/* * Copyright (c) 1994, 2023, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions.
*/
/** * The {@code Float} class wraps a value of primitive type * {@code float} in an object. An object of type * {@code Float} contains a single field whose type is * {@code float}. * * <p>In addition, this class provides several methods for converting a * {@code float} to a {@code String} and a * {@code String} to a {@code float}, as well as other * constants and methods useful when dealing with a * {@code float}. * * <p>This is a <a href="{@docRoot}/java.base/java/lang/doc-files/ValueBased.html">value-based</a> * class; programmers should treat instances that are * {@linkplain #equals(Object) equal} as interchangeable and should not * use instances for synchronization, or unpredictable behavior may * occur. For example, in a future release, synchronization may fail. * * <h2><a id=equivalenceRelation>Floating-point Equality, Equivalence, * and Comparison</a></h2> * * The class {@code java.lang.Double} has a <a * href="Double.html#equivalenceRelation">discussion of equality, * equivalence, and comparison of floating-point values</a> that is * equally applicable to {@code float} values. * * @see <a href="https://standards.ieee.org/ieee/754/6210/"> * <cite>IEEE Standard for Floating-Point Arithmetic</cite></a> * * @author Lee Boynton * @author Arthur van Hoff * @author Joseph D. Darcy * @since 1.0
*/
@jdk.internal.ValueBased publicfinalclassFloatextends Number implements Comparable<Float>, Constable, ConstantDesc { /** * A constant holding the positive infinity of type * {@code float}. It is equal to the value returned by * {@code Float.intBitsToFloat(0x7f800000)}.
*/ publicstaticfinalfloat POSITIVE_INFINITY = 1.0f / 0.0f;
/** * A constant holding the negative infinity of type * {@code float}. It is equal to the value returned by * {@code Float.intBitsToFloat(0xff800000)}.
*/ publicstaticfinalfloat NEGATIVE_INFINITY = -1.0f / 0.0f;
/** * A constant holding a Not-a-Number (NaN) value of type * {@code float}. It is equivalent to the value returned by * {@code Float.intBitsToFloat(0x7fc00000)}.
*/ publicstaticfinalfloat NaN = 0.0f / 0.0f;
/** * A constant holding the largest positive finite value of type * {@code float}, (2-2<sup>-23</sup>)·2<sup>127</sup>. * It is equal to the hexadecimal floating-point literal * {@code 0x1.fffffeP+127f} and also equal to * {@code Float.intBitsToFloat(0x7f7fffff)}.
*/ publicstaticfinalfloat MAX_VALUE = 0x1.fffffeP+127f; // 3.4028235e+38f
/** * A constant holding the smallest positive normal value of type * {@code float}, 2<sup>-126</sup>. It is equal to the * hexadecimal floating-point literal {@code 0x1.0p-126f} and also * equal to {@code Float.intBitsToFloat(0x00800000)}. * * @since 1.6
*/ publicstaticfinalfloat MIN_NORMAL = 0x1.0p-126f; // 1.17549435E-38f
/** * A constant holding the smallest positive nonzero value of type * {@code float}, 2<sup>-149</sup>. It is equal to the * hexadecimal floating-point literal {@code 0x0.000002P-126f} * and also equal to {@code Float.intBitsToFloat(0x1)}.
*/ publicstaticfinalfloat MIN_VALUE = 0x0.000002P-126f; // 1.4e-45f
/** * The number of bits used to represent a {@code float} value. * * @since 1.5
*/ publicstaticfinalint SIZE = 32;
/** * The number of bits in the significand of a {@code float} value. * This is the parameter N in section {@jls 4.2.3} of * <cite>The Java Language Specification</cite>. * * @since 19
*/ publicstaticfinalint PRECISION = 24;
/** * Maximum exponent a finite {@code float} variable may have. It * is equal to the value returned by {@code * Math.getExponent(Float.MAX_VALUE)}. * * @since 1.6
*/ publicstaticfinalint MAX_EXPONENT = (1 << (SIZE - PRECISION - 1)) - 1; // 127
/** * Minimum exponent a normalized {@code float} variable may have. * It is equal to the value returned by {@code * Math.getExponent(Float.MIN_NORMAL)}. * * @since 1.6
*/ publicstaticfinalint MIN_EXPONENT = 1 - MAX_EXPONENT; // -126
/** * The number of bytes used to represent a {@code float} value. * * @since 1.8
*/ publicstaticfinalint BYTES = SIZE / Byte.SIZE;
/** * The {@code Class} instance representing the primitive type * {@code float}. * * @since 1.1
*/
@SuppressWarnings("unchecked") publicstaticfinalClass<Float> TYPE = (Class<Float>) Class.getPrimitiveClass("float");
