/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_dom_HTMLMediaElement_h #define mozilla_dom_HTMLMediaElement_h
// X.h on Linux #defines CurrentTime as 0L, so we have to #undef it here. #ifdef CurrentTime # undef CurrentTime #endif
// Define to output information on decoding and painting framerate /* #define DEBUG_FRAME_RATE 1 */
using nsMediaNetworkState = uint16_t; using nsMediaReadyState = uint16_t; using SuspendTypes = uint32_t; using AudibleChangedReasons = uint32_t;
class nsIStreamListener;
namespace mozilla { class AbstractThread; class ChannelMediaDecoder; class DecoderDoctorDiagnostics; class DOMMediaStream; class ErrorResult; class FirstFrameVideoOutput; class MediaResource; class MediaDecoder; class MediaInputPort; class MediaTrack; class MediaTrackGraph; class MediaStreamWindowCapturer; struct SharedDummyTrack; class VideoFrameContainer; class VideoOutput; namespace dom { class HTMLSourceElement; class MediaKeys; class TextTrack; class TimeRanges; class WakeLock; class MediaStreamTrack; class MediaStreamTrackSource; class MediaTrack; class VideoStreamTrack;
} // namespace dom
} // namespace mozilla
class AudioDeviceInfo; class nsIChannel; class nsIHttpChannel; class nsILoadGroup; class nsIRunnable; class nsISerialEventTarget; class nsITimer; class nsRange;
namespace mozilla::dom {
// Number of milliseconds between timeupdate events as defined by spec #define TIMEUPDATE_MS 250
class HTMLVideoElement; class MediaError; class MediaSource; class PlayPromise; class Promise; class TextTrackList; class AudioTrackList; class VideoTrackList;
class HTMLMediaElement : public nsGenericHTMLElement, public MediaDecoderOwner, public PrincipalChangeObserver<MediaStreamTrack>, public SupportsWeakPtr, public nsStubMutationObserver, public TelemetryProbesReporterOwner { public: using TimeStamp = mozilla::TimeStamp; using ImageContainer = mozilla::layers::ImageContainer; using VideoFrameContainer = mozilla::VideoFrameContainer; using MediaResource = mozilla::MediaResource; using MediaDecoderOwner = mozilla::MediaDecoderOwner; using MetadataTags = mozilla::MetadataTags;
// Helper struct to keep track of the MediaStreams returned by // mozCaptureStream(). For each OutputMediaStream, dom::MediaTracks get // captured into MediaStreamTracks which get added to // OutputMediaStream::mStream. struct OutputMediaStream {
OutputMediaStream(RefPtr<DOMMediaStream> aStream, bool aCapturingAudioOnly, bool aFinishWhenEnded);
~OutputMediaStream();
RefPtr<DOMMediaStream> mStream;
nsTArray<RefPtr<MediaStreamTrack>> mLiveTracks; constbool mCapturingAudioOnly; constbool mFinishWhenEnded; // If mFinishWhenEnded is true, this is the URI of the first resource // mStream got tracks for.
nsCOMPtr<nsIURI> mFinishWhenEndedLoadingSrc; // If mFinishWhenEnded is true, this is the first MediaStream mStream got // tracks for.
RefPtr<DOMMediaStream> mFinishWhenEndedAttrStream; // If mFinishWhenEnded is true, this is the MediaSource being played.
RefPtr<MediaSource> mFinishWhenEndedMediaSource;
};
// This is used for event runner creation. Currently only timeupdate needs // that, but it can be used to extend for other events in the future if // necessary. enumclass EventFlag : uint8_t {
eNone = 0,
eMandatory = 1,
};
/** * This is used when the browser is constructing a video element to play * a channel that we've already started loading. The src attribute and * <source> children are ignored. * @param aChannel the channel to use * @param aListener returns a stream listener that should receive * notifications for the stream
*/
nsresult LoadWithChannel(nsIChannel* aChannel, nsIStreamListener** aListener);
// Called by the video decoder object, on the main thread, // when it has read the metadata containing video dimensions, // etc. void MetadataLoaded(const MediaInfo* aInfo,
UniquePtr<const MetadataTags> aTags) final;
// Called by the decoder object, on the main thread, // when it has read the first frame of the video or audio. void FirstFrameLoaded() final;
// Called by the video decoder object, on the main thread, // when the resource has a network error during loading. void NetworkError(const MediaResult& aError) final;
// Called by the video decoder object, on the main thread, when the // resource has a decode error during metadata loading or decoding. void DecodeError(const MediaResult& aError) final;
// Called by the decoder object, on the main thread, when the // resource has a decode issue during metadata loading or decoding, but can // continue decoding. void DecodeWarning(const MediaResult& aError) final;
// Return true if error attribute is not null. bool HasError() const final;
// Called by the video decoder object, on the main thread, when the // resource load has been cancelled. void LoadAborted() final;
// Called by the video decoder object, on the main thread, // when the video playback has ended. void PlaybackEnded() final;
// Called by the video decoder object, on the main thread, // when the resource has started seeking. void SeekStarted() final;
// Called by the video decoder object, on the main thread, // when the resource has completed seeking. void SeekCompleted() final;
// Called by the video decoder object, on the main thread, // when the resource has aborted seeking. void SeekAborted() final;
// Called by the media stream, on the main thread, when the download // has been suspended by the cache or because the element itself // asked the decoder to suspend the download. void DownloadSuspended() final;
// Called by the media stream, on the main thread, when the download // has been resumed by the cache or because the element itself // asked the decoder to resumed the download. void DownloadResumed();
// Called to indicate the download is progressing. void DownloadProgressed() final;
// Called by the media decoder to indicate whether the media cache has // suspended the channel. void NotifySuspendedByCache(bool aSuspendedByCache) final;
// Return true if the media element is actually invisible to users. bool IsActuallyInvisible() const override;
// Return true if the element is in the view port. bool IsInViewPort() const;
// Called by the media decoder and the video frame to get the // ImageContainer containing the video data.
