/////////////////////////////////////////////////////////////////////////////// /// /// Sampled sound tempo changer/time stretch algorithm. Changes the sound tempo /// while maintaining the original pitch by using a time domain WSOLA-like /// method with several performance-increasing tweaks. /// /// Notes : MMX optimized functions reside in a separate, platform-specific /// file, e.g. 'mmx_win.cpp' or 'mmx_gcc.cpp'. /// /// This source file contains OpenMP optimizations that allow speeding up the /// corss-correlation algorithm by executing it in several threads / CPU cores /// in parallel. See the following article link for more detailed discussion /// about SoundTouch OpenMP optimizations: /// http://www.softwarecoven.com/parallel-computing-in-embedded-mobile-devices /// /// Author : Copyright (c) Olli Parviainen /// Author e-mail : oparviai 'at' iki.fi /// SoundTouch WWW: http://www.surina.net/soundtouch /// //////////////////////////////////////////////////////////////////////////////// // // License : // // SoundTouch audio processing library // Copyright (c) Olli Parviainen // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // ////////////////////////////////////////////////////////////////////////////////
/***************************************************************************** * * Implementation of the class 'TDStretch' *
*****************************************************************************/
// Sets routine control parameters. These control are certain time constants // defining how the sound is stretched to the desired duration. // // 'sampleRate' = sample rate of the sound // 'sequenceMS' = one processing sequence length in milliseconds (default = 82 ms) // 'seekwindowMS' = seeking window length for scanning the best overlapping // position (default = 28 ms) // 'overlapMS' = overlapping length (default = 12 ms)
void TDStretch::setParameters(int aSampleRate, int aSequenceMS, int aSeekWindowMS, int aOverlapMS)
{ // accept only positive parameter values - if zero or negative, use old values instead if (aSampleRate > 0)
{ if (aSampleRate > 192000) ST_THROW_RT_ERROR("Error: Excessive samplerate");
this->sampleRate = aSampleRate;
}
if (aOverlapMS > 0) this->overlapMs = aOverlapMS;
if (aSequenceMS > 0)
{
this->sequenceMs = aSequenceMS;
bAutoSeqSetting = false;
} elseif (aSequenceMS == 0)
{ // if zero, use automatic setting
bAutoSeqSetting = true;
}
if (aSeekWindowMS > 0)
{
this->seekWindowMs = aSeekWindowMS;
bAutoSeekSetting = false;
} elseif (aSeekWindowMS == 0)
{ // if zero, use automatic setting
bAutoSeekSetting = true;
}
calcSeqParameters();
calculateOverlapLength(overlapMs);
// set tempo to recalculate 'sampleReq'
setTempo(tempo);
}
/// Get routine control parameters, see setParameters() function. /// Any of the parameters to this function can be NULL, in such case corresponding parameter /// value isn't returned. void TDStretch::getParameters(int *pSampleRate, int *pSequenceMs, int *pSeekWindowMs, int *pOverlapMs) const
{ if (pSampleRate)
{
*pSampleRate = sampleRate;
}
// Overlaps samples in 'midBuffer' with the samples in 'pInput' void TDStretch::overlapMono(SAMPLETYPE *pOutput, const SAMPLETYPE *pInput) const
{ int i;
SAMPLETYPE m1, m2;
// Enables/disables the quick position seeking algorithm. Zero to disable, nonzero // to enable void TDStretch::enableQuickSeek(bool enable)
{
bQuickSeek = enable;
}
// Returns nonzero if the quick seeking algorithm is enabled. bool TDStretch::isQuickSeekEnabled() const
{ return bQuickSeek;
}
// Seeks for the optimal overlap-mixing position. int TDStretch::seekBestOverlapPosition(const SAMPLETYPE *refPos)
{ if (bQuickSeek)
{ return seekBestOverlapPositionQuick(refPos);
} else
{ return seekBestOverlapPositionFull(refPos);
}
}
// Overlaps samples in 'midBuffer' with the samples in 'pInputBuffer' at position // of 'ovlPos'. inlinevoid TDStretch::overlap(SAMPLETYPE *pOutput, const SAMPLETYPE *pInput, uint ovlPos) const
{ #ifndef USE_MULTICH_ALWAYS if (channels == 1)
{ // mono sound.
