// // Copyright 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. //
// platform.h: Operating system specific includes and defines.
# ifdefined(ANGLE_ENABLE_D3D9) # include <d3d9.h> # include <d3dcompiler.h> # endif
// Include D3D11 headers when OpenGL is enabled on Windows for interop extensions. # ifdefined(ANGLE_ENABLE_D3D11) || defined(ANGLE_ENABLE_OPENGL) # include <d3d10_1.h> # include <d3d11.h> # include <d3d11_3.h> # include <d3d11on12.h> # include <d3d12.h> # include <d3dcompiler.h> # include <dxgi.h> # include <dxgi1_2.h> # include <dxgi1_4.h> # endif
# ifdefined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11) # include <wrl.h> # endif
# ifdefined(ANGLE_ENABLE_WINDOWS_UWP) # include <dxgi1_3.h> # ifdefined(_DEBUG) # include <DXProgrammableCapture.h> # include <dxgidebug.h> # endif # endif
// Include <windows.h> to ensure tests related files can be built when building // vulkan only backend ANGLE on windows. # ifdefined(ANGLE_ENABLE_VULKAN) # include <windows.h> # endif
// Macros 'near', 'far', 'NEAR' and 'FAR' are defined by 'shared/minwindef.h' in the Windows SDK. // Macros 'near' and 'far' are empty. They are not used by other Windows headers and are undefined // here to avoid identifier conflicts. Macros 'NEAR' and 'FAR' contain 'near' and 'far'. They are // used by other Windows headers and are cleared here to avoid compilation errors. # undef near # undef far # undef NEAR # undef FAR # define NEAR # define FAR #endif
// Mips and arm devices need to include stddef for size_t. #ifdefined(__mips__) || defined(__arm__) || defined(__aarch64__) # include <stddef.h> #endif
// The MemoryBarrier function name collides with a macro under Windows // We will undef the macro so that the function name does not get replaced #undef MemoryBarrier
// Macro for hinting that an expression is likely to be true/false. #if !defined(ANGLE_LIKELY) || !defined(ANGLE_UNLIKELY) # ifdefined(__GNUC__) || defined(__clang__) # define ANGLE_LIKELY(x) __builtin_expect(!!(x), 1) # define ANGLE_UNLIKELY(x) __builtin_expect(!!(x), 0) # else # define ANGLE_LIKELY(x) (x) # define ANGLE_UNLIKELY(x) (x) # endif // defined(__GNUC__) || defined(__clang__) #endif// !defined(ANGLE_LIKELY) || !defined(ANGLE_UNLIKELY)
#ifdef ANGLE_PLATFORM_APPLE # include <TargetConditionals.h> # if TARGET_OS_OSX # define ANGLE_PLATFORM_MACOS 1 # elif TARGET_OS_IPHONE # define ANGLE_PLATFORM_IOS 1 # if TARGET_OS_SIMULATOR # define ANGLE_PLATFORM_IOS_SIMULATOR 1 # endif # if TARGET_OS_MACCATALYST # define ANGLE_PLATFORM_MACCATALYST 1 # endif # elif TARGET_OS_WATCH # define ANGLE_PLATFORM_WATCHOS 1 # if TARGET_OS_SIMULATOR # define ANGLE_PLATFORM_IOS_SIMULATOR 1 # endif # elif TARGET_OS_TV # define ANGLE_PLATFORM_APPLETV 1 # if TARGET_OS_SIMULATOR # define ANGLE_PLATFORM_IOS_SIMULATOR 1 # endif # endif # // This might be useful globally. At the moment it is used # // to differentiate MacCatalyst on Intel and Apple Silicon. # ifdefined(__arm64__) || defined(__aarch64__) # define ANGLE_CPU_ARM64 1 # endif # // EAGL should be enabled on iOS, but not Mac Catalyst unless it is running on Apple Silicon. # if (defined(ANGLE_PLATFORM_IOS) && !defined(ANGLE_PLATFORM_MACCATALYST)) || \
(defined(ANGLE_PLATFORM_MACCATALYST) && defined(ANGLE_CPU_ARM64)) # define ANGLE_ENABLE_EAGL # endif # // Identify Metal API >= what shipped on macOS Catalina. # if (defined(ANGLE_PLATFORM_MACOS) && __MAC_OS_X_VERSION_MAX_ALLOWED >= 101500) || \
(defined(ANGLE_PLATFORM_IOS) && __IPHONE_OS_VERSION_MAX_ALLOWED >= 130000) # define ANGLE_WITH_MODERN_METAL_API 1 # endif #endif
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