/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/** * A SurfacePipe is a pipeline that consists of a series of SurfaceFilters * terminating in a SurfaceSink. Each SurfaceFilter transforms the image data in * some way before the SurfaceSink ultimately writes it to the surface. This * design allows for each transformation to be tested independently, for the * transformations to be combined as needed to meet the needs of different * situations, and for all image decoders to share the same code for these * transformations. * * Writing to the SurfacePipe is done using lambdas that act as generator * functions. Because the SurfacePipe machinery controls where the writes take * place, a bug in an image decoder cannot cause a buffer overflow of the * underlying surface.
*/
/** * An invalid rect for a surface. Results are given both in the space of the * input image (i.e., before any SurfaceFilters are applied) and in the space * of the output surface (after all SurfaceFilters).
*/ struct SurfaceInvalidRect {
OrientedIntRect
mInputSpaceRect; /// The invalid rect in pre-SurfacePipe space.
OrientedIntRect
mOutputSpaceRect; /// The invalid rect in post-SurfacePipe space.
};
/** * An enum used to allow the lambdas passed to WritePixels() to communicate * their state to the caller.
*/ enumclass WriteState : uint8_t {
NEED_MORE_DATA, /// The lambda ran out of data.
FINISHED, /// The lambda is done writing to the surface; future writes /// will fail.
FAILURE /// The lambda encountered an error. The caller may recover /// if possible and continue to write. (This never indicates /// an error in the SurfacePipe machinery itself; it's only /// generated by the lambdas.)
};
/** * A template alias used to make the return value of WritePixels() lambdas * (which may return either a pixel value or a WriteState) easier to specify.
*/ template <typename PixelType> using NextPixel = Variant<PixelType, WriteState>;
/** * SurfaceFilter is the abstract superclass of SurfacePipe pipeline stages. It * implements the the code that actually writes to the surface - WritePixels() * and the other Write*() methods - which are non-virtual for efficiency. * * SurfaceFilter's API is nonpublic; only SurfacePipe and other SurfaceFilters * should use it. Non-SurfacePipe code should use the methods on SurfacePipe. * * To implement a SurfaceFilter, it's necessary to subclass SurfaceFilter and * implement, at a minimum, the pure virtual methods. It's also necessary to * define a Config struct with a Filter typedef member that identifies the * matching SurfaceFilter class, and a Configure() template method. See an * existing SurfaceFilter subclass, such as RemoveFrameRectFilter, for an * example of how the Configure() method must be implemented. It takes a list of * Config structs, passes the tail of the list to the next filter in the chain's * Configure() method, and then uses the head of the list to configure itself. A * SurfaceFilter's Configure() method must also call * SurfaceFilter::ConfigureFilter() to provide the Write*() methods with the * information they need to do their jobs.
*/ class SurfaceFilter { public:
SurfaceFilter() : mRowPointer(nullptr), mCol(0), mPixelSize(0) {}
virtual ~SurfaceFilter() {}
/** * Reset this surface to the first row. It's legal for this filter to throw * away any previously written data at this point, as all rows must be written * to on every pass. * * @return a pointer to the buffer for the first row.
*/
uint8_t* ResetToFirstRow() {
mCol = 0;
mRowPointer = DoResetToFirstRow(); return mRowPointer;
}
/** * Called by WritePixels() to advance this filter to the next row. * * @return a pointer to the buffer for the next row, or nullptr to indicate * that we've finished the entire surface.
*/
uint8_t* AdvanceRow() {
mCol = 0;
mRowPointer = DoAdvanceRow(); return mRowPointer;
}
/** * Called by WriteBuffer() to advance this filter to the next row, if the * supplied row is a full row. * * @return a pointer to the buffer for the next row, or nullptr to indicate * that we've finished the entire surface.
*/
uint8_t* AdvanceRow(const uint8_t* aInputRow) {
mCol = 0;
mRowPointer = DoAdvanceRowFromBuffer(aInputRow); return mRowPointer;
}
/// @return a pointer to the buffer for the current row.
uint8_t* CurrentRowPointer() const { return mRowPointer; }
/// @return true if we've finished writing to the surface. bool IsSurfaceFinished() const { return mRowPointer == nullptr; }
/// @return the input size this filter expects.
