/* * Copyright 2015 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. *
*/
/** * DOC: Overview * * The GPU scheduler provides entities which allow userspace to push jobs * into software queues which are then scheduled on a hardware run queue. * The software queues have a priority among them. The scheduler selects the entities * from the run queue using a FIFO. The scheduler provides dependency handling * features among jobs. The driver is supposed to provide callback functions for * backend operations to the scheduler like submitting a job to hardware run queue, * returning the dependencies of a job etc. * * The organisation of the scheduler is the following: * * 1. Each hw run queue has one scheduler * 2. Each scheduler has multiple run queues with different priorities * (e.g., HIGH_HW,HIGH_SW, KERNEL, NORMAL) * 3. Each scheduler run queue has a queue of entities to schedule * 4. Entities themselves maintain a queue of jobs that will be scheduled on * the hardware. * * The jobs in an entity are always scheduled in the order in which they were pushed. * * Note that once a job was taken from the entities queue and pushed to the * hardware, i.e. the pending queue, the entity must not be referenced anymore * through the jobs entity pointer.
*/
/** * DOC: Flow Control * * The DRM GPU scheduler provides a flow control mechanism to regulate the rate * in which the jobs fetched from scheduler entities are executed. * * In this context the &drm_gpu_scheduler keeps track of a driver specified * credit limit representing the capacity of this scheduler and a credit count; * every &drm_sched_job carries a driver specified number of credits. * * Once a job is executed (but not yet finished), the job's credits contribute * to the scheduler's credit count until the job is finished. If by executing * one more job the scheduler's credit count would exceed the scheduler's * credit limit, the job won't be executed. Instead, the scheduler will wait * until the credit count has decreased enough to not overflow its credit limit. * This implies waiting for previously executed jobs.
*/
/** * DOC: sched_policy (int) * Used to override default entities scheduling policy in a run queue.
*/
MODULE_PARM_DESC(sched_policy, "Specify the scheduling policy for entities on a run-queue, " __stringify(DRM_SCHED_POLICY_RR) " = Round Robin, " __stringify(DRM_SCHED_POLICY_FIFO) " = FIFO (default).");
module_param_named(sched_policy, drm_sched_policy, int, 0444);
/** * drm_sched_can_queue -- Can we queue more to the hardware? * @sched: scheduler instance * @entity: the scheduler entity * * Return true if we can push at least one more job from @entity, false * otherwise.
*/ staticbool drm_sched_can_queue(struct drm_gpu_scheduler *sched, struct drm_sched_entity *entity)
{ struct drm_sched_job *s_job;
s_job = drm_sched_entity_queue_peek(entity); if (!s_job) returnfalse;
/* If a job exceeds the credit limit, truncate it to the credit limit * itself to guarantee forward progress.
*/ if (s_job->credits > sched->credit_limit) {
dev_WARN(sched->dev, "Jobs may not exceed the credit limit, truncate.\n");
s_job->credits = sched->credit_limit;
}
void drm_sched_rq_update_fifo_locked(struct drm_sched_entity *entity, struct drm_sched_rq *rq,
ktime_t ts)
{ /* * Both locks need to be grabbed, one to protect from entity->rq change * for entity from within concurrent drm_sched_entity_select_rq and the * other to update the rb tree structure.
*/
lockdep_assert_held(&entity->lock);
lockdep_assert_held(&rq->lock);
if (rq->current_entity == entity)
rq->current_entity = NULL;
if (drm_sched_policy == DRM_SCHED_POLICY_FIFO)
drm_sched_rq_remove_fifo_locked(entity, rq);
spin_unlock(&rq->lock);
}
/** * drm_sched_rq_select_entity_rr - Select an entity which could provide a job to run * * @sched: the gpu scheduler * @rq: scheduler run queue to check. * * Try to find the next ready entity. * * Return an entity if one is found; return an error-pointer (!NULL) if an * entity was ready, but the scheduler had insufficient credits to accommodate * its job; return NULL, if no ready entity was found.
