/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file.
// WARNING: Thread local storage is a bit tricky to get right. Please make // sure that this is really the proper solution for what you're trying to // achieve. Don't prematurely optimize, most likely you can just use a Lock. // // These classes implement a warpper around the platform's TLS storage // mechanism. On construction, they will allocate a TLS slot, and free the // TLS slot on destruction. No memory management (creation or destruction) is // handled. This means for uses of ThreadLocalPointer, you must correctly // manage the memory yourself, these classes will not destroy the pointer for // you. There are no at-thread-exit actions taken by these classes. // // ThreadLocalPointer<Type> wraps a Type*. It performs no creation or // destruction, so memory management must be handled elsewhere. The first call // to Get() on a thread will return NULL. You can update the pointer with a // call to Set(). // // ThreadLocalBoolean wraps a bool. It will default to false if it has never // been set otherwise with Set(). // // Thread Safety: An instance of ThreadLocalStorage is completely thread safe // once it has been created. If you want to dynamically create an instance, // you must of course properly deal with safety and race conditions. This // means a function-level static initializer is generally inappropiate. // // Example usage: // // My class is logically attached to a single thread. We cache a pointer // // on the thread it was created on, so we can implement current(). // MyClass::MyClass() { // DCHECK(Singleton<ThreadLocalPointer<MyClass> >::get()->Get() == NULL); // Singleton<ThreadLocalPointer<MyClass> >::get()->Set(this); // } // // MyClass::~MyClass() { // DCHECK(Singleton<ThreadLocalPointer<MyClass> >::get()->Get() != NULL); // Singleton<ThreadLocalPointer<MyClass> >::get()->Set(NULL); // } // // // Return the current MyClass associated with the calling thread, can be // // NULL if there isn't a MyClass associated. // MyClass* MyClass::current() { // return Singleton<ThreadLocalPointer<MyClass> >::get()->Get(); // }
#ifdefined(XP_WIN) # include <windows.h> #else # include <pthread.h> #endif
namespace base {
// Helper functions that abstract the cross-platform APIs. Do not use directly. struct ThreadLocalPlatform { #ifdefined(XP_WIN) typedef DWORD SlotType; #else typedef pthread_key_t SlotType; #endif
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