// -*- C++ -*- /* This file is part of * ====================================================== * * LyX, The Document Processor * * Copyright (C) 1995 Matthias Ettrich * Copyright (C) 1995-1998 The LyX Team. *
*======================================================*/
void BufferView::setBuffer(Buffer *b)
{
lyxerr.debug("Setting buffer in BufferView"); if (_buffer) {
_buffer->InsetSleep();
_buffer->delUser(this);
}
// Set current buffer
_buffer = b;
if (bufferlist.getState() == BufferList::CLOSING) return;
// Nuke old image if (screen) delete screen;
screen = 0;
// If we are closing the buffer, use the first buffer as current if (!_buffer) {
_buffer = bufferlist.first();
}
if (_buffer) {
lyxerr.debug(LString(" Buffer addr: ") + PTR_AS_INT(_buffer));
_buffer->addUser(this);
_owner->getMenus()->showMenus(); // If we don't have a text object for this, we make one if (_buffer->text == 0)
resizeCurrentBuffer(); else {
updateScreen();
updateScrollbar();
}
screen->first = screen->TopCursorVisible();
redraw();
updateAllVisibleBufferRelatedPopups();
_buffer->InsetWakeup();
} else {
lyxerr.debug(" No Buffer!");
_owner->getMenus()->hideMenus(); //workAreaExpose();
updateScrollbar();
fl_redraw_object(work_area);
} // should update layoutchoice even if we don't have a buffer.
_owner->updateLayoutChoice();
_owner->getMiniBuffer()->Init();
_owner->updateWindowTitle();
}
void BufferView::updateScreen()
{ // Regenerated the screen. if (screen) delete screen;
screen = new LyXScreen(FL_ObjWin(work_area),
work_area->w,
work_area->h,
work_area->x,
work_area->y,
_buffer->text);
}
void BufferView::resize()
{ // This will resize the buffer. (Asger) if (_buffer)
resizeCurrentBuffer();
}
void BufferView::fitCursor()
{ if (screen) screen->FitCursor();
}
void BufferView::update()
{ if (screen) screen->Update();
}
void BufferView::updateScrollbar()
{ /* If the text is smaller than the working area, the scrollbar * maximum must be the working area height. No scrolling will
* be possible */
if (!_buffer) {
fl_set_slider_value(scrollbar, 0);
fl_set_slider_size(scrollbar, scrollbar->h); return;
}
staticlong max2 = 0; staticlong height2 = 0;
long cbth = 0; long cbsf = 0;
if (_buffer->text)
cbth = _buffer->text->height; if (screen)
cbsf = screen->first;
// check if anything has changed. if (max2 == cbth &&
height2 == work_area->h &&
current_scrollbar_value == cbsf) return; // no
if (par) {
_buffer->text->selection = true; /* at this point just * to avoid the Delete- * Empty-Paragraph * Mechanism when
* setting the cursor */
_buffer->text->mark_set = mark_set; if (selection) {
_buffer->text->SetCursor(selstartpar,
selstartpos);
_buffer->text->sel_cursor = _buffer->text->cursor;
_buffer->text->SetCursor(selendpar,
selendpos);
_buffer->text->SetSelection();
_buffer->text->SetCursor(par, pos);
} else {
_buffer->text->SetCursor(par, pos);
_buffer->text->sel_cursor = _buffer->text->cursor;
_buffer->text->selection = false;
}
}
screen->first = screen->TopCursorVisible(); /* this will scroll the * screen such that the * cursor becomes
* visible */
updateScrollbar();
redraw();