/** * Returns a string representation of the {@code float} * argument. All characters mentioned below are ASCII characters. * <ul> * <li>If the argument is NaN, the result is the string * "{@code NaN}". * <li>Otherwise, the result is a string that represents the sign and * magnitude (absolute value) of the argument. If the sign is * negative, the first character of the result is * '{@code -}' ({@code '\u005Cu002D'}); if the sign is * positive, no sign character appears in the result. As for * the magnitude <i>m</i>: * <ul> * <li>If <i>m</i> is infinity, it is represented by the characters * {@code "Infinity"}; thus, positive infinity produces * the result {@code "Infinity"} and negative infinity * produces the result {@code "-Infinity"}. * <li>If <i>m</i> is zero, it is represented by the characters * {@code "0.0"}; thus, negative zero produces the result * {@code "-0.0"} and positive zero produces the result * {@code "0.0"}. * * <li> Otherwise <i>m</i> is positive and finite. * It is converted to a string in two stages: * <ul> * <li> <em>Selection of a decimal</em>: * A well-defined decimal <i>d</i><sub><i>m</i></sub> * is selected to represent <i>m</i>. * This decimal is (almost always) the <em>shortest</em> one that * rounds to <i>m</i> according to the round to nearest * rounding policy of IEEE 754 floating-point arithmetic. * <li> <em>Formatting as a string</em>: * The decimal <i>d</i><sub><i>m</i></sub> is formatted as a string, * either in plain or in computerized scientific notation, * depending on its value. * </ul> * </ul> * </ul> * * <p>A <em>decimal</em> is a number of the form * <i>s</i>×10<sup><i>i</i></sup> * for some (unique) integers <i>s</i> > 0 and <i>i</i> such that * <i>s</i> is not a multiple of 10. * These integers are the <em>significand</em> and * the <em>exponent</em>, respectively, of the decimal. * The <em>length</em> of the decimal is the (unique) * positive integer <i>n</i> meeting * 10<sup><i>n</i>-1</sup> ≤ <i>s</i> < 10<sup><i>n</i></sup>. * * <p>The decimal <i>d</i><sub><i>m</i></sub> for a finite positive <i>m</i> * is defined as follows: * <ul> * <li>Let <i>R</i> be the set of all decimals that round to <i>m</i> * according to the usual <em>round to nearest</em> rounding policy of * IEEE 754 floating-point arithmetic. * <li>Let <i>p</i> be the minimal length over all decimals in <i>R</i>. * <li>When <i>p</i> ≥ 2, let <i>T</i> be the set of all decimals * in <i>R</i> with length <i>p</i>. * Otherwise, let <i>T</i> be the set of all decimals * in <i>R</i> with length 1 or 2. * <li>Define <i>d</i><sub><i>m</i></sub> as the decimal in <i>T</i> * that is closest to <i>m</i>. * Or if there are two such decimals in <i>T</i>, * select the one with the even significand. * </ul> * * <p>The (uniquely) selected decimal <i>d</i><sub><i>m</i></sub> * is then formatted. * Let <i>s</i>, <i>i</i> and <i>n</i> be the significand, exponent and * length of <i>d</i><sub><i>m</i></sub>, respectively. * Further, let <i>e</i> = <i>n</i> + <i>i</i> - 1 and let * <i>s</i><sub>1</sub>…<i>s</i><sub><i>n</i></sub> * be the usual decimal expansion of <i>s</i>. * Note that <i>s</i><sub>1</sub> ≠ 0 * and <i>s</i><sub><i>n</i></sub> ≠ 0. * Below, the decimal point {@code '.'} is {@code '\u005Cu002E'} * and the exponent indicator {@code 'E'} is {@code '\u005Cu0045'}. * <ul> * <li>Case -3 ≤ <i>e</i> < 0: * <i>d</i><sub><i>m</i></sub> is formatted as * <code>0.0</code>…<code>0</code><!-- * --><i>s</i><sub>1</sub>…<i>s</i><sub><i>n</i></sub>, * where there are exactly -(<i>n</i> + <i>i</i>) zeroes between * the decimal point and <i>s</i><sub>1</sub>. * For example, 123 × 10<sup>-4</sup> is formatted as * {@code 0.0123}. * <li>Case 0 ≤ <i>e</i> < 7: * <ul> * <li>Subcase <i>i</i> ≥ 0: * <i>d</i><sub><i>m</i></sub> is formatted as * <i>s</i><sub>1</sub>…<i>s</i><sub><i>n</i></sub><!-- * --><code>0</code>…<code>0.0</code>, * where there are exactly <i>i</i> zeroes * between <i>s</i><sub><i>n</i></sub> and the decimal point. * For example, 123 × 10<sup>2</sup> is formatted as * {@code 12300.0}. * <li>Subcase <i>i</i> < 0: * <i>d</i><sub><i>m</i></sub> is formatted as * <i>s</i><sub>1</sub>…<!-- * --><i>s</i><sub><i>n</i>+<i>i</i></sub><code>.</code><!-- * --><i>s</i><sub><i>n</i>+<i>i</i>+1</sub>…<!-- * --><i>s</i><sub><i>n</i></sub>, * where there are exactly -<i>i</i> digits to the right of * the decimal point. * For example, 123 × 10<sup>-1</sup> is formatted as * {@code 12.3}. * </ul> * <li>Case <i>e</i> < -3 or <i>e</i> ≥ 7: * computerized scientific notation is used to format * <i>d</i><sub><i>m</i></sub>. * Here <i>e</i> is formatted as by {@link Integer#toString(int)}. * <ul> * <li>Subcase <i>n</i> = 1: * <i>d</i><sub><i>m</i></sub> is formatted as * <i>s</i><sub>1</sub><code>.0E</code><i>e</i>. * For example, 1 × 10<sup>23</sup> is formatted as * {@code 1.0E23}. * <li>Subcase <i>n</i> > 1: * <i>d</i><sub><i>m</i></sub> is formatted as * <i>s</i><sub>1</sub><code>.</code><i>s</i><sub>2</sub><!-- * -->…<i>s</i><sub><i>n</i></sub><code>E</code><i>e</i>. * For example, 123 × 10<sup>-21</sup> is formatted as * {@code 1.23E-19}. * </ul> * </ul> * * <p>To create localized string representations of a floating-point * value, use subclasses of {@link java.text.NumberFormat}. * * @param f the {@code float} to be converted. * @return a string representation of the argument.
