namespace art HIDDEN { namespace gc { namespace collector { class GarbageCollector;
} // namespace collector class GcPauseListener;
} // namespace gc class Closure; class IsMarkedVisitor; class RootVisitor; class Thread; class TimingLogger; enum VisitRootFlags : uint8_t;
class ThreadList { public: static constexpr uint32_t kMaxThreadId = 0xFFFF; static constexpr uint32_t kInvalidThreadId = 0; static constexpr uint32_t kMainThreadId = 1; static constexpr uint64_t kDefaultThreadSuspendTimeout =
kIsDebugBuild ? 2'000'000'000ull : 4'000'000'000ull; // We fail more aggressively in debug builds to catch potential issues early. // The number of times we may retry when we find ourselves in a suspend-unfriendly state. static constexpr int kMaxSuspendRetries = kIsDebugBuild ? 500 : 5000; static constexpr useconds_t kThreadSuspendSleepUs = 100;
// Dump stacks for all threads. // This version includes some additional data. void DumpForSigQuit(std::ostream& os) REQUIRES(!Locks::thread_list_lock_, !Locks::mutator_lock_);
// This version is less jank-prone if mutator_lock_ is not held.
EXPORT void Dump(std::ostream& os, bool dump_native_stack = true)
REQUIRES(!Locks::thread_list_lock_, !Locks::thread_suspend_count_lock_);
// Suspends all other threads and gets exclusive access to the mutator lock. // If long_suspend is true, then other threads who try to suspend will never timeout. // long_suspend is currenly used for hprof since large heaps take a long time.
EXPORT void SuspendAll(constchar* cause, bool long_suspend = false)
EXCLUSIVE_LOCK_FUNCTION(Locks::mutator_lock_)
REQUIRES(!Locks::thread_list_lock_,
!Locks::thread_suspend_count_lock_,
!Locks::mutator_lock_);
// Suspend a thread using a peer, typically used by the debugger. Returns the thread on success, // else null. The peer is used to identify the thread to avoid races with the thread terminating. // Aborts on timeout.
EXPORT Thread* SuspendThreadByPeer(jobject peer, SuspendReason reason)
REQUIRES(!Locks::mutator_lock_,
!Locks::thread_list_lock_,
!Locks::thread_suspend_count_lock_);
// Suspend a thread using its thread id, typically used by lock/monitor inflation. Returns the // thread on success else null. The thread id is used to identify the thread to avoid races with // the thread terminating. Note that as thread ids are recycled this may not suspend the expected // thread, that may be terminating. 'attempt_of_4' is zero if this is the only attempt, or 1..4 // to try 4 times with fractional timeouts. Aborts on timeout during the final attempt, but not // if thread exited in the meantime. // TODO: Reconsider the use of thread_id, now that we have ThreadExitFlag.
Thread* SuspendThreadByThreadId(uint32_t thread_id, SuspendReason reason, int attempt_of_4 = 0)
REQUIRES(!Locks::mutator_lock_,
!Locks::thread_list_lock_,
!Locks::thread_suspend_count_lock_);
// Return true if the thread is resumed successfully. Otherwise, it returns false. bool ResumePlatformOrVirtualThread(uint32_t thread_id,
Thread* carrier, bool is_virtual,
SuspendReason reason)
REQUIRES(!Locks::thread_list_lock_, !Locks::thread_suspend_count_lock_);
// Find an existing thread (or self) by its thread id (not tid).
EXPORT Thread* FindThreadByThreadId(uint32_t thread_id) REQUIRES(Locks::thread_list_lock_);
// Find an existing thread (or self) by its tid (not thread id).
