/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/ #pragma once
class SwFlyFrame; class SwFrame; class SwPageFrame; class SwVirtFlyDrawObj; class SwFlyDrawObj; class SwRect; class SwDrawContact; class SdrTextObj; class SwContact;
/** The other way round: Search format for given object. If object is a SwVirtFlyDrawObj the format will be obtained from it. If not it is a simple DrawObject. It has a UserCall which is client of the format we are looking for.
Implementation in dcontact.cxx. */
SW_DLLPUBLIC SwFrameFormat *FindFrameFormat( SdrObject *pObj ); inlineconst SwFrameFormat *FindFrameFormat( const SdrObject *pObj )
{ return ::FindFrameFormat( const_cast<SdrObject*>(pObj) ); } bool HasWrap( const SdrObject* pObj );
/// @return UserCall of group object (if applicable).
SAL_RET_MAYBENULL SwContact* GetUserCall( const SdrObject* );
/// @return TRUE if the SrdObject is a Marquee object. bool IsMarqueeTextObj( const SdrObject& rObj );
/// Base class for the following contact objects (frame + draw objects). class SAL_DLLPUBLIC_RTTI SwContact : public SdrObjUserCall, public SwClient
{ /** boolean, indicating destruction of contact object important note: boolean has to be set at the beginning of each destructor
in the subclasses using method <SetInDTOR()>. */ bool mbInDTOR;
/** method to move object to visible/invisible layer
Implementation for the public method <MoveObjToVisibleLayer(..)> and <MoveObjToInvisibleLayer(..)> If object is in invisible respectively visible layer, it's moved to the corresponding visible respectively invisible layers. For group object the members are individually moved to the corresponding layer, because <SdrObjGroup::GetLayer()> does return 0, if members aren't on the same layer as the group object, and <SdrObjGroup::SetLayer(..)|NbcSetLayer(..)> sets also the layer of the members.
@param _bToVisible input parameter - boolean indicating, if object has to be moved to visible (== true) or invisible (== false) layer.
@param _pDrawObj input parameter, which will be changed - drawing object, which will change its layer.
*/ void MoveObjToLayer( constbool _bToVisible,
SdrObject* _pDrawObj );
/// these two methods return either SwDrawFrameFormat* or SwFltFrameFormat*
sw::SpzFrameFormat *GetFormat() { returnstatic_cast<sw::SpzFrameFormat*>(GetRegisteredIn()); } const sw::SpzFrameFormat *GetFormat() const
{ returnstatic_cast<const sw::SpzFrameFormat*>(GetRegisteredIn()); }
bool IsInDTOR() const { return mbInDTOR;}
/** method to move drawing object to corresponding visible layer
uses method <MoveObjToLayer(..)>
@param _pDrawObj drawing object, which will be moved to the visible layer
*/ virtualvoid MoveObjToVisibleLayer( SdrObject* _pDrawObj );
/** method to move drawing object to corresponding invisible layer
uses method <MoveObjToLayer(..)>
@param _pDrawObj drawing object, which will be moved to the visible layer
*/ virtualvoid MoveObjToInvisibleLayer( SdrObject* _pDrawObj );
/** some virtual helper methods for information
about the object (Writer fly frame resp. drawing object) */ const SwFormatAnchor& GetAnchorFormat() const
{
assert( GetFormat() );
/** get data collection of anchored objects, handled by with contact */ virtualvoid GetAnchoredObjs( std::vector<SwAnchoredObject*>& _roAnchoredObjs ) const = 0;
/** get minimum order number of anchored objects handled by with contact
*/
sal_uInt32 GetMinOrdNum() const;
/** get maximum order number of anchored objects handled by with contact
*/
sal_uInt32 GetMaxOrdNum() const;
};
/** ContactObject for connection between frames (or their formats respectively)
in SwClient and the drawobjects of Drawing (SdrObjUserCall). */
class SW_DLLPUBLIC SwFlyDrawContact final : public SwContact
{ private:
rtl::Reference<SwFlyDrawObj> mpMasterObj; void SwClientNotify(const SwModify&, const SfxHint& rHint) override;
sal_uInt32 GetOrdNumForNewRef(const SwFlyFrame* pFly, SwFrame const& rAnchorFrame);
public:
/// Creates DrawObject and registers it with the Model.