*/ publicstatic String toString(float f) { return FloatToDecimal.toString(f);
}
/** * Returns a hexadecimal string representation of the * {@code float} argument. All characters mentioned below are * ASCII characters. * * <ul> * <li>If the argument is NaN, the result is the string * "{@code NaN}". * <li>Otherwise, the result is a string that represents the sign and * magnitude (absolute value) of the argument. If the sign is negative, * the first character of the result is '{@code -}' * ({@code '\u005Cu002D'}); if the sign is positive, no sign character * appears in the result. As for the magnitude <i>m</i>: * * <ul> * <li>If <i>m</i> is infinity, it is represented by the string * {@code "Infinity"}; thus, positive infinity produces the * result {@code "Infinity"} and negative infinity produces * the result {@code "-Infinity"}. * * <li>If <i>m</i> is zero, it is represented by the string * {@code "0x0.0p0"}; thus, negative zero produces the result * {@code "-0x0.0p0"} and positive zero produces the result * {@code "0x0.0p0"}. * * <li>If <i>m</i> is a {@code float} value with a * normalized representation, substrings are used to represent the * significand and exponent fields. The significand is * represented by the characters {@code "0x1."} * followed by a lowercase hexadecimal representation of the rest * of the significand as a fraction. Trailing zeros in the * hexadecimal representation are removed unless all the digits * are zero, in which case a single zero is used. Next, the * exponent is represented by {@code "p"} followed * by a decimal string of the unbiased exponent as if produced by * a call to {@link Integer#toString(int) Integer.toString} on the * exponent value. * * <li>If <i>m</i> is a {@code float} value with a subnormal * representation, the significand is represented by the * characters {@code "0x0."} followed by a * hexadecimal representation of the rest of the significand as a * fraction. Trailing zeros in the hexadecimal representation are * removed. Next, the exponent is represented by * {@code "p-126"}. Note that there must be at * least one nonzero digit in a subnormal significand. * * </ul> * * </ul> * * <table class="striped"> * <caption>Examples</caption> * <thead> * <tr><th scope="col">Floating-point Value</th><th scope="col">Hexadecimal String</th> * </thead> * <tbody> * <tr><th scope="row">{@code 1.0}</th> <td>{@code 0x1.0p0}</td> * <tr><th scope="row">{@code -1.0}</th> <td>{@code -0x1.0p0}</td> * <tr><th scope="row">{@code 2.0}</th> <td>{@code 0x1.0p1}</td> * <tr><th scope="row">{@code 3.0}</th> <td>{@code 0x1.8p1}</td> * <tr><th scope="row">{@code 0.5}</th> <td>{@code 0x1.0p-1}</td> * <tr><th scope="row">{@code 0.25}</th> <td>{@code 0x1.0p-2}</td> * <tr><th scope="row">{@code Float.MAX_VALUE}</th> * <td>{@code 0x1.fffffep127}</td> * <tr><th scope="row">{@code Minimum Normal Value}</th> * <td>{@code 0x1.0p-126}</td> * <tr><th scope="row">{@code Maximum Subnormal Value}</th> * <td>{@code 0x0.fffffep-126}</td> * <tr><th scope="row">{@code Float.MIN_VALUE}</th> * <td>{@code 0x0.000002p-126}</td> * </tbody> * </table> * @param f the {@code float} to be converted. * @return a hex string representation of the argument. * @since 1.5 * @author Joseph D. Darcy
*/ publicstatic String toHexString(float f) { if (Math.abs(f) < Float.MIN_NORMAL
&& f != 0.0f ) {// float subnormal // Adjust exponent to create subnormal double, then // replace subnormal double exponent with subnormal float // exponent
String s = Double.toHexString(Math.scalb((double)f, /* -1022+126 */ Double.MIN_EXPONENT- Float.MIN_EXPONENT)); return s.replaceFirst("p-1022$", "p-126");
} else// double string will be the same as float string returnDouble.toHexString(f);
}
/** * Returns a {@code Float} object holding the * {@code float} value represented by the argument string * {@code s}. * * <p>If {@code s} is {@code null}, then a * {@code NullPointerException} is thrown. * * <p>Leading and trailing whitespace characters in {@code s} * are ignored. Whitespace is removed as if by the {@link * String#trim} method; that is, both ASCII space and control * characters are removed. The rest of {@code s} should * constitute a <i>FloatValue</i> as described by the lexical * syntax rules: * * <blockquote> * <dl> * <dt><i>FloatValue:</i> * <dd><i>Sign<sub>opt</sub></i> {@code NaN} * <dd><i>Sign<sub>opt</sub></i> {@code Infinity} * <dd><i>Sign<sub>opt</sub> FloatingPointLiteral</i> * <dd><i>Sign<sub>opt</sub> HexFloatingPointLiteral</i> * <dd><i>SignedInteger</i> * </dl> * * <dl> * <dt><i>HexFloatingPointLiteral</i>: * <dd> <i>HexSignificand BinaryExponent FloatTypeSuffix<sub>opt</sub></i> * </dl> * * <dl> * <dt><i>HexSignificand:</i> * <dd><i>HexNumeral</i> * <dd><i>HexNumeral</i> {@code .} * <dd>{@code 0x} <i>HexDigits<sub>opt</sub> * </i>{@code .}<i> HexDigits</i> * <dd>{@code 0X}<i> HexDigits<sub>opt</sub> * </i>{@code .