Thread* FindThreadByTid(int tid) REQUIRES(Locks::thread_list_lock_);
// Does the thread list still contain the given thread, or one at the same address? // Used by Monitor to provide (mostly accurate) debugging information. bool Contains(Thread* thread) REQUIRES(Locks::thread_list_lock_);
// Run a checkpoint on all threads. Return the total number of threads for which the checkpoint // function has been or will be called. // // Running threads are not suspended but run the checkpoint inside of the suspend check. The // return value includes already suspended threads for b/24191051. Runs or requests the // callback, if non-null, inside the thread_list_lock critical section after capturing the list // of threads needing to run the checkpoint. // // Does not wait for completion of the checkpoint function in running threads. // // If the caller holds the mutator lock, or acquire_mutator_lock is true, then all instances of // the checkpoint function are run with the mutator lock. Otherwise, since the checkpoint code // may not acquire or release the mutator lock, the checkpoint will have no way to access Java // data. // // If acquire_mutator_lock is true, it may be acquired repeatedly to avoid holding it for an // extended period without checking for suspension requests. // // We capture a set of threads that simultaneously existed at one point in time, and ensure that // they all run the checkpoint function. We make no guarantees about threads created after this // set of threads was captured. If newly created threads require the effect of the checkpoint, // the caller may update global state indicating that this is necessary, and newly created // threads must act on that. It is possible that on return there will be threads which have not, // and will not, run the checkpoint_function, and neither have/will any of their ancestors. // // We guarantee that if a thread calls RunCheckpoint() then, if at point X RunCheckpoint() has // returned, and all checkpoints have been properly observed to have completed (usually via a // barrier), then every thread has executed a code sequence S during which it remained in a // suspended state, such that the call to `RunCheckpoint` happens-before the end of S, and the // beginning of S happened-before X. Thus after a RunCheckpoint() call, no preexisting // thread can still be relying on global information it caches between suspend points. // // TODO: Is it possible to simplify mutator_lock handling here? Should this wait for completion?
EXPORT size_t RunCheckpoint(Closure* checkpoint_function,
Closure* callback = nullptr, bool allow_lock_checking = true, bool acquire_mutator_lock = false)
REQUIRES(!Locks::thread_list_lock_, !Locks::thread_suspend_count_lock_);
// Convenience version of the above to disable lock checking inside Run function. Hopefully this // and the third parameter above will eventually disappear.
size_t RunCheckpointUnchecked(Closure* checkpoint_function, Closure* callback = nullptr)
REQUIRES(!Locks::thread_list_lock_, !Locks::thread_suspend_count_lock_) { return RunCheckpoint(checkpoint_function, callback, false);
}
// Run an empty checkpoint on threads. Wait until threads pass the next suspend point or are // suspended. This is used to ensure that the threads finish or aren't in the middle of an // in-flight mutator heap access (eg. a read barrier.) Runnable threads will respond by // decrementing the empty checkpoint barrier count. This works even when the weak ref access is // disabled. Only one concurrent use is currently supported. // TODO(b/382722942): This is intended to guarantee the analogous memory ordering property to // RunCheckpoint(). It over-optimizes by always avoiding thread suspension and hence does not in // fact guarantee this. (See the discussion in `mutator_gc_coord.md`.) Fix this by implementing // this with RunCheckpoint() instead. void RunEmptyCheckpoint()
REQUIRES(!Locks::thread_list_lock_, !Locks::thread_suspend_count_lock_);
// Used to flip thread roots from from-space refs to to-space refs. Used only by the concurrent // moving collectors during a GC, and hence cannot be called from multiple threads concurrently. // // Briefly suspends all threads to atomically install a checkpoint-like thread_flip_visitor // function to be run on each thread. Run flip_callback while threads are suspended. // Thread_flip_visitors are run by each thread before it becomes runnable, or by us. We do not // return until all thread_flip_visitors have been run. void FlipThreadRoots(Closure* thread_flip_visitor,
Closure* flip_callback,
gc::collector::GarbageCollector* collector,
gc::GcPauseListener* pause_listener)
REQUIRES(!Locks::mutator_lock_,
!Locks::thread_list_lock_,
!Locks::thread_suspend_count_lock_);
// Iterates over all the threads.
