/*
* Copyright 2011 The LibYuv Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "libyuv/row.h"
#include <stdio.h>
#ifdef __cplusplus
namespace libyuv {
extern "C" {
#endif
// This module is for GCC Neon
#if !defined (LIBYUV_DISABLE_NEON) && defined (__ARM_NEON__) && \
!defined (__aarch64__)
// Read 8 Y, 4 U and 4 V from 422
#define READYUV422 \
"vld1.8 {d0}, [%0]! \n" \
"vld1.32 {d2[0]}, [%1]! \n" \
"vld1.32 {d2[1]}, [%2]! \n"
// Read 8 Y, 8 U and 8 V from 444
#define READYUV444 \
"vld1.8 {d0}, [%0]! \n" \
"vld1.8 {d2}, [%1]! \n" \
"vld1.8 {d3}, [%2]! \n" \
"vpaddl.u8 q1, q1 \n" \
"vrshrn.u16 d2, q1, #1 \n"
// Read 8 Y, and set 4 U and 4 V to 128
#define READYUV400 \
"vld1.8 {d0}, [%0]! \n" \
"vmov.u8 d2, #128 \n"
// Read 8 Y and 4 UV from NV12
#define READNV12 \
"vld1.8 {d0}, [%0]! \n" \
"vld1.8 {d2}, [%1]! \n" \
"vmov.u8 d3, d2 \n" /* split odd/even uv apart */ \
"vuzp.u8 d2, d3 \n" \
"vtrn.u32 d2, d3 \n"
// Read 8 Y and 4 VU from NV21
#define READNV21 \
"vld1.8 {d0}, [%0]! \n" \
"vld1.8 {d2}, [%1]! \n" \
"vmov.u8 d3, d2 \n" /* split odd/even uv apart */ \
"vuzp.u8 d3, d2 \n" \
"vtrn.u32 d2, d3 \n"
// Read 8 YUY2
#define READYUY2 \
"vld2.8 {d0, d2}, [%0]! \n" \
"vmov.u8 d3, d2 \n" \
"vuzp.u8 d2, d3 \n" \
"vtrn.u32 d2, d3 \n"
// Read 8 UYVY
#define READUYVY \
"vld2.8 {d2, d3}, [%0]! \n" \
"vmov.u8 d0, d3 \n" \
"vmov.u8 d3, d2 \n" \
"vuzp.u8 d2, d3 \n" \
"vtrn.u32 d2, d3 \n"
#define YUVTORGB_SETUP \
"vld1.8 {d24}, [%[kUVToRB]] \n" \
"vld1.8 {d25}, [%[kUVToG]] \n" \
"vld1.16 {d26[], d27[]}, [%[kUVBiasBGR]]! \n" \
"vld1.16 {d8[], d9[]}, [%[kUVBiasBGR]]! \n" \
"vld1.16 {d28[], d29[]}, [%[kUVBiasBGR]] \n" \
"vld1.32 {d30[], d31[]}, [%[kYToRgb]] \n"
#define YUVTORGB \
"vmull.u8 q8, d2, d24 \n" /* u/v B/R component */ \
"vmull.u8 q9, d2, d25 \n" /* u/v G component */ \
"vmovl.u8 q0, d0 \n" /* Y */ \
"vmovl.s16 q10, d1 \n" \
"vmovl.s16 q0, d0 \n" \
"vmul.s32 q10, q10, q15 \n" \
"vmul.s32 q0, q0, q15 \n" \
"vqshrun.s32 d0, q0, #16 \n" \
"vqshrun.s32 d1, q10, #16 \n" /* Y */ \
"vadd.s16 d18, d19 \n" \
"vshll.u16 q1, d16, #16 \n" /* Replicate u * UB */ \
"vshll.u16 q10, d17, #16 \n" /* Replicate v * VR */ \
"vshll.u16 q3, d18, #16 \n" /* Replicate (v*VG + u*UG)*/ \
"vaddw.u16 q1, q1, d16 \n" \
"vaddw.u16 q10, q10, d17 \n" \
"vaddw.u16 q3, q3, d18 \n" \
"vqadd.s16 q8, q0, q13 \n" /* B */ \
"vqadd.s16 q9, q0, q14 \n" /* R */ \
"vqadd.s16 q0, q0, q4 \n" /* G */ \
"vqadd.s16 q8, q8, q1 \n" /* B */ \
"vqadd.s16 q9, q9, q10 \n" /* R */ \
"vqsub.s16 q0, q0, q3 \n" /* G */ \
"vqshrun.s16 d20, q8, #6 \n" /* B */ \
"vqshrun.s16 d22, q9, #6 \n" /* R */ \
"vqshrun.s16 d21, q0, #6 \n" /* G */
void I444ToARGBRow_NEON(const uint8_t* src_y,
const uint8_t* src_u,
const uint8_t* src_v,
uint8_t* dst_argb,
const struct YuvConstants* yuvconstants,
int width) {
asm volatile (
YUVTORGB_SETUP
"vmov.u8 d23, #255 \n"
"1: \n" READYUV444 YUVTORGB
"subs %4, %4, #8 \n"
"vst4.8 {d20, d21, d22, d23}, [%3]! \n"
"bgt 1b \n"
: "+r" (src_y), // %0
"+r" (src_u), // %1
"+r" (src_v), // %2
"+r" (dst_argb), // %3
"+r" (width) // %4
: [kUVToRB] "r" (&yuvconstants->kUVToRB),
[kUVToG] "r" (&yuvconstants->kUVToG),
[kUVBiasBGR] "r" (&yuvconstants->kUVBiasBGR),
[kYToRgb] "r" (&yuvconstants->kYToRgb)
: "cc" , "memory" , "q0" , "q1" , "q2" , "q3" , "q4" , "q8" , "q9" , "q10" , "q11" ,
"q12" , "q13" , "q14" , "q15" );
}
void I422ToARGBRow_NEON(const uint8_t* src_y,
const uint8_t* src_u,
const uint8_t* src_v,
uint8_t* dst_argb,
const struct YuvConstants* yuvconstants,
int width) {
asm volatile (
YUVTORGB_SETUP
"vmov.u8 d23, #255 \n"
"1: \n" READYUV422 YUVTORGB
"subs %4, %4, #8 \n"
"vst4.8 {d20, d21, d22, d23}, [%3]! \n"
"bgt 1b \n"
: "+r" (src_y), // %0
"+r" (src_u), // %1
"+r" (src_v), // %2
"+r" (dst_argb), // %3
"+r" (width) // %4
: [kUVToRB] "r" (&yuvconstants->kUVToRB),
[kUVToG] "r" (&yuvconstants->kUVToG),
[kUVBiasBGR] "r" (&yuvconstants->kUVBiasBGR),
[kYToRgb] "r" (&yuvconstants->kYToRgb)
: "cc" , "memory" , "q0" , "q1" , "q2" , "q3" , "q4" , "q8" , "q9" , "q10" , "q11" ,
"q12" , "q13" , "q14" , "q15" );
}
void I422AlphaToARGBRow_NEON(const uint8_t* src_y,
const uint8_t* src_u,
const uint8_t* src_v,
const uint8_t* src_a,
uint8_t* dst_argb,
const struct YuvConstants* yuvconstants,
int width) {
asm volatile (
YUVTORGB_SETUP
"1: \n" READYUV422 YUVTORGB
"subs %5, %5, #8 \n"
"vld1.8 {d23}, [%3]! \n"
"vst4.8 {d20, d21, d22, d23}, [%4]! \n"
"bgt 1b \n"
: "+r" (src_y), // %0
"+r" (src_u), // %1
"+r" (src_v), // %2
"+r" (src_a), // %3
"+r" (dst_argb), // %4
"+r" (width) // %5
: [kUVToRB] "r" (&yuvconstants->kUVToRB),
[kUVToG] "r" (&yuvconstants->kUVToG),
[kUVBiasBGR] "r" (&yuvconstants->kUVBiasBGR),
[kYToRgb] "r" (&yuvconstants->kYToRgb)
: "cc" , "memory" , "q0" , "q1" , "q2" , "q3" , "q4" , "q8" , "q9" , "q10" , "q11" ,
"q12" , "q13" , "q14" , "q15" );
}
void I422ToRGBARow_NEON(const uint8_t* src_y,
const uint8_t* src_u,
const uint8_t* src_v,
uint8_t* dst_rgba,
const struct YuvConstants* yuvconstants,
