/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
This class derives all operators and common handling for a 3D data class from B3DTuple. All necessary extensions which are special for points will be added here.
@see B3DTuple
*/ class SAL_WARN_UNUSED BASEGFX_DLLPUBLIC B3DPoint : public ::basegfx::B3DTuple
{ public: /** Create a 3D Point
The point is initialized to (0.0, 0.0, 0.0)
*/
B3DPoint()
{}
/** Create a 3D Point
@param fX This parameter is used to initialize the X-coordinate of the 3D Point.
@param fY This parameter is used to initialize the Y-coordinate of the 3D Point.
@param fZ This parameter is used to initialize the Z-coordinate of the 3D Point.
*/
B3DPoint(double fX, double fY, double fZ)
: B3DTuple(fX, fY, fZ)
{}
/** constructor with tuple to allow copy-constructing from B3DTuple-based classes
*/
B3DPoint(const ::basegfx::B3DTuple& rTuple)
: B3DTuple(rTuple)
{}
/** *=operator to allow usage from B3DPoint, too
*/
B3DPoint& operator*=( const B3DPoint& rPnt )
{
mnX *= rPnt.mnX;
mnY *= rPnt.mnY;
mnZ *= rPnt.mnZ; return *this;
}
/** *=operator to allow usage from B3DPoint, too
*/
B3DPoint& operator*=(double t)
{
mnX *= t;
mnY *= t;
mnZ *= t; return *this;
}
/** Transform point by given transformation matrix.
The translational components of the matrix are, in contrast to B3DVector, applied.
*/
B3DPoint& operator*=( const ::basegfx::B3DHomMatrix& rMat );
};
// external operators
/** Transform B3DPoint by given transformation matrix.
Since this is a Point, translational components of the matrix are used.
*/
BASEGFX_DLLPUBLIC B3DPoint operator*( const B3DHomMatrix& rMat, const B3DPoint& rPoint );
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