_owner->getMiniBuffer()->Init();
AllowInput();
// Now if the title form still exist kill it
TimerCB(0,0);
return 0;
}
void BufferView::gotoError()
{ if (!screen) return;
if (!_buffer->text->GotoNextError()) { if (_buffer->text->cursor.pos
|| _buffer->text->cursor.par !=
_buffer->text->FirstParagraph()) {
tmp = _buffer->text->cursor;
_buffer->text->cursor.par =
_buffer->text->FirstParagraph();
_buffer->text->cursor.pos = 0; if (!_buffer->text->GotoNextError()) {
_buffer->text->cursor = tmp;
_owner->getMiniBuffer()->Set(_("No more errors"));
LyXBell();
}
} else {
_owner->getMiniBuffer()->Set(_("No more errors"));
LyXBell();
}
}
_buffer->update(0);
_buffer->text->sel_cursor =
_buffer->text->cursor;
}
void BufferView::create_view(int xpos, int ypos, int width, int height)
{
FL_OBJECT *obj; constint bw = abs(fl_get_border_width());
// a hack for the figinsets (Matthias) // This one first, then it will probably be invisible. (Lgb)
::figinset_canvas = figinset_canvas = obj =
fl_add_canvas(FL_NORMAL_CANVAS,
xpos + 1,
ypos + 1,1,1,"");
fl_set_object_boxtype(obj,FL_NO_BOX);
fl_set_object_resize(obj, FL_RESIZE_ALL);
fl_set_object_gravity(obj, NorthWestGravity, NorthWestGravity);
XEvent* ev = (XEvent*) xev;
BufferView *view = (BufferView*) ob->u_vdata;
// If we don't have a view yet; return if (!view || quitting) return 0;
switch (event){ case FL_DRAW:
view->workAreaExpose(); break; case FL_PUSH:
view->WorkAreaButtonPress(ob, 0,0,0,ev,0); break; case FL_RELEASE:
view->WorkAreaButtonRelease(ob, 0,0,0,ev,0); break; case FL_MOUSE: if (ev->xmotion.x != x_old ||
ev->xmotion.y != y_old ||
view->current_scrollbar_value != scrollbar_value_old) {
x_old = ev->xmotion.x;
y_old = ev->xmotion.y;
scrollbar_value_old = view->current_scrollbar_value;
view->WorkAreaMotionNotify(ob, 0,0,0,ev,0);
} break; // Done by the raw callback: // case FL_KEYBOARD: WorkAreaKeyPress(ob, 0,0,0,ev,0); break; case FL_FOCUS: if (!view->_owner->getMiniBuffer()->shows_no_match)
view->_owner->getMiniBuffer()->Init();
view->_owner->getMiniBuffer()->shows_no_match = false;
view->work_area_focus = true;
fl_set_timer(view->timer_cursor, 0.4); break; case FL_UNFOCUS:
view->_owner->getMiniBuffer()->ExecCommand();
view->work_area_focus = false; break; case FL_ENTER:
SetXtermCursor(view->_owner->getForm()->window); // reset the timer
view->lyx_focus = true;
fl_set_timer(view->timer_cursor, 0.4); break; case FL_LEAVE: if (!input_prohibited)
XUndefineCursor(fl_display,
view->_owner->getForm()->window);
view->lyx_focus = false; // This is not an absolute truth // but if it is not true, it will be changed within a blink // of an eye. ... Not good enough... use regulare timeperiod //fl_set_timer(view->timer_cursor, 0.01); // 0.1 sec blink
fl_set_timer(view->timer_cursor, 0.4); // 0.4 sec blink break; case FL_DBLCLICK: // select a word if (view->_buffer && !view->_buffer->the_locking_inset) { if (view->screen && ev->xbutton.button == 1) {
view->screen->HideCursor();
view->screen->ToggleSelection();
view->_buffer->text->SelectWord();
view->screen->ToggleSelection(false); /* This will fit the cursor on the screen