overlapMono(pOutput, pInput + ovlPos);
} elseif (channels == 2)
{ // stereo sound
overlapStereo(pOutput, pInput + 2 * ovlPos);
} else #endif// USE_MULTICH_ALWAYS
{
assert(channels > 0);
overlapMulti(pOutput, pInput + channels * ovlPos);
}
}
// Seeks for the optimal overlap-mixing position. The 'stereo' version of the // routine // // The best position is determined as the position where the two overlapped // sample sequences are 'most alike', in terms of the highest cross-correlation // value over the overlapping period int TDStretch::seekBestOverlapPositionFull(const SAMPLETYPE *refPos)
{ int bestOffs; double bestCorr; int i; double norm;
bestCorr = -FLT_MAX;
bestOffs = 0;
// Scans for the best correlation value by testing each possible position // over the permitted range.
bestCorr = calcCrossCorr(refPos, pMidBuffer, norm);
bestCorr = (bestCorr + 0.1) * 0.75;
#pragma omp parallel for for (i = 1; i < seekLength; i ++)
{ double corr; // Calculates correlation value for the mixing position corresponding to 'i' #ifdefined(_OPENMP) || defined(ST_SIMD_AVOID_UNALIGNED) // in parallel OpenMP mode, can't use norm accumulator version as parallel executor won't // iterate the loop in sequential order // in SIMD mode, avoid accumulator version to allow avoiding unaligned positions
corr = calcCrossCorr(refPos + channels * i, pMidBuffer, norm); #else // In non-parallel version call "calcCrossCorrAccumulate" that is otherwise same // as "calcCrossCorr", but saves time by reusing & updating previously stored // "norm" value
corr = calcCrossCorrAccumulate(refPos + channels * i, pMidBuffer, norm); #endif // heuristic rule to slightly favour values close to mid of the range double tmp = (double)(2 * i - seekLength) / (double)seekLength;
corr = ((corr + 0.1) * (1.0 - 0.25 * tmp * tmp));
// Checks for the highest correlation value if (corr > bestCorr)
{ // For optimal performance, enter critical section only in case that best value found. // in such case repeat 'if' condition as it's possible that parallel execution may have // updated the bestCorr value in the mean time #pragma omp critical if (corr > bestCorr)
{
bestCorr = corr;
bestOffs = i;
}
}
}
// clear cross correlation routine state if necessary (is so e.g. in MMX routines).
clearCrossCorrState();
return bestOffs;
}
// Quick seek algorithm for improved runtime-performance: First roughly scans through the // correlation area, and then scan surroundings of two best preliminary correlation candidates // with improved precision // // Based on testing: // - This algorithm gives on average 99% as good match as the full algorithm // - this quick seek algorithm finds the best match on ~90% of cases // - on those 10% of cases when this algorithm doesn't find best match, // it still finds on average ~90% match vs. the best possible match int TDStretch::seekBestOverlapPositionQuick(const SAMPLETYPE *refPos)
{ #define _MIN(a, b) (((a) < (b)) ? (a) : (b)) #define SCANSTEP 16 #define SCANWIND 8
int bestOffs; int i; int bestOffs2; float bestCorr, corr; float bestCorr2; double norm;
// note: 'float' types used in this function in case that the platform would need to use software-fp
// Scans for the best correlation value by testing each possible position // over the permitted range. Look for two best matches on the first pass to // increase possibility of ideal match. // // Begin from "SCANSTEP" instead of SCANWIND to make the calculation // catch the 'middlepoint' of seekLength vector as that's the a-priori // expected best match position // // Roughly: // - 15% of cases find best result directly on the first round, // - 75% cases find better match on 2nd round around the best match from 1st round // - 10% cases find better match on 2nd round around the 2nd-best-match from 1st round for (i = SCANSTEP; i < seekLength - SCANWIND - 1; i += SCANSTEP)
{ // Calculates correlation value for the mixing position corresponding // to 'i'
corr = (float)calcCrossCorr(refPos + channels*i, pMidBuffer, norm); // heuristic rule to slightly favour values close to mid of the seek range float tmp = (float)(2 * i - seekLength - 1) / (float)seekLength;
corr = ((corr + 0.1f) * (1.0f - 0.25f * tmp * tmp));
// Checks for the highest correlation value if (corr > bestCorr)
{ // found new best match. keep the previous best as 2nd best match
