/* SPDX-License-Identifier: GPL-2.0-or-later */ /* * SpanDSP - a series of DSP components for telephony * * ec_disable_detector.h - A detector which should eventually meet the * G.164/G.165 requirements for detecting the * 2100Hz echo cancellor disable tone. * * Written by Steve Underwood <steveu@coppice.org> * * Copyright (C) 2001 Steve Underwood * * All rights reserved.
*/
#include"dsp_biquad.h"
struct ec_disable_detector_state { struct biquad2_state notch; int notch_level; int channel_level; int tone_present; int tone_cycle_duration; int good_cycles; int hit;
};
#defineFALSE 0 #defineTRUE (!FALSE)
staticinlinevoid
echo_can_disable_detector_init(struct ec_disable_detector_state *det)
{ /* Elliptic notch */ /* This is actually centred at 2095Hz, but gets the balance we want, due
to the asymmetric walls of the notch */
biquad2_init(&det->notch,
(int32_t)(-0.7600000 * 32768.0),
(int32_t)(-0.1183852 * 32768.0),
(int32_t)(-0.5104039 * 32768.0),
(int32_t)(0.1567596 * 32768.0),
(int32_t)(1.0000000 * 32768.0));
det->channel_level = 0;
det->notch_level = 0;
det->tone_present = FALSE;
det->tone_cycle_duration = 0;
det->good_cycles = 0;
det->hit = 0;
} /*- End of function --------------------------------------------------------*/
notched = biquad2(&det->notch, amp); /* Estimate the overall energy in the channel, and the energy in the notch (i.e. overall channel energy - tone energy => noise). Use abs instead of multiply for speed (is it really faster?). Damp the overall energy a little more for a stable result. Damp the notch energy a little less, so we don't damp out the
blip every time the phase reverses */
det->channel_level += ((abs(amp) - det->channel_level) >> 5);
det->notch_level += ((abs(notched) - det->notch_level) >> 4); if (det->channel_level > 280) { /* There is adequate energy in the channel.
Is it mostly at 2100Hz? */ if (det->notch_level * 6 < det->channel_level) { /* The notch says yes, so we have the tone. */ if (!det->tone_present) { /* Do we get a kick every 450+-25ms? */ if (det->tone_cycle_duration >= 425 * 8
&& det->tone_cycle_duration <= 475 * 8) {
det->good_cycles++; if (det->good_cycles > 2)
det->hit = TRUE;
}
det->tone_cycle_duration = 0;
}
det->tone_present = TRUE;
} else
det->tone_present = FALSE;
det->tone_cycle_duration++;
} else {
det->tone_present = FALSE;
det->tone_cycle_duration = 0;
det->good_cycles = 0;
} return det->hit;
} /*- End of function --------------------------------------------------------*/ /*- End of file ------------------------------------------------------------*/
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