* if necessary */
view->_buffer->update(0);
}
} break; case FL_TRPLCLICK: // select a line if (view->_buffer && view->screen && ev->xbutton.button == 1) {
view->screen->HideCursor();
view->screen->ToggleSelection();
view->_buffer->text->CursorHome();
view->_buffer->text->sel_cursor =
view->_buffer->text->cursor;
view->_buffer->text->CursorEnd();
view->_buffer->text->SetSelection();
view->screen->ToggleSelection(false); /* This will fit the cursor on the screen
* if necessary */
view->_buffer->update(0);
} break; case FL_OTHER:
view->WorkAreaSelectionNotify(ob,
view->_owner->getForm()->window,
0,0,ev,0); break;
}
return 1;
}
int BufferView::WorkAreaMotionNotify(FL_OBJECT *ob, Window, int/*w*/, int /*h*/,
XEvent *ev, void */*d*/)
{
if (_buffer == 0) return 0; if (!screen) return 0;
// Only use motion with button 1 if (!ev->xmotion.state & Button1MotionMask) return 0;
/* The selection possible is needed, that only motion events are
* used, where the bottom press event was on the drawing area too */ if (selection_possible) {
screen->HideCursor();
if (!_buffer->text->selection)
_buffer->update(-3); // Maybe an empty line was deleted
_buffer->text->SetSelection();
screen->ToggleToggle(); if (screen->FitCursor())
updateScrollbar();
screen->ShowCursor();
} return 0;
}
externint bibitemMaxWidth(constclass LyXFont &);
// Single-click on work area int BufferView::WorkAreaButtonPress(FL_OBJECT *ob, Window, int/*w*/, int /*h*/, XEvent *ev, void */*d*/)
{
last_click_x = -1;
last_click_y = -1;
if (_buffer == 0) return 0; if (!screen) return 0;
int x = ev->xbutton.x - ob->x; int y = ev->xbutton.y - ob->y;
if (_buffer->the_locking_inset) { // We are in inset locking mode
/* Check whether the inset was hit. If not reset mode,
otherwise give the event to the inset */ if (checkInsetHit(x, y)) {
_buffer->the_locking_inset->
InsetButtonPress(x, y, ev->xbutton.button); return 0;
} else {
UnlockInset(_buffer->the_locking_inset);
}
}
selection_possible = true;
screen->HideCursor();
// Right button mouse click on a table if ((ev->xbutton.button == 3) &&
(_buffer->text->cursor.par->table ||
_buffer->text->MouseHitInTable(x, y+screen->first))) { // Set the cursor to the press-position
_buffer->text->SetCursorFromCoordinates(ev->xbutton.x - ob->x,
ev->xbutton.y - ob->y +
screen->first); bool doit = true;
// Only show the table popup if the hit is in the table, too if (!_buffer->text->HitInTable(_buffer->text->cursor.row,
ev->xbutton.x - ob->x))
doit = false;
// Hit above or below the table? if (doit) { long y_tmp = ev->xbutton.y - ob->y + screen->first;
Row* row = _buffer->text->GetRowNearY(y_tmp); if (row->par != _buffer->text->cursor.par)
doit = true;
}
if (doit) { if (!_buffer->text->selection) {
screen->ToggleSelection();
_buffer->text->ClearSelection();
_buffer->text->FullRebreak();
screen->Update();
updateScrollbar();
} // Popup table popup when on a table. // This is obviously temporary, since we should be // able to // popup various context-sensitive-menus with the // the right mouse. So this should be done more // general in the future. Matthias.
