector.toolbox &&
this.inspector.sidebar &&
this.inspector.toolbox.currentToolId ===
"inspector" &&
this.inspector.sidebar.getCurrentTabID() ===
"animationinspector"
);
}
onAnimationStateChanged() {
// Simply update the animations since the state has already been updated.
this.fireUpdateAction([...
this.state.animations]);
}
/**
* This method should call when the current time is changed.
* Then, dispatches the current time to listeners that are registered
* by addAnimationsCurrentTimeListener.
*
* @param {Number} currentTime
*/
onAnimationsCurrentTimeUpdated(currentTime) {
this.currentTime = currentTime;
for (
const listener of
this.animationsCurrentTimeListeners) {
listener(currentTime);
}
}
/**
* This method is called when the current time proceed by CurrentTimeTimer.
*
* @param {Number} currentTime
* @param {Bool} shouldStop
*/
onCurrentTimeTimerUpdated(currentTime, shouldStop) {
if (shouldStop) {
this.setAnimationsCurrentTime(currentTime,
true);
}
else {
this.onAnimationsCurrentTimeUpdated(currentTime);
}
}
async onAnimationsMutation(changes) {
let animations = [...
this.state.animations];
const addedAnimations = [];
for (
const { type, player: animation } of changes) {
if (type ===
"added") {
if (!animation.state.type) {
// This animation was added but removed immediately.
continue;
}
addedAnimations.push(animation);
animation.on(
"changed",
this.onAnimationStateChanged);
}
else if (type ===
"removed") {
const index = animations.indexOf(animation);
if (index < 0) {
// This animation was added but removed immediately.
continue;
}
animations.splice(index, 1);
animation.off(
"changed",
this.onAnimationStateChanged);
}
}
// Update existing other animations as well since the currentTime would be proceeded
// sice the scrubber position is related the currentTime.
// Also, don't update the state of removed animations since React components
// may refer to the same instance still.
try {
animations = await
this.refreshAnimationsState(animations);
}
catch (_) {
console.error(`Updating Animations failed`);
return;
}
this.fireUpdateAction(animations.concat(addedAnimations));
}
onElementPickerStarted() {
this.inspector.store.dispatch(updateElementPickerEnabled(
true));
}
onElementPickerStopped() {
this.inspector.store.dispatch(updateElementPickerEnabled(
false));
}
onNavigate() {
if (!
this.isPanelVisible()) {
return;
}
this.inspector.store.dispatch(updatePlaybackRates());
}
async onSidebarSelectionChanged() {
const isPanelVisibled =
this.isPanelVisible();
if (
this.wasPanelVisibled === isPanelVisibled) {
// onSidebarSelectionChanged is called some times even same state
// from sidebar and toolbar.
return;
}
this.wasPanelVisibled = isPanelVisibled;
if (
this.isPanelVisible()) {
await
this.update();
this.onSidebarResized(
null,
this.inspector.getSidebarSize());
}
else {
this.stopAnimationsCurrentTimeTimer();
this.setAnimationStateChangedListenerEnabled(
false);
}
}
onSidebarResized(size) {
if (!
this.isPanelVisible()) {
return;
}
this.inspector.store.dispatch(updateSidebarSize(size));
}
async onTargetAvailable({ targetFront }) {
if (targetFront.isTopLevel) {
this.animationsFront = await targetFront.getFront(
"animations");
this.animationsFront.setWalkerActor(
this.inspector.walker);
this.animationsFront.on(
"mutations",
this.onAnimationsMutation);
await
this.update();
}
}
removeAnimationsCurrentTimeListener(listener) {
this.animationsCurrentTimeListeners =
this.animationsCurrentTimeListeners.filter(l => l !== listener);
}
async rewindAnimationsCurrentTime() {
const { timeScale } =
this.state;
await
this.setAnimationsCurrentTime(timeScale.zeroPositionTime,
true);
}
selectAnimation(animation) {
this.inspector.store.dispatch(updateSelectedAnimation(animation));
}
async setSelectedNode(nodeFront) {
if (
this.inspector.selection.nodeFront === nodeFront) {
return;
}
await
this.inspector
.getCommonComponentProps()
.setSelectedNode(nodeFront, { reason:
"animation-panel" });
}
async setAnimationsCurrentTime(currentTime, shouldRefresh) {
this.stopAnimationsCurrentTimeTimer();
this.onAnimationsCurrentTimeUpdated(currentTime);
if (!shouldRefresh &&
this.isCurrentTimeSet) {
return;
}
let animations =
this.state.animations;
this.isCurrentTimeSet =
true;
try {
await
this.doSetCurrentTimes(currentTime);
animations = await
this.refreshAnimationsState(animations);
}
catch (e) {
// Expected if we've already been destroyed or other node have been selected
// in the meantime.
console.error(e);
return;
}
this.isCurrentTimeSet =
false;
if (shouldRefresh) {
this.fireUpdateAction(animations);
}
}
async setAnimationsPlaybackRate(playbackRate) {
if (!
this.inspector) {
return;
// Already destroyed or another node selected.