gfx::IntSize InputSize() const { return mInputSize; }
/** * Write pixels to the surface one at a time by repeatedly calling a lambda * that yields pixels. WritePixels() is completely memory safe. * * Writing continues until every pixel in the surface has been written to * (i.e., IsSurfaceFinished() returns true) or the lambda returns a WriteState * which WritePixels() will return to the caller. * * The template parameter PixelType must be uint8_t (for paletted surfaces) or * uint32_t (for BGRA/BGRX surfaces) and must be in agreement with the pixel * size passed to ConfigureFilter(). * * XXX(seth): We'll remove all support for paletted surfaces in bug 1247520, * which means we can remove the PixelType template parameter from this * method. * * @param aFunc A lambda that functions as a generator, yielding the next * pixel in the surface each time it's called. The lambda must * return a NextPixel<PixelType> value. * * @return A WriteState value indicating the lambda generator's state. * WritePixels() itself will return WriteState::FINISHED if writing * has finished, regardless of the lambda's internal state.
*/ template <typename PixelType, typename Func>
WriteState WritePixels(Func aFunc) {
Maybe<WriteState> result; while (
!(result = DoWritePixelsToRow<PixelType>(std::forward<Func>(aFunc)))) {
}
return *result;
}
/** * Write pixels to the surface by calling a lambda which may write as many * pixels as there is remaining to complete the row. It is not completely * memory safe as it trusts the underlying decoder not to overrun the given * buffer, however it is an acceptable tradeoff for performance. * * Writing continues until every pixel in the surface has been written to * (i.e., IsSurfaceFinished() returns true) or the lambda returns a WriteState * which WritePixelBlocks() will return to the caller. * * The template parameter PixelType must be uint8_t (for paletted surfaces) or * uint32_t (for BGRA/BGRX surfaces) and must be in agreement with the pixel * size passed to ConfigureFilter(). * * XXX(seth): We'll remove all support for paletted surfaces in bug 1247520, * which means we can remove the PixelType template parameter from this * method. * * @param aFunc A lambda that functions as a generator, yielding at most the * maximum number of pixels requested. The lambda must accept a * pointer argument to the first pixel to write, a maximum * number of pixels to write as part of the block, and return a * NextPixel<PixelType> value. * * @return A WriteState value indicating the lambda generator's state. * WritePixelBlocks() itself will return WriteState::FINISHED if * writing has finished, regardless of the lambda's internal state.
*/ template <typename PixelType, typename Func>
WriteState WritePixelBlocks(Func aFunc) {
Maybe<WriteState> result; while (!(result = DoWritePixelBlockToRow<PixelType>(
std::forward<Func>(aFunc)))) {
}
return *result;
}
/** * A variant of WritePixels() that writes a single row of pixels to the * surface one at a time by repeatedly calling a lambda that yields pixels. * WritePixelsToRow() is completely memory safe. * * Writing continues until every pixel in the row has been written to. If the * surface is complete at that pointer, WriteState::FINISHED is returned; * otherwise, WritePixelsToRow() returns WriteState::NEED_MORE_DATA. The * lambda can terminate writing early by returning a WriteState itself, which * WritePixelsToRow() will return to the caller. * * The template parameter PixelType must be uint8_t (for paletted surfaces) or * uint32_t (for BGRA/BGRX surfaces) and must be in agreement with the pixel * size passed to ConfigureFilter(). * * XXX(seth): We'll remove all support for paletted surfaces in bug 1247520, * which means we can remove the PixelType template parameter from this * method. * * @param aFunc A lambda that functions as a generator, yielding the next * pixel in the surface each time it's called. The lambda must * return a NextPixel<PixelType> value. * * @return A WriteState value indicating the lambda generator's state. * WritePixels() itself will return WriteState::FINISHED if writing * the entire surface has finished, or WriteState::NEED_MORE_DATA if * writing the row has finished, regardless of the lambda's internal * state.
*/ template <typename PixelType, typename Func>
WriteState WritePixelsToRow(Func aFunc) { return DoWritePixelsToRow<PixelType>(std::forward<Func>(aFunc))
.valueOr(WriteState::NEED_MORE_DATA);
}
/** * Write a row to the surface by copying from a buffer. This is bounds checked * and memory safe with respect to the surface, but care must still be taken * by the caller not to overread the source buffer. This variant of * WriteBuffer() requires a source buffer which contains |mInputSize.width| * pixels. * * The template parameter PixelType must be uint8_t (for paletted surfaces) or * uint32_t (for BGRA/BGRX surfaces) and must be in agreement with the pixel * size passed to ConfigureFilter(). * * XXX(seth): We'll remove all support for paletted surfaces in bug 1247520, * which means we can remove the PixelType template parameter from this * method. * * @param aSource A buffer to copy from. This buffer must be * |mInputSize.width| pixels wide, which means * |mInputSize.width * sizeof(PixelType)| bytes. May not be * null. * * @return WriteState::FINISHED if the entire surface has been written to. * Otherwise, returns WriteState::NEED_MORE_DATA. If a null |aSource| * value is passed, returns WriteState::FAILURE.
