/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include"TouchResampler.h"
/** * TouchResampler implementation
*/
namespace mozilla { namespace widget {
// The values below have been tested and found to be acceptable on a device // with a display refresh rate of 60Hz and touch sampling rate of 100Hz. // While their "ideal" values are dependent on the exact rates of each device, // the values we've picked below should be somewhat robust across a variation of // different rates. They mostly aim to avoid making predictions that are too far // away (in terms of distance) from the finger, and to detect pauses in the // finger motion without too much delay.
// Maximum time between two consecutive data points to consider resampling // between them. // Values between 1x and 5x of the touch sampling interval are reasonable. staticconstdouble kTouchResampleWindowSize = 40.0;
// These next two values constrain the sampling timestamp. // Our caller will usually adjust frame timestamps to be slightly in the past, // for example by 5ms. This means that, during normal operation, we will // maximally need to predict by [touch sampling rate] minus 5ms. // So we would like kTouchResampleMaxPredictMs to satisfy the following: // kTouchResampleMaxPredictMs + [frame time adjust] > [touch sampling rate] staticconstdouble kTouchResampleMaxPredictMs = 8.0; // This one is a protection against very outdated frame timestamps. // Values larger than the touch sampling interval and less than 3x of the vsync // interval are reasonable. staticconstdouble kTouchResampleMaxBacksampleMs = 20.0;
// The maximum age of the most recent data point to consider resampling. // Should be between 1x and 3x of the touch sampling interval. staticconstdouble kTouchResampleOldTouchThresholdMs = 17.0;
if (aInput.mType == MultiTouchInput::MULTITOUCH_MOVE) { // Touch move events are deferred until NotifyFrame.
mDeferredTouchMoveEvents.push({std::move(aInput), eventId});
} else { // Non-move events are transferred to the outgoing queue unmodified. // If there are pending touch move events, flush those out first, so that // events are emitted in the right order.
FlushDeferredTouchMoveEventsUnresampled(); if (mInResampledState) { // Return to a non-resampled state before emitting a non-move event.
ReturnToNonResampledState();
}
EmitEvent(std::move(aInput), eventId);
}
return eventId;
}
void TouchResampler::NotifyFrame(const TimeStamp& aTimeStamp) {
TimeStamp lastTouchTime = mCurrentTouches.LatestDataPointTime(); if (mDeferredTouchMoveEvents.empty() ||
(lastTouchTime &&
lastTouchTime < aTimeStamp - TimeDuration::FromMilliseconds(
kTouchResampleOldTouchThresholdMs))) { // We haven't received a touch move event in a while, so the fingers must // have stopped moving. Flush any old touch move events.
FlushDeferredTouchMoveEventsUnresampled();
if (mInResampledState) { // Make sure we pause at the resting position that we actually observed, // and not at a resampled position.
ReturnToNonResampledState();
}
// Clear touch location history so that we don't resample across a pause.
mCurrentTouches.ClearDataPoints(); return;
}
if (mLastEmittedEventTime && sampleTime < mLastEmittedEventTime) { // Keep emitted timestamps in order.
sampleTime = mLastEmittedEventTime;
}
// We have at least one pending touch move event. Pick one of the events from // mDeferredTouchMoveEvents as the base event for the resampling adjustment. // We want to produce an event stream whose timestamps are in the right order. // As the base event, use the first event that's at or after sampleTime, // unless there is no such event, in that case use the last one we have. We // will set the timestamp on the resampled event to sampleTime later. // Flush out any older events so that everything remains in the right order.
MultiTouchInput input;
uint64_t eventId; while (true) {
MOZ_RELEASE_ASSERT(!mDeferredTouchMoveEvents.empty());
std::tie(input, eventId) = std::move(mDeferredTouchMoveEvents.front());
mDeferredTouchMoveEvents.pop(); if (mDeferredTouchMoveEvents.empty() || input.mTimeStamp >= sampleTime) { break;
} // Flush this event to the outgoing queue without resampling. What ends up // on the screen will still be smooth because we will proceed to emit a // resampled event before the paint for this frame starts.
PrependLeftoverHistoricalData(&input);
MOZ_RELEASE_ASSERT(input.mTimeStamp < sampleTime);
EmitEvent(std::move(input), eventId);
}
if (anyPositionDifferentFromOriginal) { // Store a copy of the original event, so that we can return to an // non-resampled position later, if necessary.
mOriginalOfResampledTouchMove = Some(input);
// Add the original observed position to the historical data, as well as any // leftover historical positions from the previous touch move event, and // store the resampled values in the "final" position of the event.
