/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// XXX This looks as if this could be simplified now by moving into the ctor // of CacheWorkerRef, since we can now use SafeRefPtrFromThis in the ctor auto workerRef =
MakeSafeRefPtr<CacheWorkerRef>(aBehavior, ConstructorGuard{}); auto notify = [workerRef = workerRef.clonePtr()] { workerRef->Notify(); }; if (aBehavior == eStrongWorkerRef) {
workerRef->mStrongWorkerRef = StrongWorkerRef::Create(
aWorkerPrivate, "CacheWorkerRef-Strong", std::move(notify));
} else {
MOZ_ASSERT(aBehavior == eIPCWorkerRef);
workerRef->mIPCWorkerRef = IPCWorkerRef::Create(
aWorkerPrivate, "CacheWorkerRef-IPC", std::move(notify));
}
if (NS_WARN_IF(!workerRef->mIPCWorkerRef && !workerRef->mStrongWorkerRef)) { return nullptr;
}
mActorList.AppendElement(WrapNotNullUnchecked(&aActor)); if (mBehavior == eIPCWorkerRef) {
MOZ_ASSERT(mIPCWorkerRef);
mIPCWorkerRef->SetActorCount(mActorList.Length());
}
// Allow an actor to be added after we've entered the Notifying case. We // can't stop the actor creation from racing with out destruction of the // other actors and we need to wait for this extra one to close as well. // Signal it should destroy itself right away. if (mNotified) {
aActor.StartDestroy();
}
}
// Start the asynchronous destruction of our actors. These will call back // into RemoveActor() once the actor is destroyed. for (constauto& actor : mActorList) {
actor->StartDestroy();
}
}
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