// SkRecord represents a sequence of SkCanvas calls, saved for future use. // These future uses may include: replay, optimization, serialization, or combinations of those. // // Though an enterprising user may find calling alloc(), append(), visit(), and mutate() enough to // work with SkRecord, you probably want to look at SkRecorder which presents an SkCanvas interface // for creating an SkRecord, and SkRecordDraw which plays an SkRecord back into another SkCanvas. // // SkRecord often looks like it's compatible with any type T, but really it's compatible with any // type T which has a static const SkRecords::Type kType. That is to say, SkRecord is compatible // only with SkRecords::* structs defined in SkRecords.h. Your compiler will helpfully yell if you // get this wrong.
class SkRecord : public SkRefCnt { public:
SkRecord() = default;
~SkRecord() override;
// Returns the number of canvas commands in this SkRecord. int count() const { return fCount; }
// Visit the i-th canvas command with a functor matching this interface: // template <typename T> // R operator()(const T& record) { ... } // This operator() must be defined for at least all SkRecords::*. template <typename F> auto visit(int i, F&& f) const -> decltype(f(SkRecords::NoOp())) { return fRecords[i].visit(f);
}
// Mutate the i-th canvas command with a functor matching this interface: // template <typename T> // R operator()(T* record) { ... } // This operator() must be defined for at least all SkRecords::*. template <typename F> auto mutate(int i, F&& f) -> decltype(f((SkRecords::NoOp*)nullptr)) { return fRecords[i].mutate(f);
}
// Allocate contiguous space for count Ts, to be freed when the SkRecord is destroyed. // Here T can be any class, not just those from SkRecords. Throws on failure. template <typename T>
T* alloc(size_t count = 1) { struct RawBytes {
alignas(T) char data[sizeof(T)];
};
fApproxBytesAllocated += count * sizeof(T) + alignof(T); return (T*)fAlloc.makeArrayDefault<RawBytes>(count);
}
// Add a new command of type T to the end of this SkRecord. // You are expected to placement new an object of type T onto this pointer. template <typename T>
T* append() { if (fCount == fReserved) {
this->grow();
} return fRecords[fCount++].set(this->allocCommand<T>());
}
// Replace the i-th command with a new command of type T. // You are expected to placement new an object of type T onto this pointer. // References to the original command are invalidated. template <typename T>
T* replace(int i) {
SkASSERT(i < this->count());
// Does not return the bytes in any pointers embedded in the Records; callers // need to iterate with a visitor to measure those they care for.
size_t bytesUsed() const;
// Rearrange and resize this record to eliminate any NoOps. // May change count() and the indices of ops, but preserves their order. void defrag();
private: // An SkRecord is structured as an array of pointers into a big chunk of memory where // records representing each canvas draw call are stored: // // fRecords: [*][*][*]... // | | | // | | | // | | +---------------------------------------+ // | +-----------------+ | // | | | // v v v // fAlloc: [SkRecords::DrawRect][SkRecords::DrawPosTextH][SkRecords::DrawRect]... // // We store the types of each of the pointers alongside the pointer. // The cost to append a T to this structure is 8 + sizeof(T) bytes.
// A mutator that can be used with replace to destroy canvas commands. struct Destroyer { template <typename T> voidoperator()(T* record) { record->~T(); }
};
// A typed pointer to some bytes in fAlloc. visit() and mutate() allow polymorphic dispatch. struct Record {
SkRecords::Type fType; void* fPtr;
// Point this record to its data in fAlloc. Returns ptr for convenience. template <typename T>
T* set(T* ptr) {
fType = T::kType;
fPtr = ptr;
SkASSERT(this->ptr() == ptr && this->type() == T::kType); return ptr;
}
// Visit this record with functor F (see public API above). template <typename F> auto visit(F&& f) const -> decltype(f(SkRecords::NoOp())) { #defineCASE(T) case SkRecords::T##_Type: return f(*(const SkRecords::T*)this->ptr()); switch(this->type()) { SK_RECORD_TYPES(CASE) } #undefCASE
SkDEBUGFAIL("Unreachable"); staticconst SkRecords::NoOp noop{}; return f(noop);
}
// Mutate this record with functor F (see public API above). template <typename F> auto mutate(F&& f) -> decltype(f((SkRecords::NoOp*)nullptr)) { #defineCASE(T) case SkRecords::T##_Type: return f((SkRecords::T*)this->ptr()); switch(this->type()) { SK_RECORD_TYPES(CASE) } #undefCASE
SkDEBUGFAIL("Unreachable"); staticconst SkRecords::NoOp noop{}; return f(const_cast<SkRecords::NoOp*>(&noop));
}
};
// fRecords needs to be a data structure that can append fixed length data, and need to // support efficient random access and forward iteration. (It doesn't need to be contiguous.) int fCount{0},
fReserved{0};
skia_private::AutoTMalloc<Record> fRecords;
// fAlloc needs to be a data structure which can append variable length data in contiguous // chunks, returning a stable handle to that data for later retrieval.
SkArenaAlloc fAlloc{256};
size_t fApproxBytesAllocated{0};
};
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