VideoFrameContainer* GetVideoFrameContainer() final;
layers::ImageContainer* GetImageContainer();
/** * Call this to reevaluate whether we should start/stop due to our owner * document being active, inactive, visible or hidden.
*/ void NotifyOwnerDocumentActivityChanged();
// Called when the media element enters or leaves the fullscreen. void NotifyFullScreenChanged();
bool IsInFullScreen() const;
// From PrincipalChangeObserver<MediaStreamTrack>. void PrincipalChanged(MediaStreamTrack* aTrack) override;
// Called after the MediaStream we're playing rendered a frame to aContainer // with a different principalHandle than the previous frame. void PrincipalHandleChangedForVideoFrameContainer(
VideoFrameContainer* aContainer, const PrincipalHandle& aNewPrincipalHandle) override;
// Notify that state has changed that might cause an autoplay element to // start playing. // If the element is 'autoplay' and is ready to play back (not paused, // autoplay pref enabled, etc), it should start playing back. void CheckAutoplayDataReady();
void RunAutoplay();
// Check if the media element had crossorigin set when loading started bool ShouldCheckAllowOrigin();
// Returns true if the currently loaded resource is CORS same-origin with // respect to the document. bool IsCORSSameOrigin();
// principal of the currently playing resource. Anything accessing the // contents of this element must have a principal that subsumes this // principal. Returns null if nothing is playing.
already_AddRefed<nsIPrincipal> GetCurrentPrincipal();
// Return true if the loading of this resource required cross-origin // redirects. bool HadCrossOriginRedirects();
// Principal of the currently playing video resource. Anything accessing the // image container of this element must have a principal that subsumes this // principal. If there are no live video tracks but content has been rendered // to the image container, we return the last video principal we had. Should // the image container be empty with no live video tracks, we return nullptr.
already_AddRefed<nsIPrincipal> GetCurrentVideoPrincipal();
// called to notify that the principal of the decoder's media resource has // changed. void NotifyDecoderPrincipalChanged() final;
void GetEMEInfo(dom::EMEDebugInfo& aInfo);
// Update the visual size of the media. Called from the decoder on the // main thread when/if the size changes. virtualvoid UpdateMediaSize(const nsIntSize& aSize);
// Returns the CanPlayStatus indicating if we can handle the // full MIME type including the optional codecs parameter. static CanPlayStatus GetCanPlay(const nsAString& aType,
DecoderDoctorDiagnostics* aDiagnostics);
/** * Called when a child source element is added to this media element. This * may queue a task to run the select resource algorithm if appropriate.
*/ void NotifyAddedSource();
/** * Called when there's been an error fetching the resource. This decides * whether it's appropriate to fire an error event.
*/ void NotifyLoadError(const nsACString& aErrorDetails = nsCString());
/** * Called by one of our associated MediaTrackLists (audio/video) when a * MediaTrack is added.
*/ void NotifyMediaTrackAdded(dom::MediaTrack* aTrack);
/** * Called by one of our associated MediaTrackLists (audio/video) when a * MediaTrack is removed.
*/ void NotifyMediaTrackRemoved(dom::MediaTrack* aTrack);
/** * Called by one of our associated MediaTrackLists (audio/video) when an * AudioTrack is enabled or a VideoTrack is selected.
*/ void NotifyMediaTrackEnabled(dom::MediaTrack* aTrack);
/** * Called by one of our associated MediaTrackLists (audio/video) when an * AudioTrack is disabled or a VideoTrack is unselected.
*/ void NotifyMediaTrackDisabled(dom::MediaTrack* aTrack);
/** * Returns the current load ID. Asynchronous events store the ID that was * current when they were enqueued, and if it has changed when they come to * fire, they consider themselves cancelled, and don't fire.
*/
uint32_t GetCurrentLoadID() const { return mCurrentLoadID; }
/** * Returns the load group for this media element's owner document. * XXX XBL2 issue.
*/
already_AddRefed<nsILoadGroup> GetDocumentLoadGroup();
/** * Returns true if the media has played or completed a seek. * Used by video frame to determine whether to paint the poster.
*/ bool GetPlayedOrSeeked() const { return mHasPlayedOrSeeked; }
nsresult CopyInnerTo(Element* aDest);
/** * Sets the Accept header on the HTTP channel to the required * video or audio MIME types.
*/ virtual nsresult SetAcceptHeader(nsIHttpChannel* aChannel) = 0;
/** * Sets the required request headers on the HTTP channel for * video or audio requests.
*/ void SetRequestHeaders(nsIHttpChannel* aChannel);
/** * Asynchronously awaits a stable state, whereupon aRunnable runs on the main * thread. This adds an event which run aRunnable to the appshell's list of * sections synchronous the next time control returns to the event loop.
*/ void RunInStableState(nsIRunnable* aRunnable);
/** * Fires a timeupdate event. If aPeriodic is true, the event will only * be fired if we've not fired a timeupdate event (for any reason) in the * last 250ms, as required by the spec when the current time is periodically * increasing during playback.
*/ void FireTimeUpdate(TimeupdateType aType);
void MaybeQueueTimeupdateEvent() final {
FireTimeUpdate(TimeupdateType::ePeriodic);
}
void GetCrossOrigin(nsAString& aResult) { // Null for both missing and invalid defaults is ok, since we // always parse to an enum value, so we don't need an invalid // default, and we _want_ the missing default to be null.
