/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/** * SurfaceCache is a service for caching temporary surfaces and decoded image * data in imagelib.
*/
#include"mozilla/HashFunctions.h"// for HashGeneric and AddToHash #include"mozilla/Maybe.h"// for Maybe #include"mozilla/MemoryReporting.h"// for MallocSizeOf #include"mozilla/NotNull.h" #include"mozilla/SVGImageContext.h"// for SVGImageContext #include"mozilla/gfx/2D.h"// for SourceSurface #include"mozilla/gfx/Point.h"// for mozilla::gfx::IntSize #include"gfx2DGlue.h" #include"gfxPoint.h"// for gfxSize #include"nsCOMPtr.h"// for already_AddRefed #include"ImageRegion.h" #include"PlaybackType.h" #include"SurfaceFlags.h"
namespace mozilla { namespace image {
class ImageResource; class ISurfaceProvider; class LookupResult; class SurfaceCacheImpl; struct SurfaceMemoryCounter;
/* * ImageKey contains the information we need to look up all SurfaceCache entries * for a particular image.
*/ using ImageKey = ImageResource*;
/* * SurfaceKey contains the information we need to look up a specific * SurfaceCache entry. Together with an ImageKey, this uniquely identifies the * surface. * * Callers should construct a SurfaceKey using the appropriate helper function * for their image type - either RasterSurfaceKey or VectorSurfaceKey.
*/ class SurfaceKey { typedef gfx::IntSize IntSize;
inline SurfaceKey VectorSurfaceKey(const gfx::IntSize& aSize, const SVGImageContext& aSVGContext) { // We don't care about aFlags for VectorImage because none of the flags we // have right now influence VectorImage's rendering. If we add a new flag that // *does* affect how a VectorImage renders, we'll have to change this. // Similarly, we don't accept a PlaybackType parameter because we don't // currently cache frames of animated SVG images. return SurfaceKey(aSize, Nothing(), aSVGContext, PlaybackType::eStatic,
DefaultSurfaceFlags());
}
/** * AvailabilityState is used to track whether an ISurfaceProvider has a surface * available or is just a placeholder. * * To ensure that availability changes are atomic (and especially that internal * SurfaceCache code doesn't have to deal with asynchronous availability * changes), an ISurfaceProvider which starts as a placeholder can only reveal * the fact that it now has a surface available via a call to * SurfaceCache::SurfaceAvailable(). * * It also tracks whether or not there are "explicit" users of this surface * which will not accept substitutes. This is used by SurfaceCache when pruning * unnecessary surfaces from the cache.
*/ class AvailabilityState { public: static AvailabilityState StartAvailable() { return AvailabilityState(true); } static AvailabilityState StartAsPlaceholder() { return AvailabilityState(false);
}
enumclass InsertOutcome : uint8_t {
SUCCESS, // Success (but see Insert documentation).
FAILURE, // Couldn't insert (e.g., for capacity reasons).
FAILURE_ALREADY_PRESENT // A surface with the same key is already present.
};
/** * SurfaceCache is an ImageLib-global service that allows caching of decoded * image surfaces, temporary surfaces (e.g. for caching rotated or clipped * versions of images), or dynamically generated surfaces (e.g. for animations). * SurfaceCache entries normally expire from the cache automatically if they go * too long without being accessed. * * Because SurfaceCache must support both normal surfaces and dynamically * generated surfaces, it does not actually hold surfaces directly. Instead, it * holds ISurfaceProvider objects which can provide access to a surface when * requested; SurfaceCache doesn't care about the details of how this is * accomplished. * * Sometime it's useful to temporarily prevent entries from expiring from the * cache. This is most often because losing the data could harm the user * experience (for example, we often don't want to allow surfaces that are * currently visible to expire) or because it's not possible to rematerialize * the surface. SurfaceCache supports this through the use of image locking; see * the comments for Insert() and LockImage() for more details. * * Any image which stores surfaces in the SurfaceCache *must* ensure that it * calls RemoveImage() before it is destroyed. See the comments for * RemoveImage() for more details.
*/ struct SurfaceCache { typedef gfx::IntSize IntSize;
/** * Initialize static data. Called during imagelib module initialization.
*/ staticvoid Initialize();
/** * Release static data. Called during imagelib module shutdown.
*/ staticvoid Shutdown();
/** * Looks up the requested cache entry and returns a drawable reference to its * associated surface. * * If the image associated with the cache entry is locked, then the entry will * be locked before it is returned. * * If a matching ISurfaceProvider was found in the cache, but SurfaceCache * couldn't obtain a surface from it (e.g. because it had stored its surface * in a volatile buffer which was discarded by the OS) then it is * automatically removed from the cache and an empty LookupResult is returned. * Note that this will never happen to ISurfaceProviders associated with a * locked image; SurfaceCache tells such ISurfaceProviders to keep a strong * references to their data internally. * * @param aImageKey Key data identifying which image the cache entry * belongs to. * @param aSurfaceKey Key data which uniquely identifies the requested * cache entry. * @return a LookupResult which will contain a DrawableSurface * if the cache entry was found.
