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*/
class G1PrimaryConcurrentRefineThread; class G1DirtyCardQueueSet; class G1RedirtyCardsQueueSet; class Thread;
// A ptrQueue whose elements are "oops", pointers to object heads. class G1DirtyCardQueue: public PtrQueue {
G1ConcurrentRefineStats* _refinement_stats;
// Flush before destroying; queue may be used to capture pending work while // doing something else, with auto-flush on completion.
~G1DirtyCardQueue();
static ByteSize byte_offset_of_buf() { return PtrQueue::byte_offset_of_buf<G1DirtyCardQueue>();
} using PtrQueue::byte_width_of_buf;
};
class G1DirtyCardQueueSet: public PtrQueueSet { // Head and tail of a list of BufferNodes, linked through their next() // fields. Similar to BufferNodeList, but without the _entry_count. struct HeadTail {
BufferNode* _head;
BufferNode* _tail;
HeadTail() : _head(NULL), _tail(NULL) {}
HeadTail(BufferNode* head, BufferNode* tail) : _head(head), _tail(tail) {}
};
// Concurrent refinement may stop processing in the middle of a buffer if // there is a pending safepoint, to avoid long delays to safepoint. A // partially processed buffer needs to be recorded for processing by the // safepoint if it's a GC safepoint; otherwise it needs to be recorded for // further concurrent refinement work after the safepoint. But if the // buffer was obtained from the completed buffer queue then it can't simply // be added back to the queue, as that would introduce a new source of ABA // for the queue. // // The PausedBuffer object is used to record such buffers for the upcoming // safepoint, and provides access to the buffers recorded for previous // safepoints. Before obtaining a buffer from the completed buffers queue, // we first transfer any buffers from previous safepoints to the queue. // This is ABA-safe because threads cannot be in the midst of a queue pop // across a safepoint. // // The paused buffers are conceptually an extension of the completed buffers // queue, and operations which need to deal with all of the queued buffers // (such as concatenating or abandoning logs) also need to deal with any // paused buffers. In general, if a safepoint performs a GC then the paused // buffers will be processed as part of it, and there won't be any paused // buffers after a GC safepoint. class PausedBuffers { class PausedList : public CHeapObj<mtGC> {
BufferNode* volatile _head;
BufferNode* _tail;
size_t _safepoint_id;
NONCOPYABLE(PausedList);
public:
PausedList();
DEBUG_ONLY(~PausedList();)
// Return true if this list was created to hold buffers for the // next safepoint. // precondition: not at safepoint. bool is_next() const;
// Thread-safe add the buffer to the list. // precondition: not at safepoint. // precondition: is_next(). void add(BufferNode* node);
// Take all the buffers from the list. Not thread-safe.
HeadTail take();
};
// The most recently created list, which might be for either the next or // a previous safepoint, or might be NULL if the next list hasn't been // created yet. We only need one list because of the requirement that // threads calling add() must first ensure there are no paused buffers // from a previous safepoint. There might be many list instances existing // at the same time though; there can be many threads competing to create // and install the next list, and meanwhile there can be a thread dealing // with the previous list.
PausedList* volatile _plist;
DEFINE_PAD_MINUS_SIZE(1, DEFAULT_CACHE_LINE_SIZE, sizeof(PausedList*));
// Thread-safe add the buffer to paused list for next safepoint. // precondition: not at safepoint. // precondition: does not have paused buffers from a previous safepoint. void add(BufferNode* node);
// Thread-safe take all paused buffers for previous safepoints. // precondition: not at safepoint.
HeadTail take_previous();
// Take all the paused buffers. // precondition: at safepoint.
HeadTail take_all();
};
DEFINE_PAD_MINUS_SIZE(0, DEFAULT_CACHE_LINE_SIZE, 0); // Upper bound on the number of cards in the completed and paused buffers. volatile size_t _num_cards;
DEFINE_PAD_MINUS_SIZE(1, DEFAULT_CACHE_LINE_SIZE, sizeof(size_t)); // If the queue contains more cards than configured here, the // mutator must start doing some of the concurrent refinement work. volatile size_t _mutator_refinement_threshold;
DEFINE_PAD_MINUS_SIZE(2, DEFAULT_CACHE_LINE_SIZE, sizeof(size_t)); // Buffers ready for refinement. // NonblockingQueue has inner padding of one cache line.
