/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
/** Base class for all Points/Vectors with three double values
This class provides all methods common to Point and Vector classes which are derived from here.
@derive Use this class to implement Points or Vectors which are based on three double values
*/ class SAL_WARN_UNUSED BASEGFX_DLLPUBLIC B3DTuple : public Tuple3D<double>
{ public: /** Create a 3D Tuple
The tuple is initialized to (0.0, 0.0, 0.0)
*/
B3DTuple()
: Tuple3D(0.0, 0.0, 0.0)
{}
/** Create a 3D Tuple
@param fX This parameter is used to initialize the X-coordinate of the 3D Tuple.
@param fY This parameter is used to initialize the Y-coordinate of the 3D Tuple.
@param fZ This parameter is used to initialize the Z-coordinate of the 3D Tuple.
*/
B3DTuple(double fX, double fY, double fZ)
: Tuple3D(fX, fY, fZ)
{}
/// Array-access to 3D Tuple constdouble& operator[] (int nPos) const
{ // Here, normally two if(...)'s should be used. In the assumption that // both double members can be accessed as an array a shortcut is used here. // if(0 == nPos) return mnX; if(1 == nPos) return mnY; return mnZ; return *((&mnX) + nPos);
}
/// Array-access to 3D Tuple double& operator[] (int nPos)
{ // Here, normally two if(...)'s should be used. In the assumption that // both double members can be accessed as an array a shortcut is used here. // if(0 == nPos) return mnX; if(1 == nPos) return mnY; return mnZ; return *((&mnX) + nPos);
}
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