/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/** * De-jitters touch motions by resampling (interpolating or extrapolating) touch * positions for the vsync timestamp. * * Touch resampling improves the touch panning experience on devices where touch * positions are sampled at a rate that's not an integer multiple of the display * refresh rate, for example 100Hz touch sampling on a 60Hz display: Without * resampling, we would alternate between taking one touch sample or two touch * samples into account each frame, creating a jittery motion ("small step, big * step, small step, big step"). * Intended for use on Android, where both touch events and vsync notifications * arrive on the same thread, the Java UI thread. * This class is not thread safe. * * TouchResampler operates in the following way: * * Original events are fed into ProcessEvent(). * Outgoing events (potentially resampled for resampling) are added to a queue * and can be consumed by calling ConsumeOutgoingEvents(). Touch events which * are not touch move events are forwarded instantly and not resampled. Only * touch move events are resampled. Whenever a touch move event is received, it * gets delayed until NotifyFrame() is called, at which point it is resampled * into a resampled version for the given frame timestamp, and added to the * outgoing queue. If no touch move event is received between two consecutive * frames, this is treated as a stop in the touch motion. If the last outgoing * event was an resampled touch move event, we return back to the non-resampled * state by emitting a copy of the last original touch move event, which has * unmodified position data. Touch events which are not touch move events also * force a return to the non-resampled state before they are moved to the * outgoing queue.
*/ class TouchResampler final { public: // Feed a touch event into the interpolater. Returns an ID that can be used to // match outgoing events to this incoming event, to track data associated with // this event.
uint64_t ProcessEvent(MultiTouchInput&& aInput);
// Emit events, potentially resampled, for this timestamp. The events are put // into the outgoing queue. May not emit any events if there's no update. void NotifyFrame(const TimeStamp& aTimeStamp);
// Returns true between the start and the end of a touch gesture. During this // time, the caller should keep itself registered with the system frame // callback mechanism, so that NotifyFrame() can be called on every frame. // (Otherwise, if we only registered the callback after receiving a touch move // event, the frame callback might be delayed by a full frame.) bool InTouchingState() const { return mCurrentTouches.HasTouch(); }
struct OutgoingEvent { // The event, potentially modified from the original for resampling.
MultiTouchInput mEvent;
// Some(eventId) if this event is a modified version of an original event, // Nothing() if this is an extra event.
Maybe<uint64_t> mEventId;
};
// Returns the outgoing events that were produced since the last call. // No event IDs will be skipped. Returns at least one outgoing event for each // incoming event (possibly after a delay), and potential extra events with // no originating event ID. // Outgoing events should be consumed after every call to ProcessEvent() and // after every call to NotifyFrame().
std::queue<OutgoingEvent> ConsumeOutgoingEvents() { return std::move(mOutgoingEvents);
}
private: // Add the event to the outgoing queue. void EmitEvent(MultiTouchInput&& aInput, uint64_t aEventId) {
mLastEmittedEventTime = aInput.mTimeStamp;
mOutgoingEvents.push(OutgoingEvent{std::move(aInput), Some(aEventId)});
}
// Emit an event that does not correspond to an incoming event. void EmitExtraEvent(MultiTouchInput&& aInput) {
mLastEmittedEventTime = aInput.mTimeStamp;
mOutgoingEvents.push(OutgoingEvent{std::move(aInput), Nothing()});
}
// Move any touch move events that we deferred for resampling to the outgoing // queue unmodified, leaving mDeferredTouchMoveEvents empty. void FlushDeferredTouchMoveEventsUnresampled();
// Must only be called if mInResampledState is true and // mDeferredTouchMoveEvents is empty. Emits mOriginalOfResampledTouchMove, // with a potentially adjusted timestamp for correct ordering. void ReturnToNonResampledState();
// Takes historical touch data from mRemainingTouchData and prepends it to the // data in aInput. void PrependLeftoverHistoricalData(MultiTouchInput* aInput);
// The current touch positions with historical data points. This data only // contains original non-resampled positions from the incoming touch events.
CurrentTouches mCurrentTouches;
// Incoming touch move events are stored here until NotifyFrame is called.
std::queue<std::pair<MultiTouchInput, uint64_t>> mDeferredTouchMoveEvents;
// Stores any touch samples that were not included in the last emitted touch // move event because they were in the future compared to the emitted event's // timestamp. These data points should be prepended to the historical data of // the next emitted touch move evnt. // Can only be non-empty if mInResampledState is true.
std::unordered_map<int32_t, nsTArray<SingleTouchData::HistoricalTouchData>>
mRemainingTouchData;
// If we're in an resampled state, because the last outgoing event was a // resampled touch move event, then this contains a copy of the unresampled, // original touch move event. // Some() iff mInResampledState is true.
Maybe<MultiTouchInput> mOriginalOfResampledTouchMove;
// The stream of outgoing events that can be consumed by our caller.
std::queue<OutgoingEvent> mOutgoingEvents;
// The timestamp of the event that was emitted most recently, or the null // timestamp if no event has been emitted yet.
TimeStamp mLastEmittedEventTime;
uint64_t mNextEventId = 0;
// True if the last outgoing event was a touch move event with an resampled // position. We only want to stay in this state as long as a continuous stream // of touch move events is coming in. bool mInResampledState = false;
};
} // namespace widget
} // namespace mozilla
#endif// mozilla_widget_TouchResampler_h
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