void set(SkScalar x, SkScalar y, SkScalar z) { fX = x; fY = y; fZ = z; }
friendbooloperator==(const SkPoint3& a, const SkPoint3& b) { return a.fX == b.fX && a.fY == b.fY && a.fZ == b.fZ;
}
friendbooloperator!=(const SkPoint3& a, const SkPoint3& b) { return !(a == b);
}
/** Returns the Euclidian distance from (0,0,0) to (x,y,z)
*/ static SkScalar Length(SkScalar x, SkScalar y, SkScalar z);
/** Return the Euclidian distance from (0,0,0) to the point
*/
SkScalar length() const { return SkPoint3::Length(fX, fY, fZ); }
/** Set the point (vector) to be unit-length in the same direction as it already points. If the point has a degenerate length (i.e., nearly 0) then set it to (0,0,0) and return false; otherwise return true.
*/ bool normalize();
/** Return a new point whose X, Y and Z coordinates are scaled.
*/
SkPoint3 makeScale(SkScalar scale) const {
SkPoint3 p;
p.set(scale * fX, scale * fY, scale * fZ); return p;
}
/** Scale the point's coordinates by scale.
*/ void scale(SkScalar value) {
fX *= value;
fY *= value;
fZ *= value;
}
/** Return a new point whose X, Y and Z coordinates are the negative of the original point's
*/
SkPoint3 operator-() const {
SkPoint3 neg;
neg.fX = -fX;
neg.fY = -fY;
neg.fZ = -fZ; return neg;
}
/** Returns a new point whose coordinates are the difference between a and b (i.e., a - b)
*/ friend SkPoint3 operator-(const SkPoint3& a, const SkPoint3& b) { return { a.fX - b.fX, a.fY - b.fY, a.fZ - b.fZ };
}
/** Returns a new point whose coordinates are the sum of a and b (a + b)
*/ friend SkPoint3 operator+(const SkPoint3& a, const SkPoint3& b) { return { a.fX + b.fX, a.fY + b.fY, a.fZ + b.fZ };
}
/** Add v's coordinates to the point's
*/ voidoperator+=(const SkPoint3& v) {
fX += v.fX;
fY += v.fY;
fZ += v.fZ;
}
/** Subtract v's coordinates from the point's
*/ void operator-=(const SkPoint3& v) {
fX -= v.fX;
fY -= v.fY;
fZ -= v.fZ;
}
friend SkPoint3 operator*(SkScalar t, SkPoint3 p) { return { t * p.fX, t * p.fY, t * p.fZ };
}
/** Returns true if fX, fY, and fZ are measurable values.
@return true for values other than infinities and NaN
*/ bool isFinite() const { return SkIsFinite(fX, fY, fZ);
}
/** Returns the dot product of a and b, treating them as 3D vectors
*/ static SkScalar DotProduct(const SkPoint3& a, const SkPoint3& b) { return a.fX * b.fX + a.fY * b.fY + a.fZ * b.fZ;
}
/** Returns the cross product of a and b, treating them as 3D vectors
*/ static SkPoint3 CrossProduct(const SkPoint3& a, const SkPoint3& b) {
SkPoint3 result;
result.fX = a.fY*b.fZ - a.fZ*b.fY;
result.fY = a.fZ*b.fX - a.fX*b.fZ;
result.fZ = a.fX*b.fY - a.fY*b.fX;
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