int width) {
asm volatile (
YUVTORGB_SETUP
"1: \n" READYUV422 YUVTORGB
"subs %4, %4, #8 \n"
"vmov.u8 d19, #255 \n" // YUVTORGB modified d19
"vst4.8 {d19, d20, d21, d22}, [%3]! \n"
"bgt 1b \n"
: "+r" (src_y), // %0
"+r" (src_u), // %1
"+r" (src_v), // %2
"+r" (dst_rgba), // %3
"+r" (width) // %4
: [kUVToRB] "r" (&yuvconstants->kUVToRB),
[kUVToG] "r" (&yuvconstants->kUVToG),
[kUVBiasBGR] "r" (&yuvconstants->kUVBiasBGR),
[kYToRgb] "r" (&yuvconstants->kYToRgb)
: "cc" , "memory" , "q0" , "q1" , "q2" , "q3" , "q4" , "q8" , "q9" , "q10" , "q11" ,
"q12" , "q13" , "q14" , "q15" );
}
void I422ToRGB24Row_NEON(const uint8_t* src_y,
const uint8_t* src_u,
const uint8_t* src_v,
uint8_t* dst_rgb24,
const struct YuvConstants* yuvconstants,
int width) {
asm volatile (
YUVTORGB_SETUP
"1: \n" READYUV422 YUVTORGB
"subs %4, %4, #8 \n"
"vst3.8 {d20, d21, d22}, [%3]! \n"
"bgt 1b \n"
: "+r" (src_y), // %0
"+r" (src_u), // %1
"+r" (src_v), // %2
"+r" (dst_rgb24), // %3
"+r" (width) // %4
: [kUVToRB] "r" (&yuvconstants->kUVToRB),
[kUVToG] "r" (&yuvconstants->kUVToG),
[kUVBiasBGR] "r" (&yuvconstants->kUVBiasBGR),
[kYToRgb] "r" (&yuvconstants->kYToRgb)
: "cc" , "memory" , "q0" , "q1" , "q2" , "q3" , "q4" , "q8" , "q9" , "q10" , "q11" ,
"q12" , "q13" , "q14" , "q15" );
}
#define ARGBTORGB565 \
"vshll.u8 q0, d22, #8 \n" /* R */ \
"vshll.u8 q8, d21, #8 \n" /* G */ \
"vshll.u8 q9, d20, #8 \n" /* B */ \
"vsri.16 q0, q8, #5 \n" /* RG */ \
"vsri.16 q0, q9, #11 \n" /* RGB */
void I422ToRGB565Row_NEON(const uint8_t* src_y,
const uint8_t* src_u,
const uint8_t* src_v,
uint8_t* dst_rgb565,
const struct YuvConstants* yuvconstants,
int width) {
asm volatile (
YUVTORGB_SETUP
"1: \n" READYUV422 YUVTORGB
"subs %4, %4, #8 \n" ARGBTORGB565
"vst1.8 {q0}, [%3]! \n" // store 8 pixels RGB565.
"bgt 1b \n"
: "+r" (src_y), // %0
"+r" (src_u), // %1
"+r" (src_v), // %2
"+r" (dst_rgb565), // %3
"+r" (width) // %4
: [kUVToRB] "r" (&yuvconstants->kUVToRB),
[kUVToG] "r" (&yuvconstants->kUVToG),
[kUVBiasBGR] "r" (&yuvconstants->kUVBiasBGR),
[kYToRgb] "r" (&yuvconstants->kYToRgb)
: "cc" , "memory" , "q0" , "q1" , "q2" , "q3" , "q4" , "q8" , "q9" , "q10" , "q11" ,
"q12" , "q13" , "q14" , "q15" );
}
#define ARGBTOARGB1555 \
"vshll.u8 q0, d23, #8 \n" /* A */ \
"vshll.u8 q8, d22, #8 \n" /* R */ \
"vshll.u8 q9, d21, #8 \n" /* G */ \
"vshll.u8 q10, d20, #8 \n" /* B */ \
"vsri.16 q0, q8, #1 \n" /* AR */ \
"vsri.16 q0, q9, #6 \n" /* ARG */ \
"vsri.16 q0, q10, #11 \n" /* ARGB */
void I422ToARGB1555Row_NEON(const uint8_t* src_y,
const uint8_t* src_u,
const uint8_t* src_v,
uint8_t* dst_argb1555,
const struct YuvConstants* yuvconstants,
int width) {
asm volatile (
YUVTORGB_SETUP
"1: \n" READYUV422 YUVTORGB
"subs %4, %4, #8 \n"
"vmov.u8 d23, #255 \n" ARGBTOARGB1555
"vst1.8 {q0}, [%3]! \n" // store 8 pixels
"bgt 1b \n"
: "+r" (src_y), // %0
"+r" (src_u), // %1
"+r" (src_v), // %2
"+r" (dst_argb1555), // %3
"+r" (width) // %4
: [kUVToRB] "r" (&yuvconstants->kUVToRB),
[kUVToG] "r" (&yuvconstants->kUVToG),
[kUVBiasBGR] "r" (&yuvconstants->kUVBiasBGR),
[kYToRgb] "r" (&yuvconstants->kYToRgb)
: "cc" , "memory" , "q0" , "q1" , "q2" , "q3" , "q4" , "q8" , "q9" , "q10" , "q11" ,
"q12" , "q13" , "q14" , "q15" );
}
#define ARGBTOARGB4444 \
"vshr.u8 d20, d20, #4 \n" /* B */ \
"vbic.32 d21, d21, d4 \n" /* G */ \
"vshr.u8 d22, d22, #4 \n" /* R */ \
"vbic.32 d23, d23, d4 \n" /* A */ \
"vorr d0, d20, d21 \n" /* BG */ \
"vorr d1, d22, d23 \n" /* RA */ \
"vzip.u8 d0, d1 \n" /* BGRA */
void I422ToARGB4444Row_NEON(const uint8_t* src_y,
const uint8_t* src_u,
const uint8_t* src_v,
uint8_t* dst_argb4444,
const struct YuvConstants* yuvconstants,
int width) {
asm volatile (
YUVTORGB_SETUP
"vmov.u8 d4, #0x0f \n" // vbic bits to clear
"1: \n"
READYUV422 YUVTORGB
"subs %4, %4, #8 \n"
"vmov.u8 d23, #255 \n" ARGBTOARGB4444
"vst1.8 {q0}, [%3]! \n" // store 8 pixels
"bgt 1b \n"
: "+r" (src_y), // %0
"+r" (src_u), // %1
"+r" (src_v), // %2
"+r" (dst_argb4444), // %3
"+r" (width) // %4
: [kUVToRB] "r" (&yuvconstants->kUVToRB),
[kUVToG] "r" (&yuvconstants->kUVToG),
[kUVBiasBGR] "r" (&yuvconstants->kUVBiasBGR),
[kYToRgb] "r" (&yuvconstants->kYToRgb)
: "cc" , "memory" , "q0" , "q1" , "q2" , "q3" , "q4" , "q8" , "q9" , "q10" , "q11" ,
"q12" , "q13" , "q14" , "q15" );
}
void I400ToARGBRow_NEON(const uint8_t* src_y,
uint8_t* dst_argb,
const struct YuvConstants* yuvconstants,
int width) {
asm volatile (
YUVTORGB_SETUP
"vmov.u8 d23, #255 \n"
"1: \n" READYUV400 YUVTORGB
"subs %2, %2, #8 \n"
"vst4.8 {d20, d21, d22, d23}, [%1]! \n"
"bgt 1b \n"
: "+r" (src_y), // %0
"+r" (dst_argb), // %1
"+r" (width) // %2
: [kUVToRB] "r" (&yuvconstants->kUVToRB),
[kUVToG] "r" (&yuvconstants->kUVToG),
[kUVBiasBGR] "r" (&yuvconstants->kUVBiasBGR),
[kYToRgb] "r" (&yuvconstants->kYToRgb)
: "cc" , "memory" , "q0" , "q1" , "q2" , "q3" , "q4" , "q8" , "q9" , "q10" , "q11" ,
"q12" , "q13" , "q14" , "q15" );
}
void J400ToARGBRow_NEON(const uint8_t* src_y, uint8_t* dst_argb, int width) {