*/ static LookupResult Lookup(const ImageKey aImageKey, const SurfaceKey& aSurfaceKey, bool aMarkUsed);
/** * Looks up the best matching cache entry and returns a drawable reference to * its associated surface. * * The result may vary from the requested cache entry only in terms of size. * * @param aImageKey Key data identifying which image the cache entry * belongs to. * @param aSurfaceKey Key data which uniquely identifies the requested * cache entry. * @return a LookupResult which will contain a DrawableSurface * if a cache entry similar to the one the caller * requested could be found. Callers can use * LookupResult::IsExactMatch() to check whether the * returned surface exactly matches @aSurfaceKey.
*/ static LookupResult LookupBestMatch(const ImageKey aImageKey, const SurfaceKey& aSurfaceKey, bool aMarkUsed);
/** * Insert an ISurfaceProvider into the cache. If an entry with the same * ImageKey and SurfaceKey is already in the cache, Insert returns * FAILURE_ALREADY_PRESENT. If a matching placeholder is already present, it * is replaced. * * Cache entries will never expire as long as they remain locked, but if they * become unlocked, they can expire either because the SurfaceCache runs out * of capacity or because they've gone too long without being used. When it * is first inserted, a cache entry is locked if its associated image is * locked. When that image is later unlocked, the cache entry becomes * unlocked too. To become locked again at that point, two things must happen: * the image must become locked again (via LockImage()), and the cache entry * must be touched again (via one of the Lookup() functions). * * All of this means that a very particular procedure has to be followed for * cache entries which cannot be rematerialized. First, they must be inserted * *after* the image is locked with LockImage(); if you use the other order, * the cache entry might expire before LockImage() gets called or before the * entry is touched again by Lookup(). Second, the image they are associated * with must never be unlocked. * * If a cache entry cannot be rematerialized, it may be important to know * whether it was inserted into the cache successfully. Insert() returns * FAILURE if it failed to insert the cache entry, which could happen because * of capacity reasons, or because it was already freed by the OS. If the * cache entry isn't associated with a locked image, checking for SUCCESS or * FAILURE is useless: the entry might expire immediately after being * inserted, even though Insert() returned SUCCESS. Thus, many callers do not * need to check the result of Insert() at all. * * @param aProvider The new cache entry to insert into the cache. * @return SUCCESS if the cache entry was inserted successfully. (But see * above for more information about when you should check this.) * FAILURE if the cache entry could not be inserted, e.g. for capacity * reasons. (But see above for more information about when you * should check this.) * FAILURE_ALREADY_PRESENT if an entry with the same ImageKey and * SurfaceKey already exists in the cache.
*/ static InsertOutcome Insert(NotNull<ISurfaceProvider*> aProvider);
/** * Mark the cache entry @aProvider as having an available surface. This turns * a placeholder cache entry into a normal cache entry. The cache entry * becomes locked if the associated image is locked; otherwise, it starts in * the unlocked state. * * If the cache entry containing @aProvider has already been evicted from the * surface cache, this function has no effect. * * It's illegal to call this function if @aProvider is not a placeholder; by * definition, non-placeholder ISurfaceProviders should have a surface * available already. * * @param aProvider The cache entry that now has a surface available.
*/ staticvoid SurfaceAvailable(NotNull<ISurfaceProvider*> aProvider);
/** * Checks if a surface of a given size could possibly be stored in the cache. * If CanHold() returns false, Insert() will always fail to insert the * surface, but the inverse is not true: Insert() may take more information * into account than just image size when deciding whether to cache the * surface, so Insert() may still fail even if CanHold() returns true. * * Use CanHold() to avoid the need to create a temporary surface when we know * for sure the cache can't hold it. * * @param aSize The dimensions of a surface in pixels. * @param aBytesPerPixel How many bytes each pixel of the surface requires. * Defaults to 4, which is appropriate for RGBA or RGBX * images. * * @return false if the surface cache can't hold a surface of that size.
