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Quelle  main.rs   Sprache: unbekannt

 
use euclid::{
    approxeq::ApproxEq,
    default::{Rect, Size2D, Transform3D},
    point2, point3, vec3, Angle,
};
use plane_split::{Intersection, Line, LineProjection, NegativeHemisphereError, Plane, Polygon};

#[test]
fn line_proj_bounds() {
    assert_eq!(
        (-5.0f64, 4.0),
        LineProjection {
            markers: [-5.0f64, 1.0, 4.0, 2.0]
        }
        .get_bounds()
    );
    assert_eq!(
        (1f64, 4.0),
        LineProjection {
            markers: [4f64, 3.0, 2.0, 1.0]
        }
        .get_bounds()
    );
}

#[test]
fn valid() {
    let poly_a: Polygon<usize> = Polygon {
        points: [
            point3(0.0, 0.0, 0.0),
            point3(1.0, 1.0, 1.0),
            point3(1.0, 1.0, 0.0),
            point3(0.0, 1.0, 1.0),
        ],
        plane: Plane {
            normal: vec3(0.0, 1.0, 0.0),
            offset: -1.0,
        },
        anchor: 0,
    };
    assert!(!poly_a.is_valid()); // points[0] is outside
    let poly_b: Polygon<usize> = Polygon {
        points: [
            point3(0.0, 1.0, 0.0),
            point3(1.0, 1.0, 1.0),
            point3(1.0, 1.0, 0.0),
            point3(0.0, 1.0, 1.0),
        ],
        plane: Plane {
            normal: vec3(0.0, 1.0, 0.0),
            offset: -1.0,
        },
        anchor: 0,
    };
    assert!(!poly_b.is_valid()); // winding is incorrect
    let poly_c: Polygon<usize> = Polygon {
        points: [
            point3(0.0, 0.0, 1.0),
            point3(1.0, 0.0, 1.0),
            point3(1.0, 1.0, 1.0),
            point3(0.0, 1.0, 1.0),
        ],
        plane: Plane {
            normal: vec3(0.0, 0.0, 1.0),
            offset: -1.0,
        },
        anchor: 0,
    };
    assert!(poly_c.is_valid());
}

#[test]
fn empty() {
    let poly = Polygon::from_points(
        [
            point3(0.0, 0.0, 1.0),
            point3(0.0, 0.0, 1.0),
            point3(0.0, 0.00000001, 1.0),
            point3(1.0, 0.0, 0.0),
        ],
        1usize,
    );
    assert_eq!(None, poly);
}

fn test_transformed(rect: Rect<f64>, transform: Transform3D<f64>) {
    let poly = Polygon::from_transformed_rect(rect, transform, 0).unwrap();
    assert!(poly.is_valid());

    let inv_transform = transform.inverse().unwrap();
    let poly2 =
        Polygon::from_transformed_rect_with_inverse(rect, &transform, &inv_transform, 0).unwrap();
    assert_eq!(poly.points, poly2.points);
    assert!(poly.plane.offset.approx_eq(&poly2.plane.offset));
    assert!(poly.plane.normal.dot(poly2.plane.normal).approx_eq(&1.0));
}

#[test]
fn from_transformed_rect() {
    let rect = Rect::new(point2(10.0, 10.0), Size2D::new(20.0, 30.0));
    let transform = Transform3D::rotation(0.5f64.sqrt(), 0.0, 0.5f64.sqrt(), Angle::radians(5.0))
        .pre_translate(vec3(0.0, 0.0, 10.0));
    test_transformed(rect, transform);
}

#[test]
fn from_transformed_rect_perspective() {
    let rect = Rect::new(point2(-10.0, -5.0), Size2D::new(20.0, 30.0));
    let mut transform = Transform3D::perspective(400.0).pre_translate(vec3(0.0, 0.0, 100.0));
    transform.m44 = 0.7; //for fun
    test_transformed(rect, transform);
}