} <i>HexDigits</i> * </dl> * * <dl> * <dt><i>BinaryExponent:</i> * <dd><i>BinaryExponentIndicator SignedInteger</i> * </dl> * * <dl> * <dt><i>BinaryExponentIndicator:</i> * <dd>{@code p} * <dd>{@code P} * </dl> * * </blockquote> * * where <i>Sign</i>, <i>FloatingPointLiteral</i>, * <i>HexNumeral</i>, <i>HexDigits</i>, <i>SignedInteger</i> and * <i>FloatTypeSuffix</i> are as defined in the lexical structure * sections of * <cite>The Java Language Specification</cite>, * except that underscores are not accepted between digits. * If {@code s} does not have the form of * a <i>FloatValue</i>, then a {@code NumberFormatException} * is thrown. Otherwise, {@code s} is regarded as * representing an exact decimal value in the usual * "computerized scientific notation" or as an exact * hexadecimal value; this exact numerical value is then * conceptually converted to an "infinitely precise" * binary value that is then rounded to type {@code float} * by the usual round-to-nearest rule of IEEE 754 floating-point * arithmetic, which includes preserving the sign of a zero * value. * * Note that the round-to-nearest rule also implies overflow and * underflow behaviour; if the exact value of {@code s} is large * enough in magnitude (greater than or equal to ({@link * #MAX_VALUE} + {@link Math#ulp(float) ulp(MAX_VALUE)}/2), * rounding to {@code float} will result in an infinity and if the * exact value of {@code s} is small enough in magnitude (less * than or equal to {@link #MIN_VALUE}/2), rounding to float will * result in a zero. * * Finally, after rounding a {@code Float} object representing * this {@code float} value is returned. * * <p>To interpret localized string representations of a * floating-point value, use subclasses of {@link * java.text.NumberFormat}. * * <p>Note that trailing format specifiers, specifiers that * determine the type of a floating-point literal * ({@code 1.0f} is a {@code float} value; * {@code 1.0d} is a {@code double} value), do * <em>not</em> influence the results of this method. In other * words, the numerical value of the input string is converted * directly to the target floating-point type. In general, the * two-step sequence of conversions, string to {@code double} * followed by {@code double} to {@code float}, is * <em>not</em> equivalent to converting a string directly to * {@code float}. For example, if first converted to an * intermediate {@code double} and then to * {@code float}, the string<br> * {@code "1.00000017881393421514957253748434595763683319091796875001d"}<br> * results in the {@code float} value * {@code 1.0000002f}; if the string is converted directly to * {@code float}, <code>1.000000<b>1</b>f</code> results. * * <p>To avoid calling this method on an invalid string and having * a {@code NumberFormatException} be thrown, the documentation * for {@link Double#valueOf Double.valueOf} lists a regular * expression which can be used to screen the input. * * @param s the string to be parsed. * @return a {@code Float} object holding the value * represented by the {@code String} argument. * @throws NumberFormatException if the string does not contain a * parsable number.
*/ publicstaticFloat valueOf(String s) throws NumberFormatException { returnnewFloat(parseFloat(s));
}
/** * Returns a {@code Float} instance representing the specified * {@code float} value. * If a new {@code Float} instance is not required, this method * should generally be used in preference to the constructor * {@link #Float(float)}, as this method is likely to yield * significantly better space and time performance by caching * frequently requested values. * * @param f a float value. * @return a {@code Float} instance representing {@code f}. * @since 1.5
*/
@IntrinsicCandidate publicstaticFloat valueOf(float f) { returnnewFloat(f);
}
/** * Returns a new {@code float} initialized to the value * represented by the specified {@code String}, as performed * by the {@code valueOf} method of class {@code Float}. * * @param s the string to be parsed. * @return the {@code float} value represented by the string * argument. * @throws NullPointerException if the string is null * @throws NumberFormatException if the string does not contain a * parsable {@code float}. * @see java.lang.Float#valueOf(String) * @since 1.2
*/ publicstaticfloat parseFloat(String s) throws NumberFormatException { return FloatingDecimal.parseFloat(s);
}
/** * Returns {@code true} if the specified number is a * Not-a-Number (NaN) value, {@code false} otherwise. * * @apiNote * This method corresponds to the isNaN operation defined in IEEE * 754. * * @param v the value to be tested. * @return {@code true} if the argument is NaN; * {@code false} otherwise.
*/ publicstaticboolean isNaN(float v) { return (v != v);
}
/** * Returns {@code true} if the specified number is infinitely * large in magnitude, {@code false} otherwise. * * @apiNote * This method corresponds to the isInfinite operation defined in * IEEE 754. * * @param v the value to be tested. * @return {@code true} if the argument is positive infinity or * negative infinity; {@code false} otherwise.
*/
@IntrinsicCandidate publicstaticboolean isInfinite(float v) { return Math.abs(v) > MAX_VALUE;
}
/** * Returns {@code true} if the argument is a finite floating-point * value; returns {@code false} otherwise (for NaN and infinity * arguments). * * @apiNote * This method corresponds to the isFinite operation defined in * IEEE 754. * * @param f the {@code float} value to be tested * @return {@code true} if the argument is a finite * floating-point value, {@code false} otherwise. * @since 1.8
*/
@IntrinsicCandidate publicstaticboolean isFinite(float f) { return Math.abs(f) <= Float.MAX_VALUE;
}
/** * The value of the Float. * * @serial
*/ privatefinalfloat value;
/** * Constructs a newly allocated {@code Float} object that * represents the primitive {@code float} argument. * * @param value the value to be represented by the {@code Float}. * * @deprecated * It is rarely appropriate to use this constructor. The static factory * {@link #valueOf(float)} is generally a better choice, as it is * likely to yield significantly better space and time performance.
