/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file.
*/
class SkArenaAlloc; class SkAutoDescriptor; class SkDescriptor; class SkDrawable; class SkFont; class SkMaskFilter; class SkPath; class SkPathEffect; enumclass SkFontHinting; struct SkFontMetrics;
//The following typedef hides from the rest of the implementation the number of //most significant bits to consider when creating mask gamma tables. Two bits //per channel was chosen as a balance between fidelity (more bits) and cache //sizes (fewer bits). Three bits per channel was chosen when #303942; (used by //the Chrome UI) turned out too green. typedef SkTMaskGamma<3, 3, 3> SkMaskGamma;
/* * To allow this to be forward-declared, it must be its own typename, rather * than a nested struct inside SkScalerContext (where it started). * * SkScalerContextRec must be dense, and all bytes must be set to a know quantity because this * structure is used to calculate a checksum.
*/
SK_BEGIN_REQUIRE_DENSE struct SkScalerContextRec {
SkTypefaceID fTypefaceID;
SkScalar fTextSize, fPreScaleX, fPreSkewX;
SkScalar fPost2x2[2][2];
SkScalar fFrameWidth, fMiterLimit;
// This will be set if to the paint's foreground color if // kNeedsForegroundColor is set, which will usually be the case for COLRv0 and // COLRv1 fonts.
uint32_t fForegroundColor{SK_ColorBLACK};
private: //These describe the parameters to create (uniquely identify) the pre-blend.
uint32_t fLumBits;
uint8_t fDeviceGamma; //2.6, (0.0, 4.0) gamma, 0.0 for sRGB const uint8_t fReservedAlign2{0};
uint8_t fContrast; //0.8+1, [0.0, 1.0] artificial contrast const uint8_t fReservedAlign{0};
/** * Causes the luminance color to be ignored, and the paint and device * gamma to be effectively 1.0
*/ void ignoreGamma() {
setLuminanceColor(SK_ColorTRANSPARENT);
setDeviceGamma(SK_Scalar1);
}
/** * Causes the luminance color and contrast to be ignored, and the * paint and device gamma to be effectively 1.0.
*/ void ignorePreBlend() {
ignoreGamma();
setContrast(0);
}
/** If the kEmbolden_Flag is set, drop it and use stroking instead. */ void useStrokeForFakeBold();
// Warning: when adding members note that the size of this structure // must be a multiple of 4. SkDescriptor requires that its arguments be // multiples of four and this structure is put in an SkDescriptor in // SkPaint::MakeRecAndEffects.
/** The kind of scale which will be applied by the underlying port (pre-matrix). */ enumclass PreMatrixScale {
kFull, // The underlying port can apply both x and y scale.
kVertical, // The underlying port can only apply a y scale.
kVerticalInteger // The underlying port can only apply an integer y scale.
}; /** * Compute useful matrices for use with sizing in underlying libraries. * * There are two kinds of text size, a 'requested/logical size' which is like asking for size * '12' and a 'real' size which is the size after the matrix is applied. The matrices produced * by this method are based on the 'real' size. This method effectively finds the total device * matrix and decomposes it in various ways. * * The most useful decomposition is into 'scale' and 'remaining'. The 'scale' is applied first * and then the 'remaining' to fully apply the total matrix. This decomposition is useful when * the text size ('scale') may have meaning apart from the total matrix. This is true when * hinting, and sometimes true for other properties as well. * * The second (optional) decomposition is of 'remaining' into a non-rotational part * 'remainingWithoutRotation' and a rotational part 'remainingRotation'. The 'scale' is applied * first, then 'remainingWithoutRotation', then 'remainingRotation' to fully apply the total * matrix. This decomposition is helpful when only horizontal metrics can be trusted, so the * 'scale' and 'remainingWithoutRotation' will be handled by the underlying library, but * the final rotation 'remainingRotation' will be handled manually. * * The 'total' matrix is also (optionally) available. This is useful in cases where the * underlying library will not be used, often when working directly with font data. * * The parameters 'scale' and 'remaining' are required, the other pointers may be nullptr. * * @param preMatrixScale the kind of scale to extract from the total matrix. * @param scale the scale extracted from the total matrix (both values positive). * @param remaining apply after scale to apply the total matrix. * @param remainingWithoutRotation apply after scale to apply the total matrix sans rotation. * @param remainingRotation apply after remainingWithoutRotation to apply the total matrix. * @param total the total matrix. * @return false if the matrix was singular. The output will be valid but not invertible.