*/ staticstruct drm_sched_entity *
drm_sched_rq_select_entity_rr(struct drm_gpu_scheduler *sched, struct drm_sched_rq *rq)
{ struct drm_sched_entity *entity;
spin_lock(&rq->lock);
entity = rq->current_entity; if (entity) {
list_for_each_entry_continue(entity, &rq->entities, list) { if (drm_sched_entity_is_ready(entity)) goto found;
}
}
list_for_each_entry(entity, &rq->entities, list) { if (drm_sched_entity_is_ready(entity)) goto found;
if (entity == rq->current_entity) break;
}
spin_unlock(&rq->lock);
return NULL;
found: if (!drm_sched_can_queue(sched, entity)) { /* * If scheduler cannot take more jobs signal the caller to not * consider lower priority queues.
*/
entity = ERR_PTR(-ENOSPC);
} else {
rq->current_entity = entity;
reinit_completion(&entity->entity_idle);
}
spin_unlock(&rq->lock);
return entity;
}
/** * drm_sched_rq_select_entity_fifo - Select an entity which provides a job to run * * @sched: the gpu scheduler * @rq: scheduler run queue to check. * * Find oldest waiting ready entity. * * Return an entity if one is found; return an error-pointer (!NULL) if an * entity was ready, but the scheduler had insufficient credits to accommodate * its job; return NULL, if no ready entity was found.
*/ staticstruct drm_sched_entity *
drm_sched_rq_select_entity_fifo(struct drm_gpu_scheduler *sched, struct drm_sched_rq *rq)
{ struct rb_node *rb;
entity = rb_entry(rb, struct drm_sched_entity, rb_tree_node); if (drm_sched_entity_is_ready(entity)) { /* If we can't queue yet, preserve the current entity in * terms of fairness.
*/ if (!drm_sched_can_queue(sched, entity)) {
spin_unlock(&rq->lock); return ERR_PTR(-ENOSPC);
}
/** * drm_sched_job_done - complete a job * @s_job: pointer to the job which is done * * Finish the job's fence and resubmit the work items.
*/ staticvoid drm_sched_job_done(struct drm_sched_job *s_job, int result)
{ struct drm_sched_fence *s_fence = s_job->s_fence; struct drm_gpu_scheduler *sched = s_fence->sched;
/** * drm_sched_start_timeout - start timeout for reset worker * * @sched: scheduler instance to start the worker for * * Start the timeout for the given scheduler.
*/ staticvoid drm_sched_start_timeout(struct drm_gpu_scheduler *sched)
{
lockdep_assert_held(&sched->job_list_lock);
if (sched->timeout != MAX_SCHEDULE_TIMEOUT &&
!list_empty(&sched->pending_list))
mod_delayed_work(sched->timeout_wq, &sched->work_tdr, sched->timeout);
}
/** * drm_sched_tdr_queue_imm: - immediately start job timeout handler * * @sched: scheduler for which the timeout handling should be started. * * Start timeout handling immediately for the named scheduler.
*/ void drm_sched_tdr_queue_imm(struct drm_gpu_scheduler *sched)
{
spin_lock(&sched->job_list_lock);
sched->timeout = 0;
drm_sched_start_timeout(sched);
spin_unlock(&sched->job_list_lock);
}
EXPORT_SYMBOL(drm_sched_tdr_queue_imm);
/** * drm_sched_fault - immediately start timeout handler * * @sched: scheduler where the timeout handling should be started. * * Start timeout handling immediately when the driver detects a hardware fault.
*/ void drm_sched_fault(struct drm_gpu_scheduler *sched)
{ if (sched->timeout_wq)
mod_delayed_work(sched->timeout_wq, &sched->work_tdr, 0);
}
EXPORT_SYMBOL(drm_sched_fault);
/** * drm_sched_suspend_timeout - Suspend scheduler job timeout * * @sched: scheduler instance for which to suspend the timeout * * Suspend the delayed work timeout for the scheduler. This is done by * modifying the delayed work timeout to an arbitrary large value, * MAX_SCHEDULE_TIMEOUT in this case. * * Returns the timeout remaining *
*/ unsignedlong drm_sched_suspend_timeout(struct drm_gpu_scheduler *sched)
{ unsignedlong sched_timeout, now = jiffies;
sched_timeout = sched->work_tdr.timer.expires;
/* * Modify the timeout to an arbitrarily large value. This also prevents * the timeout to be restarted when new submissions arrive
*/ if (mod_delayed_work(sched->timeout_wq, &sched->work_tdr, MAX_SCHEDULE_TIMEOUT)
&& time_after(sched_timeout, now)) return sched_timeout - now; else return sched->timeout;
}
EXPORT_SYMBOL(drm_sched_suspend_timeout);
/** * drm_sched_resume_timeout - Resume scheduler job timeout * * @sched: scheduler instance for which to resume the timeout * @remaining: remaining timeout * * Resume the delayed work timeout for the scheduler.
