/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/ #ifndef INCLUDED_SVX_SDTAKITM_HXX #define INCLUDED_SVX_SDTAKITM_HXX
/** * Animation type for text frame.
*/ enumclass SdrTextAniKind {
NONE, /// no animation
Blink, /// blinking
Scroll, /// scroll through
Alternate, /// scroll back and forth
Slide /// scroll in
};
// - SdrTextAniKind::Blink: // Just blink. Direction and Amount don't effect things. // Frequency delay: 0 = 0.5Hz (Delay = 250). // Count = number of blinks. (0 = forever) // start inside: sal_False = begin with the blinker off, sal_True = begin with the blinker on // stop inside: sal_False = end with the blinker off, sal_True = end with the blinker on // (Only if count! = 0) // - SdrTextAniKind::Scroll: // Text just scrolls all the way through, and starts over when it is done.
// Delay in ms: (except delay = 0 means 50ms (20Hz) default) // Count = number of passes (0 = go forever) // Direction: the direction to scroll // StartInside: sal_False = on the first pass, scroll the text in (not initially visible) // sal_True = on the first pass, the left part of the text is already visible // in the scroll area before starting. // StopInside: sal_False = on the last pass, scroll the text all the way out. // sal_True = on the last pass, keep the right part of the text visible. // (Only if count! = 0) // Amount: Step size in logical units. Negative values = use Pixels instead // of logical units. If Amount = 0, then default to 1 Pixel. // - SdrTextAniKind::Alternate: // Like SdrTextAniKind::Scroll, except don't scroll until all of the text is out, // but just until the last part is visible. Then, change direction and // scroll the text the other way. // Count = number of passes (number of direction changes minus 1) // If count = 1, this is the same as SdrTextAniKind::Scroll // Direction = the starting direction. // All Other Parameters: just like SdrTextAniKind::Scroll // - SdrTextAniKind::Slide: // Text will slide into the original position. // -> same as SCROLL with StartInside = sal_False, StopInside = sal_True // and Count = 1 (Count = 0 is interpreted as count = 1). // For each count > 1, the text, will be slid out backwards // (much like ALTERNATE) and then slid back in again. // StopInside is not evaluated, because inside is always stopped. // StartInside is not evaluated, because outside is always started. // All other parameters are like SdrTextAniKind::Scroll // StartInside, StopInside: When sal_True, the starting / final position // of the text depends on the anchor of the drawing object. This // corresponds to the position of the text in normal Paint (without scrolling).
class SVXCORE_DLLPUBLIC SdrTextAniKindItem final : public SfxEnumItem<SdrTextAniKind> { public:
DECLARE_ITEM_TYPE_FUNCTION(SdrTextAniKindItem)
SdrTextAniKindItem(SdrTextAniKind eKind=SdrTextAniKind::NONE)
: SfxEnumItem(SDRATTR_TEXT_ANIKIND, eKind) {} virtual SdrTextAniKindItem* Clone(SfxItemPool* pPool=nullptr) const override;
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