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// Marking before pushing helps reduce mark stack memory usage. However, // we only mark before pushing in GC threads to avoid burdening Java threads // with writing to, and potentially first having to clear, mark bitmaps. // // It's also worth noting that while marking an object can be done at any // time in the marking phase, following an object can only be done after // root processing has called ClassLoaderDataGraph::clear_claimed_marks(), // since it otherwise would interact badly with claiming of CLDs.