*/ void drm_sched_resume_timeout(struct drm_gpu_scheduler *sched, unsignedlong remaining)
{
spin_lock(&sched->job_list_lock);
if (list_empty(&sched->pending_list))
cancel_delayed_work(&sched->work_tdr); else
mod_delayed_work(sched->timeout_wq, &sched->work_tdr, remaining);
/** * drm_sched_job_reinsert_on_false_timeout - reinsert the job on a false timeout * @sched: scheduler instance * @job: job to be reinserted on the pending list * * In the case of a "false timeout" - when a timeout occurs but the GPU isn't * hung and is making progress, the scheduler must reinsert the job back into * @sched->pending_list. Otherwise, the job and its resources won't be freed * through the &struct drm_sched_backend_ops.free_job callback. * * This function must be used in "false timeout" cases only.
*/ staticvoid drm_sched_job_reinsert_on_false_timeout(struct drm_gpu_scheduler *sched, struct drm_sched_job *job)
{
spin_lock(&sched->job_list_lock);
list_add(&job->list, &sched->pending_list);
/* After reinserting the job, the scheduler enqueues the free-job work * again if ready. Otherwise, a signaled job could be added to the * pending list, but never freed.
*/
drm_sched_run_free_queue(sched);
spin_unlock(&sched->job_list_lock);
}
/* Protects against concurrent deletion in drm_sched_get_finished_job */
spin_lock(&sched->job_list_lock);
job = list_first_entry_or_null(&sched->pending_list, struct drm_sched_job, list);
if (job) { /* * Remove the bad job so it cannot be freed by a concurrent * &struct drm_sched_backend_ops.free_job. It will be * reinserted after the scheduler's work items have been * cancelled, at which point it's safe.
*/
list_del_init(&job->list);
spin_unlock(&sched->job_list_lock);
status = job->sched->ops->timedout_job(job);
/* * Guilty job did complete and hence needs to be manually removed * See drm_sched_stop doc.
*/ if (sched->free_guilty) {
job->sched->ops->free_job(job);
sched->free_guilty = false;
}
if (status != DRM_GPU_SCHED_STAT_ENODEV)
drm_sched_start_timeout_unlocked(sched);
}
/** * drm_sched_stop - stop the scheduler * * @sched: scheduler instance * @bad: job which caused the time out * * Stop the scheduler and also removes and frees all completed jobs. * Note: bad job will not be freed as it might be used later and so it's * callers responsibility to release it manually if it's not part of the * pending list any more. * * This function is typically used for reset recovery (see the docu of * drm_sched_backend_ops.timedout_job() for details). Do not call it for * scheduler teardown, i.e., before calling drm_sched_fini(). * * As it's only used for reset recovery, drivers must not call this function * in their &struct drm_sched_backend_ops.timedout_job callback when they * skip a reset using &enum drm_gpu_sched_stat.DRM_GPU_SCHED_STAT_NO_HANG.
*/ void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad)
{ struct drm_sched_job *s_job, *tmp;
drm_sched_wqueue_stop(sched);
/* * Reinsert back the bad job here - now it's safe as * drm_sched_get_finished_job() cannot race against us and release the * bad job at this point - we parked (waited for) any in progress * (earlier) cleanups and drm_sched_get_finished_job() will not be * called now until the scheduler's work items are submitted again.
*/ if (bad && bad->sched == sched) /* * Add at the head of the queue to reflect it was the earliest * job extracted.
*/
list_add(&bad->list, &sched->pending_list);
/* * Iterate the job list from later to earlier one and either deactive * their HW callbacks or remove them from pending list if they already * signaled. * This iteration is thread safe as the scheduler's work items have been * cancelled.