asm volatile (
"vmov.u8 d23, #255 \n"
"1: \n"
"vld1.8 {d20}, [%0]! \n"
"vmov d21, d20 \n"
"vmov d22, d20 \n"
"subs %2, %2, #8 \n"
"vst4.8 {d20, d21, d22, d23}, [%1]! \n"
"bgt 1b \n"
: "+r" (src_y), // %0
"+r" (dst_argb), // %1
"+r" (width) // %2
:
: "cc" , "memory" , "d20" , "d21" , "d22" , "d23" );
}
void NV12ToARGBRow_NEON(const uint8_t* src_y,
const uint8_t* src_uv,
uint8_t* dst_argb,
const struct YuvConstants* yuvconstants,
int width) {
asm volatile (YUVTORGB_SETUP
"vmov.u8 d23, #255 \n"
"1: \n" READNV12 YUVTORGB
"subs %3, %3, #8 \n"
"vst4.8 {d20, d21, d22, d23}, [%2]! \n"
"bgt 1b \n"
: "+r" (src_y), // %0
"+r" (src_uv), // %1
"+r" (dst_argb), // %2
"+r" (width) // %3
: [kUVToRB] "r" (&yuvconstants->kUVToRB),
[kUVToG] "r" (&yuvconstants->kUVToG),
[kUVBiasBGR] "r" (&yuvconstants->kUVBiasBGR),
[kYToRgb] "r" (&yuvconstants->kYToRgb)
: "cc" , "memory" , "q0" , "q1" , "q2" , "q3" , "q4" , "q8" , "q9" ,
"q10" , "q11" , "q12" , "q13" , "q14" , "q15" );
}
void NV21ToARGBRow_NEON(const uint8_t* src_y,
const uint8_t* src_vu,
uint8_t* dst_argb,
const struct YuvConstants* yuvconstants,
int width) {
asm volatile (YUVTORGB_SETUP
"vmov.u8 d23, #255 \n"
"1: \n" READNV21 YUVTORGB
"subs %3, %3, #8 \n"
"vst4.8 {d20, d21, d22, d23}, [%2]! \n"
"bgt 1b \n"
: "+r" (src_y), // %0
"+r" (src_vu), // %1
"+r" (dst_argb), // %2
"+r" (width) // %3
: [kUVToRB] "r" (&yuvconstants->kUVToRB),
[kUVToG] "r" (&yuvconstants->kUVToG),
[kUVBiasBGR] "r" (&yuvconstants->kUVBiasBGR),
[kYToRgb] "r" (&yuvconstants->kYToRgb)
: "cc" , "memory" , "q0" , "q1" , "q2" , "q3" , "q4" , "q8" , "q9" ,
"q10" , "q11" , "q12" , "q13" , "q14" , "q15" );
}
void NV12ToRGB24Row_NEON(const uint8_t* src_y,
const uint8_t* src_uv,
uint8_t* dst_rgb24,
const struct YuvConstants* yuvconstants,
int width) {
asm volatile (
YUVTORGB_SETUP
"1: \n"
READNV12 YUVTORGB
"subs %3, %3, #8 \n"
"vst3.8 {d20, d21, d22}, [%2]! \n"
"bgt 1b \n"
: "+r" (src_y), // %0
"+r" (src_uv), // %1
"+r" (dst_rgb24), // %2
"+r" (width) // %3
: [kUVToRB] "r" (&yuvconstants->kUVToRB),
[kUVToG] "r" (&yuvconstants->kUVToG),
[kUVBiasBGR] "r" (&yuvconstants->kUVBiasBGR),
[kYToRgb] "r" (&yuvconstants->kYToRgb)
: "cc" , "memory" , "q0" , "q1" , "q2" , "q3" , "q4" , "q8" , "q9" , "q10" , "q11" ,
"q12" , "q13" , "q14" , "q15" );
}
void NV21ToRGB24Row_NEON(const uint8_t* src_y,
const uint8_t* src_vu,
uint8_t* dst_rgb24,
const struct YuvConstants* yuvconstants,
int width) {
asm volatile (
YUVTORGB_SETUP
"1: \n"
READNV21 YUVTORGB
"subs %3, %3, #8 \n"
"vst3.8 {d20, d21, d22}, [%2]! \n"
"bgt 1b \n"
: "+r" (src_y), // %0
"+r" (src_vu), // %1
"+r" (dst_rgb24), // %2
"+r" (width) // %3
: [kUVToRB] "r" (&yuvconstants->kUVToRB),
[kUVToG] "r" (&yuvconstants->kUVToG),
[kUVBiasBGR] "r" (&yuvconstants->kUVBiasBGR),
[kYToRgb] "r" (&yuvconstants->kYToRgb)
: "cc" , "memory" , "q0" , "q1" , "q2" , "q3" , "q4" , "q8" , "q9" , "q10" , "q11" ,
"q12" , "q13" , "q14" , "q15" );
}
void NV12ToRGB565Row_NEON(const uint8_t* src_y,
const uint8_t* src_uv,
uint8_t* dst_rgb565,
const struct YuvConstants* yuvconstants,
int width) {
asm volatile (
YUVTORGB_SETUP
"1: \n" READNV12 YUVTORGB
"subs %3, %3, #8 \n" ARGBTORGB565
"vst1.8 {q0}, [%2]! \n" // store 8 pixels RGB565.
"bgt 1b \n"
: "+r" (src_y), // %0
"+r" (src_uv), // %1
"+r" (dst_rgb565), // %2
"+r" (width) // %3
: [kUVToRB] "r" (&yuvconstants->kUVToRB),
[kUVToG] "r" (&yuvconstants->kUVToG),
[kUVBiasBGR] "r" (&yuvconstants->kUVBiasBGR),
[kYToRgb] "r" (&yuvconstants->kYToRgb)
: "cc" , "memory" , "q0" , "q1" , "q2" , "q3" , "q4" , "q8" , "q9" , "q10" , "q11" ,
"q12" , "q13" , "q14" , "q15" );
}
void YUY2ToARGBRow_NEON(const uint8_t* src_yuy2,
uint8_t* dst_argb,
const struct YuvConstants* yuvconstants,
int width) {
asm volatile (YUVTORGB_SETUP
"vmov.u8 d23, #255 \n"
"1: \n" READYUY2 YUVTORGB
"subs %2, %2, #8 \n"
"vst4.8 {d20, d21, d22, d23}, [%1]! \n"
"bgt 1b \n"
: "+r" (src_yuy2), // %0
"+r" (dst_argb), // %1
"+r" (width) // %2
: [kUVToRB] "r" (&yuvconstants->kUVToRB),
[kUVToG] "r" (&yuvconstants->kUVToG),
[kUVBiasBGR] "r" (&yuvconstants->kUVBiasBGR),
[kYToRgb] "r" (&yuvconstants->kYToRgb)
: "cc" , "memory" , "q0" , "q1" , "q2" , "q3" , "q4" , "q8" , "q9" ,
"q10" , "q11" , "q12" , "q13" , "q14" , "q15" );
}
void UYVYToARGBRow_NEON(const uint8_t* src_uyvy,
uint8_t* dst_argb,
const struct YuvConstants* yuvconstants,
int width) {
asm volatile (YUVTORGB_SETUP
"vmov.u8 d23, #255 \n"
"1: \n" READUYVY YUVTORGB
"subs %2, %2, #8 \n"
"vst4.8 {d20, d21, d22, d23}, [%1]! \n"
"bgt 1b \n"
: "+r" (src_uyvy), // %0
"+r" (dst_argb), // %1
"+r" (width) // %2
: [kUVToRB] "r" (&yuvconstants->kUVToRB),
[kUVToG] "r" (&yuvconstants->kUVToG),
[kUVBiasBGR] "r" (&yuvconstants->kUVBiasBGR),
[kYToRgb] "r" (&yuvconstants->kYToRgb)
: "cc" , "memory" , "q0" , "q1" , "q2" , "q3" , "q4" , "q8" , "q9" ,
"q10" , "q11" , "q12" , "q13" , "q14" , "q15" );
}
// Reads 16 pairs of UV and write even values to dst_u and odd to dst_v.
