// Runtime debug flags are flags that have a runtime component, that is, their value can be changed. // This is meant to implement fast vs slow debug builds, in that certain debug flags can be turned // on and off. To that effect, expose two macros to help implement and globally drive these flags: // // In the header, declare a (class) flag like this: // // class C { // DECLARE_RUNTIME_DEBUG_FLAG(kFlag); // }; // // This will declare a flag kFlag that is a constexpr false in release builds, and a static field // in debug builds. Usage is than uniform as C::kFlag. // // In the cc file, define the flag like this: // // DEFINE_RUNTIME_DEBUG_FLAG(C, kFlag); // // This will define the static storage, as necessary, and register the flag with the runtime // infrastructure to toggle the value.
#ifdef NDEBUG #define DECLARE_RUNTIME_DEBUG_FLAG(x) \ static constexpr bool x = false; // Note: the static_assert in the following only works for public flags. Fix this when we cross // the line at some point. #define DEFINE_RUNTIME_DEBUG_FLAG(C, x) \
static_assert(!C::x, "Unexpected enabled flag in release build"); #else #define DECLARE_RUNTIME_DEBUG_FLAG(x) \ staticbool x; #define DEFINE_RUNTIME_DEBUG_FLAG(C, x) \ bool C::x = RegisterRuntimeDebugFlag(&C::x); #endif// NDEBUG
Die Informationen auf dieser Webseite wurden
nach bestem Wissen sorgfältig zusammengestellt. Es wird jedoch weder Vollständigkeit, noch Richtigkeit,
noch Qualität der bereit gestellten Informationen zugesichert.
Bemerkung:
Die farbliche Syntaxdarstellung und die Messung sind noch experimentell.