GetEnumAttr(nsGkAtoms::crossorigin, nullptr, aResult);
} void SetCrossOrigin(const nsAString& aCrossOrigin, ErrorResult& aError) {
SetOrRemoveNullableStringAttr(nsGkAtoms::crossorigin, aCrossOrigin, aError);
}
// Returns whether a call to Play() would be rejected with NotAllowedError. // This assumes "worst case" for unknowns. So if prompting for permission is // enabled and no permission is stored, this behaves as if the user would // opt to block. bool AllowedToPlay() const;
// Returns a promise which will be resolved after collecting debugging // data from decoder/reader/MDSM. Used for debugging purposes.
already_AddRefed<Promise> MozRequestDebugInfo(ErrorResult& aRv);
// Enables DecoderDoctorLogger logging. Used for debugging purposes. staticvoid MozEnableDebugLog(const GlobalObject&);
// Returns a promise which will be resolved after collecting debugging // log associated with this element. Used for debugging purposes.
already_AddRefed<Promise> MozRequestDebugLog(ErrorResult& aRv);
// For use by mochitests. Enabling pref "media.test.video-suspend" void SetVisible(bool aVisible);
// For use by mochitests. Enabling pref "media.test.video-suspend" bool HasSuspendTaint() const;
// For use by mochitests. bool IsVideoDecodingSuspended() const;
// These functions return accumulated time, which are used for the telemetry // usage. Return -1 for error. double TotalVideoPlayTime() const; double TotalVideoHDRPlayTime() const; double VisiblePlayTime() const; double InvisiblePlayTime() const; double TotalAudioPlayTime() const; double AudiblePlayTime() const; double InaudiblePlayTime() const; double MutedPlayTime() const;
// Test methods for decoder doctor. void SetFormatDiagnosticsReportForMimeType(const nsAString& aMimeType,
DecoderDoctorReportType aType); void SetDecodeError(const nsAString& aError, ErrorResult& aRv); void SetAudioSinkFailedStartup();
// Synchronously, return the next video frame and mark the element unable to // participate in decode suspending. // // This function is synchronous for cases where decoding has been suspended // and JS needs a frame to use in, eg., nsLayoutUtils::SurfaceFromElement() // via drawImage().
already_AddRefed<layers::Image> GetCurrentImage();
void NotifyCueAdded(TextTrackCue& aCue) { if (mTextTrackManager) {
mTextTrackManager->NotifyCueAdded(aCue);
}
} void NotifyCueRemoved(TextTrackCue& aCue) { if (mTextTrackManager) {
mTextTrackManager->NotifyCueRemoved(aCue);
}
} void NotifyCueUpdated(TextTrackCue* aCue) { if (mTextTrackManager) {
mTextTrackManager->NotifyCueUpdated(aCue);
}
}
void NotifyCueDisplayStatesChanged();
bool IsBlessed() const { return mIsBlessed; }
// A method to check whether we are currently playing. bool IsCurrentlyPlaying() const;
// Returns true if the media element is being destroyed. Used in // dormancy checks to prevent dormant processing for an element // that will soon be gone. bool IsBeingDestroyed();
// Begin testing only methods float ComputedVolume() const; bool ComputedMuted() const;
// Return true if the media has been suspended media due to an inactive // document or prohibiting by the docshell. bool IsSuspendedByInactiveDocOrDocShell() const; // End testing only methods
// Log the usage of a {visible / invisible} video element as // the source of {drawImage(), createPattern(), createImageBitmap() and // captureStream()} APIs. This function can be used to collect telemetries for // bug 1352007. enumclass CallerAPI {
DRAW_IMAGE,
CREATE_PATTERN,
CREATE_IMAGEBITMAP,
CAPTURE_STREAM,
CREATE_VIDEOFRAME,
}; void LogVisibility(CallerAPI aAPI);
// Set the sink id (of the output device) that the audio will play. If aSinkId // is empty the default device will be set.
already_AddRefed<Promise> SetSinkId(const nsAString& aSinkId,
ErrorResult& aRv); // Get the sink id of the device that audio is being played. Initial value is // empty and the default device is being used. void GetSinkId(nsString& aSinkId) const {
MOZ_ASSERT(NS_IsMainThread());
aSinkId = mSink.first;
}
// This is used to notify MediaElementAudioSourceNode that media element is // allowed to play when media element is used as a source for web audio, so // that we can start AudioContext if it was not allowed to start.
RefPtr<GenericNonExclusivePromise> GetAllowedToPlayPromise();
// Return key system in use if we have one, otherwise return nothing.
Maybe<nsAutoString> GetKeySystem() const override;
protected: virtual ~HTMLMediaElement();
class AudioChannelAgentCallback; class ChannelLoader; class ErrorSink; class MediaElementTrackSource; class MediaLoadListener; class MediaStreamRenderer; class MediaStreamTrackListener; class ShutdownObserver; class TitleChangeObserver; class MediaControlKeyListener;
/** Use this method to change the mReadyState member, so required * events can be fired.
*/ void ChangeReadyState(nsMediaReadyState aState);
/** * Use this method to change the mNetworkState member, so required * actions will be taken during the transition.
*/ void ChangeNetworkState(nsMediaNetworkState aState);
/** * The MediaElement will be responsible for creating and releasing the audio * wakelock depending on the playing and audible state.
*/ virtualvoid WakeLockRelease(); virtualvoid UpdateWakeLock();
/** * Logs a warning message to the web console to report various failures. * aMsg is the localized message identifier, aParams is the parameters to * be substituted into the localized message, and aParamCount is the number * of parameters in aParams.
*/ void ReportLoadError(constchar* aMsg, const nsTArray<nsString>& aParams =
nsTArray<nsString>());
/** * Log message to web console.
*/ void ReportToConsole(
uint32_t aErrorFlags, constchar* aMsg, const nsTArray<nsString>& aParams = nsTArray<nsString>()) const;
/** * Changes mHasPlayedOrSeeked to aValue. If mHasPlayedOrSeeked changes * we'll force a reflow so that the video frame gets reflowed to reflect * the poster hiding or showing immediately.