void SplitUVRow_NEON(const uint8_t* src_uv,
uint8_t* dst_u,
uint8_t* dst_v,
int width) {
asm volatile (
"1: \n"
"vld2.8 {q0, q1}, [%0]! \n" // load 16 pairs of UV
"subs %3, %3, #16 \n" // 16 processed per loop
"vst1.8 {q0}, [%1]! \n" // store U
"vst1.8 {q1}, [%2]! \n" // store V
"bgt 1b \n"
: "+r" (src_uv), // %0
"+r" (dst_u), // %1
"+r" (dst_v), // %2
"+r" (width) // %3 // Output registers
: // Input registers
: "cc" , "memory" , "q0" , "q1" // Clobber List
);
}
// Reads 16 U's and V's and writes out 16 pairs of UV.
void MergeUVRow_NEON(const uint8_t* src_u,
const uint8_t* src_v,
uint8_t* dst_uv,
int width) {
asm volatile (
"1: \n"
"vld1.8 {q0}, [%0]! \n" // load U
"vld1.8 {q1}, [%1]! \n" // load V
"subs %3, %3, #16 \n" // 16 processed per loop
"vst2.8 {q0, q1}, [%2]! \n" // store 16 pairs of UV
"bgt 1b \n"
: "+r" (src_u), // %0
"+r" (src_v), // %1
"+r" (dst_uv), // %2
"+r" (width) // %3 // Output registers
: // Input registers
: "cc" , "memory" , "q0" , "q1" // Clobber List
);
}
// Reads 16 packed RGB and write to planar dst_r, dst_g, dst_b.
void SplitRGBRow_NEON(const uint8_t* src_rgb,
uint8_t* dst_r,
uint8_t* dst_g,
uint8_t* dst_b,
int width) {
asm volatile (
"1: \n"
"vld3.8 {d0, d2, d4}, [%0]! \n" // load 8 RGB
"vld3.8 {d1, d3, d5}, [%0]! \n" // next 8 RGB
"subs %4, %4, #16 \n" // 16 processed per loop
"vst1.8 {q0}, [%1]! \n" // store R
"vst1.8 {q1}, [%2]! \n" // store G
"vst1.8 {q2}, [%3]! \n" // store B
"bgt 1b \n"
: "+r" (src_rgb), // %0
"+r" (dst_r), // %1
"+r" (dst_g), // %2
"+r" (dst_b), // %3
"+r" (width) // %4
: // Input registers
: "cc" , "memory" , "d0" , "d1" , "d2" // Clobber List
);
}
// Reads 16 planar R's, G's and B's and writes out 16 packed RGB at a time
void MergeRGBRow_NEON(const uint8_t* src_r,
const uint8_t* src_g,
const uint8_t* src_b,
uint8_t* dst_rgb,
int width) {
asm volatile (
"1: \n"
"vld1.8 {q0}, [%0]! \n" // load R
"vld1.8 {q1}, [%1]! \n" // load G
"vld1.8 {q2}, [%2]! \n" // load B
"subs %4, %4, #16 \n" // 16 processed per loop
"vst3.8 {d0, d2, d4}, [%3]! \n" // store 8 RGB
"vst3.8 {d1, d3, d5}, [%3]! \n" // next 8 RGB
"bgt 1b \n"
: "+r" (src_r), // %0
"+r" (src_g), // %1
"+r" (src_b), // %2
"+r" (dst_rgb), // %3
"+r" (width) // %4
: // Input registers
: "cc" , "memory" , "q0" , "q1" , "q2" // Clobber List
);
}
// Copy multiple of 32. vld4.8 allow unaligned and is fastest on a15.
void CopyRow_NEON(const uint8_t* src, uint8_t* dst, int width) {
asm volatile (
"1: \n"
"vld1.8 {d0, d1, d2, d3}, [%0]! \n" // load 32
"subs %2, %2, #32 \n" // 32 processed per loop
"vst1.8 {d0, d1, d2, d3}, [%1]! \n" // store 32
"bgt 1b \n"
: "+r" (src), // %0
"+r" (dst), // %1
"+r" (width) // %2 // Output registers
: // Input registers
: "cc" , "memory" , "q0" , "q1" // Clobber List
);
}
// SetRow writes 'width' bytes using an 8 bit value repeated.
void SetRow_NEON(uint8_t* dst, uint8_t v8, int width) {
asm volatile (
"vdup.8 q0, %2 \n" // duplicate 16 bytes
"1: \n"
"subs %1, %1, #16 \n" // 16 bytes per loop
"vst1.8 {q0}, [%0]! \n" // store
"bgt 1b \n"
: "+r" (dst), // %0
"+r" (width) // %1
: "r" (v8) // %2
: "cc" , "memory" , "q0" );
}
// ARGBSetRow writes 'width' pixels using an 32 bit value repeated.
void ARGBSetRow_NEON(uint8_t* dst, uint32_t v32, int width) {
asm volatile (
"vdup.u32 q0, %2 \n" // duplicate 4 ints
"1: \n"
"subs %1, %1, #4 \n" // 4 pixels per loop
"vst1.8 {q0}, [%0]! \n" // store
"bgt 1b \n"
: "+r" (dst), // %0
"+r" (width) // %1
: "r" (v32) // %2
: "cc" , "memory" , "q0" );
}
void MirrorRow_NEON(const uint8_t* src, uint8_t* dst, int width) {
asm volatile (
// Start at end of source row.
"add %0, %0, %2 \n"
"sub %0, %0, #32 \n" // 32 bytes per loop
"1: \n"
"vld1.8 {q1, q2}, [%0], %3 \n" // src -= 32
"subs %2, #32 \n" // 32 pixels per loop.
"vrev64.8 q0, q2 \n"
"vrev64.8 q1, q1 \n"
"vswp d0, d1 \n"
"vswp d2, d3 \n"
"vst1.8 {q0, q1}, [%1]! \n" // dst += 32
"bgt 1b \n"
: "+r" (src), // %0
"+r" (dst), // %1
"+r" (width) // %2
: "r" (-32) // %3
: "cc" , "memory" , "q0" , "q1" , "q2" );
}
void MirrorUVRow_NEON(const uint8_t* src_uv, uint8_t* dst_uv, int width) {
asm volatile (
// Start at end of source row.
"mov r12, #-16 \n"
"add %0, %0, %2, lsl #1 \n"
"sub %0, #16 \n"
"1: \n"
"vld2.8 {d0, d1}, [%0], r12 \n" // src -= 16
"subs %2, #8 \n" // 8 pixels per loop.
"vrev64.8 q0, q0 \n"
"vst2.8 {d0, d1}, [%1]! \n" // dst += 16
"bgt 1b \n"
: "+r" (src_uv), // %0
"+r" (dst_uv), // %1
"+r" (width) // %2
:
: "cc" , "memory" , "r12" , "q0" );
}
void MirrorSplitUVRow_NEON(const uint8_t* src_uv,
uint8_t* dst_u,
uint8_t* dst_v,
int width) {
asm volatile (
// Start at end of source row.
"mov r12, #-16 \n"
"add %0, %0, %3, lsl #1 \n"
"sub %0, #16 \n"
"1: \n"
"vld2.8 {d0, d1}, [%0], r12 \n" // src -= 16
"subs %3, #8 \n" // 8 pixels per loop.
