/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef WebSocket_h__
#define WebSocket_h__
#include "mozilla/Attributes.h"
#include "mozilla/CheckedInt.h"
#include "mozilla/dom/TypedArray.h"
#include "mozilla/dom/WebSocketBinding.h" // for BinaryType
#include "mozilla/DOMEventTargetHelper.h"
#include "mozilla/Mutex.h"
#include "nsCOMPtr.h"
#include "nsCycleCollectionParticipant.h"
#include "nsISupports.h"
#include "nsISupportsUtils.h"
#include "nsString.h"
#include "nsWrapperCache.h"
#define DEFAULT_WS_SCHEME_PORT 80
#define DEFAULT_WSS_SCHEME_PORT 443
class nsIInputStream;
class nsITransportProvider;
namespace mozilla {
class ErrorResult;
namespace dom {
class Blob;
class StringOrStringSequence;
class WebSocketImpl;
class WebSocket final :
public DOMEventTargetHelper {
friend class WebSocketImpl;
public:
enum { CONNECTING = 0, OPEN = 1, CLOSING = 2, CLOSED = 3 };
public:
NS_DECL_ISUPPORTS_INHERITED
NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED(WebSocket, DOMEventTargetHelper)
virtual bool IsCertainlyAliveForCC()
const override;
// EventTarget
using EventTarget::EventListenerAdded;
virtual void EventListenerAdded(nsAtom* aType) override;
using EventTarget::EventListenerRemoved;
virtual void EventListenerRemoved(nsAtom* aType) override;
virtual void DisconnectFromOwner() override;
mozilla::Maybe<EventCallbackDebuggerNotificationType>
GetDebuggerNotificationType()
const override;
// nsWrapperCache
virtual JSObject* WrapObject(JSContext* cx,
JS::Handle<JSObject*> aGivenProto) override;
public:
// static helpers:
// Determine if preferences allow WebSocket
static bool PrefEnabled(JSContext* aCx = nullptr,
JSObject* aGlobal = nullptr);
public:
// WebIDL interface:
// Constructor:
static already_AddRefed<WebSocket> Constructor(
const GlobalObject& aGlobal,
const nsAString& aUrl,
const StringOrStringSequence& aProtocols, ErrorResult& rv);
static already_AddRefed<WebSocket> CreateServerWebSocket(
const GlobalObject& aGlobal,
const nsAString& aUrl,
const Sequence<nsString>& aProtocols,
nsITransportProvider* aTransportProvider,
const nsAString& aNegotiatedExtensions, ErrorResult& rv);
static already_AddRefed<WebSocket> ConstructorCommon(
const GlobalObject& aGlobal,
const nsAString& aUrl,
const Sequence<nsString>& aProtocols,
nsITransportProvider* aTransportProvider,
const nsACString& aNegotiatedExtensions, ErrorResult& rv);
// webIDL: readonly attribute DOMString url
void GetUrl(nsAString& aResult);
// webIDL: readonly attribute unsigned short readyState;
uint16_t ReadyState();
// webIDL: readonly attribute unsigned long long bufferedAmount;
uint64_t BufferedAmount()
const;
// webIDL: attribute Function? onopen;
IMPL_EVENT_HANDLER(open)
// webIDL: attribute Function? onerror;
IMPL_EVENT_HANDLER(error)
// webIDL: attribute Function? onclose;
IMPL_EVENT_HANDLER(close)
// webIDL: readonly attribute DOMString extensions;
void GetExtensions(nsAString& aResult);
// webIDL: readonly attribute DOMString protocol;
void GetProtocol(nsAString& aResult);
// webIDL: void close(optional unsigned short code,
// optional DOMString reason):
void Close(
const Optional<uint16_t>& aCode,
const Optional<nsAString>& aReason, ErrorResult& aRv);
// webIDL: attribute Function? onmessage;
IMPL_EVENT_HANDLER(message)
// webIDL: attribute DOMString binaryType;
dom::BinaryType BinaryType()
const;
void SetBinaryType(dom::BinaryType aData);
// webIDL: void send(DOMString|Blob|ArrayBufferView data);
void Send(
const nsAString& aData, ErrorResult& aRv);
void Send(Blob& aData, ErrorResult& aRv);
void Send(
const ArrayBuffer& aData, ErrorResult& aRv);
void Send(
const ArrayBufferView& aData, ErrorResult& aRv);
private:
// constructor && destructor
explicit WebSocket(nsIGlobalObject* aGlobal);
virtual ~WebSocket();
void SetReadyState(uint16_t aReadyState);
// These methods actually do the dispatch for various events.
nsresult CreateAndDispatchSimpleEvent(
const nsAString& aName);
nsresult CreateAndDispatchMessageEvent(
const nsACString& aData,
bool aIsBinary);
nsresult CreateAndDispatchCloseEvent(
bool aWasClean, uint16_t aCode,
const nsAString& aReason);
static bool IsValidProtocolString(
const nsString& aValue);
// if there are "strong event listeners" (see comment in WebSocket.cpp) or
// outgoing not sent messages then this method keeps the object alive
// when js doesn't have strong references to it.
void UpdateMustKeepAlive();
// ATTENTION, when calling this method the object can be released
// (and possibly collected).
void DontKeepAliveAnyMore();
private:
WebSocket(
const WebSocket& x) =
delete;
// prevent bad usage
WebSocket&
operator=(
const WebSocket& x) =
delete;
void Send(nsIInputStream* aMsgStream,
const nsACString& aMsgString,
uint32_t aMsgLength,
bool aIsBinary, ErrorResult& aRv);
void AssertIsOnTargetThread()
const;
// Raw pointer because this WebSocketImpl is created, managed and destroyed by
// WebSocket.
WebSocketImpl* mImpl;
bool mIsMainThread;
bool mKeepingAlive;
bool mCheckMustKeepAlive;
CheckedUint64 mOutgoingBufferedAmount;
// related to the WebSocket constructor steps
nsString mURI;
nsString mEffectiveURL;
// after redirects
nsCString mEstablishedExtensions;
nsCString mEstablishedProtocol;
dom::BinaryType mBinaryType;
// This mutex protects mReadyState that is the only variable that is used in
// different threads.
mozilla::Mutex mMutex;
// This value should not be used directly but use ReadyState() instead.
uint16_t mReadyState MOZ_GUARDED_BY(mMutex);
};
}
// namespace dom
}
// namespace mozilla
#endif