bestCorr2 = bestCorr;
bestOffs2 = bestOffs;
bestCorr = corr;
bestOffs = i;
} elseif (corr > bestCorr2)
{ // not new best, but still new 2nd best match
bestCorr2 = corr;
bestOffs2 = i;
}
}
// Scans surroundings of the found best match with small stepping int end = _MIN(bestOffs + SCANWIND + 1, seekLength); for (i = bestOffs - SCANWIND; i < end; i++)
{ if (i == bestOffs) continue; // this offset already calculated, thus skip
// Calculates correlation value for the mixing position corresponding // to 'i'
corr = (float)calcCrossCorr(refPos + channels*i, pMidBuffer, norm); // heuristic rule to slightly favour values close to mid of the range float tmp = (float)(2 * i - seekLength - 1) / (float)seekLength;
corr = ((corr + 0.1f) * (1.0f - 0.25f * tmp * tmp));
// Checks for the highest correlation value if (corr > bestCorr)
{
bestCorr = corr;
bestOffs = i;
}
}
// Scans surroundings of the 2nd best match with small stepping
end = _MIN(bestOffs2 + SCANWIND + 1, seekLength); for (i = bestOffs2 - SCANWIND; i < end; i++)
{ if (i == bestOffs2) continue; // this offset already calculated, thus skip
// Calculates correlation value for the mixing position corresponding // to 'i'
corr = (float)calcCrossCorr(refPos + channels*i, pMidBuffer, norm); // heuristic rule to slightly favour values close to mid of the range float tmp = (float)(2 * i - seekLength - 1) / (float)seekLength;
corr = ((corr + 0.1f) * (1.0f - 0.25f * tmp * tmp));
// Checks for the highest correlation value if (corr > bestCorr)
{
bestCorr = corr;
bestOffs = i;
}
}
// clear cross correlation routine state if necessary (is so e.g. in MMX routines).
clearCrossCorrState();
/// For integer algorithm: adapt normalization factor divider with music so that /// it'll not be pessimistically restrictive that can degrade quality on quieter sections /// yet won't cause integer overflows either void TDStretch::adaptNormalizer()
{ // Do not adapt normalizer over too silent sequences to avoid averaging filter depleting to // too low values during pauses in music if ((maxnorm > 1000) || (maxnormf > 40000000))
{ //norm averaging filter
maxnormf = 0.9f * maxnormf + 0.1f * (float)maxnorm;
if ((maxnorm > 800000000) && (overlapDividerBitsNorm < 16))
{ // large values, so increase divider
overlapDividerBitsNorm++; if (maxnorm > 1600000000) overlapDividerBitsNorm++; // extra large value => extra increase
} elseif ((maxnormf < 1000000) && (overlapDividerBitsNorm > 0))
{ // extra small values, decrease divider
overlapDividerBitsNorm--;
}
}
maxnorm = 0;
}
/// clear cross correlation routine state if necessary void TDStretch::clearCrossCorrState()
{ // default implementation is empty.
}
/// Calculates processing sequence length according to tempo setting void TDStretch::calcSeqParameters()
{ // Adjust tempo param according to tempo, so that variating processing sequence length is used // at various tempo settings, between the given low...top limits #define AUTOSEQ_TEMPO_LOW 0.5 // auto setting low tempo range (-50%) #define AUTOSEQ_TEMPO_TOP 2.0 // auto setting top tempo range (+100%)
// Sets new target tempo. Normal tempo = 'SCALE', smaller values represent slower // tempo, larger faster tempo. void TDStretch::setTempo(double newTempo)
{ int intskip;
tempo = newTempo;
// Calculate new sequence duration
calcSeqParameters();
// Calculate ideal skip length (according to tempo value)
nominalSkip = tempo * (seekWindowLength - overlapLength);
intskip = (int)(nominalSkip + 0.5);
// Calculate how many samples are needed in the 'inputBuffer' to // process another batch of samples //sampleReq = max(intskip + overlapLength, seekWindowLength) + seekLength / 2;
sampleReq = max(intskip + overlapLength, seekWindowLength) + seekLength;
}
// Sets the number of channels, 1 = mono, 2 = stereo void TDStretch::setChannels(int numChannels)
{ if (!verifyNumberOfChannels(numChannels) ||
(channels == numChannels)) return;
// nominal tempo, no need for processing, just pass the samples through // to outputBuffer /* void TDStretch::processNominalTempo() { assert(tempo == 1.0f);