*/
list_for_each_entry_safe_reverse(s_job, tmp, &sched->pending_list,
list) { if (s_job->s_fence->parent &&
dma_fence_remove_callback(s_job->s_fence->parent,
&s_job->cb)) {
dma_fence_put(s_job->s_fence->parent);
s_job->s_fence->parent = NULL;
atomic_sub(s_job->credits, &sched->credit_count);
} else { /* * remove job from pending_list. * Locking here is for concurrent resume timeout
*/
spin_lock(&sched->job_list_lock);
list_del_init(&s_job->list);
spin_unlock(&sched->job_list_lock);
/* * Wait for job's HW fence callback to finish using s_job * before releasing it. * * Job is still alive so fence refcount at least 1
*/
dma_fence_wait(&s_job->s_fence->finished, false);
/* * We must keep bad job alive for later use during * recovery by some of the drivers but leave a hint * that the guilty job must be released.
*/ if (bad != s_job)
sched->ops->free_job(s_job); else
sched->free_guilty = true;
}
}
/* * Stop pending timer in flight as we rearm it in drm_sched_start. This * avoids the pending timeout work in progress to fire right away after * this TDR finished and before the newly restarted jobs had a * chance to complete.
*/
cancel_delayed_work(&sched->work_tdr);
}
EXPORT_SYMBOL(drm_sched_stop);
/** * drm_sched_start - recover jobs after a reset * * @sched: scheduler instance * @errno: error to set on the pending fences * * This function is typically used for reset recovery (see the docu of * drm_sched_backend_ops.timedout_job() for details). Do not call it for * scheduler startup. The scheduler itself is fully operational after * drm_sched_init() succeeded. * * As it's only used for reset recovery, drivers must not call this function * in their &struct drm_sched_backend_ops.timedout_job callback when they * skip a reset using &enum drm_gpu_sched_stat.DRM_GPU_SCHED_STAT_NO_HANG.
*/ void drm_sched_start(struct drm_gpu_scheduler *sched, int errno)
{ struct drm_sched_job *s_job, *tmp;
/* * Locking the list is not required here as the scheduler's work items * are currently not running, so no new jobs are being inserted or * removed. Also concurrent GPU recovers can't run in parallel.
*/
list_for_each_entry_safe(s_job, tmp, &sched->pending_list, list) { struct dma_fence *fence = s_job->s_fence->parent;
atomic_add(s_job->credits, &sched->credit_count);
if (!fence) {
drm_sched_job_done(s_job, errno ?: -ECANCELED); continue;
}
if (dma_fence_add_callback(fence, &s_job->cb,
drm_sched_job_done_cb))
drm_sched_job_done(s_job, fence->error ?: errno);
}
/** * drm_sched_resubmit_jobs - Deprecated, don't use in new code! * * @sched: scheduler instance * * Re-submitting jobs was a concept AMD came up as cheap way to implement * recovery after a job timeout. * * This turned out to be not working very well. First of all there are many * problem with the dma_fence implementation and requirements. Either the * implementation is risking deadlocks with core memory management or violating * documented implementation details of the dma_fence object. * * Drivers can still save and restore their state for recovery operations, but * we shouldn't make this a general scheduler feature around the dma_fence * interface.
*/ void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched)
{ struct drm_sched_job *s_job, *tmp;
uint64_t guilty_context; bool found_guilty = false; struct dma_fence *fence;
if (found_guilty && s_job->s_fence->scheduled.context == guilty_context)
dma_fence_set_error(&s_fence->finished, -ECANCELED);
fence = sched->ops->run_job(s_job);
if (IS_ERR_OR_NULL(fence)) { if (IS_ERR(fence))
dma_fence_set_error(&s_fence->finished, PTR_ERR(fence));
s_job->s_fence->parent = NULL;
} else {
s_job->s_fence->parent = dma_fence_get(fence);
/* Drop for orignal kref_init */
dma_fence_put(fence);
}
}
}
EXPORT_SYMBOL(drm_sched_resubmit_jobs);
/** * drm_sched_job_init - init a scheduler job * @job: scheduler job to init * @entity: scheduler entity to use * @credits: the number of credits this job contributes to the schedulers * credit limit * @owner: job owner for debugging * @drm_client_id: &struct drm_file.client_id of the owner (used by trace * events) * * Refer to drm_sched_entity_push_job() documentation * for locking considerations. * * Drivers must make sure drm_sched_job_cleanup() if this function returns * successfully, even when @job is aborted before drm_sched_job_arm() is called. * * Note that this function does not assign a valid value to each struct member * of struct drm_sched_job. Take a look at that struct's documentation to see * who sets which struct member with what lifetime. * * WARNING: amdgpu abuses &drm_sched.ready to signal when the hardware * has died, which can mean that there's no valid runqueue for a @entity. * This function returns -ENOENT in this case (which probably should be -EIO as * a more meanigful return value). * * Returns 0 for success, negative error code otherwise.