*/ void SetPlayedOrSeeked(bool aValue);
/** * Initialize the media element for playback of aStream
*/ void SetupSrcMediaStreamPlayback(DOMMediaStream* aStream); /** * Stop playback on mSrcStream.
*/ void EndSrcMediaStreamPlayback(); /** * Ensure we're playing mSrcStream if and only if we're not paused.
*/ enum { REMOVING_SRC_STREAM = 0x1 }; void UpdateSrcMediaStreamPlaying(uint32_t aFlags = 0);
/** * Ensure currentTime progresses if and only if we're potentially playing * mSrcStream. Called by the watch manager while we're playing mSrcStream, and * one of the inputs to the potentially playing algorithm changes.
*/ void UpdateSrcStreamPotentiallyPlaying();
/** * mSrcStream's graph's CurrentTime() has been updated. It might be time to * fire "timeupdate".
*/ void UpdateSrcStreamTime();
/** * Called after a tail dispatch when playback of mSrcStream ended, to comply * with the spec where we must start reporting true for the ended attribute * after the event loop returns to step 1. A MediaStream could otherwise be * manipulated to end a HTMLMediaElement synchronously.
*/ void UpdateSrcStreamReportPlaybackEnded();
/** * Called by our DOMMediaStream::TrackListener when a new MediaStreamTrack has * been added to the playback stream of |mSrcStream|.
*/ void NotifyMediaStreamTrackAdded(const RefPtr<MediaStreamTrack>& aTrack);
/** * Called by our DOMMediaStream::TrackListener when a MediaStreamTrack in * |mSrcStream|'s playback stream has ended.
*/ void NotifyMediaStreamTrackRemoved(const RefPtr<MediaStreamTrack>& aTrack);
/** * Convenience method to get in a single list all enabled AudioTracks and, if * this is a video element, the selected VideoTrack.
*/ void GetAllEnabledMediaTracks(nsTArray<RefPtr<MediaTrack>>& aTracks);
/** * Enables or disables all tracks forwarded from mSrcStream to all * OutputMediaStreams. We do this for muting the tracks when pausing, * and unmuting when playing the media element again.
*/ void SetCapturedOutputStreamsEnabled(bool aEnabled);
/** * Returns true if output tracks should be muted, based on the state of this * media element.
*/ enumclass OutputMuteState { Muted, Unmuted };
OutputMuteState OutputTracksMuted();
/** * Sets the muted state of all output track sources. They are muted when we're * paused and unmuted otherwise.
*/ void UpdateOutputTracksMuting();
/** * Create a new MediaStreamTrack for the TrackSource corresponding to aTrack * and add it to the DOMMediaStream in aOutputStream. This automatically sets * the output track to enabled or disabled depending on our current playing * state.
*/ enumclass AddTrackMode { ASYNC, SYNC }; void AddOutputTrackSourceToOutputStream(
MediaElementTrackSource* aSource, OutputMediaStream& aOutputStream,
AddTrackMode aMode = AddTrackMode::ASYNC);
/** * Creates output track sources when this media element is captured, tracks * exist, playback is not ended and readyState is >= HAVE_METADATA.
*/ void UpdateOutputTrackSources();
/** * Returns an DOMMediaStream containing the played contents of this * element. When aBehavior is FINISH_WHEN_ENDED, when this element ends * playback we will finish the stream and not play any more into it. When * aType is CONTINUE_WHEN_ENDED, ending playback does not finish the stream. * The stream will never finish. * * When aType is CAPTURE_AUDIO, we stop playout of audio and instead route it * to the DOMMediaStream. Volume and mute state will be applied to the audio * reaching the stream. No video tracks will be captured in this case. * * aGraph may be null if the stream's tracks do not need to use a * specific graph.
*/
already_AddRefed<DOMMediaStream> CaptureStreamInternal(
StreamCaptureBehavior aFinishBehavior,
StreamCaptureType aStreamCaptureType, MediaTrackGraph* aGraph);
/** * Initialize a decoder as a clone of an existing decoder in another * element. * mLoadingSrc must already be set.
*/
nsresult InitializeDecoderAsClone(ChannelMediaDecoder* aOriginal);
/** * Call Load() and FinishDecoderSetup() on the decoder. It also handle * resource cloning if DecoderType is ChannelMediaDecoder.
*/ template <typename DecoderType, typename... LoadArgs>
nsresult SetupDecoder(DecoderType* aDecoder, LoadArgs&&... aArgs);
/** * Initialize a decoder to load the given channel. The decoder's stream * listener is returned via aListener. * mLoadingSrc must already be set.
*/
nsresult InitializeDecoderForChannel(nsIChannel* aChannel,
nsIStreamListener** aListener);
/** * Finish setting up the decoder after Load() has been called on it. * Called by InitializeDecoderForChannel/InitializeDecoderAsClone.
*/
nsresult FinishDecoderSetup(MediaDecoder* aDecoder);
/** * Call this after setting up mLoadingSrc and mDecoder.
*/ void AddMediaElementToURITable(); /** * Call this before modifying mLoadingSrc.
*/ void RemoveMediaElementFromURITable(); /** * Call this to find a media element with the same NodePrincipal and * mLoadingSrc set to aURI, and with a decoder on which Load() has been * called.
*/
HTMLMediaElement* LookupMediaElementURITable(nsIURI* aURI);
/** * Shutdown and clear mDecoder and maintain associated invariants.
*/ void ShutdownDecoder(); /** * Execute the initial steps of the load algorithm that ensure existing * loads are aborted, the element is emptied, and a new load ID is * created.
*/ void AbortExistingLoads();
/** * This is the dedicated media source failure steps. * Called when all potential resources are exhausted. Changes network * state to NETWORK_NO_SOURCE, and sends error event with code * MEDIA_ERR_SRC_NOT_SUPPORTED.
