Quelle ScrollTimelineAnimationTracker.cpp
Sprache: C
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
void ScrollTimelineAnimationTracker::TriggerPendingAnimations() { for (RefPtr<dom::Animation>& animation :
ToTArray<AutoTArray<RefPtr<dom::Animation>, 32>>(mPendingSet)) {
MOZ_ASSERT(animation->GetTimeline() &&
!animation->GetTimeline()->IsMonotonicallyIncreasing()); // FIXME: Trigger now may not be correct because the spec says: // If a user agent determines that animation is immediately ready, it may // schedule the task (i.e. ResumeAt()) as a microtask such that it runs at // the next microtask checkpoint, but it must not perform the task // synchronously. // Note: So, for now, we put the animation into the tracker, and trigger // them immediately until the frames are ready. Using TriggerOnNextTick() // for scroll-driven animations may have issues because we don't tick if // no one does scroll. if (!animation->TryTriggerNow()) { // Note: We keep this animation pending even if its timeline is always // inactive. It's pretty hard to tell its future status, for example, it's // possible that the scroll container is in display:none subtree but the // animating element isn't the subtree, then we need to keep tracking the // situation until the scroll container gets framed. so in general we make // this animation be pending (i.e. not ready) if its scroll-timeline is // inactive, and this also matches the current spec definition. continue;
}
mPendingSet.Remove(animation);
}
}
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