NonblockingQueue<BufferNode, &BufferNode::next_ptr> _completed; // Add a trailer padding after NonblockingQueue.
DEFINE_PAD_MINUS_SIZE(3, DEFAULT_CACHE_LINE_SIZE, sizeof(BufferNode*)); // Buffers for which refinement is temporarily paused. // PausedBuffers has inner padding, including trailer.
PausedBuffers _paused;
// Verify _num_cards == sum of cards in the completed queue. void verify_num_cards() const NOT_DEBUG_RETURN;
// Thread-safe add a buffer to paused list for next safepoint. // precondition: not at safepoint. void record_paused_buffer(BufferNode* node); void enqueue_paused_buffers_aux(const HeadTail& paused); // Thread-safe transfer paused buffers for previous safepoints to the queue. // precondition: not at safepoint. void enqueue_previous_paused_buffers(); // Transfer all paused buffers to the queue. // precondition: at safepoint. void enqueue_all_paused_buffers();
void abandon_completed_buffers();
// Refine the cards in "node" from its index to buffer_size. // Stops processing if SuspendibleThreadSet::should_yield() is true. // Returns true if the entire buffer was processed, false if there // is a pending yield request. The node's index is updated to exclude // the processed elements, e.g. up to the element before processing // stopped, or one past the last element if the entire buffer was // processed. Updates stats. bool refine_buffer(BufferNode* node,
uint worker_id,
G1ConcurrentRefineStats* stats);
// Deal with buffer after a call to refine_buffer. If fully processed, // deallocate the buffer. Otherwise, record it as paused. void handle_refined_buffer(BufferNode* node, bool fully_processed);
// Thread-safe attempt to remove and return the first buffer from // the _completed queue. // Returns NULL if the queue is empty, or if a concurrent push/append // interferes. It uses GlobalCounter critical section to avoid ABA problem.
BufferNode* dequeue_completed_buffer(); // Remove and return a completed buffer from the list, or return NULL // if none available.
BufferNode* get_completed_buffer();
// Called when queue is full or has no buffer. void handle_zero_index(G1DirtyCardQueue& queue);
// Enqueue the buffer, and optionally perform refinement by the mutator. // Mutator refinement is only done by Java threads, and only if there // are more than mutator_refinement_threshold cards in the completed buffers. // Updates stats. // // Mutator refinement, if performed, stops processing a buffer if // SuspendibleThreadSet::should_yield(), recording the incompletely // processed buffer for later processing of the remainder. void handle_completed_buffer(BufferNode* node, G1ConcurrentRefineStats* stats);
// Upper bound on the number of cards currently in this queue set. // Read without synchronization. The value may be high because there // is a concurrent modification of the set of buffers.
size_t num_cards() const;
using CardValue = G1CardTable::CardValue; void enqueue(G1DirtyCardQueue& queue, volatile CardValue* card_ptr);
// If there are more than stop_at cards in the completed buffers, pop // a buffer, refine its contents, and return true. Otherwise return // false. Updates stats. // // Stops processing a buffer if SuspendibleThreadSet::should_yield(), // recording the incompletely processed buffer for later processing of // the remainder. bool refine_completed_buffer_concurrently(uint worker_id,
size_t stop_at,
G1ConcurrentRefineStats* stats);
// If a full collection is happening, reset per-thread refinement stats and // partial logs, and release completed logs. The full collection will make // them all irrelevant. // precondition: at safepoint. void abandon_logs_and_stats();
// Collect and reset all the per-thread refinement stats. If any threads // have partial logs then add them to the global list. // precondition: at safepoint. void concatenate_logs_and_stats();
// Return the total of mutator refinement stats for all threads. // precondition: at safepoint. // precondition: only call after concatenate_logs_and_stats.
G1ConcurrentRefineStats concatenated_refinement_stats() const;
// Accumulate refinement stats from threads that are detaching. void record_detached_refinement_stats(G1ConcurrentRefineStats* stats);
// Number of cards above which mutator threads should do refinement.
size_t mutator_refinement_threshold() const;
// Set number of cards above which mutator threads should do refinement. void set_mutator_refinement_threshold(size_t value);
};
#endif// SHARE_GC_G1_G1DIRTYCARDQUEUE_HPP
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