/*
* Copyright (c) 1997, 2022, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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*/
#ifndef SHARE_MEMORY_RESOURCEAREA_HPP
#define SHARE_MEMORY_RESOURCEAREA_HPP
#include "memory/allocation.hpp"
#include "runtime/javaThread.hpp"
// The resource area holds temporary data structures in the VM.
// The actual allocation areas are thread local. Typical usage:
//
// ...
// {
// ResourceMark rm;
// int foo[] = NEW_RESOURCE_ARRAY(int, 64);
// ...
// }
// ...
//------------------------------ResourceArea-----------------------------------
// A ResourceArea is an Arena that supports safe usage of ResourceMark.
class ResourceArea: public Arena {
friend class VMStructs;
#ifdef ASSERT
int _nesting; // current # of nested ResourceMarks
void verify_has_resource_mark();
#endif // ASSERT
public:
ResourceArea(MEMFLAGS flags = mtThread) :
Arena(flags) DEBUG_ONLY(COMMA _nesting(0)) {}
ResourceArea(size_t init_size, MEMFLAGS flags = mtThread) :
Arena(flags, init_size) DEBUG_ONLY(COMMA _nesting(0)) {}
char* allocate_bytes(size_t size, AllocFailType alloc_failmode = AllocFailStrategy::EXIT_OOM);
// Bias this resource area to specific memory type
// (by default, ResourceArea is tagged as mtThread, per-thread general purpose storage)
void bias_to(MEMFLAGS flags);
DEBUG_ONLY(int nesting() const { return _nesting; })
// Capture the state of a ResourceArea needed by a ResourceMark for
// rollback to that mark.
class SavedState {
friend class ResourceArea;
Chunk* _chunk;
char* _hwm;
char* _max;
size_t _size_in_bytes;
DEBUG_ONLY(int _nesting;)
public:
SavedState(ResourceArea* area) :
_chunk(area->_chunk),
_hwm(area->_hwm),
_max(area->_max),
_size_in_bytes(area->_size_in_bytes)
DEBUG_ONLY(COMMA _nesting(area->_nesting))
{}
};
// Check and adjust debug-only nesting level.
void activate_state(const SavedState& state) {
assert(_nesting == state._nesting, "precondition");
assert(_nesting >= 0, "precondition");
assert(_nesting < INT_MAX, "nesting overflow");
DEBUG_ONLY(++_nesting;)
}
// Check and adjust debug-only nesting level.
void deactivate_state(const SavedState& state) {
assert(_nesting > state._nesting, "deactivating inactive mark");
assert((_nesting - state._nesting) == 1, "deactivating across another mark");
DEBUG_ONLY(--_nesting;)
}
// Roll back the allocation state to the indicated state values.
// The state must be the current state for this thread.
void rollback_to(const SavedState& state) {
assert(_nesting > state._nesting, "rollback to inactive mark");
assert((_nesting - state._nesting) == 1, "rollback across another mark");
if (state._chunk->next() != nullptr) { // Delete later chunks.
// Reset size before deleting chunks. Otherwise, the total
// size could exceed the total chunk size.
assert(size_in_bytes() > state._size_in_bytes,
"size: " SIZE_FORMAT ", saved size: " SIZE_FORMAT,
size_in_bytes(), state._size_in_bytes);
set_size_in_bytes(state._size_in_bytes);
state._chunk->next_chop();
assert(_hwm != state._hwm, "Sanity check: HWM moves when we have later chunks");
} else {
assert(size_in_bytes() == state._size_in_bytes, "Sanity check");
}
if (_hwm != state._hwm) {
// HWM moved: resource area was used. Roll back!
char* replaced_hwm = _hwm;
_chunk = state._chunk;
_hwm = state._hwm;
_max = state._max;
// Clear out this chunk (to detect allocation bugs).
// If current chunk contains the replaced HWM, this means we are
// doing the rollback within the same chunk, and we only need to
// clear up to replaced HWM.
if (ZapResourceArea) {
char* limit = _chunk->contains(replaced_hwm) ? replaced_hwm : _max;
assert(limit >= _hwm, "Sanity check: non-negative memset size");
memset(_hwm, badResourceValue, limit - _hwm);
}
} else {
// No allocations. Nothing to rollback. Check it.
assert(_chunk == state._chunk, "Sanity check: idempotence");
assert(_hwm == state._hwm, "Sanity check: idempotence");
assert(_max == state._max, "Sanity check: idempotence");
}
}
};
//------------------------------ResourceMark-----------------------------------
// A resource mark releases all resources allocated after it was constructed
// when the destructor is called. Typically used as a local variable.