*/ template <typename PixelType>
WriteState WriteBuffer(const PixelType* aSource) {
MOZ_ASSERT(mPixelSize == 1 || mPixelSize == 4);
MOZ_ASSERT_IF(mPixelSize == 1, sizeof(PixelType) == sizeof(uint8_t));
MOZ_ASSERT_IF(mPixelSize == 4, sizeof(PixelType) == sizeof(uint32_t));
if (IsSurfaceFinished()) { return WriteState::FINISHED; // Already done.
}
if (MOZ_UNLIKELY(!aSource)) {
NS_WARNING("Passed a null pointer to WriteBuffer"); return WriteState::FAILURE;
}
/** * Write a row to the surface by copying from a buffer. This is bounds checked * and memory safe with respect to the surface, but care must still be taken * by the caller not to overread the source buffer. This variant of * WriteBuffer() reads at most @aLength pixels from the buffer and writes them * to the row starting at @aStartColumn. Any pixels in columns before * @aStartColumn or after the pixels copied from the buffer are cleared. * * Bounds checking failures produce warnings in debug builds because although * the bounds checking maintains safety, this kind of failure could indicate a * bug in the calling code. * * The template parameter PixelType must be uint8_t (for paletted surfaces) or * uint32_t (for BGRA/BGRX surfaces) and must be in agreement with the pixel * size passed to ConfigureFilter(). * * XXX(seth): We'll remove all support for paletted surfaces in bug 1247520, * which means we can remove the PixelType template parameter from this * method. * * @param aSource A buffer to copy from. This buffer must be @aLength pixels * wide, which means |aLength * sizeof(PixelType)| bytes. May * not be null. * @param aStartColumn The column to start writing to in the row. Columns * before this are cleared. * @param aLength The number of bytes, at most, which may be copied from * @aSource. Fewer bytes may be copied in practice due to * bounds checking. * * @return WriteState::FINISHED if the entire surface has been written to. * Otherwise, returns WriteState::NEED_MORE_DATA. If a null |aSource| * value is passed, returns WriteState::FAILURE.
*/ template <typename PixelType>
WriteState WriteBuffer(const PixelType* aSource, const size_t aStartColumn, const size_t aLength) {
MOZ_ASSERT(mPixelSize == 1 || mPixelSize == 4);
MOZ_ASSERT_IF(mPixelSize == 1, sizeof(PixelType) == sizeof(uint8_t));
MOZ_ASSERT_IF(mPixelSize == 4, sizeof(PixelType) == sizeof(uint32_t));
if (IsSurfaceFinished()) { return WriteState::FINISHED; // Already done.
}
if (MOZ_UNLIKELY(!aSource)) {
NS_WARNING("Passed a null pointer to WriteBuffer"); return WriteState::FAILURE;
}
PixelType* dest = reinterpret_cast<PixelType*>(mRowPointer);
// Clear the area before |aStartColumn|. const size_t prefixLength =
std::min<size_t>(mInputSize.width, aStartColumn); if (MOZ_UNLIKELY(prefixLength != aStartColumn)) {
NS_WARNING("Provided starting column is out-of-bounds in WriteBuffer");
}
memset(dest, 0, mInputSize.width * sizeof(PixelType));
dest += prefixLength;
// Write |aLength| pixels from |aSource| into the row, with bounds checking. const size_t bufferLength =
std::min<size_t>(mInputSize.width - prefixLength, aLength); if (MOZ_UNLIKELY(bufferLength != aLength)) {
NS_WARNING("Provided buffer length is out-of-bounds in WriteBuffer");
}
memcpy(dest, aSource, bufferLength * sizeof(PixelType));
dest += bufferLength;
// Clear the rest of the row. const size_t suffixLength =
mInputSize.width - (prefixLength + bufferLength);
memset(dest, 0, suffixLength * sizeof(PixelType));
/** * Write an empty row to the surface. If some pixels have already been written * to this row, they'll be discarded. * * @return WriteState::FINISHED if the entire surface has been written to. * Otherwise, returns WriteState::NEED_MORE_DATA.
*/
WriteState WriteEmptyRow() { if (IsSurfaceFinished()) { return WriteState::FINISHED; // Already done.