*/
@Deprecated(since="9", forRemoval = true) publicFloat(float value) { this.value = value;
}
/** * Constructs a newly allocated {@code Float} object that * represents the argument converted to type {@code float}. * * @param value the value to be represented by the {@code Float}. * * @deprecated * It is rarely appropriate to use this constructor. Instead, use the * static factory method {@link #valueOf(float)} method as follows: * {@code Float.valueOf((float)value)}.
*/
@Deprecated(since="9", forRemoval = true) publicFloat(double value) { this.value = (float)value;
}
/** * Constructs a newly allocated {@code Float} object that * represents the floating-point value of type {@code float} * represented by the string. The string is converted to a * {@code float} value as if by the {@code valueOf} method. * * @param s a string to be converted to a {@code Float}. * @throws NumberFormatException if the string does not contain a * parsable number. * * @deprecated * It is rarely appropriate to use this constructor. * Use {@link #parseFloat(String)} to convert a string to a * {@code float} primitive, or use {@link #valueOf(String)} * to convert a string to a {@code Float} object.
*/
@Deprecated(since="9", forRemoval = true) publicFloat(String s) throws NumberFormatException {
value = parseFloat(s);
}
/** * Returns {@code true} if this {@code Float} value is a * Not-a-Number (NaN), {@code false} otherwise. * * @return {@code true} if the value represented by this object is * NaN; {@code false} otherwise.
*/ publicboolean isNaN() { return isNaN(value);
}
/** * Returns {@code true} if this {@code Float} value is * infinitely large in magnitude, {@code false} otherwise. * * @return {@code true} if the value represented by this object is * positive infinity or negative infinity; * {@code false} otherwise.
*/ publicboolean isInfinite() { return isInfinite(value);
}
/** * Returns a string representation of this {@code Float} object. * The primitive {@code float} value represented by this object * is converted to a {@code String} exactly as if by the method * {@code toString} of one argument. * * @return a {@code String} representation of this object. * @see java.lang.Float#toString(float)
*/ public String toString() { returnFloat.toString(value);
}
/** * Returns the value of this {@code Float} as a {@code byte} after * a narrowing primitive conversion. * * @return the {@code float} value represented by this object * converted to type {@code byte} * @jls 5.1.3 Narrowing Primitive Conversion
*/ publicbyte byteValue() { return (byte)value;
}
/** * Returns the value of this {@code Float} as a {@code short} * after a narrowing primitive conversion. * * @return the {@code float} value represented by this object * converted to type {@code short} * @jls 5.1.3 Narrowing Primitive Conversion * @since 1.1
*/ publicshort shortValue() { return (short)value;
}
/** * Returns the value of this {@code Float} as an {@code int} after * a narrowing primitive conversion. * * @return the {@code float} value represented by this object * converted to type {@code int} * @jls 5.1.3 Narrowing Primitive Conversion
*/ publicint intValue() { return (int)value;
}
/** * Returns value of this {@code Float} as a {@code long} after a * narrowing primitive conversion. * * @return the {@code float} value represented by this object * converted to type {@code long} * @jls 5.1.3 Narrowing Primitive Conversion
*/ publiclong longValue() { return (long)value;
}
/** * Returns the {@code float} value of this {@code Float} object. * * @return the {@code float} value represented by this object
*/
@IntrinsicCandidate publicfloat floatValue() { return value;
}
/** * Returns the value of this {@code Float} as a {@code double} * after a widening primitive conversion. * * @apiNote * This method corresponds to the convertFormat operation defined * in IEEE 754. * * @return the {@code float} value represented by this * object converted to type {@code double} * @jls 5.1.2 Widening Primitive Conversion
*/ publicdouble doubleValue() { return (double)value;
}
/** * Returns a hash code for this {@code Float} object. The * result is the integer bit representation, exactly as produced * by the method {@link #floatToIntBits(float)}, of the primitive * {@code float} value represented by this {@code Float} * object. * * @return a hash code value for this object.
