Quelle syncmap.go
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Spracherkennung für: .go vermutete Sprache: Unknown {[0] [0] [0]} [Methode: Schwerpunktbildung, einfache Gewichte, sechs Dimensionen]
// Copyright 2025 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2. 0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2. 0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package syncmap
import "sync"
// SyncMap is a wrapper around sync.Map that provides type safety via generics.
// It also has an additional LoadOrCompute() method that can be used to initialize a key only onc e.
type SyncMap[K comparable, V any] struct {
sync.Map
}
type syncmapWaiter[V any] struct {
value func() V
}
// Load returns the value stored in the map for a key, or the zero value if no
// value is present.
// The ok result indicates whether value was found in the map.
func (m *SyncMap[K, V]) Load(key K) (value V, ok bool) {
v, ok := m.Map.Load(key)
if !ok {
var zero V
return zero, false
}
if waiter, ok := v.(*syncmapWaiter[V]); ok {
return waiter.value(), true
}
return v.(V), true
}
// Store sets the value for a key.
func (m *SyncMap[K, V]) Store(key K, value V) {
m.Map.Store(key, value)
}
// LoadOrStore returns the existing value for the key if present.
// Otherwise, it stores and returns the given value.
// The loaded result is true if the value was loaded, false if stored.
func (m *SyncMap[K, V]) LoadOrStore(key K, value V) (actual V, loaded bool) {
v, loaded := m.Map.LoadOrStore(key, value)
if waiter, ok := v.(*syncmapWaiter[V]); ok {
return waiter.value(), loaded
}
return v.(V), loaded
}
// LoadOrCompute returns the existing value for the key if present.
// Otherwise, it calls the computer function and stores and returns its result.
// The loaded result is true if the value was loaded, false if computed and stored.
// Any other operations that read from the map will wait for the computation to finish for
// any keys they read.
func (m *SyncMap[K, V]) LoadOrCompute(key K, computer func() V) (actual V, loaded bool) {
waiter := &syncmapWaiter[V]{value: sync.OnceValue(computer)}
v, loaded := m.Map.LoadOrStore(key, waiter)
if waiter, ok := v.(*syncmapWaiter[V]); ok {
value := waiter.value()
// Replace the waiter with the real value to save some memory. Use CompareAndSwap
// so that if we delete or overwrite the key we won't accidentally store the value again.
if !loaded {
m.Map.CompareAndSwap(key, waiter, value)
}
return value, loaded
}
return v.(V), loaded
}
func (m *SyncMap[K, V]) Range(f func(key K, value V) bool) {
m.Map.Range(func(k, v any) bool {
if waiter, ok := v.(*syncmapWaiter[V]); ok {
return f(k.(K), waiter.value())
}
return f(k.(K), v.(V))
})
}
func (m *SyncMap[K, V]) Delete(key K) {
m.Map.Delete(key)
}
// CompareAndDelete deletes the entry for key if its value is equal to old.
// The old value must be of a comparable type.
//
// If there is no current value for key in the map, CompareAndDelete
// returns false (even if the old value is the nil interface value).
func (m *SyncMap[K, V]) CompareAndDelete(key K, old V) (deleted bool) {
return m.Map.CompareAndDelete(key, old)
}
[Dauer der Verarbeitung: 0.24 Sekunden, vorverarbeitet 2026-06-28]
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2026-07-09
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