}
/** * Write a row to the surface by calling a lambda that uses a pointer to * directly write to the row. This is unsafe because SurfaceFilter can't * provide any bounds checking; that's up to the lambda itself. For this * reason, the other Write*() methods should be preferred whenever it's * possible to use them; WriteUnsafeComputedRow() should be used only when * it's absolutely necessary to avoid extra copies or other performance * penalties. * * This method should never be exposed to SurfacePipe consumers; it's strictly * for use in SurfaceFilters. If external code needs this method, it should * probably be turned into a SurfaceFilter. * * The template parameter PixelType must be uint8_t (for paletted surfaces) or * uint32_t (for BGRA/BGRX surfaces) and must be in agreement with the pixel * size passed to ConfigureFilter(). * * XXX(seth): We'll remove all support for paletted surfaces in bug 1247520, * which means we can remove the PixelType template parameter from this * method. * * @param aFunc A lambda that writes directly to the row. * * @return WriteState::FINISHED if the entire surface has been written to. * Otherwise, returns WriteState::NEED_MORE_DATA.
*/ template <typename PixelType, typename Func>
WriteState WriteUnsafeComputedRow(Func aFunc) {
MOZ_ASSERT(mPixelSize == 1 || mPixelSize == 4);
MOZ_ASSERT_IF(mPixelSize == 1, sizeof(PixelType) == sizeof(uint8_t));
MOZ_ASSERT_IF(mPixelSize == 4, sizeof(PixelType) == sizeof(uint32_t));
if (IsSurfaceFinished()) { return WriteState::FINISHED; // Already done.
}
// Call the provided lambda with a pointer to the buffer for the current // row. This is unsafe because we can't do any bounds checking; the lambda // itself has to be responsible for that.
PixelType* rowPtr = reinterpret_cast<PixelType*>(mRowPointer);
aFunc(rowPtr, mInputSize.width);
AdvanceRow();
////////////////////////////////////////////////////////////////////////////// // Methods Subclasses Should Override //////////////////////////////////////////////////////////////////////////////
/** * @return a SurfaceInvalidRect representing the region of the surface that * has been written to since the last time TakeInvalidRect() was * called, or Nothing() if the region is empty (i.e. nothing has been * written).
*/ virtual Maybe<SurfaceInvalidRect> TakeInvalidRect() = 0;
protected: /** * Called by ResetToFirstRow() to actually perform the reset. It's legal to * throw away any previously written data at this point, as all rows must be * written to on every pass.
*/ virtual uint8_t* DoResetToFirstRow() = 0;
/** * Called by AdvanceRow() to actually advance this filter to the next row. * * @param aInputRow The input row supplied by the decoder. * * @return a pointer to the buffer for the next row, or nullptr to indicate * that we've finished the entire surface.
*/ virtual uint8_t* DoAdvanceRowFromBuffer(const uint8_t* aInputRow) = 0;
/** * Called by AdvanceRow() to actually advance this filter to the next row. * * @return a pointer to the buffer for the next row, or nullptr to indicate * that we've finished the entire surface.
*/ virtual uint8_t* DoAdvanceRow() = 0;
////////////////////////////////////////////////////////////////////////////// // Methods For Internal Use By Subclasses //////////////////////////////////////////////////////////////////////////////
/** * Called by subclasses' Configure() methods to initialize the configuration * of this filter. After the filter is configured, calls ResetToFirstRow(). * * @param aInputSize The input size of this filter, in pixels. The previous * filter in the chain will expect to write into rows * |aInputSize.width| pixels wide. * @param aPixelSize How large, in bytes, each pixel in the surface is. This * should be either 1 for paletted images or 4 for BGRA/BGRX * images.
*/ void ConfigureFilter(gfx::IntSize aInputSize, uint8_t aPixelSize) {
mInputSize = aInputSize;
mPixelSize = aPixelSize;
ResetToFirstRow();
}
/** * Called by subclasses' DoAdvanceRowFromBuffer() methods to copy a decoder * supplied row buffer into its internal row pointer. Ideally filters at the * top of the filter pipeline are able to consume the decoder row buffer * directly without the extra copy prior to performing its transformation. * * @param aInputRow The input row supplied by the decoder.