*/ void NoSupportedMediaSourceError( const nsACString& aErrorDetails = nsCString());
/** * Per spec, Failed with elements: Queue a task, using the DOM manipulation * task source, to fire a simple event named error at the candidate element. * So dispatch |QueueLoadFromSourceTask| to main thread to make sure the task * will be executed later than loadstart event.
*/ void DealWithFailedElement(nsIContent* aSourceElement);
/** * Attempts to load resources from the <source> children. This is a * substep of the resource selection algorithm. Do not call this directly, * call QueueLoadFromSourceTask() instead.
*/ void LoadFromSourceChildren();
/** * Asynchronously awaits a stable state, and then causes * LoadFromSourceChildren() to be called on the main threads' event loop.
*/ void QueueLoadFromSourceTask();
/** * Runs the media resource selection algorithm.
*/ void SelectResource();
/** * A wrapper function that allows us to cleanly reset flags after a call * to SelectResource()
*/ void SelectResourceWrapper();
/** * Asynchronously awaits a stable state, and then causes SelectResource() * to be run on the main thread's event loop.
*/ void QueueSelectResourceTask();
/** * When loading a new source on an existing media element, make sure to reset * everything that is accessible using the media element API.
*/ virtualvoid ResetState();
/** * The resource-fetch algorithm step of the load algorithm.
*/
MediaResult LoadResource();
/** * Selects the next <source> child from which to load a resource. Called * during the resource selection algorithm. Stores the return value in * mSourceLoadCandidate before returning.
*/
HTMLSourceElement* GetNextSource();
/** * Changes mDelayingLoadEvent, and will call BlockOnLoad()/UnblockOnLoad() * on the owning document, so it can delay the load event firing.
*/ void ChangeDelayLoadStatus(bool aDelay);
/** * If we suspended downloading after the first frame, unsuspend now.
*/ void StopSuspendingAfterFirstFrame();
/** * Called when our channel is redirected to another channel. * Updates our mChannel reference to aNewChannel.
*/
nsresult OnChannelRedirect(nsIChannel* aChannel, nsIChannel* aNewChannel,
uint32_t aFlags);
/** * Call this to reevaluate whether we should be holding a self-reference.
*/ void AddRemoveSelfReference();
/** * Called when "xpcom-shutdown" event is received.
*/ void NotifyShutdownEvent();
/** * Possible values of the 'preload' attribute.
*/ enum PreloadAttrValue : uint8_t {
PRELOAD_ATTR_EMPTY, // set to ""
PRELOAD_ATTR_NONE, // set to "none"
PRELOAD_ATTR_METADATA, // set to "metadata"
PRELOAD_ATTR_AUTO // set to "auto"
};
/** * The preloading action to perform. These dictate how we react to the * preload attribute. See mPreloadAction.
*/ enum PreloadAction {
PRELOAD_UNDEFINED = 0, // not determined - used only for initialization
PRELOAD_NONE = 1, // do not preload
PRELOAD_METADATA = 2, // preload only the metadata (and first frame)
PRELOAD_ENOUGH = 3 // preload enough data to allow uninterrupted // playback
};
/** * The guts of Load(). Load() acts as a wrapper around this which sets * mIsDoingExplicitLoad to true so that when script calls 'load()' * preload-none will be automatically upgraded to preload-metadata.
*/ void DoLoad();
/** * Suspends the load of mLoadingSrc, so that it can be resumed later * by ResumeLoad(). This is called when we have a media with a 'preload' * attribute value of 'none', during the resource selection algorithm.
*/ void SuspendLoad();
/** * Resumes a previously suspended load (suspended by SuspendLoad(uri)). * Will continue running the resource selection algorithm. * Sets mPreloadAction to aAction.
*/ void ResumeLoad(PreloadAction aAction);
/** * Handle a change to the preload attribute. Should be called whenever the * value (or presence) of the preload attribute changes. The change in * attribute value may cause a change in the mPreloadAction of this * element. If there is a change then this method will initiate any * behaviour that is necessary to implement the action.
*/ void UpdatePreloadAction();
/** * Fire progress events if needed according to the time and byte constraints * outlined in the specification. aHaveNewProgress is true if progress has * just been detected. Otherwise the method is called as a result of the * progress timer.
*/ void CheckProgress(bool aHaveNewProgress); staticvoid ProgressTimerCallback(nsITimer* aTimer, void* aClosure); /** * Start timer to update download progress.
*/ void StartProgressTimer(); /** * Start sending progress and/or stalled events.
*/ void StartProgress(); /** * Stop progress information timer and events.
*/ void StopProgress();
/** * Dispatches an error event to a child source element.
*/ void DispatchAsyncSourceError(nsIContent* aSourceElement, const nsACString& aErrorDetails);
/** * Resets the media element for an error condition as per aErrorCode. * aErrorCode must be one of WebIDL HTMLMediaElement error codes.
*/ void Error(uint16_t aErrorCode, const Maybe<MediaResult>& aResult = Nothing());
/** * Returns the URL spec of the currentSrc.
**/ void GetCurrentSpec(nsCString& aString);
/** * Process any media fragment entries in the URI
*/ void ProcessMediaFragmentURI();
/** * Mute or unmute the audio and change the value that the |muted| map.
*/ void SetMutedInternal(uint32_t aMuted); /** * Update the volume of the output audio stream to match the element's * current mMuted/mVolume/mAudioChannelFaded state.
*/ void SetVolumeInternal();
/** * Suspend or resume element playback and resource download. When we suspend * playback, event delivery would also be suspended (and events queued) until * the element is resumed.
*/ void SuspendOrResumeElement(bool aSuspendElement);
// Get the HTMLMediaElement object if the decoder is being used from an // HTML media element, and null otherwise.
