/** * A set of functions that are useful for copying the state of an SkCanvas * across a library boundary where the Skia library on the other side of the * boundary may be newer. The expected usage is outline below... * * Lib Boundary * CaptureCanvasState(...) ||| * SkCanvas --> SkCanvasState ||| * ||| CreateFromCanvasState(...) * ||| SkCanvasState --> SkCanvas` * ||| Draw into SkCanvas` * ||| Unref SkCanvas` * ReleaseCanvasState(...) ||| *
*/ class SK_API SkCanvasStateUtils { public: /** * Captures the current state of the canvas into an opaque ptr that is safe * to pass to a different instance of Skia (which may be the same version, * or may be newer). The function will return NULL in the event that one of the * following conditions are true. * 1) the canvas device type is not supported (currently only raster is supported) * 2) the canvas clip type is not supported (currently only non-AA clips are supported) * * It is recommended that the original canvas also not be used until all * canvases that have been created using its captured state have been dereferenced. * * Finally, it is important to note that any draw filters attached to the * canvas are NOT currently captured. * * @param canvas The canvas you wish to capture the current state of. * @return NULL or an opaque ptr that can be passed to CreateFromCanvasState * to reconstruct the canvas. The caller is responsible for calling * ReleaseCanvasState to free the memory associated with this state.
*/ static SkCanvasState* CaptureCanvasState(SkCanvas* canvas);
/** * Create a new SkCanvas from the captured state of another SkCanvas. The * function will return NULL in the event that one of the * following conditions are true. * 1) the captured state is in an unrecognized format * 2) the captured canvas device type is not supported * * @param state Opaque object created by CaptureCanvasState. * @return NULL or an SkCanvas* whose devices and matrix/clip state are * identical to the captured canvas. The caller is responsible for * calling unref on the SkCanvas.
*/ static std::unique_ptr<SkCanvas> MakeFromCanvasState(const SkCanvasState* state);
/** * Free the memory associated with the captured canvas state. The state * should not be released until all SkCanvas objects created using that * state have been dereferenced. Must be called from the same library * instance that created the state via CaptureCanvasState. * * @param state The captured state you wish to dispose of.
*/ staticvoid ReleaseCanvasState(SkCanvasState* state);
};
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