*/ void CopyInputRow(const uint8_t* aInputRow) {
MOZ_ASSERT(aInputRow);
MOZ_ASSERT(mCol == 0);
memcpy(mRowPointer, aInputRow, mPixelSize * mInputSize.width);
}
private: /** * An internal method used to implement WritePixelBlocks. This method writes * up to the number of pixels necessary to complete the row and returns Some() * if we either finished the entire surface or the lambda returned a * WriteState indicating that we should return to the caller. If the row was * successfully written without either of those things happening, it returns * Nothing(), allowing WritePixelBlocks() to iterate to fill as many rows as * possible.
*/ template <typename PixelType, typename Func>
Maybe<WriteState> DoWritePixelBlockToRow(Func aFunc) {
MOZ_ASSERT(mPixelSize == 1 || mPixelSize == 4);
MOZ_ASSERT_IF(mPixelSize == 1, sizeof(PixelType) == sizeof(uint8_t));
MOZ_ASSERT_IF(mPixelSize == 4, sizeof(PixelType) == sizeof(uint32_t));
if (IsSurfaceFinished()) { return Some(WriteState::FINISHED); // We're already done.
}
MOZ_ASSERT(written >= 0 && written < remainder);
MOZ_ASSERT(result.isSome());
mCol += written; if (*result == WriteState::FINISHED) {
ZeroOutRestOfSurface<PixelType>();
}
return result;
}
/** * An internal method used to implement both WritePixels() and * WritePixelsToRow(). Those methods differ only in their behavior after a row * is successfully written - WritePixels() continues to write another row, * while WritePixelsToRow() returns to the caller. This method writes a single * row and returns Some() if we either finished the entire surface or the * lambda returned a WriteState indicating that we should return to the * caller. If the row was successfully written without either of those things * happening, it returns Nothing(), allowing WritePixels() and * WritePixelsToRow() to implement their respective behaviors.
*/ template <typename PixelType, typename Func>
Maybe<WriteState> DoWritePixelsToRow(Func aFunc) {
MOZ_ASSERT(mPixelSize == 1 || mPixelSize == 4);
MOZ_ASSERT_IF(mPixelSize == 1, sizeof(PixelType) == sizeof(uint8_t));
MOZ_ASSERT_IF(mPixelSize == 4, sizeof(PixelType) == sizeof(uint32_t));
if (IsSurfaceFinished()) { return Some(WriteState::FINISHED); // We're already done.
}
for (; mCol < mInputSize.width; ++mCol) {
NextPixel<PixelType> result = aFunc(); if (result.template is<PixelType>()) {
rowPtr[mCol] = result.template as<PixelType>(); continue;
}
switch (result.template as<WriteState>()) { case WriteState::NEED_MORE_DATA: return Some(WriteState::NEED_MORE_DATA);
case WriteState::FINISHED:
ZeroOutRestOfSurface<PixelType>(); return Some(WriteState::FINISHED);
case WriteState::FAILURE: // Note that we don't need to record this anywhere, because this // indicates an error in aFunc, and there's nothing wrong with our // machinery. The caller can recover as needed and continue writing to // the row. return Some(WriteState::FAILURE);
}
}
gfx::IntSize mInputSize; /// The size of the input this filter expects.
uint8_t* mRowPointer; /// Pointer to the current row or null if finished.
int32_t mCol; /// The current column we're writing to. (0-indexed)
uint8_t mPixelSize; /// How large each pixel in the surface is, in bytes.
};
/** * SurfacePipe is the public API that decoders should use to interact with a * SurfaceFilter pipeline.
*/ class SurfacePipe { public:
SurfacePipe() {}
/// Begins a new pass, seeking to the first row of the surface. void ResetToFirstRow() {
MOZ_ASSERT(mHead, "Use before configured!");
mHead->ResetToFirstRow();
}
/** * Write pixels to the surface one at a time by repeatedly calling a lambda * that yields pixels. WritePixels() is completely memory safe. * * @see SurfaceFilter::WritePixels() for the canonical documentation.
*/ template <typename PixelType, typename Func>
WriteState WritePixels(Func aFunc) {
MOZ_ASSERT(mHead, "Use before configured!"); return mHead->WritePixels<PixelType>(std::forward<Func>(aFunc));
}
/** * A variant of WritePixels() that writes up to a single row of pixels to the * surface in blocks by repeatedly calling a lambda that yields up to the * requested number of pixels. * * @see SurfaceFilter::WritePixelBlocks() for the canonical documentation.
*/ template <typename PixelType, typename Func>
WriteState WritePixelBlocks(Func aFunc) {
MOZ_ASSERT(mHead, "Use before configured!"); return mHead->WritePixelBlocks<PixelType>(std::forward<Func>(aFunc));
}
/** * A variant of WritePixels() that writes a single row of pixels to the * surface one at a time by repeatedly calling a lambda that yields pixels. * WritePixelsToRow() is completely memory safe. * * @see SurfaceFilter::WritePixelsToRow() for the canonical documentation.