if (bMidBufferDirty) { // If there are samples in pMidBuffer waiting for overlapping, // do a single sliding overlapping with them in order to prevent a // clicking distortion in the output sound if (inputBuffer.numSamples() < overlapLength) { // wait until we've got overlapLength input samples return; } // Mix the samples in the beginning of 'inputBuffer' with the // samples in 'midBuffer' using sliding overlapping overlap(outputBuffer.ptrEnd(overlapLength), inputBuffer.ptrBegin(), 0); outputBuffer.putSamples(overlapLength); inputBuffer.receiveSamples(overlapLength); clearMidBuffer(); // now we've caught the nominal sample flow and may switch to // bypass mode }
// Simply bypass samples from input to output outputBuffer.moveSamples(inputBuffer); }
*/
// Processes as many processing frames of the samples 'inputBuffer', store // the result into 'outputBuffer' void TDStretch::processSamples()
{ int ovlSkip; int offset = 0; int temp;
/* Removed this small optimization - can introduce a click to sound when tempo setting crosses the nominal value if (tempo == 1.0f) { // tempo not changed from the original, so bypass the processing processNominalTempo(); return; }
*/
// Process samples as long as there are enough samples in 'inputBuffer' // to form a processing frame. while ((int)inputBuffer.numSamples() >= sampleReq)
{ if (isBeginning == false)
{ // apart from the very beginning of the track, // scan for the best overlapping position & do overlap-add
offset = seekBestOverlapPosition(inputBuffer.ptrBegin());
// Mix the samples in the 'inputBuffer' at position of 'offset' with the // samples in 'midBuffer' using sliding overlapping // ... first partially overlap with the end of the previous sequence // (that's in 'midBuffer')
overlap(outputBuffer.ptrEnd((uint)overlapLength), inputBuffer.ptrBegin(), (uint)offset);
outputBuffer.putSamples((uint)overlapLength);
offset += overlapLength;
} else
{ // Adjust processing offset at beginning of track by not perform initial overlapping // and compensating that in the 'input buffer skip' calculation
isBeginning = false; int skip = (int)(tempo * overlapLength + 0.5 * seekLength + 0.5);
#ifdef ST_SIMD_AVOID_UNALIGNED // in SIMD mode, round the skip amount to value corresponding to aligned memory address if (channels == 1)
{
skip &= -4;
} elseif (channels == 2)
{
skip &= -2;
} #endif
skipFract -= skip; if (skipFract <= -nominalSkip)
{
skipFract = -nominalSkip;
}
}
// ... then copy sequence samples from 'inputBuffer' to output:
// crosscheck that we don't have buffer overflow... if ((int)inputBuffer.numSamples() < (offset + seekWindowLength - overlapLength))
{ continue; // just in case, shouldn't really happen
}
// Copies the end of the current sequence from 'inputBuffer' to // 'midBuffer' for being mixed with the beginning of the next // processing sequence and so on
assert((offset + temp + overlapLength) <= (int)inputBuffer.numSamples());
memcpy(pMidBuffer, inputBuffer.ptrBegin() + channels * (offset + temp),
channels * sizeof(SAMPLETYPE) * overlapLength);
// Remove the processed samples from the input buffer. Update // the difference between integer & nominal skip step to 'skipFract' // in order to prevent the error from accumulating over time.
skipFract += nominalSkip; // real skip size
ovlSkip = (int)skipFract; // rounded to integer skip
skipFract -= ovlSkip; // maintain the fraction part, i.e. real vs. integer skip
inputBuffer.receiveSamples((uint)ovlSkip);
}
}
// Adds 'numsamples' pcs of samples from the 'samples' memory position into // the input of the object. void TDStretch::putSamples(const SAMPLETYPE *samples, uint nSamples)
{ // Add the samples into the input buffer
inputBuffer.putSamples(samples, nSamples); // Process the samples in input buffer
processSamples();
}
/// Set new overlap length parameter & reallocate RefMidBuffer if necessary. void TDStretch::acceptNewOverlapLength(int newOverlapLength)
{ int prevOvl;
if (overlapLength > prevOvl)
{ delete[] pMidBufferUnaligned;
pMidBufferUnaligned = new SAMPLETYPE[overlapLength * channels + 16 / sizeof(SAMPLETYPE)]; // ensure that 'pMidBuffer' is aligned to 16 byte boundary for efficiency
pMidBuffer = (SAMPLETYPE *)SOUNDTOUCH_ALIGN_POINTER_16(pMidBufferUnaligned);
clearMidBuffer();
}
}
// Operator 'new' is overloaded so that it automatically creates a suitable instance // depending on if we've a MMX/SSE/etc-capable CPU available or not. void * TDStretch::operatornew(size_t s)
{ // Notice! don't use "new TDStretch" directly, use "newInstance" to create a new instance instead!