*/
@Override publicint hashCode() { returnFloat.hashCode(value);
}
/** * Returns a hash code for a {@code float} value; compatible with * {@code Float.hashCode()}. * * @param value the value to hash * @return a hash code value for a {@code float} value. * @since 1.8
*/ publicstaticint hashCode(float value) { return floatToIntBits(value);
}
/** * Compares this object against the specified object. The result * is {@code true} if and only if the argument is not * {@code null} and is a {@code Float} object that * represents a {@code float} with the same value as the * {@code float} represented by this object. For this * purpose, two {@code float} values are considered to be the * same if and only if the method {@link #floatToIntBits(float)} * returns the identical {@code int} value when applied to * each. * * @apiNote * This method is defined in terms of {@link * #floatToIntBits(float)} rather than the {@code ==} operator on * {@code float} values since the {@code ==} operator does * <em>not</em> define an equivalence relation and to satisfy the * {@linkplain Object#equals equals contract} an equivalence * relation must be implemented; see <a * href="Double.html#equivalenceRelation">this discussion</a> for * details of floating-point equality and equivalence. * * @param obj the object to be compared * @return {@code true} if the objects are the same; * {@code false} otherwise. * @see java.lang.Float#floatToIntBits(float) * @jls 15.21.1 Numerical Equality Operators == and !=
*/ publicboolean equals(Object obj) { return (obj instanceofFloat)
&& (floatToIntBits(((Float)obj).value) == floatToIntBits(value));
}
/** * Returns a representation of the specified floating-point value * according to the IEEE 754 floating-point "single format" bit * layout. * * <p>Bit 31 (the bit that is selected by the mask * {@code 0x80000000}) represents the sign of the floating-point * number. * Bits 30-23 (the bits that are selected by the mask * {@code 0x7f800000}) represent the exponent. * Bits 22-0 (the bits that are selected by the mask * {@code 0x007fffff}) represent the significand (sometimes called * the mantissa) of the floating-point number. * * <p>If the argument is positive infinity, the result is * {@code 0x7f800000}. * * <p>If the argument is negative infinity, the result is * {@code 0xff800000}. * * <p>If the argument is NaN, the result is {@code 0x7fc00000}. * * <p>In all cases, the result is an integer that, when given to the * {@link #intBitsToFloat(int)} method, will produce a floating-point * value the same as the argument to {@code floatToIntBits} * (except all NaN values are collapsed to a single * "canonical" NaN value). * * @param value a floating-point number. * @return the bits that represent the floating-point number.
*/
@IntrinsicCandidate publicstaticint floatToIntBits(float value) { if (!isNaN(value)) { return floatToRawIntBits(value);
} return 0x7fc00000;
}
/** * Returns a representation of the specified floating-point value * according to the IEEE 754 floating-point "single format" bit * layout, preserving Not-a-Number (NaN) values. * * <p>Bit 31 (the bit that is selected by the mask * {@code 0x80000000}) represents the sign of the floating-point * number. * Bits 30-23 (the bits that are selected by the mask * {@code 0x7f800000}) represent the exponent. * Bits 22-0 (the bits that are selected by the mask * {@code 0x007fffff}) represent the significand (sometimes called * the mantissa) of the floating-point number. * * <p>If the argument is positive infinity, the result is * {@code 0x7f800000}. * * <p>If the argument is negative infinity, the result is * {@code 0xff800000}. * * <p>If the argument is NaN, the result is the integer representing * the actual NaN value. Unlike the {@code floatToIntBits} * method, {@code floatToRawIntBits} does not collapse all the * bit patterns encoding a NaN to a single "canonical" * NaN value. * * <p>In all cases, the result is an integer that, when given to the * {@link #intBitsToFloat(int)} method, will produce a * floating-point value the same as the argument to * {@code floatToRawIntBits}. * * @param value a floating-point number. * @return the bits that represent the floating-point number. * @since 1.3
*/
@IntrinsicCandidate publicstaticnativeint floatToRawIntBits(float value);
/** * Returns the {@code float} value corresponding to a given * bit representation. * The argument is considered to be a representation of a * floating-point value according to the IEEE 754 floating-point * "single format" bit layout. * * <p>If the argument is {@code 0x7f800000}, the result is positive * infinity. * * <p>If the argument is {@code 0xff800000}, the result is negative * infinity. * * <p>If the argument is any value in the range * {@code 0x7f800001} through {@code 0x7fffffff} or in * the range {@code 0xff800001} through * {@code 0xffffffff}, the result is a NaN. No IEEE 754 * floating-point operation provided by Java can distinguish * between two NaN values of the same type with different bit * patterns. Distinct values of NaN are only distinguishable by * use of the {@code Float.floatToRawIntBits} method. * * <p>In all other cases, let <i>s</i>, <i>e</i>, and <i>m</i> be three * values that can be computed from the argument: * * {@snippet lang="java" : * int s = ((bits >> 31) == 0) ? 1 : -1; * int e = ((bits >> 23) & 0xff); * int m = (e == 0) ? * (bits & 0x7fffff) << 1 : * (bits & 0x7fffff) | 0x800000; * } * * Then the floating-point result equals the value of the mathematical * expression <i>s</i>·<i>m</i>·2<sup><i>e</i>-150</sup>. * * <p>Note that this method may not be able to return a * {@code float} NaN with exactly same bit pattern as the * {@code int} argument. IEEE 754 distinguishes between two * kinds of NaNs, quiet NaNs and <i>signaling NaNs</i>. The * differences between the two kinds of NaN are generally not * visible in Java. Arithmetic operations on signaling NaNs turn * them into quiet NaNs with a different, but often similar, bit * pattern. However, on some processors merely copying a * signaling NaN also performs that conversion. In particular, * copying a signaling NaN to return it to the calling method may * perform this conversion. So {@code intBitsToFloat} may * not be able to return a {@code float} with a signaling NaN * bit pattern. Consequently, for some {@code int} values, * {@code floatToRawIntBits(intBitsToFloat(start))} may * <i>not</i> equal {@code start}. Moreover, which * particular bit patterns represent signaling NaNs is platform * dependent; although all NaN bit patterns, quiet or signaling, * must be in the NaN range identified above. * * @param bits an integer. * @return the {@code float} floating-point value with the same bit * pattern.