*/ int drm_sched_job_init(struct drm_sched_job *job, struct drm_sched_entity *entity,
u32 credits, void *owner,
uint64_t drm_client_id)
{ if (!entity->rq) { /* This will most likely be followed by missing frames * or worse--a blank screen--leave a trail in the * logs, so this can be debugged easier.
*/
dev_err(job->sched->dev, "%s: entity has no rq!\n", __func__); return -ENOENT;
}
if (unlikely(!credits)) {
pr_err("*ERROR* %s: credits cannot be 0!\n", __func__); return -EINVAL;
}
/* * We don't know for sure how the user has allocated. Thus, zero the * struct so that unallowed (i.e., too early) usage of pointers that * this function does not set is guaranteed to lead to a NULL pointer * exception instead of UB.
*/
memset(job, 0, sizeof(*job));
/** * drm_sched_job_arm - arm a scheduler job for execution * @job: scheduler job to arm * * This arms a scheduler job for execution. Specifically it initializes the * &drm_sched_job.s_fence of @job, so that it can be attached to struct dma_resv * or other places that need to track the completion of this job. It also * initializes sequence numbers, which are fundamental for fence ordering. * * Refer to drm_sched_entity_push_job() documentation for locking * considerations. * * Once this function was called, you *must* submit @job with * drm_sched_entity_push_job(). * * This can only be called if drm_sched_job_init() succeeded.
*/ void drm_sched_job_arm(struct drm_sched_job *job)
{ struct drm_gpu_scheduler *sched; struct drm_sched_entity *entity = job->entity;
/** * drm_sched_job_add_dependency - adds the fence as a job dependency * @job: scheduler job to add the dependencies to * @fence: the dma_fence to add to the list of dependencies. * * Note that @fence is consumed in both the success and error cases. * * Returns: * 0 on success, or an error on failing to expand the array.
*/ int drm_sched_job_add_dependency(struct drm_sched_job *job, struct dma_fence *fence)
{ struct dma_fence *entry; unsignedlong index;
u32 id = 0; int ret;
if (!fence) return 0;
/* Deduplicate if we already depend on a fence from the same context. * This lets the size of the array of deps scale with the number of * engines involved, rather than the number of BOs.
*/
xa_for_each(&job->dependencies, index, entry) { if (entry->context != fence->context) continue;
/** * drm_sched_job_add_syncobj_dependency - adds a syncobj's fence as a job dependency * @job: scheduler job to add the dependencies to * @file: drm file private pointer * @handle: syncobj handle to lookup * @point: timeline point * * This adds the fence matching the given syncobj to @job. * * Returns: * 0 on success, or an error on failing to expand the array.
*/ int drm_sched_job_add_syncobj_dependency(struct drm_sched_job *job, struct drm_file *file,
u32 handle,
u32 point)
{ struct dma_fence *fence; int ret;
ret = drm_syncobj_find_fence(file, handle, point, 0, &fence); if (ret) return ret;
/** * drm_sched_job_add_resv_dependencies - add all fences from the resv to the job * @job: scheduler job to add the dependencies to * @resv: the dma_resv object to get the fences from * @usage: the dma_resv_usage to use to filter the fences * * This adds all fences matching the given usage from @resv to @job. * Must be called with the @resv lock held. * * Returns: * 0 on success, or an error on failing to expand the array.
*/ int drm_sched_job_add_resv_dependencies(struct drm_sched_job *job, struct dma_resv *resv, enum dma_resv_usage usage)
{ struct dma_resv_iter cursor; struct dma_fence *fence; int ret;
dma_resv_assert_held(resv);
dma_resv_for_each_fence(&cursor, resv, usage, fence) { /* * As drm_sched_job_add_dependency always consumes the fence * reference (even when it fails), and dma_resv_for_each_fence * is not obtaining one, we need to grab one before calling.