ST_THROW_RT_ERROR("Error in TDStretch::new: Don't use 'new TDStretch' directly, use 'newInstance' member instead!"); return newInstance();
}
// Check if MMX/SSE instruction set extensions supported by CPU
#ifdef SOUNDTOUCH_ALLOW_MMX // MMX routines available only with integer sample types if (uExtensions & SUPPORT_MMX)
{ return ::new TDStretchMMX;
} else #endif// SOUNDTOUCH_ALLOW_MMX
#ifdef SOUNDTOUCH_ALLOW_SSE if (uExtensions & SUPPORT_SSE)
{ // SSE support return ::new TDStretchSSE;
} else #endif// SOUNDTOUCH_ALLOW_SSE
{ // ISA optimizations not supported, use plain C version return ::new TDStretch;
}
}
////////////////////////////////////////////////////////////////////////////// // // Integer arithmetic specific algorithm implementations. // //////////////////////////////////////////////////////////////////////////////
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
// Overlaps samples in 'midBuffer' with the samples in 'input'. The 'Stereo' // version of the routine. void TDStretch::overlapStereo(short *poutput, constshort *input) const
{ int i; short temp; int cnt2;
for (i = 0; i < overlapLength ; i ++)
{
temp = (short)(overlapLength - i);
cnt2 = 2 * i;
poutput[cnt2] = (input[cnt2] * i + pMidBuffer[cnt2] * temp ) / overlapLength;
poutput[cnt2 + 1] = (input[cnt2 + 1] * i + pMidBuffer[cnt2 + 1] * temp ) / overlapLength;
}
}
// Overlaps samples in 'midBuffer' with the samples in 'input'. The 'Multi' // version of the routine. void TDStretch::overlapMulti(short *poutput, constshort *input) const
{ short m1; int i = 0;
for (m1 = 0; m1 < overlapLength; m1 ++)
{ short m2 = (short)(overlapLength - m1); for (int c = 0; c < channels; c ++)
{
poutput[i] = (input[i] * m1 + pMidBuffer[i] * m2) / overlapLength;
i++;
}
}
}
// Calculates the x having the closest 2^x value for the given value staticint _getClosest2Power(double value)
{ return (int)(log(value) / log(2.0) + 0.5);
}
/// Calculates overlap period length in samples. /// Integer version rounds overlap length to closest power of 2 /// for a divide scaling operation. void TDStretch::calculateOverlapLength(int aoverlapMs)
{ int newOvl;
assert(aoverlapMs >= 0);
// calculate overlap length so that it's power of 2 - thus it's easy to do // integer division by right-shifting. Term "-1" at end is to account for // the extra most significatnt bit left unused in result by signed multiplication
overlapDividerBitsPure = _getClosest2Power((sampleRate * aoverlapMs) / 1000.0) - 1; if (overlapDividerBitsPure > 9) overlapDividerBitsPure = 9; if (overlapDividerBitsPure < 3) overlapDividerBitsPure = 3;
newOvl = (int)pow(2.0, (int)overlapDividerBitsPure + 1); // +1 => account for -1 above
acceptNewOverlapLength(newOvl);
overlapDividerBitsNorm = overlapDividerBitsPure;
// calculate sloping divider so that crosscorrelation operation won't // overflow 32-bit register. Max. sum of the crosscorrelation sum without // divider would be 2^30*(N^3-N)/3, where N = overlap length
slopingDivider = (newOvl * newOvl - 1) / 3;
}
double TDStretch::calcCrossCorr(constshort *mixingPos, constshort *compare, double &norm)
{ long corr; unsignedlong lnorm; int i;
#ifdef ST_SIMD_AVOID_UNALIGNED // in SIMD mode skip 'mixingPos' positions that aren't aligned to 16-byte boundary if (((ulongptr)mixingPos) & 15) return -1e50; #endif
// hint compiler autovectorization that loop length is divisible by 8 int ilength = (channels * overlapLength) & -8;
corr = lnorm = 0; // Same routine for stereo and mono for (i = 0; i < ilength; i += 2)