// Shared part of implementation for ResourceMark and DeoptResourceMark.
class ResourceMarkImpl {
ResourceArea* _area; // Resource area to stack allocate
ResourceArea::SavedState _saved_state;
NONCOPYABLE(ResourceMarkImpl);
public:
explicit ResourceMarkImpl(ResourceArea* area) :
_area(area),
_saved_state(area)
{
_area->activate_state(_saved_state);
}
explicit ResourceMarkImpl(Thread* thread)
: ResourceMarkImpl(thread->resource_area()) {}
~ResourceMarkImpl() {
reset_to_mark();
_area->deactivate_state(_saved_state);
}
void reset_to_mark() const {
_area->rollback_to(_saved_state);
}
};
class ResourceMark: public StackObj {
const ResourceMarkImpl _impl;
#ifdef ASSERT
Thread* _thread;
ResourceMark* _previous_resource_mark;
#endif // ASSERT
NONCOPYABLE(ResourceMark);
// Helper providing common constructor implementation.
#ifndef ASSERT
ResourceMark(ResourceArea* area, Thread* thread) : _impl(area) {}
#else
ResourceMark(ResourceArea* area, Thread* thread) :
_impl(area),
_thread(thread),
_previous_resource_mark(nullptr)
{
if (_thread != nullptr) {
assert(_thread == Thread::current(), "not the current thread");
_previous_resource_mark = _thread->current_resource_mark();
_thread->set_current_resource_mark(this);
}
}
#endif // ASSERT
public:
ResourceMark() : ResourceMark(Thread::current()) {}
explicit ResourceMark(Thread* thread)
: ResourceMark(thread->resource_area(), thread) {}
explicit ResourceMark(ResourceArea* area)
: ResourceMark(area, DEBUG_ONLY(Thread::current_or_null()) NOT_DEBUG(nullptr)) {}
#ifdef ASSERT
~ResourceMark() {
if (_thread != nullptr) {
_thread->set_current_resource_mark(_previous_resource_mark);
}
}
#endif // ASSERT
void reset_to_mark() { _impl.reset_to_mark(); }
};
//------------------------------DeoptResourceMark-----------------------------------
// A deopt resource mark releases all resources allocated after it was constructed
// when the destructor is called. Typically used as a local variable. It differs
// from a typical resource more in that it is C-Heap allocated so that deoptimization
// can use data structures that are arena based but are not amenable to vanilla
// ResourceMarks because deoptimization can not use a stack allocated mark. During
// deoptimization we go thru the following steps:
//
// 0: start in assembly stub and call either uncommon_trap/fetch_unroll_info
// 1: create the vframeArray (contains pointers to Resource allocated structures)
// This allocates the DeoptResourceMark.
// 2: return to assembly stub and remove stub frame and deoptee frame and create
// the new skeletal frames.
// 3: push new stub frame and call unpack_frames
// 4: retrieve information from the vframeArray to populate the skeletal frames
// 5: release the DeoptResourceMark
// 6: return to stub and eventually to interpreter
//
// With old style eager deoptimization the vframeArray was created by the vmThread there
// was no way for the vframeArray to contain resource allocated objects and so
// a complex set of data structures to simulate an array of vframes in CHeap memory
// was used. With new style lazy deoptimization the vframeArray is created in the
// the thread that will use it and we can use a much simpler scheme for the vframeArray
// leveraging existing data structures if we simply create a way to manage this one
// special need for a ResourceMark. If ResourceMark simply inherited from CHeapObj
// then existing ResourceMarks would work fine since no one use new to allocate them
// and they would be stack allocated. This leaves open the possibility of accidental
// misuse so we duplicate the ResourceMark functionality via a shared implementation
// class.
class DeoptResourceMark: public CHeapObj<mtInternal> {
const ResourceMarkImpl _impl;
NONCOPYABLE(DeoptResourceMark);
public:
explicit DeoptResourceMark(Thread* thread) : _impl(thread) {}
void reset_to_mark() { _impl.reset_to_mark(); }
};
#endif // SHARE_MEMORY_RESOURCEAREA_HPP
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