"vrev64.8 q0, q0 \n"
"vst1.8 {d0}, [%1]! \n" // dst += 8
"vst1.8 {d1}, [%2]! \n"
"bgt 1b \n"
: "+r" (src_uv), // %0
"+r" (dst_u), // %1
"+r" (dst_v), // %2
"+r" (width) // %3
:
: "cc" , "memory" , "r12" , "q0" );
}
void ARGBMirrorRow_NEON(const uint8_t* src_argb, uint8_t* dst_argb, int width) {
asm volatile (
"add %0, %0, %2, lsl #2 \n"
"sub %0, #32 \n"
"1: \n"
"vld4.8 {d0, d1, d2, d3}, [%0], %3 \n" // src -= 32
"subs %2, #8 \n" // 8 pixels per loop.
"vrev64.8 d0, d0 \n"
"vrev64.8 d1, d1 \n"
"vrev64.8 d2, d2 \n"
"vrev64.8 d3, d3 \n"
"vst4.8 {d0, d1, d2, d3}, [%1]! \n" // dst += 32
"bgt 1b \n"
: "+r" (src_argb), // %0
"+r" (dst_argb), // %1
"+r" (width) // %2
: "r" (-32) // %3
: "cc" , "memory" , "d0" , "d1" , "d2" , "d3" );
}
void RGB24MirrorRow_NEON(const uint8_t* src_rgb24,
uint8_t* dst_rgb24,
int width) {
src_rgb24 += width * 3 - 24;
asm volatile (
"1: \n"
"vld3.8 {d0, d1, d2}, [%0], %3 \n" // src -= 24
"subs %2, #8 \n" // 8 pixels per loop.
"vrev64.8 d0, d0 \n"
"vrev64.8 d1, d1 \n"
"vrev64.8 d2, d2 \n"
"vst3.8 {d0, d1, d2}, [%1]! \n" // dst += 24
"bgt 1b \n"
: "+r" (src_rgb24), // %0
"+r" (dst_rgb24), // %1
"+r" (width) // %2
: "r" (-24) // %3
: "cc" , "memory" , "d0" , "d1" , "d2" );
}
void RGB24ToARGBRow_NEON(const uint8_t* src_rgb24,
uint8_t* dst_argb,
int width) {
asm volatile (
"vmov.u8 d4, #255 \n" // Alpha
"1: \n"
"vld3.8 {d1, d2, d3}, [%0]! \n" // load 8 pixels of RGB24.
"subs %2, %2, #8 \n" // 8 processed per loop.
"vst4.8 {d1, d2, d3, d4}, [%1]! \n" // store 8 pixels of ARGB.
"bgt 1b \n"
: "+r" (src_rgb24), // %0
"+r" (dst_argb), // %1
"+r" (width) // %2
:
: "cc" , "memory" , "d1" , "d2" , "d3" , "d4" // Clobber List
);
}
void RAWToARGBRow_NEON(const uint8_t* src_raw, uint8_t* dst_argb, int width) {
asm volatile (
"vmov.u8 d4, #255 \n" // Alpha
"1: \n"
"vld3.8 {d1, d2, d3}, [%0]! \n" // load 8 pixels of RAW.
"subs %2, %2, #8 \n" // 8 processed per loop.
"vswp.u8 d1, d3 \n" // swap R, B
"vst4.8 {d1, d2, d3, d4}, [%1]! \n" // store 8 pixels of ARGB.
"bgt 1b \n"
: "+r" (src_raw), // %0
"+r" (dst_argb), // %1
"+r" (width) // %2
:
: "cc" , "memory" , "d1" , "d2" , "d3" , "d4" // Clobber List
);
}
void RAWToRGBARow_NEON(const uint8_t* src_raw, uint8_t* dst_rgba, int width) {
asm volatile (
"vmov.u8 d0, #255 \n" // Alpha
"1: \n"
"vld3.8 {d1, d2, d3}, [%0]! \n" // load 8 pixels of RAW.
"subs %2, %2, #8 \n" // 8 processed per loop.
"vswp.u8 d1, d3 \n" // swap R, B
"vst4.8 {d0, d1, d2, d3}, [%1]! \n" // store 8 pixels of RGBA.
"bgt 1b \n"
: "+r" (src_raw), // %0
"+r" (dst_rgba), // %1
"+r" (width) // %2
:
: "cc" , "memory" , "d0" , "d1" , "d2" , "d3" // Clobber List
);
}
void RAWToRGB24Row_NEON(const uint8_t* src_raw, uint8_t* dst_rgb24, int width) {
asm volatile (
"1: \n"
"vld3.8 {d1, d2, d3}, [%0]! \n" // load 8 pixels of RAW.
"subs %2, %2, #8 \n" // 8 processed per loop.
"vswp.u8 d1, d3 \n" // swap R, B
"vst3.8 {d1, d2, d3}, [%1]! \n" // store 8 pixels of
// RGB24.
"bgt 1b \n"
: "+r" (src_raw), // %0
"+r" (dst_rgb24), // %1
"+r" (width) // %2
:
: "cc" , "memory" , "d1" , "d2" , "d3" // Clobber List
);
}
#define RGB565TOARGB \
"vshrn.u16 d6, q0, #5 \n" /* G xxGGGGGG */ \
"vuzp.u8 d0, d1 \n" /* d0 xxxBBBBB RRRRRxxx */ \
"vshl.u8 d6, d6, #2 \n" /* G GGGGGG00 upper 6 */ \
"vshr.u8 d1, d1, #3 \n" /* R 000RRRRR lower 5 */ \
"vshl.u8 q0, q0, #3 \n" /* B,R BBBBB000 upper 5 */ \
"vshr.u8 q2, q0, #5 \n" /* B,R 00000BBB lower 3 */ \
"vorr.u8 d0, d0, d4 \n" /* B */ \
"vshr.u8 d4, d6, #6 \n" /* G 000000GG lower 2 */ \
"vorr.u8 d2, d1, d5 \n" /* R */ \
"vorr.u8 d1, d4, d6 \n" /* G */
void RGB565ToARGBRow_NEON(const uint8_t* src_rgb565,
uint8_t* dst_argb,
int width) {
asm volatile (
"vmov.u8 d3, #255 \n" // Alpha
"1: \n"
"vld1.8 {q0}, [%0]! \n" // load 8 RGB565 pixels.
"subs %2, %2, #8 \n" // 8 processed per loop.
RGB565TOARGB
"vst4.8 {d0, d1, d2, d3}, [%1]! \n" // store 8 pixels of ARGB.
"bgt 1b \n"
: "+r" (src_rgb565), // %0
"+r" (dst_argb), // %1
"+r" (width) // %2
:
: "cc" , "memory" , "q0" , "q1" , "q2" , "q3" // Clobber List
);
}
#define ARGB1555TOARGB \
"vshrn.u16 d7, q0, #8 \n" /* A Arrrrrxx */ \
"vshr.u8 d6, d7, #2 \n" /* R xxxRRRRR */ \
"vshrn.u16 d5, q0, #5 \n" /* G xxxGGGGG */ \
"vmovn.u16 d4, q0 \n" /* B xxxBBBBB */ \
"vshr.u8 d7, d7, #7 \n" /* A 0000000A */ \
"vneg.s8 d7, d7 \n" /* A AAAAAAAA upper 8 */ \
"vshl.u8 d6, d6, #3 \n" /* R RRRRR000 upper 5 */ \
"vshr.u8 q1, q3, #5 \n" /* R,A 00000RRR lower 3 */ \
"vshl.u8 q0, q2, #3 \n" /* B,G BBBBB000 upper 5 */ \
"vshr.u8 q2, q0, #5 \n" /* B,G 00000BBB lower 3 */ \
"vorr.u8 q1, q1, q3 \n" /* R,A */ \
"vorr.u8 q0, q0, q2 \n" /* B,G */
// RGB555TOARGB is same as ARGB1555TOARGB but ignores alpha.
