########################################################################
# Implement fast SHA-512 with AVX2 instructions. (x86_64)
#
# Copyright (C) 2013 Intel Corporation.
#
# Authors:
# James Guilford <james.guilford@intel.com>
# Kirk Yap <kirk.s.yap@intel.com>
# David Cote <david.m.cote@intel.com>
# Tim Chen <tim.c.chen@linux.intel.com>
#
# This software is available to you under a choice of one of two
# licenses. You may choose to be licensed under the terms of the GNU
# General Public License (GPL) Version 2, available from the file
# COPYING in the main directory of this source tree, or the
# OpenIB.org BSD license below:
#
# Redistribution and use in source and binary forms, with or
# without modification, are permitted provided that the following
# conditions are met:
#
# - Redistributions of source code must retain the above
# copyright notice, this list of conditions and the following
# disclaimer.
#
# - Redistributions in binary form must reproduce the above
# copyright notice, this list of conditions and the following
# disclaimer in the documentation and/or other materials
# provided with the distribution.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
# BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
# ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
#
########################################################################
#
# This code is described in an Intel White-Paper:
# "Fast SHA-512 Implementations on Intel Architecture Processors"
#
# To find it, surf to http://www.intel.com/p/en_US/embedded
# and search for that title.
#
########################################################################
# This code schedules 1 blocks at a time, with 4 lanes per block
########################################################################
mov a, y3 # y3 = a # MAJA
rorx $41, e, y0 # y0 = e >> 41 # S1A
rorx $18, e, y1 # y1 = e >> 18 # S1B
add frame_XFER(%rsp),h # h = k + w + h # --
or c, y3 # y3 = a|c # MAJA
mov f, y2 # y2 = f # CH
rorx $34, a, T1 # T1 = a >> 34 # S0B
and e, y2 # y2 = (f^g)&e # CH
xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1
rorx $39, a, y1 # y1 = a >> 39 # S0A
add h, d # d = k + w + h + d # --
and b, y3 # y3 = (a|c)&b # MAJA
xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0
rorx $28, a, T1 # T1 = (a >> 28) # S0
# Add three components, w[t-16], w[t-7] and sigma0
vpaddq YTMP1, YTMP0, YTMP0 # YTMP0 = W[-16] + W[-7] + s0
# Move to appropriate lanes for calculating w[16] and w[17]
vperm2f128 $0x0, YTMP0, YTMP0, Y_0 # Y_0 = W[-16] + W[-7] + s0 {BABA}
# Move to appropriate lanes for calculating w[18] and w[19]
vpand MASK_YMM_LO(%rip), YTMP0, YTMP0 # YTMP0 = W[-16] + W[-7] + s0 {DC00}
# Calculate w[16] and w[17] in both 128 bit lanes
# Calculate sigma1 for w[16] and w[17] on both 128 bit lanes
vperm2f128 $0x11, Y_3, Y_3, YTMP2 # YTMP2 = W[-2] {BABA}
vpsrlq $6, YTMP2, YTMP4 # YTMP4 = W[-2] >> 6 {BABA}
mov a, y3 # y3 = a # MAJA
rorx $41, e, y0 # y0 = e >> 41 # S1A
rorx $18, e, y1 # y1 = e >> 18 # S1B
add 1*8+frame_XFER(%rsp), h # h = k + w + h # --
or c, y3 # y3 = a|c # MAJA
or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ
add y1, h # h = k + w + h + S0 # --
add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --
add y2, h # h = k + w + h + S0 + S1 + CH = t1 + S0# --
add y3, h # h = t1 + S0 + MAJ # --
RotateState
################################### RND N + 3 #########################################
# Add the sigma0 + w[t-7] + w[t-16] for w[18] and w[19]
# to newly calculated sigma1 to get w[18] and w[19]
vpaddq YTMP4, YTMP0, YTMP2 # YTMP2 = {W[3], W[2], --, --}
mov a, y3 # y3 = a # MAJA
rorx $41, e, y0 # y0 = e >> 41 # S1A
rorx $18, e, y1 # y1 = e >> 18 # S1B
add 3*8+frame_XFER(%rsp), h # h = k + w + h # --
or c, y3 # y3 = a|c # MAJA
add h, d # d = k + w + h + d # --
or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ
add y1, h # h = k + w + h + S0 # --
add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --
RotateState
################################### RND N + 1 #########################################
add y2, old_h # h = k + w + h + S0 + S1 + CH = t1 + S0# --
mov f, y2 # y2 = f # CH
rorx $41, e, y0 # y0 = e >> 41 # S1A
rorx $18, e, y1 # y1 = e >> 18 # S1B
xor g, y2 # y2 = f^g # CH
xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1
rorx $14, e, y1 # y1 = (e >> 14) # S1
and e, y2 # y2 = (f^g)&e # CH
add y3, old_h # h = t1 + S0 + MAJ # --
xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1
rorx $34, a, T1 # T1 = a >> 34 # S0B
xor g, y2 # y2 = CH = ((f^g)&e)^g # CH
rorx $39, a, y1 # y1 = a >> 39 # S0A
mov a, y3 # y3 = a # MAJA
xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0
rorx $28, a, T1 # T1 = (a >> 28) # S0
add 8*1+frame_XFER(%rsp), h # h = k + w + h # --
or c, y3 # y3 = a|c # MAJA
add h, d # d = k + w + h + d # --
or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ
add y1, h # h = k + w + h + S0 # --
add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --
RotateState
################################### RND N + 2 #########################################
add y2, old_h # h = k + w + h + S0 + S1 + CH = t1 + S0# --
mov f, y2 # y2 = f # CH
rorx $41, e, y0 # y0 = e >> 41 # S1A
rorx $18, e, y1 # y1 = e >> 18 # S1B
xor g, y2 # y2 = f^g # CH
xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1
rorx $14, e, y1 # y1 = (e >> 14) # S1
and e, y2 # y2 = (f^g)&e # CH
add y3, old_h # h = t1 + S0 + MAJ # --
xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1
rorx $34, a, T1 # T1 = a >> 34 # S0B
xor g, y2 # y2 = CH = ((f^g)&e)^g # CH
rorx $39, a, y1 # y1 = a >> 39 # S0A
mov a, y3 # y3 = a # MAJA
xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0
rorx $28, a, T1 # T1 = (a >> 28) # S0
add 8*2+frame_XFER(%rsp), h # h = k + w + h # --
or c, y3 # y3 = a|c # MAJA
add h, d # d = k + w + h + d # --
or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ
add y1, h # h = k + w + h + S0 # --
add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --
RotateState
################################### RND N + 3 #########################################
add y2, old_h # h = k + w + h + S0 + S1 + CH = t1 + S0# --
mov f, y2 # y2 = f # CH
rorx $41, e, y0 # y0 = e >> 41 # S1A
rorx $18, e, y1 # y1 = e >> 18 # S1B
xor g, y2 # y2 = f^g # CH
xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1
rorx $14, e, y1 # y1 = (e >> 14) # S1
and e, y2 # y2 = (f^g)&e # CH
add y3, old_h # h = t1 + S0 + MAJ # --
xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1
rorx $34, a, T1 # T1 = a >> 34 # S0B
xor g, y2 # y2 = CH = ((f^g)&e)^g # CH
rorx $39, a, y1 # y1 = a >> 39 # S0A
mov a, y3 # y3 = a # MAJA
xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0
rorx $28, a, T1 # T1 = (a >> 28) # S0
add 8*3+frame_XFER(%rsp), h # h = k + w + h # --
or c, y3 # y3 = a|c # MAJA
add h, d # d = k + w + h + d # --
or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ
add y1, h # h = k + w + h + S0 # --
add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --
add y2, h # h = k + w + h + S0 + S1 + CH = t1 + S0# --
add y3, h # h = t1 + S0 + MAJ # --
RotateState
.endm
########################################################################
# void sha512_transform_rorx(struct sha512_block_state *state,
# const u8 *data, size_t nblocks);
# Purpose: Updates the SHA512 digest stored at "state" with the message
# stored in "data".
# The size of the message pointed to by "data" must be an integer multiple
# of SHA512 message blocks.
# "nblocks" is the message length in SHA512 blocks. Must be >= 1.
########################################################################
SYM_FUNC_START(sha512_transform_rorx)
# Allocate Stack Space
push %rbp
mov %rsp, %rbp sub $frame_size, %rsp
and $~(0x20 - 1), %rsp
shl $7, NUM_BLKS # convert to bytes
add INP, NUM_BLKS # pointer to end of data
mov NUM_BLKS, frame_INPEND(%rsp)
## load initial digest
mov 8*0(CTX1), a
mov 8*1(CTX1), b
mov 8*2(CTX1), c
mov 8*3(CTX1), d
mov 8*4(CTX1), e
mov 8*5(CTX1), f
mov 8*6(CTX1), g
mov 8*7(CTX1), h
# save %rdi (CTX) before it gets clobbered
mov %rdi, frame_CTX(%rsp)
mov frame_CTX(%rsp), CTX2
addm 8*0(CTX2), a
addm 8*1(CTX2), b
addm 8*2(CTX2), c
addm 8*3(CTX2), d
addm 8*4(CTX2), e
addm 8*5(CTX2), f
addm 8*6(CTX2), g
addm 8*7(CTX2), h
.section .rodata.cst32.PSHUFFLE_BYTE_FLIP_MASK, "aM", @progbits, 32
.align 32
# Mask for byte-swapping a couple of qwords in an XMM register using (v)pshufb.
PSHUFFLE_BYTE_FLIP_MASK:
.octa 0x08090a0b0c0d0e0f0001020304050607
.octa 0x18191a1b1c1d1e1f1011121314151617
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