*/ template <typename PixelType, typename Func>
WriteState WritePixelsToRow(Func aFunc) {
MOZ_ASSERT(mHead, "Use before configured!"); return mHead->WritePixelsToRow<PixelType>(std::forward<Func>(aFunc));
}
/** * Write a row to the surface by copying from a buffer. This is bounds checked * and memory safe with respect to the surface, but care must still be taken * by the caller not to overread the source buffer. This variant of * WriteBuffer() requires a source buffer which contains |mInputSize.width| * pixels. * * @see SurfaceFilter::WriteBuffer() for the canonical documentation.
*/ template <typename PixelType>
WriteState WriteBuffer(const PixelType* aSource) {
MOZ_ASSERT(mHead, "Use before configured!"); return mHead->WriteBuffer<PixelType>(aSource);
}
/** * Write a row to the surface by copying from a buffer. This is bounds checked * and memory safe with respect to the surface, but care must still be taken * by the caller not to overread the source buffer. This variant of * WriteBuffer() reads at most @aLength pixels from the buffer and writes them * to the row starting at @aStartColumn. Any pixels in columns before * @aStartColumn or after the pixels copied from the buffer are cleared. * * @see SurfaceFilter::WriteBuffer() for the canonical documentation.
*/ template <typename PixelType>
WriteState WriteBuffer(const PixelType* aSource, const size_t aStartColumn, const size_t aLength) {
MOZ_ASSERT(mHead, "Use before configured!"); return mHead->WriteBuffer<PixelType>(aSource, aStartColumn, aLength);
}
/** * Write an empty row to the surface. If some pixels have already been written * to this row, they'll be discarded. * * @see SurfaceFilter::WriteEmptyRow() for the canonical documentation.
*/
WriteState WriteEmptyRow() {
MOZ_ASSERT(mHead, "Use before configured!"); return mHead->WriteEmptyRow();
}
/// @return true if we've finished writing to the surface. bool IsSurfaceFinished() const { return mHead->IsSurfaceFinished(); }
/// @see SurfaceFilter::TakeInvalidRect() for the canonical documentation.
Maybe<SurfaceInvalidRect> TakeInvalidRect() const {
MOZ_ASSERT(mHead, "Use before configured!"); return mHead->TakeInvalidRect();
}
OrientedIntRect
mInvalidRect; /// The region of the surface that has been written /// to since the last call to TakeInvalidRect().
uint8_t* mImageData; /// A pointer to the beginning of the surface data.
uint32_t mImageDataLength; /// The length of the surface data.
uint32_t mRow; /// The row to which we're writing. (0-indexed) bool mFlipVertically; /// If true, write the rows from top to bottom.
};
class SurfaceSink;
/// A configuration struct for SurfaceSink. struct SurfaceConfig { using Filter = SurfaceSink;
Decoder* mDecoder; /// Which Decoder to use to allocate the surface.
gfx::IntSize mOutputSize; /// The size of the surface.
gfx::SurfaceFormat mFormat; /// The surface format (BGRA or BGRX). bool mFlipVertically; /// If true, write the rows from bottom to top.
Maybe<AnimationParams> mAnimParams; /// Given for animated images.
};
/** * A sink for surfaces. It handles the allocation of the surface and protects * against buffer overflow. This sink should be used for most images. * * Sinks must always be at the end of the SurfaceFilter chain.
*/ class SurfaceSink final : public AbstractSurfaceSink { public:
nsresult Configure(const SurfaceConfig& aConfig);
/// A configuration struct for ReorientSurfaceSink. struct ReorientSurfaceConfig { using Filter = ReorientSurfaceSink;
Decoder* mDecoder; /// Which Decoder to use to allocate the surface.
OrientedIntSize mOutputSize; /// The size of the surface.
gfx::SurfaceFormat mFormat; /// The surface format (BGRA or BGRX).
Orientation mOrientation; /// The desired orientation of the surface data.
};
/** * A sink for surfaces. It handles the allocation of the surface and protects * against buffer overflow. This sink should be used for images which have a * non-identity orientation which we want to apply during decoding. * * Sinks must always be at the end of the SurfaceFilter chain.
*/ class ReorientSurfaceSink final : public AbstractSurfaceSink { public:
nsresult Configure(const ReorientSurfaceConfig& aConfig);
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