/* ATK - Accessibility Toolkit * Copyright 2001 Sun Microsystems Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA.
*/
/** *AtkScrollType: *@ATK_SCROLL_TOP_LEFT: Scroll the object vertically and horizontally to the top *left corner of the window. *@ATK_SCROLL_BOTTOM_RIGHT: Scroll the object vertically and horizontally to the *bottom right corner of the window. *@ATK_SCROLL_TOP_EDGE: Scroll the object vertically to the top edge of the window. *@ATK_SCROLL_BOTTOM_EDGE: Scroll the object vertically to the bottom edge of *the window. *@ATK_SCROLL_LEFT_EDGE: Scroll the object vertically and horizontally to the *left edge of the window. *@ATK_SCROLL_RIGHT_EDGE: Scroll the object vertically and horizontally to the *right edge of the window. *@ATK_SCROLL_ANYWHERE: Scroll the object vertically and horizontally so that *as much as possible of the object becomes visible. The exact placement is *determined by the application. * * Specifies where an object should be placed on the screen when using scroll_to.
**/ typedefenum {
ATK_SCROLL_TOP_LEFT,
ATK_SCROLL_BOTTOM_RIGHT,
ATK_SCROLL_TOP_EDGE,
ATK_SCROLL_BOTTOM_EDGE,
ATK_SCROLL_LEFT_EDGE,
ATK_SCROLL_RIGHT_EDGE,
ATK_SCROLL_ANYWHERE
} AtkScrollType;
/* * The AtkComponent interface should be supported by any object that is * rendered on the screen. The interface provides the standard mechanism * for an assistive technology to determine and set the graphical * representation of an object.
*/
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