#define RGB555TOARGB \
"vshrn.u16 d6, q0, #5 \n" /* G xxxGGGGG */ \
"vuzp.u8 d0, d1 \n" /* d0 xxxBBBBB xRRRRRxx */ \
"vshl.u8 d6, d6, #3 \n" /* G GGGGG000 upper 5 */ \
"vshr.u8 d1, d1, #2 \n" /* R 00xRRRRR lower 5 */ \
"vshl.u8 q0, q0, #3 \n" /* B,R BBBBB000 upper 5 */ \
"vshr.u8 q2, q0, #5 \n" /* B,R 00000BBB lower 3 */ \
"vorr.u8 d0, d0, d4 \n" /* B */ \
"vshr.u8 d4, d6, #5 \n" /* G 00000GGG lower 3 */ \
"vorr.u8 d2, d1, d5 \n" /* R */ \
"vorr.u8 d1, d4, d6 \n" /* G */
void ARGB1555ToARGBRow_NEON(const uint8_t* src_argb1555,
uint8_t* dst_argb,
int width) {
asm volatile (
"vmov.u8 d3, #255 \n" // Alpha
"1: \n"
"vld1.8 {q0}, [%0]! \n" // load 8 ARGB1555 pixels.
"subs %2, %2, #8 \n" // 8 processed per loop.
ARGB1555TOARGB
"vst4.8 {d0, d1, d2, d3}, [%1]! \n" // store 8 pixels of ARGB.
"bgt 1b \n"
: "+r" (src_argb1555), // %0
"+r" (dst_argb), // %1
"+r" (width) // %2
:
: "cc" , "memory" , "q0" , "q1" , "q2" , "q3" // Clobber List
);
}
#define ARGB4444TOARGB \
"vuzp.u8 d0, d1 \n" /* d0 BG, d1 RA */ \
"vshl.u8 q2, q0, #4 \n" /* B,R BBBB0000 */ \
"vshr.u8 q1, q0, #4 \n" /* G,A 0000GGGG */ \
"vshr.u8 q0, q2, #4 \n" /* B,R 0000BBBB */ \
"vorr.u8 q0, q0, q2 \n" /* B,R BBBBBBBB */ \
"vshl.u8 q2, q1, #4 \n" /* G,A GGGG0000 */ \
"vorr.u8 q1, q1, q2 \n" /* G,A GGGGGGGG */ \
"vswp.u8 d1, d2 \n" /* B,R,G,A -> B,G,R,A */
void ARGB4444ToARGBRow_NEON(const uint8_t* src_argb4444,
uint8_t* dst_argb,
int width) {
asm volatile (
"vmov.u8 d3, #255 \n" // Alpha
"1: \n"
"vld1.8 {q0}, [%0]! \n" // load 8 ARGB4444 pixels.
"subs %2, %2, #8 \n" // 8 processed per loop.
ARGB4444TOARGB
"vst4.8 {d0, d1, d2, d3}, [%1]! \n" // store 8 pixels of ARGB.
"bgt 1b \n"
: "+r" (src_argb4444), // %0
"+r" (dst_argb), // %1
"+r" (width) // %2
:
: "cc" , "memory" , "q0" , "q1" , "q2" // Clobber List
);
}
void ARGBToRGB24Row_NEON(const uint8_t* src_argb,
uint8_t* dst_rgb24,
int width) {
asm volatile (
"1: \n"
"vld4.8 {d1, d2, d3, d4}, [%0]! \n" // load 8 pixels of ARGB.
"subs %2, %2, #8 \n" // 8 processed per loop.
"vst3.8 {d1, d2, d3}, [%1]! \n" // store 8 pixels of
// RGB24.
"bgt 1b \n"
: "+r" (src_argb), // %0
"+r" (dst_rgb24), // %1
"+r" (width) // %2
:
: "cc" , "memory" , "d1" , "d2" , "d3" , "d4" // Clobber List
);
}
void ARGBToRAWRow_NEON(const uint8_t* src_argb, uint8_t* dst_raw, int width) {
asm volatile (
"1: \n"
"vld4.8 {d1, d2, d3, d4}, [%0]! \n" // load 8 pixels of ARGB.
"subs %2, %2, #8 \n" // 8 processed per loop.
"vswp.u8 d1, d3 \n" // swap R, B
"vst3.8 {d1, d2, d3}, [%1]! \n" // store 8 pixels of RAW.
"bgt 1b \n"
: "+r" (src_argb), // %0
"+r" (dst_raw), // %1
"+r" (width) // %2
:
: "cc" , "memory" , "d1" , "d2" , "d3" , "d4" // Clobber List
);
}
void YUY2ToYRow_NEON(const uint8_t* src_yuy2, uint8_t* dst_y, int width) {
asm volatile (
"1: \n"
"vld2.8 {q0, q1}, [%0]! \n" // load 16 pixels of YUY2.
"subs %2, %2, #16 \n" // 16 processed per loop.
"vst1.8 {q0}, [%1]! \n" // store 16 pixels of Y.
"bgt 1b \n"
: "+r" (src_yuy2), // %0
"+r" (dst_y), // %1
"+r" (width) // %2
:
: "cc" , "memory" , "q0" , "q1" // Clobber List
);
}
void UYVYToYRow_NEON(const uint8_t* src_uyvy, uint8_t* dst_y, int width) {
asm volatile (
"1: \n"
"vld2.8 {q0, q1}, [%0]! \n" // load 16 pixels of UYVY.
"subs %2, %2, #16 \n" // 16 processed per loop.
"vst1.8 {q1}, [%1]! \n" // store 16 pixels of Y.
"bgt 1b \n"
: "+r" (src_uyvy), // %0
"+r" (dst_y), // %1
"+r" (width) // %2
:
: "cc" , "memory" , "q0" , "q1" // Clobber List
);
}
void YUY2ToUV422Row_NEON(const uint8_t* src_yuy2,
uint8_t* dst_u,
uint8_t* dst_v,
int width) {
asm volatile (
"1: \n"
"vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 16 pixels of YUY2.
"subs %3, %3, #16 \n" // 16 pixels = 8 UVs.
"vst1.8 {d1}, [%1]! \n" // store 8 U.
"vst1.8 {d3}, [%2]! \n" // store 8 V.
"bgt 1b \n"
: "+r" (src_yuy2), // %0
"+r" (dst_u), // %1
"+r" (dst_v), // %2
"+r" (width) // %3
:
: "cc" , "memory" , "d0" , "d1" , "d2" , "d3" // Clobber List
);
}
void UYVYToUV422Row_NEON(const uint8_t* src_uyvy,
uint8_t* dst_u,
uint8_t* dst_v,
int width) {
asm volatile (
"1: \n"
"vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 16 pixels of UYVY.
"subs %3, %3, #16 \n" // 16 pixels = 8 UVs.
"vst1.8 {d0}, [%1]! \n" // store 8 U.
"vst1.8 {d2}, [%2]! \n" // store 8 V.
"bgt 1b \n"
: "+r" (src_uyvy), // %0
"+r" (dst_u), // %1
"+r" (dst_v), // %2
"+r" (width) // %3
:
: "cc" , "memory" , "d0" , "d1" , "d2" , "d3" // Clobber List
);
}
void YUY2ToUVRow_NEON(const uint8_t* src_yuy2,
int stride_yuy2,
uint8_t* dst_u,
uint8_t* dst_v,
int width) {
asm volatile (
"add %1, %0, %1 \n" // stride + src_yuy2
"1: \n"
"vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 16 pixels of YUY2.
"subs %4, %4, #16 \n" // 16 pixels = 8 UVs.
"vld4.8 {d4, d5, d6, d7}, [%1]! \n" // load next row YUY2.
"vrhadd.u8 d1, d1, d5 \n" // average rows of U
"vrhadd.u8 d3, d3, d7 \n" // average rows of V
"vst1.8 {d1}, [%2]! \n" // store 8 U.
"vst1.8 {d3}, [%3]! \n" // store 8 V.