*/ staticbool CanHold(const IntSize& aSize, uint32_t aBytesPerPixel = 4); staticbool CanHold(size_t aSize);
/** * Locks an image. Any of the image's cache entries which are either inserted * or accessed while the image is locked will not expire. * * Locking an image does not automatically lock that image's existing cache * entries. A call to LockImage() guarantees that entries which are inserted * afterward will not expire before the next call to UnlockImage() or * UnlockSurfaces() for that image. Cache entries that are accessed via * Lookup() or LookupBestMatch() after a LockImage() call will also not expire * until the next UnlockImage() or UnlockSurfaces() call for that image. Any * other cache entries owned by the image may expire at any time. * * All of an image's cache entries are removed by RemoveImage(), whether the * image is locked or not. * * It's safe to call LockImage() on an image that's already locked; this has * no effect. * * You must always unlock any image you lock. You may do this explicitly by * calling UnlockImage(), or implicitly by calling RemoveImage(). Since you're * required to call RemoveImage() when you destroy an image, this doesn't * impose any additional requirements, but it's preferable to call * UnlockImage() earlier if it's possible. * * @param aImageKey The image to lock.
*/ staticvoid LockImage(const ImageKey aImageKey);
/** * Unlocks an image, allowing any of its cache entries to expire at any time. * * It's OK to call UnlockImage() on an image that's already unlocked; this has * no effect. * * @param aImageKey The image to unlock.
*/ staticvoid UnlockImage(const ImageKey aImageKey);
/** * Unlocks the existing cache entries of an image, allowing them to expire at * any time. * * This does not unlock the image itself, so accessing the cache entries via * Lookup() or LookupBestMatch() will lock them again, and prevent them from * expiring. * * This is intended to be used in situations where it's no longer clear that * all of the cache entries owned by an image are needed. Calling * UnlockSurfaces() and then taking some action that will cause Lookup() to * touch any cache entries that are still useful will permit the remaining * entries to expire from the cache. * * If the image is unlocked, this has no effect. * * @param aImageKey The image which should have its existing cache entries * unlocked.
*/ staticvoid UnlockEntries(const ImageKey aImageKey);
/** * Removes all cache entries (including placeholders) associated with the * given image from the cache. If the image is locked, it is automatically * unlocked. * * This MUST be called, at a minimum, when an Image which could be storing * entries in the surface cache is destroyed. If another image were allocated * at the same address it could result in subtle, difficult-to-reproduce bugs. * * @param aImageKey The image which should be removed from the cache.
*/ staticvoid RemoveImage(const ImageKey aImageKey);
/** * Attempts to remove cache entries (including placeholders) associated with * the given image from the cache, assuming there is an equivalent entry that * it is able substitute that entry with. Note that this only applies if the * image is in factor of 2 mode. If it is not, this operation does nothing. * * @param aImageKey The image whose cache which should be pruned.
*/ staticvoid PruneImage(const ImageKey aImageKey);
/** * Removes all rasterized cache entries (including placeholders) associated * with the given image from the cache and marks their surface providers as * dirty and should not be drawn again. Any blob recordings are left in th * cache but marked as dirty and must be regenerated. * * @param aImageKey The image whose cache which should be regenerated. * * @returns true if any surface providers were present in the cache, else * false.
*/ staticbool InvalidateImage(const ImageKey aImageKey);
/** * Evicts all evictable entries from the cache. * * All entries are evictable except for entries associated with locked images. * Non-evictable entries can only be removed by RemoveImage().
*/ staticvoid DiscardAll();
/** * Calls Reset on the ISurfaceProvider (which is currently only implemented * for AnimationSurfaceProvider). This is needed because we need to call Reset * on AnimationSurfaceProvider while they are in placeholder status and there * is no way to access a surface cache entry from outside of the surface cache * when it's in placeholder status.
*/ staticvoid ResetAnimation(const ImageKey aImageKey, const SurfaceKey& aSurfaceKey);
/** * Collects an accounting of the surfaces contained in the SurfaceCache for * the given image, along with their size and various other metadata. * * This is intended for use with memory reporting. * * @param aImageKey The image to report memory usage for. * @param aCounters An array into which the report for each surface will * be written. * @param aMallocSizeOf A fallback malloc memory reporting function.
*/ staticvoid CollectSizeOfSurfaces(const ImageKey aImageKey,
nsTArray<SurfaceMemoryCounter>& aCounters,
MallocSizeOf aMallocSizeOf);
/** * @return maximum capacity of the SurfaceCache in bytes. This is only exposed * for use by tests; normal code should use CanHold() instead.
*/ static size_t MaximumCapacity();
/** * @return true if the given size is valid.
*/ staticbool IsLegalSize(const IntSize& aSize);
/** * @return clamped size for the given vector image size to rasterize at.
*/ static IntSize ClampVectorSize(const IntSize& aSize);
/** * @return clamped size for the given image and size to rasterize at.
*/ static IntSize ClampSize(const ImageKey aImageKey, const IntSize& aSize);
/** * Release image on main thread. * The function uses SurfaceCache to release pending releasing images quickly.
*/ staticvoid ReleaseImageOnMainThread(already_AddRefed<image::Image> aImage, bool aAlwaysProxy = false);
/** * Clear all pending releasing images.
*/ staticvoid ClearReleasingImages();
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