/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/** * FrameTimeout wraps a frame timeout value (measured in milliseconds) after * first normalizing it. This normalization is necessary because some tools * generate incorrect frame timeout values which we nevertheless have to * support. For this reason, code that deals with frame timeouts should always * use a FrameTimeout value rather than the raw value from the image header.
*/ struct FrameTimeout { /** * @return a FrameTimeout of zero. This should be used only for math * involving FrameTimeout values. You can't obtain a zero FrameTimeout from * FromRawMilliseconds().
*/ static FrameTimeout Zero() { return FrameTimeout(0); }
/// @return a FrameTimeout obtained by normalizing a raw timeout value. static FrameTimeout FromRawMilliseconds(int32_t aRawMilliseconds) { // Normalize all infinite timeouts to the same value. if (aRawMilliseconds < 0) { return FrameTimeout::Forever();
}
// Very small timeout values are problematic for two reasons: we don't want // to burn energy redrawing animated images extremely fast, and broken tools // generate these values when they actually want a "default" value, so such // images won't play back right without normalization. For some context, // see bug 890743, bug 125137, bug 139677, and bug 207059. The historical // behavior of IE and Opera was: // IE 6/Win: // 10 - 50ms is normalized to 100ms. // >50ms is used unnormalized. // Opera 7 final/Win: // 10ms is normalized to 100ms. // >10ms is used unnormalized. if (aRawMilliseconds >= 0 && aRawMilliseconds <= 10) { return FrameTimeout(100);
}
// The provided timeout value is OK as-is. return FrameTimeout(aRawMilliseconds);
}
/** * @return this FrameTimeout's value in milliseconds. Illegal to call on a * an infinite FrameTimeout value.
*/
uint32_t AsMilliseconds() const { if (*this == Forever()) {
MOZ_ASSERT_UNREACHABLE( "Calling AsMilliseconds() on an infinite FrameTimeout"); return 100; // Fail to something sane.
}
return uint32_t(mTimeout);
}
/** * @return this FrameTimeout value encoded so that non-negative values * represent a timeout in milliseconds, and -1 represents an infinite * timeout. * * XXX(seth): This is a backwards compatibility hack that should be removed.
*/
int32_t AsEncodedValueDeprecated() const { return mTimeout; }
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