/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* NS_roundup30 rounds towards infinity for positive and */ /* negative numbers. */
#ifdefined(XP_WIN) && defined(_M_IX86) && !defined(__GNUC__) && \
!defined(__clang__) inline int32_t NS_lroundup30(float x) { /* Code derived from Laurent de Soras' paper at */ /* http://ldesoras.free.fr/doc/articles/rounding_en.pdf */
/* Rounding up on Windows is expensive using the float to */ /* int conversion and the floor function. A faster */ /* approach is to use f87 rounding while assuming the */ /* default rounding mode of rounding to the nearest */ /* integer. This rounding mode, however, actually rounds */ /* to the nearest integer so we add the floating point */ /* number to itself and add our rounding factor before */ /* doing the conversion to an integer. We then do a right */ /* shift of one bit on the integer to divide by two. */
/* This routine doesn't handle numbers larger in magnitude */ /* than 2^30 but this is fine for NSToCoordRound because */ /* Coords are limited to 2^30 in magnitude. */
staticconstdouble round_to_nearest = 0.5f; int i;
__asm {
fld x ; load fp argument
fadd st, st(0) ; double it
fadd round_to_nearest ; add the rounding factor
fistp dword ptr i ; convert the result to int
} return i >> 1; /* divide by 2 */
} #endif/* XP_WIN && _M_IX86 && !__GNUC__ */
/* * hypot. We don't need a super accurate version of this, if a platform * turns up with none of the possibilities below it would be okay to fall * back to sqrt(x*x + y*y).
*/ inlinedouble NS_hypot(double aNum1, double aNum2) { #ifdef __GNUC__ return __builtin_hypot(aNum1, aNum2); #elifdefined _WIN32 return _hypot(aNum1, aNum2); #else return hypot(aNum1, aNum2); #endif
}
/** * Check whether a floating point number is finite (not +/-infinity and not a * NaN value).
*/ inlinebool NS_finite(double aNum) { #ifdef WIN32 // NOTE: '!!' casts an int to bool without spamming MSVC warning C4800. return !!_finite(aNum); #else return std::isfinite(aNum); #endif
}
/** * Returns the result of the modulo of x by y using a floored division. * fmod(x, y) is using a truncated division. * The main difference is that the result of this method will have the sign of * y while the result of fmod(x, y) will have the sign of x.
*/ inlinedouble NS_floorModulo(double aNum1, double aNum2) { return (aNum1 - aNum2 * floor(aNum1 / aNum2));
}
#endif
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