}
let animations =
this.state.animations;
// "changed" event on each animation will fire respectively when the playback
// rate changed. Since for each occurrence of event, change of UI is urged.
// To avoid this, disable the listeners once in order to not capture the event.
this.setAnimationStateChangedListenerEnabled(
false);
try {
await
this.animationsFront.setPlaybackRates(animations, playbackRate);
animations = await
this.refreshAnimationsState(animations);
}
catch (e) {
// Expected if we've already been destroyed or another node has been
// selected in the meantime.
console.error(e);
return;
}
finally {
this.setAnimationStateChangedListenerEnabled(
true);
}
if (animations) {
await
this.fireUpdateAction(animations);
}
}
async setAnimationsPlayState(doPlay) {
if (!
this.inspector) {
return;
// Already destroyed or another node selected.
}
let { animations, timeScale } =
this.state;
try {
if (
doPlay &&
animations.every(
animation =>
timeScale.getEndTime(animation) <= animation.state.currentTime
)
) {
await
this.doSetCurrentTimes(timeScale.zeroPositionTime);
}
if (doPlay) {
await
this.animationsFront.playSome(animations);
}
else {
await
this.animationsFront.pauseSome(animations);
}
animations = await
this.refreshAnimationsState(animations);
}
catch (e) {
// Expected if we've already been destroyed or other node have been selected
// in the meantime.
console.error(e);
return;
}
await
this.fireUpdateAction(animations);
}
/**
* Enable/disable the animation state change listener.
* If set true, observe "changed" event on current animations.
* Otherwise, quit observing the "changed" event.
*
* @param {Bool} isEnabled
*/
setAnimationStateChangedListenerEnabled(isEnabled) {
if (!
this.inspector) {
return;
// Already destroyed.
}
if (isEnabled) {
for (
const animation of
this.state.animations) {
animation.on(
"changed",
this.onAnimationStateChanged);
}
}
else {
for (
const animation of
this.state.animations) {
animation.off(
"changed",
this.onAnimationStateChanged);
}
}
}
setDetailVisibility(isVisible) {
this.inspector.store.dispatch(updateDetailVisibility(isVisible));
}
/**
* Persistently highlight the given node identified with a unique selector.
* If no node is provided, hide any persistent highlighter.
*
* @param {NodeFront} nodeFront
*/
async setHighlightedNode(nodeFront) {
await
this.inspector.highlighters.hideHighlighterType(
this.inspector.highlighters.TYPES.SELECTOR
);
if (nodeFront) {
const selector = await nodeFront.getUniqueSelector();
if (!selector) {
console.warn(
`Couldn
't get unique selector for NodeFront: ${nodeFront.actorID}`
);
return;
}
/**
* NOTE: Using a Selector Highlighter here because only one Box Model Highlighter
* can be visible at a time. The Box Model Highlighter is shown when hovering nodes
* which would cause this persistent highlighter to be hidden unexpectedly.
* This limitation of one highlighter type a time should be solved by switching
* to a highlighter by role approach (Bug 1663443).
*/
await
this.inspector.highlighters.showHighlighterTypeForNode(
this.inspector.highlighters.TYPES.SELECTOR,
nodeFront,
{
hideInfoBar:
true,
hideGuides:
true,
selector,
}
);
}
this.inspector.store.dispatch(updateHighlightedNode(nodeFront));
}
/**
* Returns simulatable animation by given parameters.
* The returned animation is implementing Animation interface of Web Animation API.
* https://drafts.csswg.org/web-animations/#the-animation-interface
*
* @param {Array} keyframes
* e.g. [{ opacity: 0 }, { opacity: 1 }]
* @param {Object} effectTiming
* e.g. { duration: 1000, fill: "both" }
* @param {Boolean} isElementNeeded
* true: create animation with an element.
* If want to know computed value of the element, turn on.