HTMLMediaElement* GetMediaElement() final { returnthis; }
// Return true if decoding should be paused bool GetPaused() final { return Paused(); }
// Seeks to aTime seconds. aSeekType can be Exact to seek to exactly the // seek target, or PrevSyncPoint if a quicker but less precise seek is // desired, and we'll seek to the sync point (keyframe and/or start of the // next block of audio samples) preceeding seek target. void Seek(double aTime, SeekTarget::Type aSeekType, ErrorResult& aRv);
// Update the audio channel playing state void UpdateAudioChannelPlayingState();
// Adds to the element's list of pending text tracks each text track // in the element's list of text tracks whose text track mode is not disabled // and whose text track readiness state is loading. void PopulatePendingTextTrackList();
// Gets a reference to the MediaElement's TextTrackManager. If the // MediaElement doesn't yet have one then it will create it.
TextTrackManager* GetOrCreateTextTrackManager();
// Recomputes ready state and fires events as necessary based on current // state. void UpdateReadyStateInternal();
// Create or destroy the captured stream. void AudioCaptureTrackChange(bool aCapture);
// If the network state is empty and then we would trigger DoLoad(). void MaybeDoLoad();
// Anything we need to check after played success and not related with spec. void UpdateCustomPolicyAfterPlayed();
// Returns a StreamCaptureType populated with the right bits, depending on the // tracks this HTMLMediaElement has.
StreamCaptureType CaptureTypeForElement();
// True if this element can be captured, false otherwise. bool CanBeCaptured(StreamCaptureType aCaptureType);
using nsGenericHTMLElement::DispatchEvent; // For nsAsyncEventRunner.
nsresult DispatchEvent(const nsAString& aName);
// This method moves the mPendingPlayPromises into a temperate object. So the // mPendingPlayPromises is cleared after this method call.
nsTArray<RefPtr<PlayPromise>> TakePendingPlayPromises();
// This method snapshots the mPendingPlayPromises by TakePendingPlayPromises() // and queues a task to resolve them. void AsyncResolvePendingPlayPromises();
// This method snapshots the mPendingPlayPromises by TakePendingPlayPromises() // and queues a task to reject them. void AsyncRejectPendingPlayPromises(nsresult aError);
// This method snapshots the mPendingPlayPromises by TakePendingPlayPromises() // and queues a task to resolve them also to dispatch a "playing" event. void NotifyAboutPlaying();
// Pass information for deciding the video decode mode to decoder. void NotifyDecoderActivityChanges() const;
// Constructs an AudioTrack in mAudioTrackList if aInfo reports that audio is // available, and a VideoTrack in mVideoTrackList if aInfo reports that video // is available. void ConstructMediaTracks(const MediaInfo* aInfo);
// Removes all MediaTracks from mAudioTrackList and mVideoTrackList and fires // "removetrack" on the lists accordingly. // Note that by spec, this should not fire "removetrack". However, it appears // other user agents do, per // https://wpt.fyi/results/media-source/mediasource-avtracks.html. void RemoveMediaTracks();
// Mark the decoder owned by the element as tainted so that the // suspend-video-decoder is disabled. void MarkAsTainted();
// When the play is not allowed, dispatch related events which are used for // testing or changing control UI. void DispatchEventsWhenPlayWasNotAllowed();
// When the doc is blocked permanantly, we would dispatch event to notify // front-end side to show blocking icon. void MaybeNotifyAutoplayBlocked();
// Dispatch event for video control when video gets blocked in order to show // the click-to-play icon. void DispatchBlockEventForVideoControl();
// When playing state change, we have to notify MediaControl in the chrome // process in order to keep its playing state correct. void NotifyMediaControlPlaybackStateChanged();
// Clear the timer when we want to continue listening to the media control // key events. void ClearStopMediaControlTimerIfNeeded();
// Sets a secondary renderer for mSrcStream, so this media element can be // rendered in Picture-in-Picture mode when playing a MediaStream. A null // aContainer will unset the secondary renderer. aFirstFrameOutput allows // for injecting a listener of the callers choice for rendering the first // frame. void SetSecondaryMediaStreamRenderer(
VideoFrameContainer* aContainer,
FirstFrameVideoOutput* aFirstFrameOutput = nullptr);
// This function is used to update the status of media control when the media // changes its status of being used in the Picture-in-Picture mode. void UpdateMediaControlAfterPictureInPictureModeChanged();
// Return true if the element has pending callbacks that should prevent the // suspension of video playback. virtualbool HasPendingCallbacks() const { returnfalse; }
// The current decoder. Load() has been called on this decoder. // At most one of mDecoder and mSrcStream can be non-null.
RefPtr<MediaDecoder> mDecoder;
// A reference to the VideoFrameContainer which contains the current frame // of video to display.
RefPtr<VideoFrameContainer> mVideoFrameContainer;
// Holds a reference to the MediaStream that has been set in the src // attribute.
RefPtr<DOMMediaStream> mSrcAttrStream;
// Holds the triggering principal for the src attribute.
nsCOMPtr<nsIPrincipal> mSrcAttrTriggeringPrincipal;
// Holds a reference to the MediaStream that we're actually playing. // At most one of mDecoder and mSrcStream can be non-null.
RefPtr<DOMMediaStream> mSrcStream;
// The MediaStreamRenderer handles rendering of our selected video track, and // enabled audio tracks, while mSrcStream is set.
RefPtr<MediaStreamRenderer> mMediaStreamRenderer;
// The secondary MediaStreamRenderer handles rendering of our selected video // track to a secondary VideoFrameContainer, while mSrcStream is set.
RefPtr<MediaStreamRenderer> mSecondaryMediaStreamRenderer;
// True once PlaybackEnded() is called and we're playing a MediaStream. // Reset to false if we start playing mSrcStream again.