*/
ret = drm_sched_job_add_dependency(job, dma_fence_get(fence)); if (ret) return ret;
} return 0;
}
EXPORT_SYMBOL(drm_sched_job_add_resv_dependencies);
/** * drm_sched_job_add_implicit_dependencies - adds implicit dependencies as job * dependencies * @job: scheduler job to add the dependencies to * @obj: the gem object to add new dependencies from. * @write: whether the job might write the object (so we need to depend on * shared fences in the reservation object). * * This should be called after drm_gem_lock_reservations() on your array of * GEM objects used in the job but before updating the reservations with your * own fences. * * Returns: * 0 on success, or an error on failing to expand the array.
*/ int drm_sched_job_add_implicit_dependencies(struct drm_sched_job *job, struct drm_gem_object *obj, bool write)
{ return drm_sched_job_add_resv_dependencies(job, obj->resv,
dma_resv_usage_rw(write));
}
EXPORT_SYMBOL(drm_sched_job_add_implicit_dependencies);
/** * drm_sched_job_has_dependency - check whether fence is the job's dependency * @job: scheduler job to check * @fence: fence to look for * * Returns: * True if @fence is found within the job's dependencies, or otherwise false.
*/ bool drm_sched_job_has_dependency(struct drm_sched_job *job, struct dma_fence *fence)
{ struct dma_fence *f; unsignedlong index;
xa_for_each(&job->dependencies, index, f) { if (f == fence) returntrue;
}
/** * drm_sched_job_cleanup - clean up scheduler job resources * @job: scheduler job to clean up * * Cleans up the resources allocated with drm_sched_job_init(). * * Drivers should call this from their error unwind code if @job is aborted * before drm_sched_job_arm() is called. * * drm_sched_job_arm() is a point of no return since it initializes the fences * and their sequence number etc. Once that function has been called, you *must* * submit it with drm_sched_entity_push_job() and cannot simply abort it by * calling drm_sched_job_cleanup(). * * This function should be called in the &drm_sched_backend_ops.free_job callback.
*/ void drm_sched_job_cleanup(struct drm_sched_job *job)
{ struct dma_fence *fence; unsignedlong index;
if (kref_read(&job->s_fence->finished.refcount)) { /* The job has been processed by the scheduler, i.e., * drm_sched_job_arm() and drm_sched_entity_push_job() have * been called.
*/
dma_fence_put(&job->s_fence->finished);
} else { /* The job was aborted before it has been committed to be run; * notably, drm_sched_job_arm() has not been called.
*/
drm_sched_fence_free(job->s_fence);
}
/** * drm_sched_wakeup - Wake up the scheduler if it is ready to queue * @sched: scheduler instance * * Wake up the scheduler if we can queue jobs.
*/ void drm_sched_wakeup(struct drm_gpu_scheduler *sched)
{
drm_sched_run_job_queue(sched);
}
/** * drm_sched_select_entity - Select next entity to process * * @sched: scheduler instance * * Return an entity to process or NULL if none are found. * * Note, that we break out of the for-loop when "entity" is non-null, which can * also be an error-pointer--this assures we don't process lower priority * run-queues. See comments in the respectively called functions.
*/ staticstruct drm_sched_entity *
drm_sched_select_entity(struct drm_gpu_scheduler *sched)
{ struct drm_sched_entity *entity; int i;
/* Start with the highest priority.
*/ for (i = DRM_SCHED_PRIORITY_KERNEL; i < sched->num_rqs; i++) {
entity = drm_sched_policy == DRM_SCHED_POLICY_FIFO ?
drm_sched_rq_select_entity_fifo(sched, sched->sched_rq[i]) :
drm_sched_rq_select_entity_rr(sched, sched->sched_rq[i]); if (entity) break;
}
return IS_ERR(entity) ? NULL : entity;
}
/** * drm_sched_get_finished_job - fetch the next finished job to be destroyed * * @sched: scheduler instance * * Returns the next finished job from the pending list (if there is one) * ready for it to be destroyed.
