/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
/************************************************************************* |* |* GeoData relevant for undo actions |*
\************************************************************************/
class E3DSceneGeoData final : public E3DObjGeoData
{ public:
Camera3D aCamera;
E3DSceneGeoData() {}
};
class Imp3DDepthRemapper;
/************************************************************************* |* |* base class for 3D scenes |*
\************************************************************************/
class SVXCORE_DLLPUBLIC E3dScene final : public E3dObject, public SdrObjList
{ virtual std::unique_ptr<sdr::properties::BaseProperties> CreateObjectSpecificProperties() override; virtual std::unique_ptr<sdr::contact::ViewContact> CreateObjectSpecificViewContact() override;
// Focal length: before cm, now 1/10th mm (*100) double GetFocalLength() const
{ return GetObjectItemSet().Get(SDRATTR_3DSCENE_FOCAL_LENGTH).GetValue(); }
// set flag to draw only selected void SetDrawOnlySelected(bool bNew) { m_bDrawOnlySelected = bNew; } bool GetDrawOnlySelected() const { return m_bDrawOnlySelected; } virtual SdrObjKind GetObjIdentifier() const override;
// TakeObjName...() is for the display in the UI, for example "3 frames selected". virtual OUString TakeObjNameSingul() const override; virtual OUString TakeObjNamePlural() const override;
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