*/ bool computeMatrices(PreMatrixScale preMatrixScale,
SkVector* scale, SkMatrix* remaining,
SkMatrix* remainingWithoutRotation = nullptr,
SkMatrix* remainingRotation = nullptr,
SkMatrix* total = nullptr);
// setLuminanceColor forces the alpha to be 0xFF because the blitter that draws the glyph // will apply the alpha from the paint. Don't apply the alpha twice. void setLuminanceColor(SkColor c);
class SkScalerContext { public: enum Flags {
kFrameAndFill_Flag = 0x0001,
kUnused = 0x0002,
kEmbeddedBitmapText_Flag = 0x0004,
kEmbolden_Flag = 0x0008,
kSubpixelPositioning_Flag = 0x0010,
kForceAutohinting_Flag = 0x0020, // Use auto instead of bytcode hinting if hinting.
// together, these two flags resulting in a two bit value which matches // up with the SkPaint::Hinting enum.
kHinting_Shift = 7, // to shift into the other flags above
kHintingBit1_Flag = 0x0080,
kHintingBit2_Flag = 0x0100,
// Pixel geometry information. // only meaningful if fMaskFormat is kLCD16
kLCD_Vertical_Flag = 0x0200, // else Horizontal
kLCD_BGROrder_Flag = 0x0400, // else RGB order
// Generate A8 from LCD source (for GDI and CoreGraphics). // only meaningful if fMaskFormat is kA8
kGenA8FromLCD_Flag = 0x0800, // could be 0x200 (bit meaning dependent on fMaskFormat)
kLinearMetrics_Flag = 0x1000,
kBaselineSnap_Flag = 0x2000,
/** Return the size in bytes of the associated gamma lookup table
*/ static size_t GetGammaLUTSize(SkScalar contrast, SkScalar deviceGamma, int* width, int* height);
/** Get the associated gamma lookup table. The 'data' pointer must point to pre-allocated * memory, with size in bytes greater than or equal to the return value of getGammaLUTSize(). * * If the lookup table hasn't been initialized (e.g., it's linear), this will return false.
*/ staticbool GetGammaLUTData(SkScalar contrast, SkScalar deviceGamma, uint8_t* data);
// If we are creating rec and effects from a font only, then there is no device around either. staticvoid MakeRecAndEffectsFromFont(const SkFont& font,
SkScalerContextRec* rec,
SkScalerContextEffects* effects) {
SkPaint paint; return MakeRecAndEffects(
font, paint, SkSurfaceProps(),
SkScalerContextFlags::kNone, SkMatrix::I(), rec, effects);
}
/** * Return the axis (if any) that the baseline for horizontal text should land on. * As an example, the identity matrix will return SkAxisAlignment::kX.
*/
SkAxisAlignment computeAxisAlignmentForHText() const;
/** Generates the contents of glyph.fImage. * When called, glyph.fImage will be pointing to a pre-allocated, * uninitialized region of memory of size glyph.imageSize(). * This method may not change glyph.fMaskFormat. * * Because glyph.imageSize() will determine the size of fImage, * generateMetrics will be called before generateImage.
*/ virtualvoid generateImage(const SkGlyph& glyph, void* imageBuffer) = 0; staticvoid GenerateImageFromPath(
SkMaskBuilder& dst, const SkPath& path, const SkMaskGamma::PreBlend& maskPreBlend, bool doBGR, bool verticalLCD, bool a8FromLCD, bool hairline);
/** Sets the passed path to the glyph outline. * If this cannot be done the path is set to empty; * Does not apply subpixel positioning to the path. * @return false if this glyph does not have any path.
*/
[[nodiscard]] virtualbool generatePath(const SkGlyph&, SkPath*, bool* modified) = 0;
/** Returns the drawable for the glyph (if any). * * The generated drawable will be lifetime scoped to the lifetime of this scaler context. * This means the drawable may refer to the scaler context and associated font data. * * The drawable does not need to be flattenable (e.g. implement getFactory and getTypeName). * Any necessary serialization will be done with makePictureSnapshot.
*/ virtual sk_sp<SkDrawable> generateDrawable(const SkGlyph&); // TODO: = 0
/** Retrieves font metrics. */ virtualvoid generateFontMetrics(SkFontMetrics*) = 0;
protected: // SkMaskGamma::PreBlend converts linear masks to gamma correcting masks. // Visible to subclasses so that generateImage can apply the pre-blend directly. const SkMaskGamma::PreBlend fPreBlend;
};
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