selection_possible = false;
_owner->getLyXFunc()->Dispatch(LFUN_LAYOUT_TABLE, "true"); return 0;
}
}
int screen_first = screen->first;
// Middle button press pastes if we have a selection bool paste_internally = false; if (ev->xbutton.button == 2 && !_buffer->the_locking_inset
&& _buffer->text->selection) {
_owner->getLyXFunc()->Dispatch(LFUN_COPY);
paste_internally = true;
}
// Clear the selection
screen->ToggleSelection();
_buffer->text->ClearSelection();
_buffer->text->FullRebreak();
screen->Update();
updateScrollbar();
int x2 = x; int y2 = y;
// Single left click in math inset? if (checkInsetHit(x2, y2) &&
_buffer->text->cursor.par->GetInset(_buffer->text->cursor.pos)->
Editable() == 2) { // Highly editable inset, like math
selection_possible = false;
_owner->updateLayoutChoice();
_owner->getMiniBuffer()->
Set(_buffer->text->cursor.par->
GetInset(_buffer->text->cursor.pos)->
EditMessage());
_buffer->text->cursor.par->
GetInset(_buffer->text->cursor.pos)->
Edit(x2, y2); return 0;
}
// Right click on a footnote flag opens float menu if ((ev->xbutton.button == 3) &&
_buffer->text->cursor.par->footnoteflag == LyXParagraph::OPEN_FOOTNOTE) {
selection_possible = false;
lyxerr.debug("LyX: Sorry not implemented yet."); return 0;
}
if (ev->xbutton.button == 3){
selection_possible = false; return 0;
}
_owner->updateLayoutChoice(); if (screen->FitCursor()){
updateScrollbar();
selection_possible = false;
}
// Insert primary selection with middle mouse // if there is a local selection in the current buffer, insert this if (ev->xbutton.button == 2 && !_buffer->the_locking_inset){ if (paste_internally)
_owner->getLyXFunc()->Dispatch(LFUN_PASTE); else
_owner->getLyXFunc()->Dispatch(LFUN_PASTESELECTION, "paragraph");
selection_possible = false; return 0;
}
// I am not quite sure if this is the correct place to put this, // but it will not cause any harm. // Patch from Mark Huang (markman@mit.edu) to make LyX recognise // button 4 and 5. This enables LyX use use the scrollwhell on // certain mice for something useful. if (ev->xbutton.button == 4){
ScrollUp(1); return 0;
}
if (ev->xbutton.button == 5){
ScrollDown(1); return 0;
}
last_click_x = x;
last_click_y = y;
return 0;
}
int BufferView::WorkAreaButtonRelease(FL_OBJECT *ob, Window , int/*w*/, int /*h*/, XEvent *ev, void */*d*/)
{ if (_buffer == 0) return 0; if (screen == 0) return 0;
int x = ev->xbutton.x - ob->x; int y = ev->xbutton.y - ob->y;
if (_buffer->the_locking_inset) { /* We are in inset locking mode. */ /* LyX does a kind of work-area grabbing for insets. only a ButtonPress Event outside the inset will
force a InsetUnlock */ int x2 = x; int y2 = y;
checkInsetHit(x2, y2); // Just to adopt the coordinates
_buffer->the_locking_inset->
InsetButtonRelease(x2, y2, ev->xbutton.button); return 0;
}
selection_possible = false; if (_buffer->text->cursor.par->table) { int cell = _buffer->text->
NumberOfCell(_buffer->text->cursor.par,
_buffer->text->cursor.pos); if (_buffer->text->cursor.par->table->IsContRow(cell) &&
_buffer->text->cursor.par->table->
CellHasContRow(_buffer->text->cursor.par->table->
GetCellAbove(cell))<0) {
_buffer->text->CursorUp();
}
}
if (ev->xbutton.button >= 2) return 0;
// Make sure that the press was not far from the release if ((abs(last_click_x - x) >= 5) ||
(abs(last_click_y - y) >= 5)) { return 0;
}
int x2 = x; int y2 = y;
// Did we hit an editable inset? if (checkInsetHit(x2, y2)) { // Inset like error, notes and figures
selection_possible = false; #ifdef WITH_WARNINGS #warning fix this proper in 0.13 #endif // Following a ref shouldn't issue // a push on the undo-stack // anylonger, now that we have // keybindings for following // references and returning from // references. IMHO though, it // should be the inset's own business // to push or not push on the undo // stack. They don't *have* to // alter the document... // (Joacim) // ...or maybe the SetCursorParUndo() // below isn't necessary at all anylonger? if (!_buffer->text->cursor.par->