#[test]
fn untransform_point() {
    let poly: Polygon<usize> = Polygon {
        points: [
            point3(0.0, 0.0, 0.0),
            point3(0.5, 1.0, 0.0),
            point3(1.5, 1.0, 0.0),
            point3(1.0, 0.0, 0.0),
        ],
        plane: Plane {
            normal: vec3(0.0, 1.0, 0.0),
            offset: 0.0,
        },
        anchor: 0,
    };
    assert_eq!(poly.untransform_point(poly.points[0]), point2(0.0, 0.0));
    assert_eq!(poly.untransform_point(poly.points[1]), point2(1.0, 0.0));
    assert_eq!(poly.untransform_point(poly.points[2]), point2(1.0, 1.0));
    assert_eq!(poly.untransform_point(poly.points[3]), point2(0.0, 1.0));
}

#[test]
fn are_outside() {
    let plane = Plane {
        normal: vec3(0.0, 0.0, 1.0),
        offset: -1.0,
    };
    assert!(plane.are_outside(&[point3(0.0, 0.0, 1.1), point3(1.0, 1.0, 2.0),]));
    assert!(plane.are_outside(&[point3(0.5, 0.5, 1.0),]));
    assert!(!plane.are_outside(&[point3(0.0, 0.0, 1.0), point3(0.0, 0.0, -1.0),]));
}

#[test]
fn intersect() {
    let poly_a: Polygon<usize> = Polygon {
        points: [
            point3(0.0, 0.0, 1.0),
            point3(1.0, 0.0, 1.0),
            point3(1.0, 1.0, 1.0),
            point3(0.0, 1.0, 1.0),
        ],
        plane: Plane {
            normal: vec3(0.0, 0.0, 1.0),
            offset: -1.0,
        },
        anchor: 0,
    };
    assert!(poly_a.is_valid());
    let poly_b: Polygon<usize> = Polygon {
        points: [
            point3(0.5, 0.0, 2.0),
            point3(0.5, 1.0, 2.0),
            point3(0.5, 1.0, 0.0),
            point3(0.5, 0.0, 0.0),
        ],
        plane: Plane {
            normal: vec3(1.0, 0.0, 0.0),
            offset: -0.5,
        },
        anchor: 0,
    };
    assert!(poly_b.is_valid());

    let intersection = match poly_a.intersect(&poly_b) {
        Intersection::Inside(result) => result,
        _ => panic!("Bad intersection"),
    };
    assert!(intersection.is_valid());
    // confirm the origin is on both planes
    assert!(poly_a
        .plane
        .signed_distance_to(&intersection.origin)
        .approx_eq(&0.0));
    assert!(poly_b
        .plane
        .signed_distance_to(&intersection.origin)
        .approx_eq(&0.0));
    // confirm the direction is coplanar to both planes
    assert!(poly_a.plane.normal.dot(intersection.dir).approx_eq(&0.0));
    assert!(poly_b.plane.normal.dot(intersection.dir).approx_eq(&0.0));

    let poly_c: Polygon<usize> = Polygon {
        points: [
            point3(0.0, -1.0, 2.0),
            point3(0.0, -1.0, 0.0),
            point3(0.0, 0.0, 0.0),
            point3(0.0, 0.0, 2.0),
        ],
        plane: Plane {
            normal: vec3(1.0, 0.0, 0.0),
            offset: 0.0,
        },
        anchor: 0,
    };
    assert!(poly_c.is_valid());
    let poly_d: Polygon<usize> = Polygon {
        points: [
            point3(0.0, 0.0, 0.5),
            point3(1.0, 0.0, 0.5),
            point3(1.0, 1.0, 0.5),
            point3(0.0, 1.0, 0.5),
        ],
        plane: Plane {
            normal: vec3(0.0, 0.0, 1.0),
            offset: -0.5,
        },
        anchor: 0,
    };
    assert!(poly_d.is_valid());