SwFlyDrawContact(SwFlyFrameFormat* pToRegisterIn, SdrModel& rTargetModel); static SwVirtFlyDrawObj* CreateNewRef(SwFlyFrame* pFly, SwFlyFrameFormat* pFormat, SwFrame const& rAnchorFrame); virtual ~SwFlyDrawContact() override;
/** override methods to control Writer fly frames, which are linked, and to assure that all objects anchored at/inside the
Writer fly frame are also made visible/invisible. */ virtualvoid MoveObjToVisibleLayer( SdrObject* _pDrawObj ) override; virtualvoid MoveObjToInvisibleLayer( SdrObject* _pDrawObj ) override;
/** get data collection of anchored objects handled by with contact */ virtualvoid GetAnchoredObjs( std::vector<SwAnchoredObject*>& _roAnchoredObjs ) const override;
};
/** new class for re-direct methods calls at a 'virtual' drawing object to its referenced object. For example, if an SdrObject is anchored in a header, then later pages will have a SwDrawVirtObj
in later headers. */ class SwDrawVirtObj final : public SdrVirtObj
{ private: // data for connection to writer layout /** anchored drawing object instance for the
'virtual' drawing object */
SwAnchoredDrawObject maAnchoredDrawObj;
/** writer-drawing contact object the 'virtual' drawing object is controlled by. This object is also the <UserCall> of the drawing object, if it's
inserted into the drawing layer. */
SwDrawContact& mrDrawContact;
/** AW: Need own sdr::contact::ViewContact since AnchorPos from parent is not used but something own (top left of new SnapRect minus top left
of original SnapRect) */ virtual std::unique_ptr<sdr::contact::ViewContact> CreateObjectSpecificViewContact() override;
/** ContactObject for connection of formats as representatives of draw objects
in SwClient and the objects themselves in Drawing (SDrObjUserCall). */
class SAL_DLLPUBLIC_RTTI SwDrawContact final : public SwContact
{ private: /** anchored drawing object instance for the
'master' drawing object */
SwAnchoredDrawObject maAnchoredDrawObj;
/** container for 'virtual' drawing object supporting drawing objects in headers/footers. */
std::vector< rtl::Reference<SwDrawVirtObj> > maDrawVirtObjs;
/** boolean indicating set 'master' drawing
object has been cleared. */ bool mbMasterObjCleared : 1;
/** internal flag to indicate that disconnect
from layout is in progress */ bool mbDisconnectInProgress : 1;
/** Needed data for handling of nested <SdrObjUserCall> events in
method <Changed_(..)> */ bool mbUserCallActive : 1; /** event type, which is handled for <mpSdrObjHandledByCurrentUserCall>.
Note: value only valid, if <mbUserCallActive> is true. */
SdrUserCallType meEventTypeOfCurrentUserCall;
/** Inserts SdrObject in the arrays of the layout ((SwPageFrame and SwFrame). The anchor is determined according to the attribute SwFormatAnchor.
If required the object gets unregistered with the old anchor. */ void ConnectToLayout( const SwFormatAnchor *pAnch = nullptr ); /** method to insert 'master' drawing object
into drawing page */ void InsertMasterIntoDrawPage();
void DisconnectFromLayout( bool _bMoveMasterToInvisibleLayer = true ); /** disconnect for a dedicated drawing object -
could be 'master' or 'virtual'. */ void DisconnectObjFromLayout( SdrObject* _pDrawObj ); /** method to remove 'master' drawing object from drawing page. To be used by the undo for delete of object. Call it after method <DisconnectFromLayout( bool = true )> is already performed. Note: <DisconnectFromLayout( bool )> no longer removes the 'master'
drawing object from drawing page. */ void RemoveMasterFromDrawPage();
void RemoveAllVirtObjs();
/** get drawing object ('master' or 'virtual')
by frame. */
SdrObject* GetDrawObjectByAnchorFrame( const SwFrame& _rAnchorFrame );
/** Used by Changed() and by UndoDraw.
Notifies paragraphs that have to get out of the way. */ void Changed_(const SdrObject& rObj, SdrUserCallType eType, const tools::Rectangle* pOldBoundRect);
/// Moves all SW-connections to new Master) void ChangeMasterObject( SdrObject *pNewMaster );
Die Informationen auf dieser Webseite wurden
nach bestem Wissen sorgfältig zusammengestellt. Es wird jedoch weder Vollständigkeit, noch Richtigkeit,
noch Qualität der bereit gestellten Informationen zugesichert.
Bemerkung:
Die farbliche Syntaxdarstellung und die Messung sind noch experimentell.