/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
namespace drawinglayer::primitive3d
{ /** ShadowPrimitive3D class
This 3D grouping primitive is used to define a shadow for 3d geometry by embedding it. The shadow of 3D objects are 2D polygons, so the shadow transformation is a 2D transformation.
If the Shadow3D flag is set, the shadow definition has to be combined with the scene and camera definition to create the correct projected shadow 2D-Polygons.
*/ class ShadowPrimitive3D final : public GroupPrimitive3D
{ /// 2D shadow definition
basegfx::B2DHomMatrix maShadowTransform;
basegfx::BColor maShadowColor; double mfShadowTransparence;
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