Watchable<bool> mSrcStreamPlaybackEnded = { false, "HTMLMediaElement::mSrcStreamPlaybackEnded"};
// Mirrors mSrcStreamPlaybackEnded after a tail dispatch when set to true, // but may be be forced to false directly. To accomodate when an application // ends playback synchronously by manipulating mSrcStream or its tracks, // e.g., through MediaStream.removeTrack(), or MediaStreamTrack.stop(). bool mSrcStreamReportPlaybackEnded = false;
// Holds a reference to the stream connecting this stream to the window // capture sink.
RefPtr<MediaStreamWindowCapturer> mStreamWindowCapturer;
// Holds references to the DOM wrappers for the MediaStreams that we're // writing to.
nsTArray<OutputMediaStream> mOutputStreams;
// Mapping for output tracks, from dom::MediaTrack ids to the // MediaElementTrackSource that represents the source of all corresponding // MediaStreamTracks captured from this element.
nsRefPtrHashtable<nsStringHashKey, MediaElementTrackSource>
mOutputTrackSources;
// The currently selected video stream track.
RefPtr<VideoStreamTrack> mSelectedVideoStreamTrack;
// Holds a reference to the MediaSource, if any, referenced by the src // attribute on the media element.
RefPtr<MediaSource> mSrcMediaSource;
// Holds a reference to the MediaSource supplying data for playback. This // may either match mSrcMediaSource or come from Source element children. // This is set when and only when mLoadingSrc corresponds to an object url // that resolved to a MediaSource.
RefPtr<MediaSource> mMediaSource;
RefPtr<ChannelLoader> mChannelLoader;
// Points to the child source elements, used to iterate through the children // when selecting a resource to load. This is the previous sibling of the // child considered the current 'candidate' in: // https://html.spec.whatwg.org/multipage/media.html#concept-media-load-algorithm // // mSourcePointer == nullptr, we will next try to load |GetFirstChild()|. // mSourcePointer == GetLastChild(), we've exhausted all sources, waiting // for new elements to be appended.
nsCOMPtr<nsIContent> mSourcePointer;
// Points to the document whose load we're blocking. This is the document // we're bound to when loading starts.
nsCOMPtr<Document> mLoadBlockedDoc;
// This is used to help us block/resume the event delivery. class EventBlocker;
RefPtr<EventBlocker> mEventBlocker;
enum LoadAlgorithmState { // No load algorithm instance is waiting for a source to be added to the // media in order to continue loading.
NOT_WAITING, // We've run the load algorithm, and we tried all source children of the // media element, and failed to load any successfully. We're waiting for // another source element to be added to the media element, and will try // to load any such element when its added.
WAITING_FOR_SOURCE
};
// The current media load ID. This is incremented every time we start a // new load. Async events note the ID when they're first sent, and only fire // if the ID is unchanged when they come to fire.
uint32_t mCurrentLoadID = 0;
// Denotes the waiting state of a load algorithm instance. When the load // algorithm is waiting for a source element child to be added, this is set // to WAITING_FOR_SOURCE, otherwise it's NOT_WAITING.
LoadAlgorithmState mLoadWaitStatus = NOT_WAITING;
// Current audio volume double mVolume = 1.0;
// True if the audio track is not silent. bool mIsAudioTrackAudible = false;
// URI of the resource we're attempting to load. This stores the value we // return in the currentSrc attribute. Use GetCurrentSrc() to access the // currentSrc attribute. // This is always the original URL we're trying to load --- before // redirects etc.
nsCOMPtr<nsIURI> mLoadingSrc;
// The triggering principal for the current source.
nsCOMPtr<nsIPrincipal> mLoadingSrcTriggeringPrincipal;
// Stores the current preload action for this element. Initially set to // PRELOAD_UNDEFINED, its value is changed by calling // UpdatePreloadAction().
PreloadAction mPreloadAction = PRELOAD_UNDEFINED;
// Time that the last timeupdate event was queued. Read/Write from the // main thread only.
TimeStamp mQueueTimeUpdateRunnerTime;
// Time that the last timeupdate event was fired. Read/Write from the // main thread only.
TimeStamp mLastTimeUpdateDispatchTime;
// Time that the last progress event was fired. Read/Write from the // main thread only.
TimeStamp mProgressTime;
// Time that data was last read from the media resource. Used for // computing if the download has stalled and to rate limit progress events // when data is arriving slower than PROGRESS_MS. // Read/Write from the main thread only.
TimeStamp mDataTime;
// Media 'currentTime' value when the last timeupdate event was queued. // Read/Write from the main thread only. double mLastCurrentTime = 0.0;
// Logical start time of the media resource in seconds as obtained // from any media fragments. A negative value indicates that no // fragment time has been set. Read/Write from the main thread only. double mFragmentStart = -1.0;
// Logical end time of the media resource in seconds as obtained // from any media fragments. A negative value indicates that no // fragment time has been set. Read/Write from the main thread only. double mFragmentEnd = -1.0;
// The defaultPlaybackRate attribute gives the desired speed at which the // media resource is to play, as a multiple of its intrinsic speed. double mDefaultPlaybackRate = 1.0;
// The playbackRate attribute gives the speed at which the media resource // plays, as a multiple of its intrinsic speed. If it is not equal to the // defaultPlaybackRate, then the implication is that the user is using a // feature such as fast forward or slow motion playback. double mPlaybackRate = 1.0;
// True if pitch correction is applied when playbackRate is set to a // non-intrinsic value. bool mPreservesPitch = true;
// Reference to the source element last returned by GetNextSource(). // This is the child source element which we're trying to load from.
nsCOMPtr<nsIContent> mSourceLoadCandidate;
// Range of time played.
RefPtr<TimeRanges> mPlayed;
// Timer used for updating progress events.
nsCOMPtr<nsITimer> mProgressTimer;
// Encrypted Media Extension media keys.
RefPtr<MediaKeys> mMediaKeys;
RefPtr<MediaKeys> mIncomingMediaKeys; // The dom promise is used for HTMLMediaElement::SetMediaKeys.