*/
@IntrinsicCandidate publicstaticnativefloat intBitsToFloat(int bits);
/** * {@return the {@code float} value closest to the numerical value * of the argument, a floating-point binary16 value encoded in a * {@code short}} The conversion is exact; all binary16 values can * be exactly represented in {@code float}. * * Special cases: * <ul> * <li> If the argument is zero, the result is a zero with the * same sign as the argument. * <li> If the argument is infinite, the result is an infinity * with the same sign as the argument. * <li> If the argument is a NaN, the result is a NaN. * </ul> * * <h4><a id=binary16Format>IEEE 754 binary16 format</a></h4> * The IEEE 754 standard defines binary16 as a 16-bit format, along * with the 32-bit binary32 format (corresponding to the {@code * float} type) and the 64-bit binary64 format (corresponding to * the {@code double} type). The binary16 format is similar to the * other IEEE 754 formats, except smaller, having all the usual * IEEE 754 values such as NaN, signed infinities, signed zeros, * and subnormals. The parameters (JLS {@jls 4.2.3}) for the * binary16 format are N = 11 precision bits, K = 5 exponent bits, * <i>E</i><sub><i>max</i></sub> = 15, and * <i>E</i><sub><i>min</i></sub> = -14. * * @apiNote * This method corresponds to the convertFormat operation defined * in IEEE 754 from the binary16 format to the binary32 format. * The operation of this method is analogous to a primitive * widening conversion (JLS {@jls 5.1.2}). * * @param floatBinary16 the binary16 value to convert to {@code float} * @since 20
*/
@IntrinsicCandidate publicstaticfloat float16ToFloat(short floatBinary16) { /* * The binary16 format has 1 sign bit, 5 exponent bits, and 10 * significand bits. The exponent bias is 15.
*/ int bin16arg = (int)floatBinary16; int bin16SignBit = 0x8000 & bin16arg; int bin16ExpBits = 0x7c00 & bin16arg; int bin16SignifBits = 0x03FF & bin16arg;
// Shift left difference in the number of significand bits in // the float and binary16 formats finalint SIGNIF_SHIFT = (FloatConsts.SIGNIFICAND_WIDTH - 11);
float sign = (bin16SignBit != 0) ? -1.0f : 1.0f;
// Extract binary16 exponent, remove its bias, add in the bias // of a float exponent and shift to correct bit location // (significand width includes the implicit bit so shift one // less). int bin16Exp = (bin16ExpBits >> 10) - 15; if (bin16Exp == -15) { // For subnormal binary16 values and 0, the numerical // value is 2^24 * the significand as an integer (no // implicit bit). return sign * (0x1p-24f * bin16SignifBits);
} elseif (bin16Exp == 16) { return (bin16SignifBits == 0) ?
sign * Float.POSITIVE_INFINITY : Float.intBitsToFloat((bin16SignBit << 16) |
0x7f80_0000 | // Preserve NaN signif bits
( bin16SignifBits << SIGNIF_SHIFT ));
}
assert -15 < bin16Exp && bin16Exp < 16;
int floatExpBits = (bin16Exp + FloatConsts.EXP_BIAS)
<< (FloatConsts.SIGNIFICAND_WIDTH - 1);
// Compute and combine result sign, exponent, and significand bits. returnFloat.intBitsToFloat((bin16SignBit << 16) |
floatExpBits |
(bin16SignifBits << SIGNIF_SHIFT));
}
/** * {@return the floating-point binary16 value, encoded in a {@code * short}, closest in value to the argument} * The conversion is computed under the {@linkplain * java.math.RoundingMode#HALF_EVEN round to nearest even rounding * mode}. * * Special cases: * <ul> * <li> If the argument is zero, the result is a zero with the * same sign as the argument. * <li> If the argument is infinite, the result is an infinity * with the same sign as the argument. * <li> If the argument is a NaN, the result is a NaN. * </ul> * * The <a href="#binary16Format">binary16 format</a> is discussed in * more detail in the {@link #float16ToFloat} method. * * @apiNote * This method corresponds to the convertFormat operation defined * in IEEE 754 from the binary32 format to the binary16 format. * The operation of this method is analogous to a primitive * narrowing conversion (JLS {@jls 5.1.3}). * * @param f the {@code float} value to convert to binary16 * @since 20
*/
@IntrinsicCandidate publicstaticshort floatToFloat16(float f) { int doppel = Float.floatToRawIntBits(f); short sign_bit = (short)((doppel & 0x8000_0000) >> 16);
if (Float.isNaN(f)) { // Preserve sign and attempt to preserve significand bits return (short)(sign_bit
| 0x7c00 // max exponent + 1 // Preserve high order bit of float NaN in the // binary16 result NaN (tenth bit); OR in remaining // bits into lower 9 bits of binary 16 significand.
