/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef DOM_SVG_SVGANIMATEDCLASS_H_
#define DOM_SVG_SVGANIMATEDCLASS_H_
#include "nsCycleCollectionParticipant.h"
#include "mozilla/SVGAnimatedClassOrString.h"
#include "mozilla/Attributes.h"
#include "mozilla/SMILAttr.h"
#include "mozilla/UniquePtr.h"
namespace mozilla {
class SMILValue;
namespace dom {
class DOMSVGAnimatedString;
class SVGElement;
}
// namespace dom
class SVGAnimatedClass final :
public SVGAnimatedClassOrString {
public:
using SVGElement = dom::SVGElement;
void Init() { mAnimVal = nullptr; }
void SetBaseValue(
const nsAString& aValue, SVGElement* aSVGElement,
bool aDoSetAttr) override;
void GetBaseValue(nsAString& aValue,
const SVGElement* aSVGElement)
const override;
void SetAnimValue(
const nsAString& aValue, SVGElement* aSVGElement);
void GetAnimValue(nsAString& aResult,
const SVGElement* aSVGElement)
const override;
bool IsAnimated()
const {
return !!mAnimVal; }
UniquePtr<SMILAttr> ToSMILAttr(SVGElement* aSVGElement);
private:
UniquePtr<nsString> mAnimVal;
public:
struct SMILString :
public SMILAttr {
public:
SMILString(SVGAnimatedClass* aVal, SVGElement* aSVGElement)
: mVal(aVal), mSVGElement(aSVGElement) {}
// These will stay alive because a SMILAttr only lives as long
// as the Compositing step, and DOM elements don't get a chance to
// die during that.
SVGAnimatedClass* mVal;
SVGElement* mSVGElement;
// SMILAttr methods
nsresult ValueFromString(
const nsAString& aStr,
const dom::SVGAnimationElement* aSrcElement,
SMILValue& aValue,
bool& aPreventCachingOfSandwich)
const override;
SMILValue GetBaseValue()
const override;
void ClearAnimValue() override;
nsresult SetAnimValue(
const SMILValue& aValue) override;
};
};
}
// namespace mozilla
#endif // DOM_SVG_SVGANIMATEDCLASS_H_