* false: create animation without an element,
* If need to know only timing progress.
* @return {Animation}
* https://drafts.csswg.org/web-animations/#the-animation-interface
*/
simulateAnimation(keyframes, effectTiming, isElementNeeded) {
// Don't simulate animation if the animation inspector is already destroyed.
if (!
this.win) {
return null;
}
let targetEl =
null;
if (isElementNeeded) {
if (!
this.simulatedElement) {
this.simulatedElement =
this.win.document.createElement(
"div");
this.win.document.documentElement.appendChild(
this.simulatedElement);
}
else {
// Reset styles.
this.simulatedElement.style.cssText =
"";
}
targetEl =
this.simulatedElement;
}
if (!
this.simulatedAnimation) {
this.simulatedAnimation =
new this.win.Animation();
}
this.simulatedAnimation.effect =
new this.win.KeyframeEffect(
targetEl,
keyframes,
effectTiming
);
return this.simulatedAnimation;
}
/**
* Returns a simulatable efect timing animation for the keyframes progress bar.
* The returned animation is implementing Animation interface of Web Animation API.
* https://drafts.csswg.org/web-animations/#the-animation-interface
*
* @param {Object} effectTiming
* e.g. { duration: 1000, fill: "both" }
* @return {Animation}
* https://drafts.csswg.org/web-animations/#the-animation-interface
*/
simulateAnimationForKeyframesProgressBar(effectTiming) {
if (!
this.simulatedAnimationForKeyframesProgressBar) {
this.simulatedAnimationForKeyframesProgressBar =
new this.win.Animation();
}
this.simulatedAnimationForKeyframesProgressBar.effect =
new this.win.KeyframeEffect(
null,
null, effectTiming);
return this.simulatedAnimationForKeyframesProgressBar;
}
stopAnimationsCurrentTimeTimer() {
if (
this.currentTimeTimer) {
this.currentTimeTimer.destroy();
this.currentTimeTimer =
null;
}
}
startAnimationsCurrentTimeTimer() {
const timeScale =
this.state.timeScale;
const shouldStopAfterEndTime = !hasAnimationIterationCountInfinite(
this.state.animations
);
const currentTimeTimer =
new CurrentTimeTimer(
timeScale,
shouldStopAfterEndTime,
this.win,
this.onCurrentTimeTimerUpdated
);
currentTimeTimer.start();
this.currentTimeTimer = currentTimeTimer;
}
toggleElementPicker() {
this.inspector.toolbox.nodePicker.togglePicker();
}
async update() {
if (!
this.isPanelVisible()) {
return;
}
const done =
this.inspector.updating(
"animationinspector");
const selection =
this.inspector.selection;
const animations =
selection.isConnected() && selection.isElementNode()
? await
this.animationsFront.getAnimationPlayersForNode(
selection.nodeFront
)
: [];
this.fireUpdateAction(animations);
this.setAnimationStateChangedListenerEnabled(
true);
done();
}
async refreshAnimationsState(animations) {
let error =
null;
const promises = animations.map(animation => {
return new Promise(resolve => {
animation
.refreshState()
.
catch(e => {
error = e;
})
.
finally(() => {
resolve();
});
});
});
await Promise.all(promises);
if (error) {
throw new Error(error);
}
// Even when removal animation on inspected document, refreshAnimationsState
// might be called before onAnimationsMutation due to the async timing.
// Return the animations as result of refreshAnimationsState after getting rid of
// the animations since they should not display.
return animations.filter(anim => !!anim.state.type);
}
fireUpdateAction(animations) {
// Animation inspector already destroyed
if (!
this.inspector) {
return;
}
this.stopAnimationsCurrentTimeTimer();
// Although it is not possible to set a delay or end delay of infinity using
// the animation API, if the value passed exceeds the limit of our internal
// representation of times, it will be treated as infinity. Rather than
// adding special case code to represent this very rare case, we simply omit
// such animations from the graph.
animations = animations.filter(
anim =>
Math.abs(anim.state.delay) !== Infinity &&
Math.abs(anim.state.endDelay) !== Infinity
);
this.inspector.store.dispatch(updateAnimations(animations));
if (hasRunningAnimation(animations)) {
this.startAnimationsCurrentTimeTimer();
}
else {
// Even no running animations, update the current time once
// so as to show the state.
this.onCurrentTimeTimerUpdated(
this.state.timeScale.getCurrentTime());
}
}
}
module.exports = AnimationInspector;