struct TraceInfo { enumclass Op {
kLine, /** data: line number, (unused) */
kVar, /** data: slot, value */
kEnter, /** data: function index, (unused) */
kExit, /** data: function index, (unused) */
kScope, /** data: scope delta, (unused) */
};
Op op;
int32_t data[2];
};
struct SlotDebugInfo { /** The full name of this variable (without component), e.g. `myArray[3].myStruct.myVector` */
std::string name; /** The dimensions of this variable: 1x1 is a scalar, Nx1 is a vector, NxM is a matrix. */
uint8_t columns = 1, rows = 1; /** Which component of the variable is this slot? (e.g. `vec4.z` is component 2) */
uint8_t componentIndex = 0; /** Complex types (arrays/structs) can be tracked as a "group" of adjacent slots. */ int groupIndex = 0; /** What kind of numbers belong in this slot? */
SkSL::Type::NumberKind numberKind = SkSL::Type::NumberKind::kNonnumeric; /** Where is this variable located in the program? */ int line = 0;
Position pos = {}; /** If this slot holds a function's return value, contains 1; if not, -1. */ int fnReturnValue = -1;
};
struct FunctionDebugInfo { /** Full function declaration: `float myFunction(half4 color)`) */
std::string name;
};
class DebugTracePriv : public DebugTrace { public: /** * Sets the device-coordinate pixel to trace. If it's not set, the point at (0, 0) will be used.
*/ void setTraceCoord(const SkIPoint& coord);
/** Attaches the SkSL source to be debugged. */ void setSource(const std::string& source);
/** Serializes a debug trace to JSON which can be parsed by our debugger. */ bool readTrace(SkStream* r); void writeTrace(SkWStream* w) const override;
/** Generates a human-readable dump of the debug trace. */ void dump(SkWStream* o) const override;
/** Returns a slot's component as a variable-name suffix, e.g. ".x" or "[2][2]". */
std::string getSlotComponentSuffix(int slotIndex) const;
/** Bit-casts a slot's value, then converts to text, e.g. "3.14" or "true" or "12345". */
std::string getSlotValue(int slotIndex, int32_t value) const;
/** Bit-casts a value for a given slot into a double, honoring the slot's NumberKind. */ double interpretValueBits(int slotIndex, int32_t valueBits) const;
/** Converts a numeric value into text, based on the slot's NumberKind. */
std::string slotValueToString(int slotIndex, double value) const;
/** The device-coordinate pixel to trace (controlled by setTraceCoord) */
SkIPoint fTraceCoord = {};
/** SkRP stores uniform slot info in fUniformInfo. (In SkVM, they were mixed into fSlotInfo.) */
std::vector<SlotDebugInfo> fUniformInfo;
/** A 1:1 mapping of slot numbers to debug information. */
std::vector<SlotDebugInfo> fSlotInfo;
std::vector<FunctionDebugInfo> fFuncInfo;
/** The SkSL debug trace. */
std::vector<TraceInfo> fTraceInfo;
/** The SkSL code, split line-by-line. */
std::vector<std::string> fSource;
/** * A trace hook which populates fTraceInfo during shader evaluation. This will be created * automatically during code generation.
*/
std::unique_ptr<SkSL::TraceHook> fTraceHook;
};
} // namespace SkSL
#endif
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