    assert!(poly_a.intersect(&poly_c).is_outside());
    assert!(poly_a.intersect(&poly_d).is_outside());
}

fn test_cut(poly_base: &Polygon<usize>, extra_count: u8, line: Line) {
    assert!(line.is_valid());

    let normal = poly_base.plane.normal.cross(line.dir).normalize();
    let mut poly = poly_base.clone();
    let (extra1, extra2) = poly.split_with_normal(&line, &normal);
    assert!(poly.is_valid() && poly_base.contains(&poly));
    assert_eq!(extra_count > 0, extra1.is_some());
    assert_eq!(extra_count > 1, extra2.is_some());
    if let Some(extra) = extra1 {
        assert!(extra.is_valid() && poly_base.contains(&extra));
    }
    if let Some(extra) = extra2 {
        assert!(extra.is_valid() && poly_base.contains(&extra));
    }
}

#[test]
fn split() {
    let poly: Polygon<usize> = Polygon {
        points: [
            point3(0.0, 1.0, 0.0),
            point3(1.0, 1.0, 0.0),
            point3(1.0, 1.0, 1.0),
            point3(0.0, 1.0, 1.0),
        ],
        plane: Plane {
            normal: vec3(0.0, 1.0, 0.0),
            offset: -1.0,
        },
        anchor: 0,
    };

    // non-intersecting line
    test_cut(
        &poly,
        0,
        Line {
            origin: point3(0.0, 1.0, 0.5),
            dir: vec3(0.0, 1.0, 0.0),
        },
    );

    // simple cut (diff=2)
    test_cut(
        &poly,
        1,
        Line {
            origin: point3(0.0, 1.0, 0.5),
            dir: vec3(1.0, 0.0, 0.0),
        },
    );

    // complex cut (diff=1, wrapped)
    test_cut(
        &poly,
        2,
        Line {
            origin: point3(0.0, 1.0, 0.5),
            dir: vec3(0.5f64.sqrt(), 0.0, -0.5f64.sqrt()),
        },
    );

    // complex cut (diff=1, non-wrapped)
    test_cut(
        &poly,
        2,
        Line {
            origin: point3(0.5, 1.0, 0.0),
            dir: vec3(0.5f64.sqrt(), 0.0, 0.5f64.sqrt()),
        },
    );

    // complex cut (diff=3)
    test_cut(
        &poly,
        2,
        Line {
            origin: point3(0.5, 1.0, 0.0),
            dir: vec3(-0.5f64.sqrt(), 0.0, 0.5f64.sqrt()),
        },
    );

    // perfect diagonal
    test_cut(
        &poly,
        1,
        Line {
            origin: point3(0.0, 1.0, 0.0),
            dir: vec3(0.5f64.sqrt(), 0.0, 0.5f64.sqrt()),
        },
    );
}

#[test]
fn plane_unnormalized() {
    let zero_vec = vec3(0.0000001, 0.0, 0.0);
    let mut plane: Result<Option<Plane>, _> = Plane::from_unnormalized(zero_vec, 1.0);
    assert_eq!(plane, Ok(None));
    plane = Plane::from_unnormalized(zero_vec, 0.0);
    assert_eq!(plane, Err(NegativeHemisphereError));
    plane = Plane::from_unnormalized(zero_vec, -0.5);
    assert_eq!(plane, Err(NegativeHemisphereError));

    let plane = Plane::from_unnormalized(vec3(-3.0, 4.0, 0.0), 2.0)
        .unwrap()
        .unwrap();
    let expected = Plane {
        normal: vec3(-3.0 / 5.0, 4.0 / 5.0, 0.0),
        offset: 2.0 / 5.0,
    };
    assert!(plane.normal.approx_eq(&expected.normal));
    assert!(plane.offset.approx_eq(&expected.offset));
}

[ Dauer der Verarbeitung: 0.13 Sekunden  (vorverarbeitet)  ]