GetInset(_buffer->text->cursor.pos)->
LyxCode() == Inset::REF_CODE) {
_buffer->text->SetCursorParUndo();
}
// check whether we want to open a float if (_buffer->text && _buffer->text->cursor.pos <
_buffer->text->cursor.par->Last()) { char c = _buffer->text->cursor.par->
GetChar(_buffer->text->cursor.pos); if (c == LYX_META_FOOTNOTE || c == LYX_META_MARGIN
|| c == LYX_META_FIG || c == LYX_META_TAB
|| c == LYX_META_WIDE_FIG || c == LYX_META_WIDE_TAB
|| c == LYX_META_ALGORITHM){
ToggleFloat();
selection_possible = false; return 0;
}
}
// Do we want to close a float? (click on the float-label) if (_buffer->text->cursor.row->par->footnoteflag ==
LyXParagraph::OPEN_FOOTNOTE
&& _buffer->text->cursor.pos == 0
&& _buffer->text->cursor.row->previous &&
_buffer->text->cursor.row->previous->par->
footnoteflag != LyXParagraph::OPEN_FOOTNOTE){
LyXFont font (LyXFont::ALL_SANE);
font.setSize(LyXFont::SIZE_SMALL);
int box_x = 20; // LYX_PAPER_MARGIN;
box_x += font.textWidth("Mwide-figM", 10);
// Maybe we want to edit a bibitem ale970302 if (_buffer->text->cursor.par->bibkey &&
x2 < 20+bibitemMaxWidth(lyxstyle.TextClass(_buffer->
params.textclass)->defaultfont)) {
_buffer->text->cursor.par->bibkey->Edit(0, 0);
}
return 0;
}
/* * Returns true if inset was hit. * Then, the coordinates are changed relative to the inset. * Otherwise coordinates are not changed, and false is returned.
*/ bool BufferView::checkInsetHit(int &x, int &y)
{ if (!getScreen()) returnfalse;
// Check whether the inset really was hit
Inset* tmpinset = cursor.par->GetInset(cursor.pos);
LyXFont font = _buffer->text->GetFont(cursor.par, cursor.pos); if (x > cursor.x
&& x < cursor.x + tmpinset->Width(font)
&& y_tmp > cursor.y - tmpinset->Ascent(font)
&& y_tmp < cursor.y + tmpinset->Descent(font)) {
x = x - cursor.x; // The origin of an inset is on the baseline
y = y_tmp - (cursor.y); returntrue;
}
} returnfalse;
}
int BufferView::workAreaExpose()
{ if (!work_area || !work_area->form->visible) return 1;
// this is a hack to ensure that we only call this through // BufferView::redraw(). if (!lgb_hack) {
redraw();
}
// update from work area
work_area_width = work_area->w;
work_area_height = work_area->h; if (_buffer != 0) { if (widthChange) { // All buffers need a resize
bufferlist.resize();
} elseif (heightChange) { // Rebuild image of current screen
updateScreen(); // fitCursor() ensures we don't jump back // to the start of the document on vertical // resize
fitCursor();
// The main window size has changed, repaint most stuff
redraw(); // ...including the minibuffer
_owner->getMiniBuffer()->Init();
} elseif (screen) screen->Redraw();
} else { // Grey box when we don't have a buffer
fl_winset(FL_ObjWin(work_area));
fl_rectangle(1, work_area->x, work_area->y,
work_area->w, work_area->h, FL_GRAY63);
}
// always make sure that the scrollbar is sane.
updateScrollbar();
_owner->updateLayoutChoice(); return 1;
}
/* quite a nice place for asyncron Inset updating, isn't it? */ // actually no! This is run even if no buffer exist... so (Lgb) if (view && !view->_buffer) { goto set_timer_and_return;
} #ifdef WITH_WARNINGS #warning NOTE! #endif
// On my quest to solve the gs rendre hangups I am now // disabling the SIGHUP completely, and will do a wait // now and then instead. If the guess that xforms somehow // destroys something is true, this is likely (hopefully) // to solve the problem...at least I hope so. Lgb
// ...Ok this seems to work...at least it does not make things // worse so far. However I still see gs processes that hangs. // I would really like to know _why_ they are hanging. Anyway // the solution without the SIGCHLD handler seems to be easier // to debug.