*/ staticstruct drm_sched_job *
drm_sched_get_finished_job(struct drm_gpu_scheduler *sched)
{ struct drm_sched_job *job, *next;
if (job && dma_fence_is_signaled(&job->s_fence->finished)) { /* remove job from pending_list */
list_del_init(&job->list);
/* cancel this job's TO timer */
cancel_delayed_work(&sched->work_tdr); /* make the scheduled timestamp more accurate */
next = list_first_entry_or_null(&sched->pending_list,
typeof(*next), list);
if (next) { if (test_bit(DMA_FENCE_FLAG_TIMESTAMP_BIT,
&next->s_fence->scheduled.flags))
next->s_fence->scheduled.timestamp =
dma_fence_timestamp(&job->s_fence->finished); /* start TO timer for next job */
drm_sched_start_timeout(sched);
}
} else {
job = NULL;
}
spin_unlock(&sched->job_list_lock);
return job;
}
/** * drm_sched_pick_best - Get a drm sched from a sched_list with the least load * @sched_list: list of drm_gpu_schedulers * @num_sched_list: number of drm_gpu_schedulers in the sched_list * * Returns pointer of the sched with the least load or NULL if none of the * drm_gpu_schedulers are ready
*/ struct drm_gpu_scheduler *
drm_sched_pick_best(struct drm_gpu_scheduler **sched_list, unsignedint num_sched_list)
{ struct drm_gpu_scheduler *sched, *picked_sched = NULL; int i; unsignedint min_score = UINT_MAX, num_score;
for (i = 0; i < num_sched_list; ++i) {
sched = sched_list[i];
if (!sched->ready) {
DRM_WARN("scheduler %s is not ready, skipping",
sched->name); continue;
}
trace_drm_sched_job_run(sched_job, entity); /* * The run_job() callback must by definition return a fence whose * refcount has been incremented for the scheduler already.
*/
fence = sched->ops->run_job(sched_job);
complete_all(&entity->entity_idle);
drm_sched_fence_scheduled(s_fence, fence);
if (!IS_ERR_OR_NULL(fence)) {
r = dma_fence_add_callback(fence, &sched_job->cb,
drm_sched_job_done_cb); if (r == -ENOENT)
drm_sched_job_done(sched_job, fence->error); elseif (r)
DRM_DEV_ERROR(sched->dev, "fence add callback failed (%d)\n", r);
/* * Avoid leaking a lockdep map on each drm sched creation and * destruction by using a single lockdep map for all drm sched * allocated submit_wq.
*/
if (args->num_rqs > DRM_SCHED_PRIORITY_COUNT) { /* This is a gross violation--tell drivers what the problem is.
*/
dev_err(sched->dev, "%s: num_rqs cannot be greater than DRM_SCHED_PRIORITY_COUNT\n",
__func__); return -EINVAL;
} elseif (sched->sched_rq) { /* Not an error, but warn anyway so drivers can * fine-tune their DRM calling order, and return all * is good.
*/
dev_warn(sched->dev, "%s: scheduler already initialized!\n", __func__); return 0;
}
if (args->submit_wq) {
sched->submit_wq = args->submit_wq;
sched->own_submit_wq = false;
} else {
sched->submit_wq = drm_sched_alloc_wq(args->name); if (!sched->submit_wq) return -ENOMEM;
sched->own_submit_wq = true;
}
sched->sched_rq = kmalloc_array(args->num_rqs, sizeof(*sched->sched_rq),
GFP_KERNEL | __GFP_ZERO); if (!sched->sched_rq) goto Out_check_own;
sched->num_rqs = args->num_rqs; for (i = DRM_SCHED_PRIORITY_KERNEL; i < sched->num_rqs; i++) {
sched->sched_rq[i] = kzalloc(sizeof(*sched->sched_rq[i]), GFP_KERNEL); if (!sched->sched_rq[i]) goto Out_unroll;
drm_sched_rq_init(sched, sched->sched_rq[i]);
}
/* All other accessors are stopped. No locking necessary. */
list_for_each_entry_safe_reverse(job, tmp, &sched->pending_list, list) {
sched->ops->cancel_job(job);
list_del(&job->list);
sched->ops->free_job(job);
}
}
/** * drm_sched_fini - Destroy a gpu scheduler * * @sched: scheduler instance * * Tears down and cleans up the scheduler. * * This stops submission of new jobs to the hardware through &struct * drm_sched_backend_ops.run_job. If &struct drm_sched_backend_ops.cancel_job * is implemented, all jobs will be canceled through it and afterwards cleaned * up through &struct drm_sched_backend_ops.free_job. If cancel_job is not * implemented, memory could leak.
