/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
DOMSVGAnimatedNumberList* domWrapper =
DOMSVGAnimatedNumberList::GetDOMWrapperIfExists(this); if (domWrapper) { // We must send this notification *before* changing mBaseVal! If the length // of our baseVal is being reduced, our baseVal's DOM wrapper list may have // to remove DOM items from itself, and any removed DOM items need to copy // their internal counterpart values *before* we change them. //
domWrapper->InternalBaseValListWillChangeTo(newBaseValue);
}
// We don't need to call DidChange* here - we're only called by // SVGElement::ParseAttribute under Element::SetAttr, // which takes care of notifying.
void SVGAnimatedNumberList::ClearBaseValue(uint32_t aAttrEnum) {
DOMSVGAnimatedNumberList* domWrapper =
DOMSVGAnimatedNumberList::GetDOMWrapperIfExists(this); if (domWrapper) { // We must send this notification *before* changing mBaseVal! (See above.)
domWrapper->InternalBaseValListWillChangeTo(SVGNumberList());
}
mBaseVal.Clear();
mIsBaseSet = false; // Caller notifies
}
nsresult SVGAnimatedNumberList::SetAnimValue(const SVGNumberList& aNewAnimValue,
SVGElement* aElement,
uint32_t aAttrEnum) {
DOMSVGAnimatedNumberList* domWrapper =
DOMSVGAnimatedNumberList::GetDOMWrapperIfExists(this); if (domWrapper) { // A new animation may totally change the number of items in the animVal // list, replacing what was essentially a mirror of the baseVal list, or // else replacing and overriding an existing animation. When this happens // we must try and keep our animVal's DOM wrapper in sync (see the comment // in DOMSVGAnimatedNumberList::InternalBaseValListWillChangeTo). // // It's not possible for us to reliably distinguish between calls to this // method that are setting a new sample for an existing animation, and // calls that are setting the first sample of an animation that will // override an existing animation. Happily it's cheap to just blindly // notify our animVal's DOM wrapper of its internal counterpart's new value // each time this method is called, so that's what we do. // // Note that we must send this notification *before* setting or changing // mAnimVal! (See the comment in SetBaseValueString above.) //
domWrapper->InternalAnimValListWillChangeTo(aNewAnimValue);
} if (!mAnimVal) {
mAnimVal = MakeUnique<SVGNumberList>();
}
nsresult rv = mAnimVal->CopyFrom(aNewAnimValue); if (NS_FAILED(rv)) { // OOM. We clear the animation, and, importantly, ClearAnimValue() ensures // that mAnimVal and its DOM wrapper (if any) will have the same length!
ClearAnimValue(aElement, aAttrEnum); return rv;
}
aElement->DidAnimateNumberList(aAttrEnum); return NS_OK;
}
void SVGAnimatedNumberList::ClearAnimValue(SVGElement* aElement,
uint32_t aAttrEnum) {
DOMSVGAnimatedNumberList* domWrapper =
DOMSVGAnimatedNumberList::GetDOMWrapperIfExists(this); if (domWrapper) { // When all animation ends, animVal simply mirrors baseVal, which may have // a different number of items to the last active animated value. We must // keep the length of our animVal's DOM wrapper list in sync, and again we // must do that before touching mAnimVal. See comments above. //
domWrapper->InternalAnimValListWillChangeTo(mBaseVal);
}
mAnimVal = nullptr;
aElement->DidAnimateNumberList(aAttrEnum);
}
SMILValue SVGAnimatedNumberList::SMILAnimatedNumberList::GetBaseValue() const { // To benefit from Return Value Optimization and avoid copy constructor calls // due to our use of return-by-value, we must return the exact same object // from ALL return points. This function must only return THIS variable:
SMILValue val;
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