PrependLeftoverHistoricalData(&input); for (size_t i = 0; i < input.mTouches.Length(); i++) { auto& touch = input.mTouches[i];
touch.mHistoricalData.AppendElement(SingleTouchData::HistoricalTouchData{
input.mTimeStamp,
touch.mScreenPoint,
touch.mLocalScreenPoint,
touch.mRadius,
touch.mRotationAngle,
touch.mForce,
});
// Remove any historical touch data that's in the future, compared to // sampleTime. This data will be included by upcoming touch move // events. This only happens if the frame timestamp can be older than the // event timestamp, i.e. if interpolation occurs (rather than // extrapolation). auto futureDataStart = std::find_if(
touch.mHistoricalData.begin(), touch.mHistoricalData.end(),
[sampleTime]( const SingleTouchData::HistoricalTouchData& aHistoricalData) { return aHistoricalData.mTimeStamp > sampleTime;
}); if (futureDataStart != touch.mHistoricalData.end()) {
nsTArray<SingleTouchData::HistoricalTouchData> futureData(
Span<SingleTouchData::HistoricalTouchData>(touch.mHistoricalData)
.From(futureDataStart.GetIndex()));
touch.mHistoricalData.TruncateLength(futureDataStart.GetIndex());
mRemainingTouchData.insert({touch.mIdentifier, std::move(futureData)});
}
void TouchResampler::PrependLeftoverHistoricalData(MultiTouchInput* aInput) { for (auto& touch : aInput->mTouches) { auto leftoverData = mRemainingTouchData.find(touch.mIdentifier); if (leftoverData != mRemainingTouchData.end()) {
nsTArray<SingleTouchData::HistoricalTouchData> data =
std::move(leftoverData->second);
mRemainingTouchData.erase(leftoverData);
touch.mHistoricalData.InsertElementsAt(0, data);
}
if (TimeStamp cutoffTime = mLastEmittedEventTime) { // If we received historical touch data that was further in the past than // the last resampled event, discard that data so that the touch data // points are emitted in order.
touch.mHistoricalData.RemoveElementsBy(
[cutoffTime](const SingleTouchData::HistoricalTouchData& aTouchData) { return aTouchData.mTimeStamp < cutoffTime;
});
}
}
mRemainingTouchData.clear();
}
void TouchResampler::ReturnToNonResampledState() {
MOZ_RELEASE_ASSERT(mInResampledState);
MOZ_RELEASE_ASSERT(mDeferredTouchMoveEvents.empty(), "Don't call this if there is a deferred touch move event. " "We can return to the non-resampled state by sending that " "event, rather than a copy of a previous event.");
// The last outgoing event was a resampled touch move event. // Return to the non-resampled state, by sending a touch move event to // "overwrite" any resampled positions with the original observed positions.
MultiTouchInput input = std::move(*mOriginalOfResampledTouchMove);
mOriginalOfResampledTouchMove = Nothing();
// For the event's timestamp, we want to backdate the correction as far as we // can, while still preserving timestamp ordering. But we also don't want to // backdate it to be older than it was originally. if (mLastEmittedEventTime > input.mTimeStamp) {
input.mTimeStamp = mLastEmittedEventTime;
}
// Assemble the correct historical touch data for this event. // We don't want to include data points that we've already sent out with the // resampled event. And from the leftover data points, we only want those that // don't duplicate the final time + position of this event. for (auto& touch : input.mTouches) {
touch.mHistoricalData.Clear();
}
PrependLeftoverHistoricalData(&input); for (auto& touch : input.mTouches) {
touch.mHistoricalData.RemoveElementsBy([&](constauto& histData) { return histData.mTimeStamp >= input.mTimeStamp;
});
}
// For the actual resampling, connect the last two data points with a line and // sample along that line.
TimeStamp t1 = mBaseDataPoint->mTimeStamp;
TimeStamp t2 = mLatestDataPoint->mTimeStamp; double t = (aTimeStamp - t1) / (t2 - t1);
void TouchResampler::CurrentTouches::UpdateFromEvent( const MultiTouchInput& aInput) { switch (aInput.mType) { case MultiTouchInput::MULTITOUCH_START: { // A new touch has been added; make sure mTouches reflects the current // touches in the event.
nsTArray<TouchInfo> newTouches; for (constauto& touch : aInput.mTouches) { constauto touchInfo = TouchByIdentifier(touch.mIdentifier); if (touchInfo != mTouches.end()) { // This is one of the existing touches.
newTouches.AppendElement(std::move(*touchInfo));
mTouches.RemoveElementAt(touchInfo);
} else { // This is the new touch.
newTouches.AppendElement(TouchInfo{
touch.mIdentifier, Nothing(),
Some(DataPoint{aInput.mTimeStamp, touch.mScreenPoint})});
}
}
MOZ_ASSERT(mTouches.IsEmpty(), "Missing touch end before touch start?");
mTouches = std::move(newTouches); break;
}
case MultiTouchInput::MULTITOUCH_MOVE: { // The touches have moved. // Add position information to the history data points. for (constauto& touch : aInput.mTouches) { constauto touchInfo = TouchByIdentifier(touch.mIdentifier);
MOZ_ASSERT(touchInfo != mTouches.end()); if (touchInfo != mTouches.end()) {
touchInfo->Update(touch, aInput.mTimeStamp);
}
}
mLatestDataPointTime = aInput.mTimeStamp; break;
}
case MultiTouchInput::MULTITOUCH_END: { // A touch has been removed.
MOZ_RELEASE_ASSERT(aInput.mTouches.Length() == 1); constauto touchInfo = TouchByIdentifier(aInput.mTouches[0].mIdentifier);
MOZ_ASSERT(touchInfo != mTouches.end()); if (touchInfo != mTouches.end()) {
mTouches.RemoveElementAt(touchInfo);
} break;
}
case MultiTouchInput::MULTITOUCH_CANCEL: // All touches are canceled.
mTouches.Clear(); break;
}
}
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