/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
const { Pool } = require("devtools/shared/protocol");
/** * A Pool dedicated to host only Object Actors for given JS values. * * It optionaly ensures that we instantate only one Object Actor * for any unique JS value. * * @param {ThreadActor} threadActor * The related Thread Actor from which JS values are coming from. * @param {String} label * Pool's description (for debugging purpose) * @param {Boolean} uniqueActorPerValue * Ensure instantiating only one Object Actor for each unique JS Value * passed to createObjectGrip.
*/ class ObjectActorPool extends Pool {
constructor(threadActor, label, uniqueActorPerValue = false) { super(threadActor.conn, label); this.threadActor = threadActor;
this.uniqueActorPerValue = uniqueActorPerValue;
}
objectActors = new WeakMap();
/** * Create a grip for the given object. * * @param object object * The object you want. * @param Number depth * Depth of the object compared to the top level object, * when we are inspecting nested attributes. * @param object [objectActorAttributes] * An optional object whose properties will be assigned to the ObjectActor being created. * @return object * The object actor form, aka "grip"
*/
createObjectGrip(
object,
depth,
objectActorAttributes = {},
) { // When we are creating object actors within the thread or JS tracer actor pools, // we have some caching to prevent instantiating object actors twice for the same JS object. if (this.uniqueActorPerValue) { if (this.objectActors.has(object)) { returnthis.objectActors.get(object).form({ depth });
}
// Even if we are currently creating objects actors while being paused, // in threadActor.pauseLifetimePool, we are looking into threadLifetimePool // in case we created an actor for that object *before* pausing. if (this.threadActor.threadLifetimePool.objectActors.has(object)) { returnthis.threadActor.threadLifetimePool.objectActors.get(object).form({ depth });
}
}
// We instantiate PauseScopedObjectActor instances for any actor created by the Thread Actor const isGripForThreadActor = this == this.threadActor.threadLifetimePool || this == this.threadActor.pauseLifetimePool;
const actor = new ActorClass(this.threadActor, object, { // custom formatters are injecting their own attributes here
...objectActorAttributes,
}); this.manage(actor);
if (this.uniqueActorPerValue) { this.objectActors.set(object, actor);
}
// Pass the current depth to form method so that it can communicate it to the previewers. // So that the actor form output may change depending on the current depth of the object within the requested preview. return actor.form({ depth });
}
}
exports.ObjectActorPool = ObjectActorPool;
¤ Dauer der Verarbeitung: 0.12 Sekunden
(vorverarbeitet)
¤
Die Informationen auf dieser Webseite wurden
nach bestem Wissen sorgfältig zusammengestellt. Es wird jedoch weder Vollständigkeit, noch Richtigkeit,
noch Qualität der bereit gestellten Informationen zugesichert.
Bemerkung:
Die farbliche Syntaxdarstellung ist noch experimentell.