{
corr += (mixingPos[i] * compare[i] +
mixingPos[i + 1] * compare[i + 1]) >> overlapDividerBitsNorm;
lnorm += (mixingPos[i] * mixingPos[i] +
mixingPos[i + 1] * mixingPos[i + 1]) >> overlapDividerBitsNorm; // do intermediate scalings to avoid integer overflow
}
if (lnorm > maxnorm)
{ // modify 'maxnorm' inside critical section to avoid multi-access conflict if in OpenMP mode #pragma omp critical if (lnorm > maxnorm)
{
maxnorm = lnorm;
}
} // Normalize result by dividing by sqrt(norm) - this step is easiest // done using floating point operation
norm = (double)lnorm; return (double)corr / sqrt((norm < 1e-9) ? 1.0 : norm);
}
/// Update cross-correlation by accumulating "norm" coefficient by previously calculated value double TDStretch::calcCrossCorrAccumulate(constshort *mixingPos, constshort *compare, double &norm)
{ long corr; long lnorm; int i;
// hint compiler autovectorization that loop length is divisible by 8 int ilength = (channels * overlapLength) & -8;
// cancel first normalizer tap from previous round
lnorm = 0; for (i = 1; i <= channels; i ++)
{
lnorm -= (mixingPos[-i] * mixingPos[-i]) >> overlapDividerBitsNorm;
}
corr = 0; // Same routine for stereo and mono. for (i = 0; i < ilength; i += 2)
{
corr += (mixingPos[i] * compare[i] +
mixingPos[i + 1] * compare[i + 1]) >> overlapDividerBitsNorm;
}
// update normalizer with last samples of this round for (int j = 0; j < channels; j ++)
{
i --;
lnorm += (mixingPos[i] * mixingPos[i]) >> overlapDividerBitsNorm;
}
// Normalize result by dividing by sqrt(norm) - this step is easiest // done using floating point operation return (double)corr / sqrt((norm < 1e-9) ? 1.0 : norm);
}
#endif// SOUNDTOUCH_INTEGER_SAMPLES
////////////////////////////////////////////////////////////////////////////// // // Floating point arithmetic specific algorithm implementations. //
#ifdef SOUNDTOUCH_FLOAT_SAMPLES
// Overlaps samples in 'midBuffer' with the samples in 'pInput' void TDStretch::overlapStereo(float *pOutput, constfloat *pInput) const
{ int i; float fScale; float f1; float f2;
fScale = 1.0f / (float)overlapLength;
f1 = 0;
f2 = 1.0f;
for (i = 0; i < 2 * (int)overlapLength ; i += 2)
{
pOutput[i + 0] = pInput[i + 0] * f1 + pMidBuffer[i + 0] * f2;
pOutput[i + 1] = pInput[i + 1] * f1 + pMidBuffer[i + 1] * f2;
f1 += fScale;
f2 -= fScale;
}
}
// Overlaps samples in 'midBuffer' with the samples in 'input'. void TDStretch::overlapMulti(float *pOutput, constfloat *pInput) const
{ int i; float fScale; float f1; float f2;
fScale = 1.0f / (float)overlapLength;
f1 = 0;
f2 = 1.0f;
i=0; for (int i2 = 0; i2 < overlapLength; i2 ++)
{ // note: Could optimize this slightly by taking into account that always channels > 2 for (int c = 0; c < channels; c ++)
{
pOutput[i] = pInput[i] * f1 + pMidBuffer[i] * f2;
i++;
}
f1 += fScale;
f2 -= fScale;
}
}
/// Calculates overlapInMsec period length in samples. void TDStretch::calculateOverlapLength(int overlapInMsec)
{ int newOvl;
#ifdef ST_SIMD_AVOID_UNALIGNED // in SIMD mode skip 'mixingPos' positions that aren't aligned to 16-byte boundary if (((ulongptr)mixingPos) & 15) return -1e50; #endif
// hint compiler autovectorization that loop length is divisible by 8 int ilength = (channels * overlapLength) & -8;
corr = norm = 0; // Same routine for stereo and mono for (i = 0; i < ilength; i ++)
{
corr += mixingPos[i] * compare[i];
norm += mixingPos[i] * mixingPos[i];
}
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