| (doppel & 0x007f_e000) >> 13 // 10 bits
| (doppel & 0x0000_1ff0) >> 4 // 9 bits
| (doppel & 0x0000_000f)); // 4 bits
}
float abs_f = Math.abs(f);
// The overflow threshold is binary16 MAX_VALUE + 1/2 ulp if (abs_f >= (0x1.ffcp15f + 0x0.002p15f) ) { return (short)(sign_bit | 0x7c00); // Positive or negative infinity
}
// Smallest magnitude nonzero representable binary16 value // is equal to 0x1.0p-24; half-way and smaller rounds to zero. if (abs_f <= 0x1.0p-24f * 0.5f) { // Covers float zeros and subnormals. return sign_bit; // Positive or negative zero
}
// Dealing with finite values in exponent range of binary16 // (when rounding is done, could still round up) int exp = Math.getExponent(f); assert -25 <= exp && exp <= 15;
// For binary16 subnormals, beside forcing exp to -15, retain // the difference expdelta = E_min - exp. This is the excess // shift value, in addition to 13, to be used in the // computations below. Further the (hidden) msb with value 1 // in f must be involved as well. int expdelta = 0; int msb = 0x0000_0000; if (exp < -14) {
expdelta = -14 - exp;
exp = -15;
msb = 0x0080_0000;
} int f_signif_bits = doppel & 0x007f_ffff | msb;
// Significand bits as if using rounding to zero (truncation). short signif_bits = (short)(f_signif_bits >> (13 + expdelta));
// For round to nearest even, determining whether or not to // round up (in magnitude) is a function of the least // significant bit (LSB), the next bit position (the round // position), and the sticky bit (whether there are any // nonzero bits in the exact result to the right of the round // digit). An increment occurs in three cases: // // LSB Round Sticky // 0 1 1 // 1 1 0 // 1 1 1 // See "Computer Arithmetic Algorithms," Koren, Table 4.9
// No bits set in significand beyond the *first* exponent bit, // not just the sigificand; quantity is added to the exponent // to implement a carry out from rounding the significand. assert (0xf800 & signif_bits) == 0x0;
/** * Compares two {@code Float} objects numerically. * * This method imposes a total order on {@code Float} objects * with two differences compared to the incomplete order defined by * the Java language numerical comparison operators ({@code <, <=, * ==, >=, >}) on {@code float} values. * * <ul><li> A NaN is <em>unordered</em> with respect to other * values and unequal to itself under the comparison * operators. This method chooses to define {@code * Float.NaN} to be equal to itself and greater than all * other {@code double} values (including {@code * Float.POSITIVE_INFINITY}). * * <li> Positive zero and negative zero compare equal * numerically, but are distinct and distinguishable values. * This method chooses to define positive zero ({@code +0.0f}), * to be greater than negative zero ({@code -0.0f}). * </ul> * * This ensures that the <i>natural ordering</i> of {@code Float} * objects imposed by this method is <i>consistent with * equals</i>; see <a href="Double.html#equivalenceRelation">this * discussion</a> for details of floating-point comparison and * ordering. * * * @param anotherFloat the {@code Float} to be compared. * @return the value {@code 0} if {@code anotherFloat} is * numerically equal to this {@code Float}; a value * less than {@code 0} if this {@code Float} * is numerically less than {@code anotherFloat}; * and a value greater than {@code 0} if this * {@code Float} is numerically greater than * {@code anotherFloat}. * * @jls 15.20.1 Numerical Comparison Operators {@code <}, {@code <=}, {@code >}, and {@code >=} * @since 1.2
*/ publicint compareTo(Float anotherFloat) { returnFloat.compare(value, anotherFloat.value);
}
/** * Compares the two specified {@code float} values. The sign * of the integer value returned is the same as that of the * integer that would be returned by the call: * <pre> * Float.valueOf(f1).compareTo(Float.valueOf(f2)) * </pre> * * @param f1 the first {@code float} to compare. * @param f2 the second {@code float} to compare. * @return the value {@code 0} if {@code f1} is * numerically equal to {@code f2}; a value less than * {@code 0} if {@code f1} is numerically less than * {@code f2}; and a value greater than {@code 0} * if {@code f1} is numerically greater than * {@code f2}. * @since 1.4
*/ publicstaticint compare(float f1, float f2) { if (f1 < f2) return -1; // Neither val is NaN, thisVal is smaller if (f1 > f2) return 1; // Neither val is NaN, thisVal is larger
// Cannot use floatToRawIntBits because of possibility of NaNs. int thisBits = Float.floatToIntBits(f1); int anotherBits = Float.floatToIntBits(f2);
/** * Adds two {@code float} values together as per the + operator. * * @apiNote This method corresponds to the addition operation * defined in IEEE 754. * * @param a the first operand * @param b the second operand * @return the sum of {@code a} and {@code b} * @jls 4.2.4 Floating-Point Operations * @see java.util.function.BinaryOperator * @since 1.8
*/ publicstaticfloat sum(float a, float b) { return a + b;
}
/** * Returns the greater of two {@code float} values * as if by calling {@link Math#max(float, float) Math.max}. * * @apiNote * This method corresponds to the maximum operation defined in * IEEE 754. * * @param a the first operand * @param b the second operand * @return the greater of {@code a} and {@code b} * @see java.util.function.BinaryOperator * @since 1.8
*/ publicstaticfloat max(float a, float b) { return Math.max(a, b);
}
/** * Returns the smaller of two {@code float} values * as if by calling {@link Math#min(float, float) Math.min}. * * @apiNote * This method corresponds to the minimum operation defined in * IEEE 754. * * @param a the first operand * @param b the second operand * @return the smaller of {@code a} and {@code b} * @see java.util.function.BinaryOperator * @since 1.8
*/ publicstaticfloat min(float a, float b) { return Math.min(a, b);
}
/** * Returns an {@link Optional} containing the nominal descriptor for this * instance, which is the instance itself. * * @return an {@link Optional} describing the {@linkplain Float} instance * @since 12
*/
@Override public Optional<Float> describeConstable() { return Optional.of(this);
}
/** * Resolves this instance as a {@link ConstantDesc}, the result of which is * the instance itself. * * @param lookup ignored * @return the {@linkplain Float} instance * @since 12
*/
@Override publicFloat resolveConstantDesc(MethodHandles.Lookup lookup) { returnthis;
}
/** use serialVersionUID from JDK 1.0.2 for interoperability */
@java.io.Serial privatestaticfinallong serialVersionUID = -2671257302660747028L;
}
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