// SPDX-License-Identifier: GPL-2.0-or-later /* * * Copyright (C) Alan Cox GW4PTS (alan@lxorguk.ukuu.org.uk) * Copyright (C) Jonathan Naylor G4KLX (g4klx@g4klx.demon.co.uk) * Copyright (C) Joerg Reuter DL1BKE (jreuter@yaina.de) * Copyright (C) Hans-Joachim Hetscher DD8NE (dd8ne@bnv-bamberg.de) * * Most of this code is based on the SDL diagrams published in the 7th ARRL * Computer Networking Conference papers. The diagrams have mistakes in them, * but are mostly correct. Before you modify the code could you read the SDL * diagrams as the code is not obvious and probably very easy to break.
*/ #include <linux/errno.h> #include <linux/types.h> #include <linux/socket.h> #include <linux/in.h> #include <linux/kernel.h> #include <linux/timer.h> #include <linux/string.h> #include <linux/sockios.h> #include <linux/net.h> #include <net/ax25.h> #include <linux/inet.h> #include <linux/netdevice.h> #include <linux/skbuff.h> #include <net/sock.h> #include <net/tcp_states.h> #include <linux/uaccess.h> #include <linux/fcntl.h> #include <linux/mm.h> #include <linux/interrupt.h>
/* * State machine for state 1, Awaiting Connection State. * The handling of the timer(s) is in file ax25_std_timer.c. * Handling of state 0 and connection release is in ax25.c.
*/ staticint ax25_std_state1_machine(ax25_cb *ax25, struct sk_buff *skb, int frametype, intpf, int type)
{ switch (frametype) { case AX25_SABM:
ax25->modulus = AX25_MODULUS;
ax25->window = ax25->ax25_dev->values[AX25_VALUES_WINDOW];
ax25_send_control(ax25, AX25_UA, pf, AX25_RESPONSE); break;
case AX25_DISC:
ax25_send_control(ax25, AX25_DM, pf, AX25_RESPONSE); break;
case AX25_UA: if (pf) {
ax25_calculate_rtt(ax25);
ax25_stop_t1timer(ax25);
ax25_start_t3timer(ax25);
ax25_start_idletimer(ax25);
ax25->vs = 0;
ax25->va = 0;
ax25->vr = 0;
ax25->state = AX25_STATE_3;
ax25->n2count = 0; if (ax25->sk != NULL) {
bh_lock_sock(ax25->sk);
ax25->sk->sk_state = TCP_ESTABLISHED; /* For WAIT_SABM connections we will produce an accept ready socket here */ if (!sock_flag(ax25->sk, SOCK_DEAD))
ax25->sk->sk_state_change(ax25->sk);
bh_unlock_sock(ax25->sk);
}
} break;
case AX25_DM: if (pf) { if (ax25->modulus == AX25_MODULUS) {
ax25_disconnect(ax25, ECONNREFUSED);
} else {
ax25->modulus = AX25_MODULUS;
ax25->window = ax25->ax25_dev->values[AX25_VALUES_WINDOW];
}
} break;
default: break;
}
return 0;
}
/* * State machine for state 2, Awaiting Release State. * The handling of the timer(s) is in file ax25_std_timer.c * Handling of state 0 and connection release is in ax25.c.
*/ staticint ax25_std_state2_machine(ax25_cb *ax25, struct sk_buff *skb, int frametype, intpf, int type)
{ switch (frametype) { case AX25_SABM: case AX25_SABME:
ax25_send_control(ax25, AX25_DM, pf, AX25_RESPONSE); break;
case AX25_DISC:
ax25_send_control(ax25, AX25_UA, pf, AX25_RESPONSE);
ax25_disconnect(ax25, 0); break;
case AX25_DM: case AX25_UA: if (pf)
ax25_disconnect(ax25, 0); break;
case AX25_I: case AX25_REJ: case AX25_RNR: case AX25_RR: if (pf) ax25_send_control(ax25, AX25_DM, AX25_POLLON, AX25_RESPONSE); break;
default: break;
}
return 0;
}
/* * State machine for state 3, Connected State. * The handling of the timer(s) is in file ax25_std_timer.c * Handling of state 0 and connection release is in ax25.c.
*/ staticint ax25_std_state3_machine(ax25_cb *ax25, struct sk_buff *skb, int frametype, intns, int nr, int pf, int type)
{ int queued = 0;
case AX25_FRMR: case AX25_ILLEGAL:
ax25_std_establish_data_link(ax25);
ax25->state = AX25_STATE_1; break;
default: break;
}
return queued;
}
/* * State machine for state 4, Timer Recovery State. * The handling of the timer(s) is in file ax25_std_timer.c * Handling of state 0 and connection release is in ax25.c.
*/ staticint ax25_std_state4_machine(ax25_cb *ax25, struct sk_buff *skb, int frametype, intns, int nr, int pf, int type)
{ int queued = 0;
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