/* * linux/drivers/video/fm2fb.c -- BSC FrameMaster II/Rainbow II frame buffer * device * * Copyright (C) 1998 Steffen A. Mork (linux-dev@morknet.de) * Copyright (C) 1999 Geert Uytterhoeven * * Written for 2.0.x by Steffen A. Mork * Ported to 2.1.x by Geert Uytterhoeven * Ported to new api by James Simmons * * This file is subject to the terms and conditions of the GNU General Public * License. See the file COPYING in the main directory of this archive for * more details.
*/
/* * Some technical notes: * * The BSC FrameMaster II (or Rainbow II) is a simple very dumb * frame buffer which allows to display 24 bit true color images. * Each pixel is 32 bit width so it's very easy to maintain the * frame buffer. One long word has the following layout: * AARRGGBB which means: AA the alpha channel byte, RR the red * channel, GG the green channel and BB the blue channel. * * The FrameMaster II supports the following video modes. * - PAL/NTSC * - interlaced/non interlaced * - composite sync/sync/sync over green * * The resolution is to the following both ones: * - 768x576 (PAL) * - 768x480 (NTSC) * * This means that pixel access per line is fixed due to the * fixed line width. In case of maximal resolution the frame * buffer needs an amount of memory of 1.769.472 bytes which * is near to 2 MByte (the allocated address space of Zorro2). * The memory is channel interleaved. That means every channel * owns four VRAMs. Unfortunately most FrameMasters II are * not assembled with memory for the alpha channel. In this * case it could be possible to add the frame buffer into the * normal memory pool. * * At relative address 0x1ffff8 of the frame buffers base address * there exists a control register with the number of * four control bits. They have the following meaning: * bit value meaning * * 0 1 0=interlaced/1=non interlaced * 1 2 0=video out disabled/1=video out enabled * 2 4 0=normal mode as jumpered via JP8/1=complement mode * 3 8 0=read onboard ROM/1 normal operation (required) * * As mentioned above there are several jumper. I think there * is not very much information about the FrameMaster II in * the world so I add these information for completeness. * * JP1 interlace selection (1-2 non interlaced/2-3 interlaced) * JP2 wait state creation (leave as is!) * JP3 wait state creation (leave as is!) * JP4 modulate composite sync on green output (1-2 composite * sync on green channel/2-3 normal composite sync) * JP5 create test signal, shorting this jumper will create * a white screen * JP6 sync creation (1-2 composite sync/2-3 H-sync output) * JP8 video mode (1-2 PAL/2-3 NTSC) * * With the following jumpering table you can connect the * FrameMaster II to a normal TV via SCART connector: * JP1: 2-3 * JP4: 2-3 * JP6: 2-3 * JP8: 1-2 (means PAL for Europe) * * NOTE: * There is no other possibility to change the video timings * except the interlaced/non interlaced, sync control and the * video mode PAL (50 Hz)/NTSC (60 Hz). Inside this * FrameMaster II driver are assumed values to avoid anomalies * to a future X server. Except the pixel clock is really * constant at 30 MHz. * * 9 pin female video connector: * * 1 analog red 0.7 Vss * 2 analog green 0.7 Vss * 3 analog blue 0.7 Vss * 4 H-sync TTL * 5 V-sync TTL * 6 ground * 7 ground * 8 ground * 9 ground * * Some performance notes: * The FrameMaster II was not designed to display a console * this driver would do! It was designed to display still true * color images. Imagine: When scroll up a text line there * must copied ca. 1.7 MBytes to another place inside this * frame buffer. This means 1.7 MByte read and 1.7 MByte write * over the slow 16 bit wide Zorro2 bus! A scroll of one * line needs 1 second so do not expect to much from this * driver - he is at the limit! *
*/
/* * Blank the display.
*/ staticint fm2fb_blank(int blank, struct fb_info *info)
{ unsignedchar t = FRAMEMASTER_ROM;
if (!blank)
t |= FRAMEMASTER_ENABLE | FRAMEMASTER_NOLACE;
fm2fb_reg[0] = t; return 0;
}
/* * Set a single color register. The values supplied are already * rounded down to the hardware's capabilities (according to the * entries in the var structure). Return != 0 for invalid regno.
*/ staticint fm2fb_setcolreg(u_int regno, u_int red, u_int green, u_int blue,
u_int transp, struct fb_info *info)
{ if (regno < 16) {
red >>= 8;
green >>= 8;
blue >>= 8;
/* make EBU color bars on display */
ptr = (unsignedlong *)fb_fix.smem_start; for (y = 0; y < 576; y++) { for (x = 0; x < 96; x++) *ptr++ = 0xffffff;/* white */ for (x = 0; x < 96; x++) *ptr++ = 0xffff00;/* yellow */ for (x = 0; x < 96; x++) *ptr++ = 0x00ffff;/* cyan */ for (x = 0; x < 96; x++) *ptr++ = 0x00ff00;/* green */ for (x = 0; x < 96; x++) *ptr++ = 0xff00ff;/* magenta */ for (x = 0; x < 96; x++) *ptr++ = 0xff0000;/* red */ for (x = 0; x < 96; x++) *ptr++ = 0x0000ff;/* blue */ for (x = 0; x < 96; x++) *ptr++ = 0x000000;/* black */
}
fm2fb_blank(0, info);
if (fm2fb_mode == -1)
fm2fb_mode = FM2FB_MODE_PAL;
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