"bgt 1b \n"
: "+r" (src_yuy2), // %0
"+r" (stride_yuy2), // %1
"+r" (dst_u), // %2
"+r" (dst_v), // %3
"+r" (width) // %4
:
: "cc" , "memory" , "d0" , "d1" , "d2" , "d3" , "d4" , "d5" , "d6" ,
"d7" // Clobber List
);
}
void UYVYToUVRow_NEON(const uint8_t* src_uyvy,
int stride_uyvy,
uint8_t* dst_u,
uint8_t* dst_v,
int width) {
asm volatile (
"add %1, %0, %1 \n" // stride + src_uyvy
"1: \n"
"vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 16 pixels of UYVY.
"subs %4, %4, #16 \n" // 16 pixels = 8 UVs.
"vld4.8 {d4, d5, d6, d7}, [%1]! \n" // load next row UYVY.
"vrhadd.u8 d0, d0, d4 \n" // average rows of U
"vrhadd.u8 d2, d2, d6 \n" // average rows of V
"vst1.8 {d0}, [%2]! \n" // store 8 U.
"vst1.8 {d2}, [%3]! \n" // store 8 V.
"bgt 1b \n"
: "+r" (src_uyvy), // %0
"+r" (stride_uyvy), // %1
"+r" (dst_u), // %2
"+r" (dst_v), // %3
"+r" (width) // %4
:
: "cc" , "memory" , "d0" , "d1" , "d2" , "d3" , "d4" , "d5" , "d6" ,
"d7" // Clobber List
);
}
// For BGRAToARGB, ABGRToARGB, RGBAToARGB, and ARGBToRGBA.
void ARGBShuffleRow_NEON(const uint8_t* src_argb,
uint8_t* dst_argb,
const uint8_t* shuffler,
int width) {
asm volatile (
"vld1.8 {q2}, [%3] \n" // shuffler
"1: \n"
"vld1.8 {q0}, [%0]! \n" // load 4 pixels.
"subs %2, %2, #4 \n" // 4 processed per loop
"vtbl.8 d2, {d0, d1}, d4 \n" // look up 2 first pixels
"vtbl.8 d3, {d0, d1}, d5 \n" // look up 2 next pixels
"vst1.8 {q1}, [%1]! \n" // store 4.
"bgt 1b \n"
: "+r" (src_argb), // %0
"+r" (dst_argb), // %1
"+r" (width) // %2
: "r" (shuffler) // %3
: "cc" , "memory" , "q0" , "q1" , "q2" // Clobber List
);
}
void I422ToYUY2Row_NEON(const uint8_t* src_y,
const uint8_t* src_u,
const uint8_t* src_v,
uint8_t* dst_yuy2,
int width) {
asm volatile (
"1: \n"
"vld2.8 {d0, d2}, [%0]! \n" // load 16 Ys
"vld1.8 {d1}, [%1]! \n" // load 8 Us
"vld1.8 {d3}, [%2]! \n" // load 8 Vs
"subs %4, %4, #16 \n" // 16 pixels
"vst4.8 {d0, d1, d2, d3}, [%3]! \n" // Store 8 YUY2/16 pixels.
"bgt 1b \n"
: "+r" (src_y), // %0
"+r" (src_u), // %1
"+r" (src_v), // %2
"+r" (dst_yuy2), // %3
"+r" (width) // %4
:
: "cc" , "memory" , "d0" , "d1" , "d2" , "d3" );
}
void I422ToUYVYRow_NEON(const uint8_t* src_y,
const uint8_t* src_u,
const uint8_t* src_v,
uint8_t* dst_uyvy,
int width) {
asm volatile (
"1: \n"
"vld2.8 {d1, d3}, [%0]! \n" // load 16 Ys
"vld1.8 {d0}, [%1]! \n" // load 8 Us
"vld1.8 {d2}, [%2]! \n" // load 8 Vs
"subs %4, %4, #16 \n" // 16 pixels
"vst4.8 {d0, d1, d2, d3}, [%3]! \n" // Store 8 UYVY/16 pixels.
"bgt 1b \n"
: "+r" (src_y), // %0
"+r" (src_u), // %1
"+r" (src_v), // %2
"+r" (dst_uyvy), // %3
"+r" (width) // %4
:
: "cc" , "memory" , "d0" , "d1" , "d2" , "d3" );
}
void ARGBToRGB565Row_NEON(const uint8_t* src_argb,
uint8_t* dst_rgb565,
int width) {
asm volatile (
"1: \n"
"vld4.8 {d20, d21, d22, d23}, [%0]! \n" // load 8 pixels of ARGB.
"subs %2, %2, #8 \n" // 8 processed per loop.
ARGBTORGB565
"vst1.8 {q0}, [%1]! \n" // store 8 pixels RGB565.
"bgt 1b \n"
: "+r" (src_argb), // %0
"+r" (dst_rgb565), // %1
"+r" (width) // %2
:
: "cc" , "memory" , "q0" , "q8" , "q9" , "q10" , "q11" );
}
void ARGBToRGB565DitherRow_NEON(const uint8_t* src_argb,
uint8_t* dst_rgb,
const uint32_t dither4,
int width) {
asm volatile (
"vdup.32 d2, %2 \n" // dither4
"1: \n"
"vld4.8 {d20, d21, d22, d23}, [%1]! \n" // load 8 pixels of ARGB.
"subs %3, %3, #8 \n" // 8 processed per loop.
"vqadd.u8 d20, d20, d2 \n"
"vqadd.u8 d21, d21, d2 \n"
"vqadd.u8 d22, d22, d2 \n" // add for dither
ARGBTORGB565
"vst1.8 {q0}, [%0]! \n" // store 8 RGB565.
"bgt 1b \n"
: "+r" (dst_rgb) // %0
: "r" (src_argb), // %1
"r" (dither4), // %2
"r" (width) // %3
: "cc" , "memory" , "q0" , "q1" , "q8" , "q9" , "q10" , "q11" );
}
void ARGBToARGB1555Row_NEON(const uint8_t* src_argb,
uint8_t* dst_argb1555,
int width) {
asm volatile (
"1: \n"
"vld4.8 {d20, d21, d22, d23}, [%0]! \n" // load 8 pixels of ARGB.
"subs %2, %2, #8 \n" // 8 processed per loop.
ARGBTOARGB1555
"vst1.8 {q0}, [%1]! \n" // store 8 ARGB1555.
"bgt 1b \n"
: "+r" (src_argb), // %0
"+r" (dst_argb1555), // %1
"+r" (width) // %2
:
: "cc" , "memory" , "q0" , "q8" , "q9" , "q10" , "q11" );
}
void ARGBToARGB4444Row_NEON(const uint8_t* src_argb,
uint8_t* dst_argb4444,
int width) {
asm volatile (
"vmov.u8 d4, #0x0f \n" // bits to clear with
// vbic.
"1: \n"
"vld4.8 {d20, d21, d22, d23}, [%0]! \n" // load 8 pixels of ARGB.
"subs %2, %2, #8 \n" // 8 processed per loop.
ARGBTOARGB4444
"vst1.8 {q0}, [%1]! \n" // store 8 ARGB4444.
"bgt 1b \n"
: "+r" (src_argb), // %0
"+r" (dst_argb4444), // %1
"+r" (width) // %2
:
: "cc" , "memory" , "q0" , "q8" , "q9" , "q10" , "q11" );
}
void ARGBToYRow_NEON(const uint8_t* src_argb, uint8_t* dst_y, int width) {
asm volatile (
"vmov.u8 d24, #25 \n" // B * 0.1016 coefficient
"vmov.u8 d25, #129 \n" // G * 0.5078 coefficient
"vmov.u8 d26, #66 \n" // R * 0.2578 coefficient
"vmov.u8 d27, #16 \n" // Add 16 constant
"1: \n"
"vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 8 ARGB pixels.
"subs %2, %2, #8 \n" // 8 processed per loop.
"vmull.u8 q2, d0, d24 \n" // B
"vmlal.u8 q2, d1, d25 \n" // G
"vmlal.u8 q2, d2, d26 \n" // R
"vqrshrn.u16 d0, q2, #8 \n" // 16 bit to 8 bit Y
"vqadd.u8 d0, d27 \n"
"vst1.8 {d0}, [%1]! \n" // store 8 pixels Y.