RefPtr<DetailedPromise> mSetMediaKeysDOMPromise; // Used to indicate if the MediaKeys attaching operation is on-going or not. bool mAttachingMediaKey = false;
MozPromiseRequestHolder<SetCDMPromise> mSetCDMRequest;
// Stores the time at the start of the current 'played' range. double mCurrentPlayRangeStart = 1.0;
// True if loadeddata has been fired. bool mLoadedDataFired = false;
// Playback of the video is paused either due to calling the // 'Pause' method, or playback not yet having started.
Watchable<bool> mPaused = {true, "HTMLMediaElement::mPaused"};
// The following two fields are here for the private storage of the builtin // video controls, and control 'casting' of the video to external devices // (TVs, projectors etc.) // True if casting is currently allowed bool mAllowCasting = false; // True if currently casting this video bool mIsCasting = false;
// Set while there are some OutputMediaStreams this media element's enabled // and selected tracks are captured into. When set, all tracks are captured // into the graph of this dummy track. // NB: This is a SharedDummyTrack to allow non-default graphs (AudioContexts // with an explicit sampleRate defined) to capture this element. When // cross-graph tracks are supported, this can become a bool.
Watchable<RefPtr<SharedDummyTrack>> mTracksCaptured;
// True if the sound is being captured. bool mAudioCaptured = false;
// If TRUE then the media element was actively playing before the currently // in progress seeking. If FALSE then the media element is either not seeking // or was not actively playing before the current seek. Used to decide whether // to raise the 'waiting' event as per 4.7.1.8 in HTML 5 specification. bool mPlayingBeforeSeek = false;
// True if this element is suspended because the document is inactive or the // inactive docshell is not allowing media to play. bool mSuspendedByInactiveDocOrDocshell = false;
// True if we're running the "load()" method. bool mIsRunningLoadMethod = false;
// True if we're running or waiting to run queued tasks due to an explicit // call to "load()". bool mIsDoingExplicitLoad = false;
// True if we're loading the resource from the child source elements. bool mIsLoadingFromSourceChildren = false;
// True if we're delaying the "load" event. They are delayed until either // an error occurs, or the first frame is loaded. bool mDelayingLoadEvent = false;
// True when we've got a task queued to call SelectResource(), // or while we're running SelectResource(). bool mIsRunningSelectResource = false;
// True when we already have select resource call queued bool mHaveQueuedSelectResource = false;
// True if we suspended the decoder because we were paused, // preloading metadata is enabled, autoplay was not enabled, and we loaded // the first frame. bool mSuspendedAfterFirstFrame = false;
// True if we are allowed to suspend the decoder because we were paused, // preloading metdata was enabled, autoplay was not enabled, and we loaded // the first frame. bool mAllowSuspendAfterFirstFrame = true;
// True if we've played or completed a seek. We use this to determine // when the poster frame should be shown. bool mHasPlayedOrSeeked = false;
// True if we've added a reference to ourselves to keep the element // alive while no-one is referencing it but the element may still fire // events of its own accord. bool mHasSelfReference = false;
// True if we've received a notification that the engine is shutting // down. bool mShuttingDown = false;
// True if we've suspended a load in the resource selection algorithm // due to loading a preload:none media. When true, the resource we'll // load when the user initiates either playback or an explicit load is // stored in mPreloadURI. bool mSuspendedForPreloadNone = false;
// True if we've connected mSrcStream to the media element output. bool mSrcStreamIsPlaying = false;
// True if we should set nsIClassOfService::UrgentStart to the channel to // get the response ASAP for better user responsiveness. bool mUseUrgentStartForChannel = false;
// The CORS mode when loading the media element
CORSMode mCORSMode = CORS_NONE;
// Info about the played media.
MediaInfo mMediaInfo;
// True if the media has encryption information. bool mIsEncrypted = false;
// True when the CDM cannot decrypt the current block due to lacking a key. // Note: the "waitingforkey" event is not dispatched until all decoded data // has been rendered.
WaitingForKeyState mWaitingForKey = NOT_WAITING_FOR_KEY;
// Listens for waitingForKey events from the owned decoder.
MediaEventListener mWaitingForKeyListener;
// Init Data that needs to be sent in 'encrypted' events in MetadataLoaded().
EncryptionInfo mPendingEncryptedInitData;
// True if the media's channel's download has been suspended.
Watchable<bool> mDownloadSuspendedByCache = { false, "HTMLMediaElement::mDownloadSuspendedByCache"};
// Disable the video playback by track selection. This flag might not be // enough if we ever expand the ability of supporting multi-tracks video // playback. bool mDisableVideo = false;
// The principal guarding mVideoFrameContainer access when playing a // MediaStream.
nsCOMPtr<nsIPrincipal> mSrcStreamVideoPrincipal;
// True if the autoplay media was blocked because it hadn't loaded metadata // yet. bool mBlockedAsWithoutMetadata = false;
// This promise is used to notify MediaElementAudioSourceNode that media // element is allowed to play when MediaElement is used as a source for web // audio.
MozPromiseHolder<GenericNonExclusivePromise> mAllowedToPlayPromise;
// True if media has ever been blocked for autoplay, it's used to notify front // end to show the correct blocking icon when the document goes back from // bfcache. bool mHasEverBeenBlockedForAutoplay = false;
public: // This function will be called whenever a text track that is in a media // element's list of text tracks has its text track mode change value void NotifyTextTrackModeChanged();
/** * This function is called by AfterSetAttr and OnAttrSetButNotChanged. * It will not be called if the value is being unset. * * @param aNamespaceID the namespace of the attr being set * @param aName the localname of the attribute being set * @param aNotify Whether we plan to notify document observers.
*/ void AfterMaybeChangeAttr(int32_t aNamespaceID, nsAtom* aName, bool aNotify);
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