// When attaching gdb to a a running gs that hangs it shows // that it is waiting for input(?) Is it possible for us to // provide that input somehow? Or figure what it is expecing // to read?
// One solution is to, after some time, look if there are some // old gs processes still running and if there are: kill them // and re render.
// Another solution is to provide the user an option to rerender // a picture. This would, for the picture in question, check if // there is a gs running for it, if so kill it, and start a new // rendering process.
// these comments posted to lyx@via //#if 0
{ int status = 1; int pid = waitpid((pid_t)0, &status, WNOHANG); if (pid == -1) // error find out what is wrong
; // ignore it for now. elseif (pid > 0)
sigchldhandler(pid, &status);
} //#endif if (InsetUpdateList)
UpdateInsetUpdateList();
if (view && !view->screen){ goto set_timer_and_return;
}
if (view->lyx_focus && view->work_area_focus) { if (!view->_buffer->the_locking_inset){
view->screen->CursorToggle();
} else {
view->_buffer->the_locking_inset->
ToggleInsetCursor();
} goto set_timer_and_return;
} else { // Make sure that the cursor is visible. if (!view->_buffer->the_locking_inset){
view->screen->ShowCursor();
} else { if (!view->_buffer->the_locking_inset->isCursorVisible())
view->_buffer->the_locking_inset->
ToggleInsetCursor();
}
// This is only run when work_area_focus or lyx_focus is false.
Window tmpwin; int tmp;
XGetInputFocus(fl_display, &tmpwin, &tmp);
lyxerr.debug(LString("tmpwin: ") + int(tmpwin));
lyxerr.debug(LString("window: ")
+ int(view->_owner->getForm()->window));
lyxerr.debug(LString("work_area_focus: ")
+ int(view->work_area_focus));
lyxerr.debug(LString("lyx_focus : ")
+ int(view->lyx_focus)); if (tmpwin != view->_owner->getForm()->window) {
view->lyx_focus = false; goto skip_timer;
} else {
view->lyx_focus = true; if (!view->work_area_focus) goto skip_timer; else goto set_timer_and_return;
}
}
if (uc){ if (!ascii_type)
_buffer->text->
InsertStringA((char*)uc); else
_buffer->text->
InsertStringB((char*)uc);
free(uc);
uc = 0;
}
_buffer->update(1);
} return 0;
}
void BufferView::cursorPrevious()
{ if (!currentBuffer()->text->cursor.row->previous) return;
long y = getScreen()->first;
Row* cursorrow = currentBuffer()->text->cursor.row;
currentBuffer()->text->
SetCursorFromCoordinates(currentBuffer()->text->
cursor.x_fix,
y);
currentBuffer()->text->FinishUndo(); /* this is to allow jumping over large insets */ if ((cursorrow == currentBuffer()->text->cursor.row))
currentBuffer()->text->CursorUp();
void BufferView::cursorNext()
{ if (!currentBuffer()->text->cursor.row->next) return;
long y = getScreen()->first;
currentBuffer()->text->GetRowNearY(y);
Row* cursorrow = currentBuffer()->text->cursor.row;
currentBuffer()->text->
SetCursorFromCoordinates(currentBuffer()->text->
cursor.x_fix,
y + work_area->h);
currentBuffer()->text->FinishUndo(); /* this is to allow jumping over large insets */ if ((cursorrow == currentBuffer()->text->cursor.row))
currentBuffer()->text->CursorDown();
if (currentBuffer()->text->cursor.row->height < work_area->h)
getScreen()->Draw(currentBuffer()->text->cursor.y
- currentBuffer()->text->cursor.row->baseline);
}
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