/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file.
*/ #include"src/pathops/SkPathOpsQuad.h"
/* started with at_most_end_pts_in_common from SkDQuadIntersection.cpp */ // Do a quick reject by rotating all points relative to a line formed by // a pair of one quad's points. If the 2nd quad's points // are on the line or on the opposite side from the 1st quad's 'odd man', the // curves at most intersect at the endpoints. /* if returning true, check contains true if quad's hull collapsed, making the cubic linear if returning false, check contains true if the the quad pair have only the end point in common
*/ bool SkDQuad::hullIntersects(const SkDQuad& q2, bool* isLinear) const { bool linear = true; for (int oddMan = 0; oddMan < kPointCount; ++oddMan) { const SkDPoint* endPt[2];
this->otherPts(oddMan, endPt); double origX = endPt[0]->fX; double origY = endPt[0]->fY; double adj = endPt[1]->fX - origX; double opp = endPt[1]->fY - origY; double sign = (fPts[oddMan].fY - origY) * adj - (fPts[oddMan].fX - origX) * opp; if (approximately_zero(sign)) { continue;
}
linear = false; bool foundOutlier = false; for (int n = 0; n < kPointCount; ++n) { double test = (q2[n].fY - origY) * adj - (q2[n].fX - origX) * opp; if (test * sign > 0 && !precisely_zero(test)) {
foundOutlier = true; break;
}
} if (!foundOutlier) { returnfalse;
}
} if (linear && !matchesEnd(fPts, q2.fPts[0]) && !matchesEnd(fPts, q2.fPts[2])) { // if the end point of the opposite quad is inside the hull that is nearly a line, // then representing the quad as a line may cause the intersection to be missed. // Check to see if the endpoint is in the triangle. if (pointInTriangle(fPts, q2.fPts[0]) || pointInTriangle(fPts, q2.fPts[2])) {
linear = false;
}
}
*isLinear = linear; returntrue;
}
/* bit twiddling for finding the off curve index (x&~m is the pair in [0,1,2] excluding oddMan) oddMan opp x=oddMan^opp x=x-oddMan m=x>>2 x&~m 0 1 1 1 0 1 2 2 2 0 2 1 1 0 -1 -1 0 2 3 2 0 2 2 1 3 1 0 1 2 0 -2 -1 0
*/ void SkDQuad::otherPts(int oddMan, const SkDPoint* endPt[2]) const { for (int opp = 1; opp < kPointCount; ++opp) { int end = (oddMan ^ opp) - oddMan; // choose a value not equal to oddMan
end &= ~(end >> 2); // if the value went negative, set it to zero
endPt[opp - 1] = &fPts[end];
}
}
int SkDQuad::AddValidTs(double s[], int realRoots, double* t) { int foundRoots = 0; for (int index = 0; index < realRoots; ++index) { double tValue = s[index]; if (approximately_zero_or_more(tValue) && approximately_one_or_less(tValue)) { if (approximately_less_than_zero(tValue)) {
tValue = 0;
} elseif (approximately_greater_than_one(tValue)) {
tValue = 1;
} for (int idx2 = 0; idx2 < foundRoots; ++idx2) { if (approximately_equal(t[idx2], tValue)) { goto nextRoot;
}
}
t[foundRoots++] = tValue;
}
nextRoot:
{}
} return foundRoots;
}
// note: caller expects multiple results to be sorted smaller first // note: http://en.wikipedia.org/wiki/Loss_of_significance has an interesting // analysis of the quadratic equation, suggesting why the following looks at // the sign of B -- and further suggesting that the greatest loss of precision // is in b squared less two a c int SkDQuad::RootsValidT(double A, double B, double C, double t[2]) { double s[2]; int realRoots = RootsReal(A, B, C, s); int foundRoots = AddValidTs(s, realRoots, t); return foundRoots;
}
/* Given a quadratic q, t1, and t2, find a small quadratic segment.
The new quadratic is defined by A, B, and C, where A = c[0]*(1 - t1)*(1 - t1) + 2*c[1]*t1*(1 - t1) + c[2]*t1*t1 C = c[3]*(1 - t1)*(1 - t1) + 2*c[2]*t1*(1 - t1) + c[1]*t1*t1
To find B, compute the point halfway between t1 and t2:
q(at (t1 + t2)/2) == D
Next, compute where D must be if we know the value of B:
staticint valid_unit_divide(double numer, double denom, double* ratio)
{ if (numer < 0) {
numer = -numer;
denom = -denom;
} if (denom == 0 || numer == 0 || numer >= denom) { return 0;
} double r = numer / denom; if (r == 0) { // catch underflow if numer <<<< denom return 0;
}
*ratio = r; return 1;
}
/** Quad'(t) = At + B, where A = 2(a - 2b + c) B = 2(b - a) Solve for t, only if it fits between 0 < t < 1
*/ int SkDQuad::FindExtrema(constdouble src[], double tValue[1]) { /* At + B == 0 t = -B / A
*/ double a = src[0]; double b = src[2]; double c = src[4]; return valid_unit_divide(a - b, a - b - b + c, tValue);
}
/* Parameterization form, given A*t*t + 2*B*t*(1-t) + C*(1-t)*(1-t) * * a = A - 2*B + C * b = 2*B - 2*C * c = C
*/ void SkDQuad::SetABC(constdouble* quad, double* a, double* b, double* c) {
*a = quad[0]; // a = A
*b = 2 * quad[2]; // b = 2*B
*c = quad[4]; // c = C
*b -= *c; // b = 2*B - C
*a -= *b; // a = A - 2*B + C
*b -= *c; // b = 2*B - 2*C
}
int SkTQuad::intersectRay(SkIntersections* i, const SkDLine& line) const { return i->intersectRay(fQuad, line);
}
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