*/ void drm_sched_fini(struct drm_gpu_scheduler *sched)
{ struct drm_sched_entity *s_entity; int i;
drm_sched_wqueue_stop(sched);
for (i = DRM_SCHED_PRIORITY_KERNEL; i < sched->num_rqs; i++) { struct drm_sched_rq *rq = sched->sched_rq[i];
spin_lock(&rq->lock);
list_for_each_entry(s_entity, &rq->entities, list) /* * Prevents reinsertion and marks job_queue as idle, * it will be removed from the rq in drm_sched_entity_fini() * eventually
*/
s_entity->stopped = true;
spin_unlock(&rq->lock);
kfree(sched->sched_rq[i]);
}
/* Wakeup everyone stuck in drm_sched_entity_flush for this scheduler */
wake_up_all(&sched->job_scheduled);
/* Confirm no work left behind accessing device structures */
cancel_delayed_work_sync(&sched->work_tdr);
/* Avoid memory leaks if supported by the driver. */ if (sched->ops->cancel_job)
drm_sched_cancel_remaining_jobs(sched);
if (sched->own_submit_wq)
destroy_workqueue(sched->submit_wq);
sched->ready = false;
kfree(sched->sched_rq);
sched->sched_rq = NULL;
if (!list_empty(&sched->pending_list))
dev_warn(sched->dev, "Tearing down scheduler while jobs are pending!\n");
}
EXPORT_SYMBOL(drm_sched_fini);
/** * drm_sched_increase_karma - Update sched_entity guilty flag * * @bad: The job guilty of time out * * Increment on every hang caused by the 'bad' job. If this exceeds the hang * limit of the scheduler then the respective sched entity is marked guilty and * jobs from it will not be scheduled further
*/ void drm_sched_increase_karma(struct drm_sched_job *bad)
{ int i; struct drm_sched_entity *tmp; struct drm_sched_entity *entity; struct drm_gpu_scheduler *sched = bad->sched;
/* don't change @bad's karma if it's from KERNEL RQ, * because sometimes GPU hang would cause kernel jobs (like VM updating jobs) * corrupt but keep in mind that kernel jobs always considered good.
*/ if (bad->s_priority != DRM_SCHED_PRIORITY_KERNEL) {
atomic_inc(&bad->karma);
for (i = DRM_SCHED_PRIORITY_HIGH; i < sched->num_rqs; i++) { struct drm_sched_rq *rq = sched->sched_rq[i];
spin_lock(&rq->lock);
list_for_each_entry_safe(entity, tmp, &rq->entities, list) { if (bad->s_fence->scheduled.context ==
entity->fence_context) { if (entity->guilty)
atomic_set(entity->guilty, 1); break;
}
}
spin_unlock(&rq->lock); if (&entity->list != &rq->entities) break;
}
}
}
EXPORT_SYMBOL(drm_sched_increase_karma);
/** * drm_sched_wqueue_ready - Is the scheduler ready for submission * * @sched: scheduler instance * * Returns true if submission is ready
*/ bool drm_sched_wqueue_ready(struct drm_gpu_scheduler *sched)
{ return sched->ready;
}
EXPORT_SYMBOL(drm_sched_wqueue_ready);
/** * drm_sched_wqueue_stop - stop scheduler submission * @sched: scheduler instance * * Stops the scheduler from pulling new jobs from entities. It also stops * freeing jobs automatically through drm_sched_backend_ops.free_job().
*/ void drm_sched_wqueue_stop(struct drm_gpu_scheduler *sched)
{
WRITE_ONCE(sched->pause_submit, true);
cancel_work_sync(&sched->work_run_job);
cancel_work_sync(&sched->work_free_job);
}
EXPORT_SYMBOL(drm_sched_wqueue_stop);
/** * drm_sched_wqueue_start - start scheduler submission * @sched: scheduler instance * * Restarts the scheduler after drm_sched_wqueue_stop() has stopped it. * * This function is not necessary for 'conventional' startup. The scheduler is * fully operational after drm_sched_init() succeeded.
*/ void drm_sched_wqueue_start(struct drm_gpu_scheduler *sched)
{
WRITE_ONCE(sched->pause_submit, false);
queue_work(sched->submit_wq, &sched->work_run_job);
queue_work(sched->submit_wq, &sched->work_free_job);
}
EXPORT_SYMBOL(drm_sched_wqueue_start);
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