EXPORT void ForEach(void (*callback)(Thread*, void*), void* context)
REQUIRES(Locks::thread_list_lock_);
// Add/remove current thread from list. voidRegister(Thread* self)
REQUIRES(Locks::runtime_shutdown_lock_)
REQUIRES(!Locks::mutator_lock_,
!Locks::thread_list_lock_,
!Locks::thread_suspend_count_lock_); void Unregister(Thread* self, bool should_run_callbacks)
REQUIRES(!Locks::mutator_lock_,
!Locks::thread_list_lock_,
!Locks::thread_suspend_count_lock_);
// Wait until there are no Unregister() requests in flight. Only makes sense when we know that // no new calls can be made. e.g. because we're the last thread. void WaitForUnregisterToComplete(Thread* self) REQUIRES(Locks::thread_list_lock_);
// Wait for suspend barrier to reach zero. Return a string possibly containing diagnostic // information on timeout, nothing on success. The argument t specifies a thread to monitor for // the diagnostic information. If 0 is passed, we return an empty string on timeout. Normally // the caller does not hold the mutator lock. See the comment at the call in // RequestSynchronousCheckpoint for the only exception.
std::optional<std::string> WaitForSuspendBarrier(Thread* self,
AtomicInteger* barrier,
pid_t t = 0, int attempt_of_4 = 0)
REQUIRES(!Locks::thread_list_lock_, !Locks::thread_suspend_count_lock_);
// Helper to actually suspend a single thread. This is called with thread_list_lock_ held and // the caller guarantees that *thread is valid until that is released. We "release the mutator // lock", by switching to self_state. 'attempt_of_4' is 0 if we only attempt once, and 1..4 if // we are going to try 4 times with a quarter of the full timeout. 'func_name' is used only to // identify ourselves for logging. Aborts if we time out on the final (attempt_of_4 is 0 or 4) // attempt. bool SuspendThread(Thread* self,
Thread* thread,
SuspendReason reason,
ThreadState self_state, constchar* func_name, int attempt_of_4) RELEASE(Locks::thread_list_lock_)
RELEASE_SHARED(Locks::mutator_lock_);
// The actual list of all threads.
std::list<Thread*> list_ GUARDED_BY(Locks::thread_list_lock_);
// It stores the suspend counts of each created virtual threads; // TODO(http://b/477012795): Consider a more efficient data structure.
std::vector<uint32_t> virtual_thread_suspend_count_ GUARDED_BY(Locks::thread_list_lock_);
// A linked list of key-value pairs of a mounted virtual thread and carrier thread id. At most // one entry per carrier thread. MountedVirtualThreadData objects are not owned by this list.
MountedVirtualThreadData* virtual_and_carrier_map_ GUARDED_BY(Locks::thread_list_lock_);
// Ongoing suspend all requests, used to ensure threads added to list_ respect SuspendAll, and // to ensure that only one SuspendAll ot FlipThreadRoots call is active at a time. The value is // always either 0 or 1. Thread_suspend_count_lock must be held continuously while these two // functions modify suspend counts of all other threads and modify suspend_all_count_ . int suspend_all_count_ GUARDED_BY(Locks::thread_suspend_count_lock_);
// Number of threads unregistering, ~ThreadList blocks until this hits 0. int unregistering_count_ GUARDED_BY(Locks::thread_list_lock_);
// Thread suspend time histogram. Only modified when all the threads are suspended, so guarding // by mutator lock ensures no thread can read when another thread is modifying it.
Histogram<uint64_t> suspend_all_histogram_ GUARDED_BY(Locks::mutator_lock_);
// Whether or not the current thread suspension is long. bool long_suspend_;
// Whether the shutdown function has been called. This is checked in the destructor. It is an // error to destroy a ThreadList instance without first calling ShutDown(). bool shut_down_;
// Thread suspension timeout in nanoseconds. const uint64_t thread_suspend_timeout_ns_;
// Helper for suspending all threads and getting exclusive access to the mutator lock. class ScopedSuspendAll : public ValueObject { public:
EXPORT explicit ScopedSuspendAll(constchar* cause, bool long_suspend = false)
EXCLUSIVE_LOCK_FUNCTION(Locks::mutator_lock_)
REQUIRES(!Locks::thread_list_lock_,
!Locks::thread_suspend_count_lock_,
!Locks::mutator_lock_); // No REQUIRES(mutator_lock_) since the unlock function already asserts this.
EXPORT ~ScopedSuspendAll()
REQUIRES(!Locks::thread_list_lock_, !Locks::thread_suspend_count_lock_)
UNLOCK_FUNCTION(Locks::mutator_lock_);
};
} // namespace art
#endif// ART_RUNTIME_THREAD_LIST_H_
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