/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
// Make this available to both AMD and CJS environments
define(function (require, exports, module) { /** * Scroll the document so that the element "elem" appears in the viewport. * * @param {DOMNode} elem * The element that needs to appear in the viewport. * @param {Boolean} centered * true if you want it centered, false if you want it to appear on the * top of the viewport. It is true by default, and that is usually what * you want. * @param {Boolean} smooth * true if you want the scroll to happen smoothly, instead of instantly. * It is false by default.
*/ function scrollIntoViewIfNeeded(elem, centered = true, smooth = false) { const win = elem.ownerDocument.defaultView; const clientRect = elem.getBoundingClientRect();
// The following are always from the {top, bottom} // of the viewport, to the {top, …} of the box. // Think of them as geometrical vectors, it helps. // The origin is at the top left.
const topToBottom = clientRect.bottom; const bottomToTop = clientRect.top - win.innerHeight; // We allow one translation on the y axis.
let yAllowed = true;
// disable smooth scrolling when the user prefers reduced motion const reducedMotion = win.matchMedia("(prefers-reduced-motion)").matches;
smooth = smooth && !reducedMotion;
// Whatever `centered` is, the behavior is the same if the box is // (even partially) visible. if ((topToBottom > 0 || !centered) && topToBottom <= elem.offsetHeight) {
win.scrollBy(
Object.assign(
{ left: 0, top: topToBottom - elem.offsetHeight },
options
)
);
yAllowed = false;
} elseif (
(bottomToTop < 0 || !centered) &&
bottomToTop >= -elem.offsetHeight
) {
win.scrollBy(
Object.assign(
{ left: 0, top: bottomToTop + elem.offsetHeight },
options
)
);
yAllowed = false;
}
// If we want it centered, and the box is completely hidden, // then we center it explicitly. if (centered) { if (yAllowed && (topToBottom <= 0 || bottomToTop >= 0)) { const x = win.scrollX; const y =
win.scrollY +
clientRect.top -
(win.innerHeight - elem.offsetHeight) / 2;
win.scroll(Object.assign({ left: x, top: y }, options));
}
}
}
function closestScrolledParent(node) { if (node == null) { returnnull;
}
if (node.scrollHeight > node.clientHeight) { return node;
}
return closestScrolledParent(node.parentNode);
}
/** * Scrolls the element into view if it is not visible. * * @param {DOMNode|undefined} element * The item to be scrolled to. * * @param {Object|undefined} options * An options object which can contain: * - container: possible scrollable container. If it is not scrollable, we will * look it up. * - alignTo: "top" or "bottom" to indicate if we should scroll the element * to the top or the bottom of the scrollable container when the * element is off canvas. * - center: Indicate if we should scroll the element to the middle of the * scrollable container when the element is off canvas.
*/ function scrollIntoView(element, options = {}) { if (!element) { return;
}
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