"bgt 1b \n"
: "+r" (src_argb), // %0
"+r" (dst_y), // %1
"+r" (width) // %2
:
: "cc" , "memory" , "q0" , "q1" , "q2" , "q12" , "q13" );
}
void ARGBExtractAlphaRow_NEON(const uint8_t* src_argb,
uint8_t* dst_a,
int width) {
asm volatile (
"1: \n"
"vld4.8 {d0, d2, d4, d6}, [%0]! \n" // load 8 ARGB pixels
"vld4.8 {d1, d3, d5, d7}, [%0]! \n" // load next 8 ARGB pixels
"subs %2, %2, #16 \n" // 16 processed per loop
"vst1.8 {q3}, [%1]! \n" // store 16 A's.
"bgt 1b \n"
: "+r" (src_argb), // %0
"+r" (dst_a), // %1
"+r" (width) // %2
:
: "cc" , "memory" , "q0" , "q1" , "q2" , "q3" // Clobber List
);
}
void ARGBToYJRow_NEON(const uint8_t* src_argb, uint8_t* dst_y, int width) {
asm volatile (
"vmov.u8 d24, #29 \n" // B * 0.1140 coefficient
"vmov.u8 d25, #150 \n" // G * 0.5870 coefficient
"vmov.u8 d26, #77 \n" // R * 0.2990 coefficient
"1: \n"
"vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 8 ARGB pixels.
"subs %2, %2, #8 \n" // 8 processed per loop.
"vmull.u8 q2, d0, d24 \n" // B
"vmlal.u8 q2, d1, d25 \n" // G
"vmlal.u8 q2, d2, d26 \n" // R
"vqrshrn.u16 d0, q2, #8 \n" // 16 bit to 8 bit Y
"vst1.8 {d0}, [%1]! \n" // store 8 pixels Y.
"bgt 1b \n"
: "+r" (src_argb), // %0
"+r" (dst_y), // %1
"+r" (width) // %2
:
: "cc" , "memory" , "q0" , "q1" , "q2" , "q12" , "q13" );
}
void RGBAToYJRow_NEON(const uint8_t* src_argb, uint8_t* dst_y, int width) {
asm volatile (
"vmov.u8 d24, #29 \n" // B * 0.1140 coefficient
"vmov.u8 d25, #150 \n" // G * 0.5870 coefficient
"vmov.u8 d26, #77 \n" // R * 0.2990 coefficient
"1: \n"
"vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 8 RGBA pixels.
"subs %2, %2, #8 \n" // 8 processed per loop.
"vmull.u8 q2, d1, d24 \n" // B
"vmlal.u8 q2, d2, d25 \n" // G
"vmlal.u8 q2, d3, d26 \n" // R
"vqrshrn.u16 d0, q2, #8 \n" // 16 bit to 8 bit Y
"vst1.8 {d0}, [%1]! \n" // store 8 pixels Y.
"bgt 1b \n"
: "+r" (src_argb), // %0
"+r" (dst_y), // %1
"+r" (width) // %2
:
: "cc" , "memory" , "q0" , "q1" , "q2" , "q12" , "q13" );
}
// 8x1 pixels.
void ARGBToUV444Row_NEON(const uint8_t* src_argb,
uint8_t* dst_u,
uint8_t* dst_v,
int width) {
asm volatile (
"vmov.u8 d24, #112 \n" // UB / VR 0.875
// coefficient
"vmov.u8 d25, #74 \n" // UG -0.5781 coefficient
"vmov.u8 d26, #38 \n" // UR -0.2969 coefficient
"vmov.u8 d27, #18 \n" // VB -0.1406 coefficient
"vmov.u8 d28, #94 \n" // VG -0.7344 coefficient
"vmov.u16 q15, #0x8080 \n" // 128.5
"1: \n"
"vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 8 ARGB pixels.
"subs %3, %3, #8 \n" // 8 processed per loop.
"vmull.u8 q2, d0, d24 \n" // B
"vmlsl.u8 q2, d1, d25 \n" // G
"vmlsl.u8 q2, d2, d26 \n" // R
"vadd.u16 q2, q2, q15 \n" // +128 -> unsigned
"vmull.u8 q3, d2, d24 \n" // R
"vmlsl.u8 q3, d1, d28 \n" // G
"vmlsl.u8 q3, d0, d27 \n" // B
"vadd.u16 q3, q3, q15 \n" // +128 -> unsigned
"vqshrn.u16 d0, q2, #8 \n" // 16 bit to 8 bit U
"vqshrn.u16 d1, q3, #8 \n" // 16 bit to 8 bit V
"vst1.8 {d0}, [%1]! \n" // store 8 pixels U.
"vst1.8 {d1}, [%2]! \n" // store 8 pixels V.
"bgt 1b \n"
: "+r" (src_argb), // %0
"+r" (dst_u), // %1
"+r" (dst_v), // %2
"+r" (width) // %3
:
: "cc" , "memory" , "q0" , "q1" , "q2" , "q3" , "q4" , "q12" , "q13" , "q14" ,
"q15" );
}
// clang-format off
// 16x2 pixels -> 8x1. width is number of argb pixels. e.g. 16.
#define RGBTOUV(QB, QG, QR) \
"vmul.s16 q8, " #QB ", q10 \n" /* B */ \
"vmls.s16 q8, " #QG ", q11 \n" /* G */ \
"vmls.s16 q8, " #QR ", q12 \n" /* R */ \
"vadd.u16 q8, q8, q15 \n" /* +128 -> unsigned */ \
"vmul.s16 q9, " #QR ", q10 \n" /* R */ \
"vmls.s16 q9, " #QG ", q14 \n" /* G */ \
"vmls.s16 q9, " #QB ", q13 \n" /* B */ \
"vadd.u16 q9, q9, q15 \n" /* +128 -> unsigned */ \
"vqshrn.u16 d0, q8, #8 \n" /* 16 bit to 8 bit U */ \
"vqshrn.u16 d1, q9, #8 \n" /* 16 bit to 8 bit V */
// clang-format on
// TODO(fbarchard): Consider vhadd vertical, then vpaddl horizontal, avoid shr.
void ARGBToUVRow_NEON(const uint8_t* src_argb,
int src_stride_argb,
uint8_t* dst_u,
uint8_t* dst_v,
int width) {
asm volatile (
"add %1, %0, %1 \n" // src_stride + src_argb
"vmov.s16 q10, #112 / 2 \n" // UB / VR 0.875 coefficient
"vmov.s16 q11, #74 / 2 \n" // UG -0.5781 coefficient
"vmov.s16 q12, #38 / 2 \n" // UR -0.2969 coefficient
"vmov.s16 q13, #18 / 2 \n" // VB -0.1406 coefficient
"vmov.s16 q14, #94 / 2 \n" // VG -0.7344 coefficient
"vmov.u16 q15, #0x8080 \n" // 128.5
"1: \n"
"vld4.8 {d0, d2, d4, d6}, [%0]! \n" // load 8 ARGB pixels.
"vld4.8 {d1, d3, d5, d7}, [%0]! \n" // load next 8 ARGB pixels.
"vpaddl.u8 q0, q0 \n" // B 16 bytes -> 8 shorts.
"vpaddl.u8 q1, q1 \n" // G 16 bytes -> 8 shorts.
"vpaddl.u8 q2, q2 \n" // R 16 bytes -> 8 shorts.
"vld4.8 {d8, d10, d12, d14}, [%1]! \n" // load 8 more ARGB pixels.
"vld4.8 {d9, d11, d13, d15}, [%1]! \n" // load last 8 ARGB pixels.
"vpadal.u8 q0, q4 \n" // B 16 bytes -> 8 shorts.
"vpadal.u8 q1, q5 \n" // G 16 bytes -> 8 shorts.
--> --------------------
--> maximum size reached
--> --------------------
Messung V0.5 C=66 H=76 G=70
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